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tile_processor_gpu
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Elphel
tile_processor_gpu
Commits
53f7f2ae
Commit
53f7f2ae
authored
Dec 14, 2021
by
Andrey Filippov
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Plain Diff
Before adding per-tile weghts for fat zeros
parent
12758c3e
Changes
4
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4 changed files
with
67 additions
and
22 deletions
+67
-22
TileProcessor.cuh
src/TileProcessor.cuh
+48
-10
TileProcessor.h
src/TileProcessor.h
+9
-4
test_tp.cu
src/test_tp.cu
+9
-7
tp_defines.h
src/tp_defines.h
+1
-1
No files found.
src/TileProcessor.cuh
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53f7f2ae
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src/TileProcessor.h
View file @
53f7f2ae
...
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@@ -49,7 +49,7 @@ extern "C" __global__ void convert_direct( // called with a single block, single
float
**
gpu_kernel_offsets
,
// [NUM_CAMS],
float
**
gpu_kernels
,
// [NUM_CAMS],
float
**
gpu_images
,
// [NUM_CAMS],
float
*
gpu_ftasks
,
// flattened tasks, 2
7 floats for quad EO, 99
floats for LWIR16
float
*
gpu_ftasks
,
// flattened tasks, 2
9 floats for quad EO, 101
floats for LWIR16
// struct tp_task * gpu_tasks,
float
**
gpu_clt
,
// [NUM_CAMS][TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE]
size_t
dstride
,
// in floats (pixels)
...
...
@@ -76,7 +76,7 @@ extern "C" __global__ void correlate2D(
float
scale1
,
// scale for B
float
scale2
,
// scale for G
float
fat_zero
,
// here - absolute
float
*
gpu_ftasks
,
// flattened tasks, 2
7 floats for quad EO, 99
floats for LWIR16
float
*
gpu_ftasks
,
// flattened tasks, 2
9 floats for quad EO, 101
floats for LWIR16
// struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs)
int
num_tiles
,
// number of tiles in task
int
tilesx
,
// number of tile rows
...
...
@@ -109,7 +109,7 @@ extern "C" __global__ void corr2D_combine(
extern
"C"
__global__
void
textures_nonoverlap
(
int
num_cams
,
// number of cameras
float
*
gpu_ftasks
,
// flattened tasks, 2
7 floats for quad EO, 99
floats
float
*
gpu_ftasks
,
// flattened tasks, 2
9 floats for quad EO, 101
floats
// struct tp_task * gpu_tasks,
int
num_tiles
,
// number of tiles in task list
// int num_tilesx, // number of tiles in a row
...
...
@@ -127,6 +127,7 @@ extern "C" __global__ void textures_nonoverlap(
// combining both non-overlap and overlap (each calculated if pointer is not null )
size_t
texture_stride
,
// in floats (now 256*4 = 1024) // may be 0 if not needed
float
*
gpu_texture_tiles
,
// (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
int
linescan_order
,
// 0 low-res tiles have tghe same order, as gpu_texture_indices, 1 - in linescan order
float
*
gpu_diff_rgb_combo
,
//); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed
int
num_tilesx
);
...
...
@@ -141,6 +142,10 @@ __global__ void imclt_rbg_all(
int
woi_theight
,
const
size_t
dstride
);
// in floats (pixels)
extern
"C"
__global__
void
erase8x8
(
float
*
gpu_top_left
,
const
size_t
dstride
);
extern
"C"
__global__
void
imclt_rbg
(
float
*
gpu_clt
,
// [TILES-Y][TILES-X][NUM_COLORS][DTT_SIZE*DTT_SIZE]
float
*
gpu_rbg
,
// WIDTH, 3 * HEIGHT
...
...
@@ -156,7 +161,7 @@ extern "C" __global__ void imclt_rbg(
extern
"C"
__global__
void
generate_RBGA
(
int
num_cams
,
// number of cameras used
// Parameters to generate texture tasks
float
*
gpu_ftasks
,
// flattened tasks, 2
7 floats for quad EO, 99
floats for LWIR16
float
*
gpu_ftasks
,
// flattened tasks, 2
9 floats for quad EO, 101
floats for LWIR16
// struct tp_task * gpu_tasks,
int
num_tiles
,
// number of tiles in task list
// declare arrays in device code?
...
...
src/test_tp.cu
View file @
53f7f2ae
...
...
@@ -31,8 +31,8 @@
*/
#define NOCORR
#define NOCORR_TD
#define NOTEXTURES_HOST
//
#define NOCORR_TD
//
#define NOTEXTURES_HOST
#define NOTEXTURES
#define NOTEXTURE_RGBA
#define SAVE_CLT
...
...
@@ -492,7 +492,9 @@ void generate_RBGA_host(
gpu_woi, // int * woi, // x, y, width,height
gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
ntt, // size_t num_texture_tiles, // number of texture tiles to process
gpu_texture_indices + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
ti_offset, // gpu_texture_indices_offset,// add to gpu_texture_indices
gpu_texture_indices, // + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
// gpu_texture_indices + ti_offset, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_geometry_correction, // struct gc * gpu_geometry_correction,
colors, // int colors, // number of colors (3/1)
is_lwir, // int is_lwir, // do not perform shot correction
...
...
@@ -1626,7 +1628,6 @@ int main(int argc, char **argv)
// FIXME: provide sel_pairs
correlate2D<<<1,1>>>( // output TD tiles, no normalization
num_cams, // int num_cams,
// 0, // int * sel_pairs, // unused bits should be 0
sel_pairs[0], // int sel_pairs0 // unused bits should be 0
sel_pairs[1], // int sel_pairs1, // unused bits should be 0
sel_pairs[2], // int sel_pairs2, // unused bits should be 0
...
...
@@ -1638,7 +1639,6 @@ int main(int argc, char **argv)
color_weights[2], // 0.5, // float scale2, // scale for G
30.0, // float fat_zero, // here - absolute
gpu_ftasks, // float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16
// gpu_tasks, // struct tp_task * gpu_tasks,
tp_task_size, // int num_tiles) // number of tiles in task
TILESX, // int tilesx, // number of tile rows
gpu_corr_indices, // int * gpu_corr_indices, // packed tile+pair
...
...
@@ -1795,6 +1795,7 @@ int main(int argc, char **argv)
(int *) 0, // int * woi, // x, y, width,height
gpu_clt, // float ** gpu_clt, // [num_cams] ->[TILES-Y][TILES-X][colors][DTT_SIZE*DTT_SIZE]
cpu_pnum_texture_tiles, // *pnum_texture_tiles, // size_t num_texture_tiles, // number of texture tiles to process
0, // gpu_texture_indices_offset,// add to gpu_texture_indices
gpu_texture_indices, // int * gpu_texture_indices,// packed tile + bits (now only (1 << 7)
gpu_geometry_correction, // struct gc * gpu_geometry_correction,
texture_colors, // int colors, // number of colors (3/1)
...
...
@@ -1949,7 +1950,7 @@ int main(int argc, char **argv)
// printf("grid_texture=(%d, %d, %d)\n",grid_texture.x,grid_texture.y,grid_texture.z);
StopWatchInterface *timerTEXTURE = 0;
sdkCreateTimer(&timerTEXTURE);
int linescan_order = 1; // output low-res in linescan order, 0 - in gpu_texture_indices order
for (int i = i0; i < numIterations; i++)
{
if (i == 0)
...
...
@@ -1986,7 +1987,8 @@ int main(int argc, char **argv)
1, // int dust_remove, // Do not reduce average weight when only one image differes much from the average
// combining both non-overlap and overlap (each calculated if pointer is not null )
0, // dstride_textures/sizeof(float), // size_t texture_stride, // in floats (now 256*4 = 1024) // may be 0 if not needed
(float *) 0, // gpu_textures, // float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed
(float *) 0, // gpu_textures, // float * gpu_texture_tiles, // (number of colors +1 + ?)*16*16 rgba texture tiles // may be 0 if not needed\
linescan_order, // int linescan_order, // 0 low-res tiles have tghe same order, as gpu_texture_indices, 1 - in linescan order
gpu_diff_rgb_combo, //); // float * gpu_diff_rgb_combo); // diff[NUM_CAMS], R[NUM_CAMS], B[NUM_CAMS],G[NUM_CAMS] // may be 0 if not needed
TILESX);
getLastCudaError("Kernel failure");
...
...
src/tp_defines.h
View file @
53f7f2ae
...
...
@@ -134,7 +134,7 @@
#define DEBUG8 1
#define DEBUG9 1
*/
#define DEBUG8A 1
//#define DEBUG8A 1 // generate_RBGA_host
//textures
//#define DEBUG10 1
//#define DEBUG11 1
...
...
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