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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
b5f12c63
Commit
b5f12c63
authored
Dec 05, 2021
by
Andrey Filippov
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fixing correlation
parent
bfa258e0
Changes
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3 deletions
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test_tp.cu
src/test_tp.cu
+2
-2
tp_defines.h
src/tp_defines.h
+1
-1
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src/test_tp.cu
View file @
b5f12c63
...
@@ -30,7 +30,7 @@
...
@@ -30,7 +30,7 @@
** -----------------------------------------------------------------------------**
** -----------------------------------------------------------------------------**
*/
*/
#define NOCORR
//
#define NOCORR
#define NOCORR_TD
#define NOCORR_TD
#define NOTEXTURES
#define NOTEXTURES
#define NOTEXTURE_RGBA
#define NOTEXTURE_RGBA
...
@@ -1249,7 +1249,7 @@ int main(int argc, char **argv)
...
@@ -1249,7 +1249,7 @@ int main(int argc, char **argv)
sel_pairs[2], // int sel_pairs2, // unused bits should be 0
sel_pairs[2], // int sel_pairs2, // unused bits should be 0
sel_pairs[3], // int sel_pairs3, // unused bits should be 0
sel_pairs[3], // int sel_pairs3, // unused bits should be 0
gpu_clt, // float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
gpu_clt, // float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
3,
// int colors, // number of colors (3/1)
num_colors,
// int colors, // number of colors (3/1)
color_weights[0], // 0.25, // float scale0, // scale for R
color_weights[0], // 0.25, // float scale0, // scale for R
color_weights[1], // 0.25, // float scale1, // scale for B
color_weights[1], // 0.25, // float scale1, // scale for B
color_weights[2], // 0.5, // float scale2, // scale for G
color_weights[2], // 0.5, // float scale2, // scale for G
...
...
src/tp_defines.h
View file @
b5f12c63
...
@@ -41,7 +41,7 @@
...
@@ -41,7 +41,7 @@
#ifndef JCUDA
#ifndef JCUDA
#include <stdio.h>
#include <stdio.h>
#define THREADSX (DTT_SIZE)
#define THREADSX (DTT_SIZE)
#define TEST_LWIR
0
#define TEST_LWIR
1
#define NUM_CAMS 16 // now maximal number of cameras
#define NUM_CAMS 16 // now maximal number of cameras
//#define NUM_PAIRS 6
//#define NUM_PAIRS 6
//#define NUM_COLORS 1 //3
//#define NUM_COLORS 1 //3
...
...
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