Commit 53f7f2ae authored by Andrey Filippov's avatar Andrey Filippov

Before adding per-tile weghts for fat zeros

parent 12758c3e
...@@ -1109,6 +1109,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -1109,6 +1109,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
int * woi, // x, y, width,height int * woi, // x, y, width,height
float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE] float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
size_t num_texture_tiles, // number of texture tiles to process size_t num_texture_tiles, // number of texture tiles to process
int gpu_texture_indices_offset,// add to gpu_texture_indices
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7) int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
// TODO: use geometry_correction rXY ! // TODO: use geometry_correction rXY !
struct gc * gpu_geometry_correction, struct gc * gpu_geometry_correction,
...@@ -1151,7 +1152,7 @@ __device__ int get_textures_shared_size( // in bytes ...@@ -1151,7 +1152,7 @@ __device__ int get_textures_shared_size( // in bytes
* @param scale1 scale blue (if colors = 3) component before mixing * @param scale1 scale blue (if colors = 3) component before mixing
* @param scale2 scale green (if colors = 3) component before mixing * @param scale2 scale green (if colors = 3) component before mixing
* @param fat_zero add this value squared to the sum of squared components before normalization\ * @param fat_zero add this value squared to the sum of squared components before normalization\
* @param gpu_ftasks flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 * @param gpu_ftasks flattened tasks, 29 floats for quad EO, 101 floats for LWIR16
// * @param gpu_tasks array of per-tile tasks (now bits 4..9 - correlation pairs) // * @param gpu_tasks array of per-tile tasks (now bits 4..9 - correlation pairs)
* @param num_tiles number of tiles int gpu_tasks array prepared for processing * @param num_tiles number of tiles int gpu_tasks array prepared for processing
* @param tilesx number of tile rows * @param tilesx number of tile rows
...@@ -1190,14 +1191,12 @@ extern "C" __global__ void correlate2D( ...@@ -1190,14 +1191,12 @@ extern "C" __global__ void correlate2D(
*pnum_corr_tiles = 0; *pnum_corr_tiles = 0;
index_correlate<<<blocks0,threads0>>>( index_correlate<<<blocks0,threads0>>>(
num_cams, // int num_cams, num_cams, // int num_cams,
// sel_pairs, // int * sel_pairs,
sel_pairs0, // int sel_pairs0, sel_pairs0, // int sel_pairs0,
sel_pairs1, // int sel_pairs1, sel_pairs1, // int sel_pairs1,
sel_pairs2, // int sel_pairs2, sel_pairs2, // int sel_pairs2,
sel_pairs3, // int sel_pairs3, sel_pairs3, // int sel_pairs3,
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats for LWIR16
// gpu_tasks, // struct tp_task * gpu_tasks,
num_tiles, // int num_tiles, // number of tiles in task num_tiles, // int num_tiles, // number of tiles in task
tilesx, // int width, // number of tiles in a row tilesx, // int width, // number of tiles in a row
gpu_corr_indices, // int * gpu_corr_indices, // array of correlation tasks gpu_corr_indices, // int * gpu_corr_indices, // array of correlation tasks
...@@ -2062,7 +2061,8 @@ extern "C" __global__ void generate_RBGA( ...@@ -2062,7 +2061,8 @@ extern "C" __global__ void generate_RBGA(
woi, // int * woi, // x, y, width,height woi, // int * woi, // x, y, width,height
gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE] gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
ntt, // size_t num_texture_tiles, // number of texture tiles to process ntt, // size_t num_texture_tiles, // number of texture tiles to process
gpu_texture_indices + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7) ti_offset, // gpu_texture_indices_offset,// add to gpu_texture_indices
gpu_texture_indices, // + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_geometry_correction, // struct gc * gpu_geometry_correction, gpu_geometry_correction, // struct gc * gpu_geometry_correction,
colors, // int colors, // number of colors (3/1) colors, // int colors, // number of colors (3/1)
is_lwir, // int is_lwir, // do not perform shot correction is_lwir, // int is_lwir, // do not perform shot correction
...@@ -2789,7 +2789,9 @@ __global__ void convert_correct_tiles( ...@@ -2789,7 +2789,9 @@ __global__ void convert_correct_tiles(
* @param dust_remove do not reduce average weight when only one image differs much from the average (true) * @param dust_remove do not reduce average weight when only one image differs much from the average (true)
* @param texture_stride output stride in floats (now 256*4 = 1024) * @param texture_stride output stride in floats (now 256*4 = 1024)
* @param gpu_texture_tiles output array (number of colors +1 + ?)*16*16 rgba texture tiles) float values. Will not be calculated if null * @param gpu_texture_tiles output array (number of colors +1 + ?)*16*16 rgba texture tiles) float values. Will not be calculated if null
* @param inescan_order 0 low-res tiles have tghe same order, as gpu_texture_indices, 1 - in linescan order
* @param gpu_diff_rgb_combo low-resolution output, with per-camera mismatch an each color average. Will not be calculated if null * @param gpu_diff_rgb_combo low-resolution output, with per-camera mismatch an each color average. Will not be calculated if null
* @param num_tilesx number of tiles in a row
*/ */
extern "C" __global__ void textures_nonoverlap( extern "C" __global__ void textures_nonoverlap(
int num_cams, // number of cameras int num_cams, // number of cameras
...@@ -2810,6 +2812,7 @@ extern "C" __global__ void textures_nonoverlap( ...@@ -2810,6 +2812,7 @@ extern "C" __global__ void textures_nonoverlap(
// combining both non-overlap and overlap (each calculated if pointer is not null ) // combining both non-overlap and overlap (each calculated if pointer is not null )
size_t texture_stride, // in floats (now 256*4 = 1024) size_t texture_stride, // in floats (now 256*4 = 1024)
float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles
int linescan_order, // 0 low-res tiles have tghe same order, as gpu_texture_indices, 1 - in linescan order
float * gpu_diff_rgb_combo, // diff[num_cams], R[num_cams], B[num_cams],G[num_cams] float * gpu_diff_rgb_combo, // diff[num_cams], R[num_cams], B[num_cams],G[num_cams]
int num_tilesx) int num_tilesx)
// num_tilesx in the end - worked, after num_tiles - did not compile with JIT in Eclipse // num_tilesx in the end - worked, after num_tiles - did not compile with JIT in Eclipse
...@@ -2856,6 +2859,7 @@ extern "C" __global__ void textures_nonoverlap( ...@@ -2856,6 +2859,7 @@ extern "C" __global__ void textures_nonoverlap(
(int *) 0, // int * woi, // x, y, width,height (int *) 0, // int * woi, // x, y, width,height
gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE] gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
*pnum_texture_tiles, // size_t num_texture_tiles, // number of texture tiles to process *pnum_texture_tiles, // size_t num_texture_tiles, // number of texture tiles to process
0, // gpu_texture_indices_offset,// add to gpu_texture_indices
gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7) gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_geometry_correction, // struct gc * gpu_geometry_correction, gpu_geometry_correction, // struct gc * gpu_geometry_correction,
colors, // int colors, // number of colors (3/1) colors, // int colors, // number of colors (3/1)
...@@ -2872,8 +2876,8 @@ extern "C" __global__ void textures_nonoverlap( ...@@ -2872,8 +2876,8 @@ extern "C" __global__ void textures_nonoverlap(
0, // size_t texture_rbg_stride, // in floats 0, // size_t texture_rbg_stride, // in floats
(float *) 0, // float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles (float *) 0, // float * gpu_texture_rbg, // (number of colors +1 + ?)*16*16 rgba texture tiles
texture_stride, // size_t texture_stride, // in floats (now 256*4 = 1024) texture_stride, // size_t texture_stride, // in floats (now 256*4 = 1024)
gpu_texture_tiles, //(float *)0);// float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles gpu_texture_tiles, // (float *)0);// float * gpu_texture_tiles); // (number of colors +1 + ?)*16*16 rgba texture tiles
1, // int linescan_order, // if !=0 then output gpu_diff_rgb_combo in linescan order, else - in gpu_texture_indices order linescan_order, // int linescan_order, // if !=0 then output gpu_diff_rgb_combo in linescan order, else - in gpu_texture_indices order
gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo) // diff[num_cams], R[num_cams], B[num_cams],G[num_cams] gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo) // diff[num_cams], R[num_cams], B[num_cams],G[num_cams]
num_tilesx); num_tilesx);
} }
...@@ -2892,6 +2896,7 @@ extern "C" __global__ void textures_nonoverlap( ...@@ -2892,6 +2896,7 @@ extern "C" __global__ void textures_nonoverlap(
* @param woi WoI for the output texture (x,y,width,height of the woi), may be null if overlapped output is not used * @param woi WoI for the output texture (x,y,width,height of the woi), may be null if overlapped output is not used
* @param gpu_clt array of num_cams pointers to the CLT (frequency domain) data [TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE] * @param gpu_clt array of num_cams pointers to the CLT (frequency domain) data [TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE]
* @param num_texture_tiles number of texture tiles to process * @param num_texture_tiles number of texture tiles to process
* @param gpu_texture_indices_offset add to gpu_texture_indices
* @param gpu_texture_indices array - 1 integer per tile to process * @param gpu_texture_indices array - 1 integer per tile to process
* @param gpu_geometry_correction geometry correction structure, used for rXY to determine pairs weight * @param gpu_geometry_correction geometry correction structure, used for rXY to determine pairs weight
* @param colors number of colors used: 3 for RGB or 1 for monochrome * @param colors number of colors used: 3 for RGB or 1 for monochrome
...@@ -2918,6 +2923,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -2918,6 +2923,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
int * woi, // x, y, width,height int * woi, // x, y, width,height
float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE] float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
size_t num_texture_tiles, // number of texture tiles to process size_t num_texture_tiles, // number of texture tiles to process
int gpu_texture_indices_offset,// add to gpu_texture_indices
int * gpu_texture_indices,// packed tile + bits (now only (1 << 7) int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
struct gc * gpu_geometry_correction, struct gc * gpu_geometry_correction,
int colors, // number of colors (3/1) int colors, // number of colors (3/1)
...@@ -2959,7 +2965,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1) ...@@ -2959,7 +2965,7 @@ extern "C" __global__ void textures_accumulate( // (8,4,1) (N,1,1)
return; // nothing to do return; // nothing to do
} }
// get number of tile // get number of tile
int tile_code = gpu_texture_indices[tile_indx]; int tile_code = gpu_texture_indices[tile_indx + gpu_texture_indices_offset]; // Added for Java, no DP
if ((tile_code & (1 << CORR_TEXTURE_BIT)) == 0){ if ((tile_code & (1 << CORR_TEXTURE_BIT)) == 0){
return; // nothing to do return; // nothing to do
} }
...@@ -3513,11 +3519,25 @@ __global__ void imclt_rbg_all( ...@@ -3513,11 +3519,25 @@ __global__ void imclt_rbg_all(
int woi_theight, int woi_theight,
const size_t dstride) // in floats (pixels) const size_t dstride) // in floats (pixels)
{ {
// int num_cams = sizeof(gpu_clt)/sizeof(&gpu_clt[0]); // int num_cams = sizeof(gpu_clt)/sizeof(&gpu_clt[0]);
dim3 threads_erase8x8(DTT_SIZE, NUM_THREADS/DTT_SIZE, 1);
dim3 grid_erase8x8_right_col (1, woi_theight + 1, 1);
dim3 grid_erase8x8_bottom_row(woi_twidth + 1, 1, 1);
dim3 threads_imclt(IMCLT_THREADS_PER_TILE, IMCLT_TILES_PER_BLOCK, 1); dim3 threads_imclt(IMCLT_THREADS_PER_TILE, IMCLT_TILES_PER_BLOCK, 1);
if (threadIdx.x == 0) { // anyway 1,1,1 if (threadIdx.x == 0) { // anyway 1,1,1
for (int ncam = 0; ncam < num_cams; ncam++) { // was NUM_CAMS for (int ncam = 0; ncam < num_cams; ncam++) { // was NUM_CAMS
for (int color = 0; color < colors; color++) { for (int color = 0; color < colors; color++) {
// clear right and bottom 8-pixel column and row
float *right_col = gpu_corr_images[ncam] + dstride * (woi_theight * DTT_SIZE + DTT_SIZE) * color + (woi_twidth * DTT_SIZE);
erase8x8<<<grid_erase8x8_right_col,threads_erase8x8>>>(
right_col, // float * gpu_top_left,
dstride); // const size_t dstride);
float *bottom_row = gpu_corr_images[ncam] + dstride * (woi_theight * DTT_SIZE + DTT_SIZE) * color + dstride * (woi_theight * DTT_SIZE);
erase8x8<<<grid_erase8x8_bottom_row,threads_erase8x8>>>(
bottom_row, // float * gpu_top_left,
dstride); // const size_t dstride);
for (int v_offs = 0; v_offs < 2; v_offs++){ for (int v_offs = 0; v_offs < 2; v_offs++){
for (int h_offs = 0; h_offs < 2; h_offs++){ for (int h_offs = 0; h_offs < 2; h_offs++){
int tilesy_half = (woi_theight + (v_offs ^ 1)) >> 1; int tilesy_half = (woi_theight + (v_offs ^ 1)) >> 1;
...@@ -3544,7 +3564,25 @@ __global__ void imclt_rbg_all( ...@@ -3544,7 +3564,25 @@ __global__ void imclt_rbg_all(
} }
} }
/**
* Clear 8x8 tiles, used to erase right and bottom 8-pixel wide column/row before imclt_rbg
* @param gpu_top_left - pointer to the top-left corner of the firsr tile to erase
* @param dstride - offset for 1 pixel step down
* block.x - horizontal tile offset
* block.y - vertical tile offset
* 0<=thread.x < 8 - horizontal pixel offset
* 0<=thread.y < 4 - vertical pixel offset
*/
extern "C"
__global__ void erase8x8(
float * gpu_top_left,
const size_t dstride)
{
float * pixel = gpu_top_left + (((blockIdx.y * DTT_SIZE) + threadIdx.y) * dstride) + ((blockIdx.x * DTT_SIZE) + threadIdx.x);
* pixel = 0.0f;
pixel += dstride * blockDim.y; // add 4 pixel rows (assuming blockDim.x==4)
* pixel = 0.0f;
}
/** /**
* Helper kernel for imclt_rbg_all(), generate per-camera -per color image from the in-memory frequency domain representation. * Helper kernel for imclt_rbg_all(), generate per-camera -per color image from the in-memory frequency domain representation.
...@@ -3573,7 +3611,7 @@ __global__ void imclt_rbg( ...@@ -3573,7 +3611,7 @@ __global__ void imclt_rbg(
const size_t dstride) // in floats (pixels) const size_t dstride) // in floats (pixels)
{ {
float *color_plane = gpu_rbg + dstride * (woi_theight * DTT_SIZE + DTT_SIZE) * color; float *color_plane = gpu_rbg + dstride * (woi_theight * DTT_SIZE + DTT_SIZE) * color;
int pass = (v_offset << 1) + h_offset; // 0..3 to correctly acummulate 16x16 tiles stride 8 int pass = (v_offset << 1) + h_offset; // 0..3 to correctly accumulate 16x16 tiles stride 8
int tile_in_block = threadIdx.y; int tile_in_block = threadIdx.y;
int tile_num = blockIdx.x * IMCLT_TILES_PER_BLOCK + tile_in_block; int tile_num = blockIdx.x * IMCLT_TILES_PER_BLOCK + tile_in_block;
int tilesx_half = (woi_twidth + (h_offset ^ 1)) >> 1; int tilesx_half = (woi_twidth + (h_offset ^ 1)) >> 1;
......
...@@ -49,7 +49,7 @@ extern "C" __global__ void convert_direct( // called with a single block, single ...@@ -49,7 +49,7 @@ extern "C" __global__ void convert_direct( // called with a single block, single
float ** gpu_kernel_offsets, // [NUM_CAMS], float ** gpu_kernel_offsets, // [NUM_CAMS],
float ** gpu_kernels, // [NUM_CAMS], float ** gpu_kernels, // [NUM_CAMS],
float ** gpu_images, // [NUM_CAMS], float ** gpu_images, // [NUM_CAMS],
float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats for LWIR16
// struct tp_task * gpu_tasks, // struct tp_task * gpu_tasks,
float ** gpu_clt, // [NUM_CAMS][TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE] float ** gpu_clt, // [NUM_CAMS][TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t dstride, // in floats (pixels) size_t dstride, // in floats (pixels)
...@@ -76,7 +76,7 @@ extern "C" __global__ void correlate2D( ...@@ -76,7 +76,7 @@ extern "C" __global__ void correlate2D(
float scale1, // scale for B float scale1, // scale for B
float scale2, // scale for G float scale2, // scale for G
float fat_zero, // here - absolute float fat_zero, // here - absolute
float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats for LWIR16
// struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs) // struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs)
int num_tiles, // number of tiles in task int num_tiles, // number of tiles in task
int tilesx, // number of tile rows int tilesx, // number of tile rows
...@@ -109,7 +109,7 @@ extern "C" __global__ void corr2D_combine( ...@@ -109,7 +109,7 @@ extern "C" __global__ void corr2D_combine(
extern "C" __global__ void textures_nonoverlap( extern "C" __global__ void textures_nonoverlap(
int num_cams, // number of cameras int num_cams, // number of cameras
float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats
// struct tp_task * gpu_tasks, // struct tp_task * gpu_tasks,
int num_tiles, // number of tiles in task list int num_tiles, // number of tiles in task list
// int num_tilesx, // number of tiles in a row // int num_tilesx, // number of tiles in a row
...@@ -127,6 +127,7 @@ extern "C" __global__ void textures_nonoverlap( ...@@ -127,6 +127,7 @@ extern "C" __global__ void textures_nonoverlap(
// combining both non-overlap and overlap (each calculated if pointer is not null ) // combining both non-overlap and overlap (each calculated if pointer is not null )
size_t texture_stride, // in floats (now 256*4 = 1024) // may be 0 if not needed size_t texture_stride, // in floats (now 256*4 = 1024) // may be 0 if not needed
float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
int linescan_order, // 0 low-res tiles have tghe same order, as gpu_texture_indices, 1 - in linescan order
float * gpu_diff_rgb_combo, //); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed float * gpu_diff_rgb_combo, //); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed
int num_tilesx); int num_tilesx);
...@@ -141,6 +142,10 @@ __global__ void imclt_rbg_all( ...@@ -141,6 +142,10 @@ __global__ void imclt_rbg_all(
int woi_theight, int woi_theight,
const size_t dstride); // in floats (pixels) const size_t dstride); // in floats (pixels)
extern "C" __global__ void erase8x8(
float * gpu_top_left,
const size_t dstride);
extern "C" __global__ void imclt_rbg( extern "C" __global__ void imclt_rbg(
float * gpu_clt, // [TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE] float * gpu_clt, // [TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE]
float * gpu_rbg, // WIDTH, 3 * HEIGHT float * gpu_rbg, // WIDTH, 3 * HEIGHT
...@@ -156,7 +161,7 @@ extern "C" __global__ void imclt_rbg( ...@@ -156,7 +161,7 @@ extern "C" __global__ void imclt_rbg(
extern "C" __global__ void generate_RBGA( extern "C" __global__ void generate_RBGA(
int num_cams, // number of cameras used int num_cams, // number of cameras used
// Parameters to generate texture tasks // Parameters to generate texture tasks
float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats for LWIR16
// struct tp_task * gpu_tasks, // struct tp_task * gpu_tasks,
int num_tiles, // number of tiles in task list int num_tiles, // number of tiles in task list
// declare arrays in device code? // declare arrays in device code?
......
...@@ -31,8 +31,8 @@ ...@@ -31,8 +31,8 @@
*/ */
#define NOCORR #define NOCORR
#define NOCORR_TD //#define NOCORR_TD
#define NOTEXTURES_HOST //#define NOTEXTURES_HOST
#define NOTEXTURES #define NOTEXTURES
#define NOTEXTURE_RGBA #define NOTEXTURE_RGBA
#define SAVE_CLT #define SAVE_CLT
...@@ -492,7 +492,9 @@ void generate_RBGA_host( ...@@ -492,7 +492,9 @@ void generate_RBGA_host(
gpu_woi, // int * woi, // x, y, width,height gpu_woi, // int * woi, // x, y, width,height
gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE] gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
ntt, // size_t num_texture_tiles, // number of texture tiles to process ntt, // size_t num_texture_tiles, // number of texture tiles to process
gpu_texture_indices + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7) ti_offset, // gpu_texture_indices_offset,// add to gpu_texture_indices
gpu_texture_indices, // + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
// gpu_texture_indices + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_geometry_correction, // struct gc * gpu_geometry_correction, gpu_geometry_correction, // struct gc * gpu_geometry_correction,
colors, // int colors, // number of colors (3/1) colors, // int colors, // number of colors (3/1)
is_lwir, // int is_lwir, // do not perform shot correction is_lwir, // int is_lwir, // do not perform shot correction
...@@ -1626,7 +1628,6 @@ int main(int argc, char **argv) ...@@ -1626,7 +1628,6 @@ int main(int argc, char **argv)
// FIXME: provide sel_pairs // FIXME: provide sel_pairs
correlate2D<<<1,1>>>( // output TD tiles, no normalization correlate2D<<<1,1>>>( // output TD tiles, no normalization
num_cams, // int num_cams, num_cams, // int num_cams,
// 0, // int * sel_pairs, // unused bits should be 0
sel_pairs[0], // int sel_pairs0 // unused bits should be 0 sel_pairs[0], // int sel_pairs0 // unused bits should be 0
sel_pairs[1], // int sel_pairs1, // unused bits should be 0 sel_pairs[1], // int sel_pairs1, // unused bits should be 0
sel_pairs[2], // int sel_pairs2, // unused bits should be 0 sel_pairs[2], // int sel_pairs2, // unused bits should be 0
...@@ -1638,7 +1639,6 @@ int main(int argc, char **argv) ...@@ -1638,7 +1639,6 @@ int main(int argc, char **argv)
color_weights[2], // 0.5, // float scale2, // scale for G color_weights[2], // 0.5, // float scale2, // scale for G
30.0, // float fat_zero, // here - absolute 30.0, // float fat_zero, // here - absolute
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// gpu_tasks, // struct tp_task * gpu_tasks,
tp_task_size, // int num_tiles) // number of tiles in task tp_task_size, // int num_tiles) // number of tiles in task
TILESX, // int tilesx, // number of tile rows TILESX, // int tilesx, // number of tile rows
gpu_corr_indices, // int * gpu_corr_indices, // packed tile+pair gpu_corr_indices, // int * gpu_corr_indices, // packed tile+pair
...@@ -1795,6 +1795,7 @@ int main(int argc, char **argv) ...@@ -1795,6 +1795,7 @@ int main(int argc, char **argv)
(int *) 0, // int * woi, // x, y, width,height (int *) 0, // int * woi, // x, y, width,height
gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE] gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
cpu_pnum_texture_tiles, // *pnum_texture_tiles, // size_t num_texture_tiles, // number of texture tiles to process cpu_pnum_texture_tiles, // *pnum_texture_tiles, // size_t num_texture_tiles, // number of texture tiles to process
0, // gpu_texture_indices_offset,// add to gpu_texture_indices
gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7) gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_geometry_correction, // struct gc * gpu_geometry_correction, gpu_geometry_correction, // struct gc * gpu_geometry_correction,
texture_colors, // int colors, // number of colors (3/1) texture_colors, // int colors, // number of colors (3/1)
...@@ -1949,7 +1950,7 @@ int main(int argc, char **argv) ...@@ -1949,7 +1950,7 @@ int main(int argc, char **argv)
// printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z); // printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z);
StopWatchInterface *timerTEXTURE = 0; StopWatchInterface *timerTEXTURE = 0;
sdkCreateTimer(&timerTEXTURE); sdkCreateTimer(&timerTEXTURE);
int linescan_order = 1; // output low-res in linescan order, 0 - in gpu_texture_indices order
for (int i = i0; i < numIterations; i++) for (int i = i0; i < numIterations; i++)
{ {
if (i == 0) if (i == 0)
...@@ -1986,7 +1987,8 @@ int main(int argc, char **argv) ...@@ -1986,7 +1987,8 @@ int main(int argc, char **argv)
1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average 1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average
// combining both non-overlap and overlap (each calculated if pointer is not null ) // combining both non-overlap and overlap (each calculated if pointer is not null )
0, // dstride_textures/sizeof(float), // size_t texture_stride, // in floats (now 256*4 = 1024) // may be 0 if not needed 0, // dstride_textures/sizeof(float), // size_t texture_stride, // in floats (now 256*4 = 1024) // may be 0 if not needed
(float *) 0, // gpu_textures, // float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed (float *) 0, // gpu_textures, // float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed\
linescan_order, // int linescan_order, // 0 low-res tiles have tghe same order, as gpu_texture_indices, 1 - in linescan order
gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed
TILESX); TILESX);
getLastCudaError("Kernel failure"); getLastCudaError("Kernel failure");
......
...@@ -134,7 +134,7 @@ ...@@ -134,7 +134,7 @@
#define DEBUG8 1 #define DEBUG8 1
#define DEBUG9 1 #define DEBUG9 1
*/ */
#define DEBUG8A 1 //#define DEBUG8A 1 // generate_RBGA_host
//textures //textures
//#define DEBUG10 1 //#define DEBUG10 1
//#define DEBUG11 1 //#define DEBUG11 1
......
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