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Maciej Suminski authored
Screen size is saved in VECTOR2I instead of VECTOR2D.
dbc4a8f2
Screen size is saved in VECTOR2I instead of VECTOR2D.
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| cached_container.cpp | Loading commit data... | |
| gpu_manager.cpp | Loading commit data... | |
| noncached_container.cpp | Loading commit data... | |
| opengl_compositor.cpp | Loading commit data... | |
| opengl_gal.cpp | Loading commit data... | |
| shader.cpp | Loading commit data... | |
| shader.frag | Loading commit data... | |
| shader.vert | Loading commit data... | |
| vertex_container.cpp | Loading commit data... | |
| vertex_item.cpp | Loading commit data... | |
| vertex_manager.cpp | Loading commit data... |