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dickelbeck authored
* Moved ReturnLayerName() to static BOARD::GetDefaultLayerName() and migrated to a Specctra DSN compatible default layer naming scheme: Component becomes Front, Copper becomes Back. * set_color.h: Cmp becomes Front, Cu becomes Back. * D_PAD::DisplayInfo() changed to use actual copper layer names. * more layer setup dialog work, moved all programmatic wxControl instantiation into the wxFormbuilder environment, but this is fraught with danger: wxFlexGridSizer used the tallest control to establish the row heights, so be careful about changing control borders in the scroll panel. The vertical size can explode since just a couple of pixels times the number of rows is substantial. Currently I am setting a 5 pixel border only left, top, and right but not bottom. * Set copper layer count is back in place as a hack until I can get the enabled layer bit map fully operational.
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3d_aux.cpp | ||
3d_canvas.cpp | ||
3d_class.cpp | ||
3d_draw.cpp | ||
3d_frame.cpp | ||
3d_read_mesh.cpp | ||
3d_struct.h | ||
3d_toolbar.cpp | ||
3d_viewer.h | ||
CMakeLists.txt | ||
trackball.cpp | ||
trackball.h |