Loading src/TileProcessor.cuh +38 −22 Original line number Diff line number Diff line Loading @@ -921,7 +921,7 @@ __device__ void resetCorrelation( __device__ void normalizeTileAmplitude( float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports float fat_zero); // fat zero is absolute, scale it outside float fat_zero2); // fat zero is absolute, scale it outside __device__ void imclt8threads(// for 8 threads int do_acc, // 1 - add to previous value, 0 - overwrite Loading Loading @@ -1076,7 +1076,7 @@ extern "C" __global__ void correlate2D_inner( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute size_t num_corr_tiles, // number of correlation tiles to process int * gpu_corr_indices, // packed tile+pair const size_t corr_stride, // in floats Loading @@ -1087,9 +1087,10 @@ extern "C" __global__ void corr2D_normalize_inner( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // (in floats) stride for the input TD correlations float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute int corr_radius); // radius of the output correlation (7 for 15x15) extern "C" __global__ void corr2D_combine_inner( Loading Loading @@ -1151,7 +1152,7 @@ __device__ int get_textures_shared_size( // in bytes * @param scale0 scale red (or mono) component before mixing * @param scale1 scale blue (if colors = 3) component before mixing * @param scale2 scale green (if colors = 3) component before mixing * @param fat_zero add this value squared to the sum of squared components before normalization\ * @param fat_zero2 add this value squared to the sum of squared components before normalization (squared) * @param gpu_ftasks flattened tasks, 29 floats for quad EO, 101 floats for LWIR16 // * @param gpu_tasks array of per-tile tasks (now bits 4..9 - correlation pairs) * @param num_tiles number of tiles int gpu_tasks array prepared for processing Loading @@ -1174,7 +1175,7 @@ extern "C" __global__ void correlate2D( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 // struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs) int num_tiles, // number of tiles in task Loading Loading @@ -1211,7 +1212,7 @@ extern "C" __global__ void correlate2D( scale0, // float scale0, // scale for R scale1, // float scale1, // scale for B scale2, // float scale2, // scale for G fat_zero, // float fat_zero, // here - absolute fat_zero2, // float fat_zero2, // here - absolute *pnum_corr_tiles, // size_t num_corr_tiles, // number of correlation tiles to process gpu_corr_indices, // int * gpu_corr_indices, // packed tile+pair corr_stride, // const size_t corr_stride, // in floats Loading @@ -1231,7 +1232,7 @@ extern "C" __global__ void correlate2D( * @param scale0 scale red (or mono) component before mixing * @param scale1 scale blue (if colors = 3) component before mixing * @param scale2 scale green (if colors = 3) component before mixing * @param fat_zero add this value squared to the sum of squared components before normalization * @param fat_zero2 add this value squared to the sum of squared components before normalization * @param num_corr_tiles number of correlation tiles to process * @param gpu_corr_indices packed array (each element, integer contains tile+pair) of correlation tasks * @param corr_stride, stride (in floats) for correlation outputs. Loading @@ -1245,7 +1246,7 @@ extern "C" __global__ void correlate2D_inner( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute size_t num_corr_tiles, // number of correlation tiles to process int * gpu_corr_indices, // packed tile+pair const size_t corr_stride, // in floats Loading Loading @@ -1384,13 +1385,13 @@ extern "C" __global__ void correlate2D_inner( if (corr_radius > 0) { normalizeTileAmplitude( clt_corr, // float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports fat_zero); // float fat_zero ) // fat zero is absolute, scale it outside fat_zero2); // float fat_zero2 ) // fat zero is absolute, scale it outside // Low Pass Filter from constant area (is it possible to replace?) #ifdef DBG_TILE #ifdef DEBUG6 if ((tile_num == DBG_TILE) && (corr_pair == 0) && (threadIdx.x == 0)){ printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero=%f\n",fat_zero); printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero2=%f\n",fat_zero2); debug_print_clt1(clt_corr, -1, 0xf); } __syncthreads();// __syncwarp(); Loading Loading @@ -1695,18 +1696,20 @@ extern "C" __global__ void corr2D_combine_inner( * @param num_tiles number of correlation tiles to process * @param corr_stride_td, stride (in floats) for correlation input (transform domain). * @param gpu_corrs_td correlation data in transform domain * @param corr_weights null or per-tile weight (fat_zero2 will be divided by it) * @param corr_stride, stride (in floats) for correlation pixel-domain outputs. * @param gpu_corrs allocated array for the correlation output data (each element stride, payload: (2*corr_radius+1)^2 * @param fat_zero add this value squared to the sum of squared components before normalization * @param fat_zero2 add this value squared to the sum of squared components before normalization (squared) * @param corr_radius, radius of the output correlation (maximal 7 for 15x15) */ extern "C" __global__ void corr2D_normalize( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // in floats float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per correlation tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared int corr_radius) // radius of the output correlation (7 for 15x15) { if (threadIdx.x == 0) { // only 1 thread, 1 block Loading @@ -1716,9 +1719,10 @@ extern "C" __global__ void corr2D_normalize( num_corr_tiles, // int num_corr_tiles, // number of correlation tiles to process corr_stride_td, // const size_t corr_stride, // in floats gpu_corrs_td, // float * gpu_corrs_td, // correlation tiles in transform domain corr_weights, // float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) corr_stride, // const size_t corr_stride, // in floats gpu_corrs, // float * gpu_corrs, // correlation output data (either pixel domain or transform domain fat_zero, // float fat_zero, // here - absolute fat_zero2, // float fat_zero2, // here - absolute corr_radius); // int corr_radius, // radius of the output correlation (7 for 15x15) } } Loading @@ -1730,9 +1734,10 @@ extern "C" __global__ void corr2D_normalize( * @param num_tiles number of correlation tiles to process * @param corr_stride_td, stride (in floats) for correlation input (transform domain). * @param gpu_corrs_td correlation data in transform domain * @param corr_weights null or per-tile weight (fat_zero2 will be divided by it) * @param corr_stride, stride (in floats) for correlation pixel-domain outputs. * @param gpu_corrs allocated array for the correlation output data (each element stride, payload: (2*corr_radius+1)^2 * @param fat_zero add this value squared to the sum of squared components before normalization * @param fat_zero2 add this value squared to the sum of squared components before normalization * @param corr_radius, radius of the output correlation (maximal 7 for 15x15) */ Loading @@ -1740,9 +1745,10 @@ extern "C" __global__ void corr2D_normalize_inner( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // (in floats) stride for the input TD correlations float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared int corr_radius) // radius of the output correlation (7 for 15x15) { int corr_in_block = threadIdx.y; Loading @@ -1753,6 +1759,7 @@ extern "C" __global__ void corr2D_normalize_inner( __syncthreads();// __syncwarp(); __shared__ float clt_corrs [CORR_TILES_PER_BLOCK_NORMALIZE][4][DTT_SIZE][DTT_SIZE1]; __shared__ float mlt_corrs [CORR_TILES_PER_BLOCK_NORMALIZE][DTT_SIZE2M1][DTT_SIZE2M1]; // result correlation __shared__ float norm_fat_zero [CORR_TILES_PER_BLOCK_NORMALIZE]; // set clt_corr to all zeros float * clt_corr = ((float *) clt_corrs) + corr_in_block * (4 * DTT_SIZE * DTT_SIZE1); // top left quadrant0 float * mclt_corr = ((float *) mlt_corrs) + corr_in_block * (DTT_SIZE2M1*DTT_SIZE2M1); Loading @@ -1768,16 +1775,25 @@ extern "C" __global__ void corr2D_normalize_inner( } __syncthreads();// __syncwarp(); if (threadIdx.x == 0){ norm_fat_zero[corr_in_block] = fat_zero2; if (corr_weights) { // same for all norm_fat_zero[corr_in_block] /= * (corr_weights + corr_num); } } __syncthreads();// __syncwarp(); // normalize Amplitude normalizeTileAmplitude( clt_corr, // float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports fat_zero); // float fat_zero ) // fat zero is absolute, scale it outside norm_fat_zero[corr_in_block]); // fat_zero2); // float fat_zero2 ) // fat zero is absolute, scale it outside // Low Pass Filter from constant area (is it possible to replace?) #ifdef DBG_TILE #ifdef DEBUG6 if ((tile_num == DBG_TILE) && (corr_pair == 0) && (threadIdx.x == 0)){ printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero=%f\n",fat_zero); printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero2=%f\n",fat_zero2); debug_print_clt1(clt_corr, -1, 0xf); } __syncthreads();// __syncwarp(); Loading Loading @@ -3976,12 +3992,12 @@ __device__ void resetCorrelation( * Called from correlate2D()->correlate2D_inner() * * @param clt_tile pointer to a correlation result tile [4][8][8+1] to be normalized * @param fat_zero value to add to amplitudes for regularization. Absolute value, * @param fat_zero2 value to add to amplitudes for regularization. Absolute value, * scale if needed outside. */ __device__ void normalizeTileAmplitude( float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports float fat_zero ) // fat zero is absolute, scale it outside float fat_zero2 ) // fat zero is absolute, scale it outside { int joffs = threadIdx.x * DTT_SIZE1; float * clt_tile_j0 = clt_tile + joffs; // ==&clt_tile[0][j][0] Loading @@ -3990,7 +4006,7 @@ __device__ void normalizeTileAmplitude( float * clt_tile_j3 = clt_tile_j2 + (DTT_SIZE1*DTT_SIZE); // ==&clt_tile[3][j][0] #pragma unroll for (int i = 0; i < DTT_SIZE; i++) { float s2 = fat_zero * fat_zero + float s2 = fat_zero2 + *(clt_tile_j0) * *(clt_tile_j0) + *(clt_tile_j1) * *(clt_tile_j1) + *(clt_tile_j2) * *(clt_tile_j2) + Loading src/TileProcessor.h +3 −2 Original line number Diff line number Diff line Loading @@ -75,7 +75,7 @@ extern "C" __global__ void correlate2D( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats for LWIR16 // struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs) int num_tiles, // number of tiles in task Loading @@ -90,9 +90,10 @@ extern "C" __global__ void corr2D_normalize( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // in floats float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared int corr_radius); // radius of the output correlation (7 for 15x15) extern "C" __global__ void corr2D_combine( Loading Loading
src/TileProcessor.cuh +38 −22 Original line number Diff line number Diff line Loading @@ -921,7 +921,7 @@ __device__ void resetCorrelation( __device__ void normalizeTileAmplitude( float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports float fat_zero); // fat zero is absolute, scale it outside float fat_zero2); // fat zero is absolute, scale it outside __device__ void imclt8threads(// for 8 threads int do_acc, // 1 - add to previous value, 0 - overwrite Loading Loading @@ -1076,7 +1076,7 @@ extern "C" __global__ void correlate2D_inner( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute size_t num_corr_tiles, // number of correlation tiles to process int * gpu_corr_indices, // packed tile+pair const size_t corr_stride, // in floats Loading @@ -1087,9 +1087,10 @@ extern "C" __global__ void corr2D_normalize_inner( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // (in floats) stride for the input TD correlations float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute int corr_radius); // radius of the output correlation (7 for 15x15) extern "C" __global__ void corr2D_combine_inner( Loading Loading @@ -1151,7 +1152,7 @@ __device__ int get_textures_shared_size( // in bytes * @param scale0 scale red (or mono) component before mixing * @param scale1 scale blue (if colors = 3) component before mixing * @param scale2 scale green (if colors = 3) component before mixing * @param fat_zero add this value squared to the sum of squared components before normalization\ * @param fat_zero2 add this value squared to the sum of squared components before normalization (squared) * @param gpu_ftasks flattened tasks, 29 floats for quad EO, 101 floats for LWIR16 // * @param gpu_tasks array of per-tile tasks (now bits 4..9 - correlation pairs) * @param num_tiles number of tiles int gpu_tasks array prepared for processing Loading @@ -1174,7 +1175,7 @@ extern "C" __global__ void correlate2D( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute float * gpu_ftasks, // flattened tasks, 27 floats for quad EO, 99 floats for LWIR16 // struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs) int num_tiles, // number of tiles in task Loading Loading @@ -1211,7 +1212,7 @@ extern "C" __global__ void correlate2D( scale0, // float scale0, // scale for R scale1, // float scale1, // scale for B scale2, // float scale2, // scale for G fat_zero, // float fat_zero, // here - absolute fat_zero2, // float fat_zero2, // here - absolute *pnum_corr_tiles, // size_t num_corr_tiles, // number of correlation tiles to process gpu_corr_indices, // int * gpu_corr_indices, // packed tile+pair corr_stride, // const size_t corr_stride, // in floats Loading @@ -1231,7 +1232,7 @@ extern "C" __global__ void correlate2D( * @param scale0 scale red (or mono) component before mixing * @param scale1 scale blue (if colors = 3) component before mixing * @param scale2 scale green (if colors = 3) component before mixing * @param fat_zero add this value squared to the sum of squared components before normalization * @param fat_zero2 add this value squared to the sum of squared components before normalization * @param num_corr_tiles number of correlation tiles to process * @param gpu_corr_indices packed array (each element, integer contains tile+pair) of correlation tasks * @param corr_stride, stride (in floats) for correlation outputs. Loading @@ -1245,7 +1246,7 @@ extern "C" __global__ void correlate2D_inner( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute size_t num_corr_tiles, // number of correlation tiles to process int * gpu_corr_indices, // packed tile+pair const size_t corr_stride, // in floats Loading Loading @@ -1384,13 +1385,13 @@ extern "C" __global__ void correlate2D_inner( if (corr_radius > 0) { normalizeTileAmplitude( clt_corr, // float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports fat_zero); // float fat_zero ) // fat zero is absolute, scale it outside fat_zero2); // float fat_zero2 ) // fat zero is absolute, scale it outside // Low Pass Filter from constant area (is it possible to replace?) #ifdef DBG_TILE #ifdef DEBUG6 if ((tile_num == DBG_TILE) && (corr_pair == 0) && (threadIdx.x == 0)){ printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero=%f\n",fat_zero); printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero2=%f\n",fat_zero2); debug_print_clt1(clt_corr, -1, 0xf); } __syncthreads();// __syncwarp(); Loading Loading @@ -1695,18 +1696,20 @@ extern "C" __global__ void corr2D_combine_inner( * @param num_tiles number of correlation tiles to process * @param corr_stride_td, stride (in floats) for correlation input (transform domain). * @param gpu_corrs_td correlation data in transform domain * @param corr_weights null or per-tile weight (fat_zero2 will be divided by it) * @param corr_stride, stride (in floats) for correlation pixel-domain outputs. * @param gpu_corrs allocated array for the correlation output data (each element stride, payload: (2*corr_radius+1)^2 * @param fat_zero add this value squared to the sum of squared components before normalization * @param fat_zero2 add this value squared to the sum of squared components before normalization (squared) * @param corr_radius, radius of the output correlation (maximal 7 for 15x15) */ extern "C" __global__ void corr2D_normalize( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // in floats float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per correlation tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared int corr_radius) // radius of the output correlation (7 for 15x15) { if (threadIdx.x == 0) { // only 1 thread, 1 block Loading @@ -1716,9 +1719,10 @@ extern "C" __global__ void corr2D_normalize( num_corr_tiles, // int num_corr_tiles, // number of correlation tiles to process corr_stride_td, // const size_t corr_stride, // in floats gpu_corrs_td, // float * gpu_corrs_td, // correlation tiles in transform domain corr_weights, // float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) corr_stride, // const size_t corr_stride, // in floats gpu_corrs, // float * gpu_corrs, // correlation output data (either pixel domain or transform domain fat_zero, // float fat_zero, // here - absolute fat_zero2, // float fat_zero2, // here - absolute corr_radius); // int corr_radius, // radius of the output correlation (7 for 15x15) } } Loading @@ -1730,9 +1734,10 @@ extern "C" __global__ void corr2D_normalize( * @param num_tiles number of correlation tiles to process * @param corr_stride_td, stride (in floats) for correlation input (transform domain). * @param gpu_corrs_td correlation data in transform domain * @param corr_weights null or per-tile weight (fat_zero2 will be divided by it) * @param corr_stride, stride (in floats) for correlation pixel-domain outputs. * @param gpu_corrs allocated array for the correlation output data (each element stride, payload: (2*corr_radius+1)^2 * @param fat_zero add this value squared to the sum of squared components before normalization * @param fat_zero2 add this value squared to the sum of squared components before normalization * @param corr_radius, radius of the output correlation (maximal 7 for 15x15) */ Loading @@ -1740,9 +1745,10 @@ extern "C" __global__ void corr2D_normalize_inner( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // (in floats) stride for the input TD correlations float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared int corr_radius) // radius of the output correlation (7 for 15x15) { int corr_in_block = threadIdx.y; Loading @@ -1753,6 +1759,7 @@ extern "C" __global__ void corr2D_normalize_inner( __syncthreads();// __syncwarp(); __shared__ float clt_corrs [CORR_TILES_PER_BLOCK_NORMALIZE][4][DTT_SIZE][DTT_SIZE1]; __shared__ float mlt_corrs [CORR_TILES_PER_BLOCK_NORMALIZE][DTT_SIZE2M1][DTT_SIZE2M1]; // result correlation __shared__ float norm_fat_zero [CORR_TILES_PER_BLOCK_NORMALIZE]; // set clt_corr to all zeros float * clt_corr = ((float *) clt_corrs) + corr_in_block * (4 * DTT_SIZE * DTT_SIZE1); // top left quadrant0 float * mclt_corr = ((float *) mlt_corrs) + corr_in_block * (DTT_SIZE2M1*DTT_SIZE2M1); Loading @@ -1768,16 +1775,25 @@ extern "C" __global__ void corr2D_normalize_inner( } __syncthreads();// __syncwarp(); if (threadIdx.x == 0){ norm_fat_zero[corr_in_block] = fat_zero2; if (corr_weights) { // same for all norm_fat_zero[corr_in_block] /= * (corr_weights + corr_num); } } __syncthreads();// __syncwarp(); // normalize Amplitude normalizeTileAmplitude( clt_corr, // float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports fat_zero); // float fat_zero ) // fat zero is absolute, scale it outside norm_fat_zero[corr_in_block]); // fat_zero2); // float fat_zero2 ) // fat zero is absolute, scale it outside // Low Pass Filter from constant area (is it possible to replace?) #ifdef DBG_TILE #ifdef DEBUG6 if ((tile_num == DBG_TILE) && (corr_pair == 0) && (threadIdx.x == 0)){ printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero=%f\n",fat_zero); printf("\ncorrelate2D CORRELATION NORMALIZED, fat_zero2=%f\n",fat_zero2); debug_print_clt1(clt_corr, -1, 0xf); } __syncthreads();// __syncwarp(); Loading Loading @@ -3976,12 +3992,12 @@ __device__ void resetCorrelation( * Called from correlate2D()->correlate2D_inner() * * @param clt_tile pointer to a correlation result tile [4][8][8+1] to be normalized * @param fat_zero value to add to amplitudes for regularization. Absolute value, * @param fat_zero2 value to add to amplitudes for regularization. Absolute value, * scale if needed outside. */ __device__ void normalizeTileAmplitude( float * clt_tile, // [4][DTT_SIZE][DTT_SIZE1], // +1 to alternate column ports float fat_zero ) // fat zero is absolute, scale it outside float fat_zero2 ) // fat zero is absolute, scale it outside { int joffs = threadIdx.x * DTT_SIZE1; float * clt_tile_j0 = clt_tile + joffs; // ==&clt_tile[0][j][0] Loading @@ -3990,7 +4006,7 @@ __device__ void normalizeTileAmplitude( float * clt_tile_j3 = clt_tile_j2 + (DTT_SIZE1*DTT_SIZE); // ==&clt_tile[3][j][0] #pragma unroll for (int i = 0; i < DTT_SIZE; i++) { float s2 = fat_zero * fat_zero + float s2 = fat_zero2 + *(clt_tile_j0) * *(clt_tile_j0) + *(clt_tile_j1) * *(clt_tile_j1) + *(clt_tile_j2) * *(clt_tile_j2) + Loading
src/TileProcessor.h +3 −2 Original line number Diff line number Diff line Loading @@ -75,7 +75,7 @@ extern "C" __global__ void correlate2D( float scale0, // scale for R float scale1, // scale for B float scale2, // scale for G float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared float * gpu_ftasks, // flattened tasks, 29 floats for quad EO, 101 floats for LWIR16 // struct tp_task * gpu_tasks, // array of per-tile tasks (now bits 4..9 - correlation pairs) int num_tiles, // number of tiles in task Loading @@ -90,9 +90,10 @@ extern "C" __global__ void corr2D_normalize( int num_corr_tiles, // number of correlation tiles to process const size_t corr_stride_td, // in floats float * gpu_corrs_td, // correlation tiles in transform domain float * corr_weights, // null or per-tile weight (fat_zero2 will be divided by it) const size_t corr_stride, // in floats float * gpu_corrs, // correlation output data (either pixel domain or transform domain float fat_zero, // here - absolute float fat_zero2, // here - absolute, squared int corr_radius); // radius of the output correlation (7 for 15x15) extern "C" __global__ void corr2D_combine( Loading