Loading src/TileProcessor.cuh +602 −45 File changed.Preview size limit exceeded, changes collapsed. Show changes src/dtt8x8.cu +6 −6 Original line number Original line Diff line number Diff line Loading @@ -740,7 +740,7 @@ int main(int argc, char **argv) #ifndef NOTEXTURES #ifndef NOTEXTURES // cudaProfilerStart(); // cudaProfilerStart(); // testing textures // testing textures dim3 threads_texture(TEXTURE_THREADS_PER_TILE, TEXTURE_TILES_PER_BLOCK, 1); dim3 threads_texture(TEXTURE_THREADS_PER_TILE, NUM_CAMS, 1); // TEXTURE_TILES_PER_BLOCK, 1); dim3 grid_texture((num_textures + TEXTURE_TILES_PER_BLOCK-1) / TEXTURE_TILES_PER_BLOCK,1,1); dim3 grid_texture((num_textures + TEXTURE_TILES_PER_BLOCK-1) / TEXTURE_TILES_PER_BLOCK,1,1); printf("threads_texture=(%d, %d, %d)\n",threads_texture.x,threads_texture.y,threads_texture.z); printf("threads_texture=(%d, %d, %d)\n",threads_texture.x,threads_texture.y,threads_texture.z); printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z); printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z); Loading Loading @@ -776,8 +776,8 @@ int main(int argc, char **argv) 0.294118, // float weight0, // scale for R 0.294118, // float weight0, // scale for R 0.117647, // float weight1, // scale for B 0.117647, // float weight1, // scale for B 0.588235, // float weight2, // scale for G 0.588235, // float weight2, // scale for G 1.0, // int dust_remove, // Do not reduce average weight when only one image differes much from the average 1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average // 1.0, // int keep_weights, // return channel weights after A in RGBA 1, // int keep_weights, // return channel weights after A in RGBA dstride_textures/sizeof(float), // const size_t texture_stride, // in floats (now 256*4 = 1024) dstride_textures/sizeof(float), // const size_t texture_stride, // in floats (now 256*4 = 1024) gpu_textures); // float * gpu_texture_tiles); // 4*16*16 rgba texture tiles gpu_textures); // float * gpu_texture_tiles); // 4*16*16 rgba texture tiles Loading Loading
src/TileProcessor.cuh +602 −45 File changed.Preview size limit exceeded, changes collapsed. Show changes
src/dtt8x8.cu +6 −6 Original line number Original line Diff line number Diff line Loading @@ -740,7 +740,7 @@ int main(int argc, char **argv) #ifndef NOTEXTURES #ifndef NOTEXTURES // cudaProfilerStart(); // cudaProfilerStart(); // testing textures // testing textures dim3 threads_texture(TEXTURE_THREADS_PER_TILE, TEXTURE_TILES_PER_BLOCK, 1); dim3 threads_texture(TEXTURE_THREADS_PER_TILE, NUM_CAMS, 1); // TEXTURE_TILES_PER_BLOCK, 1); dim3 grid_texture((num_textures + TEXTURE_TILES_PER_BLOCK-1) / TEXTURE_TILES_PER_BLOCK,1,1); dim3 grid_texture((num_textures + TEXTURE_TILES_PER_BLOCK-1) / TEXTURE_TILES_PER_BLOCK,1,1); printf("threads_texture=(%d, %d, %d)\n",threads_texture.x,threads_texture.y,threads_texture.z); printf("threads_texture=(%d, %d, %d)\n",threads_texture.x,threads_texture.y,threads_texture.z); printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z); printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z); Loading Loading @@ -776,8 +776,8 @@ int main(int argc, char **argv) 0.294118, // float weight0, // scale for R 0.294118, // float weight0, // scale for R 0.117647, // float weight1, // scale for B 0.117647, // float weight1, // scale for B 0.588235, // float weight2, // scale for G 0.588235, // float weight2, // scale for G 1.0, // int dust_remove, // Do not reduce average weight when only one image differes much from the average 1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average // 1.0, // int keep_weights, // return channel weights after A in RGBA 1, // int keep_weights, // return channel weights after A in RGBA dstride_textures/sizeof(float), // const size_t texture_stride, // in floats (now 256*4 = 1024) dstride_textures/sizeof(float), // const size_t texture_stride, // in floats (now 256*4 = 1024) gpu_textures); // float * gpu_texture_tiles); // 4*16*16 rgba texture tiles gpu_textures); // float * gpu_texture_tiles); // 4*16*16 rgba texture tiles Loading