Commit c5fdaa1f authored by Andrey Filippov's avatar Andrey Filippov
Browse files

minor cleanup

parent 86054c53
Loading
Loading
Loading
Loading
+1 −0
Original line number Diff line number Diff line
@@ -944,6 +944,7 @@ extern "C" __global__ void textures_accumulate(
 * @param fat_zero         add this value squared to the sum of squared components before normalization
 * @param gpu_tasks        array of per-tile tasks (now bits 4..9 - correlation pairs)
 * @param num_tiles        number of tiles int gpu_tasks array prepared for processing
 * @param tilesx           number of tile rows
 * @param gpu_corr_indices allocated array for per-tile correlation tasks (4 bytes per tile)
 * @param pnum_corr_tiles  allocated space for pointer to a number of number of correlation tiles to process
 * @param corr_stride,     stride (in floats) for correlation outputs.
+0 −13
Original line number Diff line number Diff line
@@ -89,14 +89,8 @@ extern "C" __global__ void textures_nonoverlap(
		int               colors,             // number of colors (3/1)
		int               is_lwir,            // do not perform shot correction
		float             params[5],
//		float             min_shot,           // 10.0
//		float             scale_shot,         // 3.0
//		float             diff_sigma,         // pixel value/pixel change
//		float             diff_threshold,     // pixel value/pixel change
//		float             min_agree,          // minimal number of channels to agree on a point (real number to work with fuzzy averages)
		float             weights[3],         // scale for R,B,G
		int               dust_remove,        // Do not reduce average weight when only one image differs much from the average
//		int               keep_weights,       // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
// combining both non-overlap and overlap (each calculated if pointer is not null )
		size_t            texture_stride,     // in floats (now 256*4 = 1024)  // may be 0 if not needed
		float           * gpu_texture_tiles,  // (number of colors +1 + ?)*16*16 rgba texture tiles    // may be 0 if not needed
@@ -141,13 +135,6 @@ extern "C" __global__ void generate_RBGA(
		int               colors,             // number of colors (3/1)
		int               is_lwir,            // do not perform shot correction
		float             params[5],          // mitigating CUDA_ERROR_INVALID_PTX
		/*
			float             min_shot,           // 10.0
			float             scale_shot,         // 3.0
			float             diff_sigma,         // pixel value/pixel change
			float             diff_threshold,     // pixel value/pixel change
			float             min_agree,          // minimal number of channels to agree on a point (real number to work with fuzzy averages)
		 */
		float             weights[3],         // scale for R,B,G
		int               dust_remove,        // Do not reduce average weight when only one image differs much from the average
		int               keep_weights,       // return channel weights after A in RGBA (was removed)