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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
8caaa2db
Commit
8caaa2db
authored
Apr 18, 2020
by
Andrey Filippov
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debugging code to generate data for macroblocks correlation
parent
fdc9840a
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4
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4 changed files
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322 additions
and
94 deletions
+322
-94
TileProcessor.cuh
src/TileProcessor.cuh
+294
-68
TileProcessor.h
src/TileProcessor.h
+10
-11
test_tp.cu
src/test_tp.cu
+13
-14
tp_defines.h
src/tp_defines.h
+5
-1
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src/TileProcessor.cuh
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8caaa2db
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src/TileProcessor.h
View file @
8caaa2db
...
@@ -75,11 +75,13 @@ extern "C" __global__ void correlate2D(
...
@@ -75,11 +75,13 @@ extern "C" __global__ void correlate2D(
float
*
gpu_corrs
);
// correlation output data
float
*
gpu_corrs
);
// correlation output data
extern
"C"
__global__
void
textures_
accumulate
(
extern
"C"
__global__
void
textures_
nonoverlap
(
int
*
woi
,
// x, y, width,height
struct
tp_task
*
gpu_tasks
,
float
**
gpu_clt
,
// [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
int
num_tiles
,
// number of tiles in task list
size_t
num_texture_tiles
,
// number of texture tiles to process
// declare arrays in device code?
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
int
*
gpu_texture_indices
,
// packed tile + bits (now only (1 << 7)
int
*
pnum_texture_tiles
,
// returns total number of elements in gpu_texture_indices array
float
**
gpu_clt
,
// [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
// TODO: use geometry_correction rXY !
struct
gc
*
gpu_geometry_correction
,
struct
gc
*
gpu_geometry_correction
,
int
colors
,
// number of colors (3/1)
int
colors
,
// number of colors (3/1)
...
@@ -91,14 +93,11 @@ extern "C" __global__ void textures_accumulate(
...
@@ -91,14 +93,11 @@ extern "C" __global__ void textures_accumulate(
float
min_agree
,
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
min_agree
,
// minimal number of channels to agree on a point (real number to work with fuzzy averages)
float
weights
[
3
],
// scale for R,B,G
float
weights
[
3
],
// scale for R,B,G
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
int
dust_remove
,
// Do not reduce average weight when only one image differs much from the average
int
keep_weights
,
// return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
//
int keep_weights, // return channel weights after A in RGBA (was removed) (should be 0 if gpu_texture_rbg)?
// combining both non-overlap and overlap (each calculated if pointer is not null )
// combining both non-overlap and overlap (each calculated if pointer is not null )
size_t
texture_rbg_stride
,
// in floats
size_t
texture_stride
,
// in floats (now 256*4 = 1024) // may be 0 if not needed
float
*
gpu_texture_rbg
,
// (number of colors +1 + ?)*16*16 rgba texture tiles
float
*
gpu_texture_tiles
,
// (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
size_t
texture_stride
,
// in floats (now 256*4 = 1024)
float
*
gpu_diff_rgb_combo
);
// diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed
float
*
gpu_texture_tiles
,
// (number of colors +1 + ?)*16*16 rgba texture tiles
float
*
gpu_diff_rgb_combo
);
// diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
extern
"C"
extern
"C"
__global__
void
imclt_rbg_all
(
__global__
void
imclt_rbg_all
(
...
...
src/test_tp.cu
View file @
8caaa2db
...
@@ -1075,12 +1075,14 @@ int main(int argc, char **argv)
...
@@ -1075,12 +1075,14 @@ int main(int argc, char **argv)
// Channel0 weight = 0.294118
// Channel0 weight = 0.294118
// Channel1 weight = 0.117647
// Channel1 weight = 0.117647
// Channel2 weight = 0.588235
// Channel2 weight = 0.588235
textures_accumulate<<<grid_texture,threads_texture>>> (
textures_nonoverlap<<<1,1>>> (
(int *) 0, // int * woi, // x, y, width,height
gpu_tasks, // struct tp_task * gpu_tasks,
gpu_clt , // float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
tp_task_size, // int num_tiles, // number of tiles in task list
num_textures, // size_t num_texture_tiles, // number of texture tiles to process
// declare arrays in device code?
// requires initialized gpu_texture_indices
gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_num_texture_tiles, // int * pnum_texture_tiles, // returns total number of elements in gpu_texture_indices array
gpu_clt , // float ** gpu_clt, // [NUM_CAMS] ->[TILESY][TILESX][NUM_COLORS][DTT_SIZE*DTT_SIZE]
// TODO: use geometry_correction rXY !
gpu_geometry_correction, // struct gc * gpu_geometry_correction,
gpu_geometry_correction, // struct gc * gpu_geometry_correction,
texture_colors, // int colors, // number of colors (3/1)
texture_colors, // int colors, // number of colors (3/1)
(texture_colors == 1), // int is_lwir, // do not perform shot correction
(texture_colors == 1), // int is_lwir, // do not perform shot correction
...
@@ -1091,14 +1093,11 @@ int main(int argc, char **argv)
...
@@ -1091,14 +1093,11 @@ int main(int argc, char **argv)
3.0, // float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
3.0, // float min_agree, // minimal number of channels to agree on a point (real number to work with fuzzy averages)
gpu_color_weights, // float weights[3], // scale for R
gpu_color_weights, // float weights[3], // scale for R
1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average
1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average
keep_texture_weights, // int keep_weights, // return channel weights after A in RGBA
// combining both non-overlap and overlap (each calculated if pointer is not null )
// combining both non-overlap and overlap (each calculated if pointer is not null )
0, // const size_t texture_rbg_stride, // in floats
0, // dstride_textures/sizeof(float), // size_t texture_stride, // in floats (now 256*4 = 1024) // may be 0 if not needed
(float *) 0, // float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
// gpu_textures, // float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
dstride_textures/sizeof(float), // const size_t texture_stride, // in floats (now 256*4 = 1024)
(float *) 0, // gpu_textures, // float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
gpu_textures, // float * gpu_texture_tiles); // 4*16*16 rgba texture tiles
gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed
gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
getLastCudaError("Kernel failure");
getLastCudaError("Kernel failure");
checkCudaErrors(cudaDeviceSynchronize());
checkCudaErrors(cudaDeviceSynchronize());
printf("test pass: %d\n",i);
printf("test pass: %d\n",i);
...
@@ -1251,7 +1250,7 @@ int main(int argc, char **argv)
...
@@ -1251,7 +1250,7 @@ int main(int argc, char **argv)
sdkStartTimer(&timerRGBA);
sdkStartTimer(&timerRGBA);
}
}
generate_RBGA<<<
grid_rgba,threads_rgba
>>> (
generate_RBGA<<<
1,1
>>> (
// Parameters to generate texture tasks
// Parameters to generate texture tasks
gpu_tasks, // struct tp_task * gpu_tasks,
gpu_tasks, // struct tp_task * gpu_tasks,
tp_task_size, // int num_tiles, // number of tiles in task list
tp_task_size, // int num_tiles, // number of tiles in task list
...
@@ -1276,7 +1275,7 @@ int main(int argc, char **argv)
...
@@ -1276,7 +1275,7 @@ int main(int argc, char **argv)
0, // int keep_weights, // return channel weights after A in RGBA
0, // int keep_weights, // return channel weights after A in RGBA
dstride_textures_rbga/sizeof(float), // const size_t texture_rbga_stride, // in floats
dstride_textures_rbga/sizeof(float), // const size_t texture_rbga_stride, // in floats
gpu_textures_rbga, // float * gpu_texture_tiles) // (number of colors +1 + ?)*16*16 rgba texture tiles
gpu_textures_rbga, // float * gpu_texture_tiles) // (number of colors +1 + ?)*16*16 rgba texture tiles
gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
(float *) 0 ); //
gpu_diff_rgb_combo); // float * gpu_diff_rgb_combo) // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS]
getLastCudaError("Kernel failure");
getLastCudaError("Kernel failure");
checkCudaErrors(cudaDeviceSynchronize());
checkCudaErrors(cudaDeviceSynchronize());
...
...
src/tp_defines.h
View file @
8caaa2db
...
@@ -114,8 +114,12 @@
...
@@ -114,8 +114,12 @@
// geom
// geom
//#define DEBUG20 1
//#define DEBUG20 1
#define DEBUG21 1
// #define DEBUG21 1 // Geometry Correction
#if (DBG_TILE_X >= 0) && (DBG_TILE_Y >= 0)
#define DEBUG22 1
#endif //#if (DBG_TILE_X >= 0) && (DBG_TILE_Y >= 0)
#endif //#ifndef JCUDA
#endif //#ifndef JCUDA
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