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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
9d222e8c
Commit
9d222e8c
authored
Nov 27, 2022
by
Andrey Filippov
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Scaled texture margins by 0.875
parent
35987171
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TileProcessor.cuh
src/TileProcessor.cuh
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src/TileProcessor.cuh
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9d222e8c
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@@ -463,8 +463,8 @@ __constant__ float LoG_corr[64]={ // modify if needed high-pass filter before co
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@@ -463,8 +463,8 @@ __constant__ float LoG_corr[64]={ // modify if needed high-pass filter before co
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f,
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f
1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f, 1.00000000f
};
};
__constant__ float textureBlend[8][32] = {
__constant__ float textureBlend[8][32] = {
{0.240485f, 0.313023f, 0.368542f, 0.398588f, 0.398588f, 0.368542f, 0.313023f, 0.240485f,
{0.240485f, 0.313023f, 0.368542f, 0.398588f, 0.398588f, 0.368542f, 0.313023f, 0.240485f,
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@@ -3582,7 +3582,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
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@@ -3582,7 +3582,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
texture_averaging[0] /= 64; // average value for uniform field
texture_averaging[0] /= 64; // average value for uniform field
}
}
__syncthreads();
__syncthreads();
float avg_val = texture_averaging[0];
float avg_val = texture_averaging[0]
*0.875
;
// now add scale average value for each missing direction
// now add scale average value for each missing direction
for (int idir = 0; idir < 8; idir ++) if ((alpha_mode & (1 << idir)) == 0) { // no tile in this direction
for (int idir = 0; idir < 8; idir ++) if ((alpha_mode & (1 << idir)) == 0) { // no tile in this direction
/* */
/* */
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@@ -3710,7 +3710,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
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@@ -3710,7 +3710,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
texture_averaging[0] /= 64; // average value for uniform field
texture_averaging[0] /= 64; // average value for uniform field
}
}
__syncthreads();
__syncthreads();
float avg_val = texture_averaging[0];
float avg_val = texture_averaging[0]
*0.875
;
// Possible to re-use ports_rgb_shared[], if needed (change to (calc_extra | (keep_weights & 2) in tile_combine_rgba()).
// Possible to re-use ports_rgb_shared[], if needed (change to (calc_extra | (keep_weights & 2) in tile_combine_rgba()).
// Now using averaging here (less noise if averaging sensor outside).
// Now using averaging here (less noise if averaging sensor outside).
...
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