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Maciej Suminski authored
- VBO_CONTAINER::allocate() was returning wrong value in case of error - framelimiter had wrong formula for computing destined period between frames - removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
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opengl_gal.cpp | ||
shader.cpp | ||
shader.frag | ||
shader.vert | ||
vbo_container.cpp | ||
vbo_item.cpp |