Loading common/gal/graphics_abstraction_layer.cpp +3 −4 Original line number Original line Diff line number Diff line Loading @@ -97,13 +97,12 @@ void GAL::DrawGrid() double width = gridLineWidth / worldScale; double width = gridLineWidth / worldScale; double doubleWidth = 2 * width; double doubleWidth = 2 * width; // Set line width & color SetLayerDepth( 0.0 ); SetLineWidth( width ); double origSize = (double) gridOriginMarkerSize / worldScale; // Draw the origin marker // Draw the origin marker double origSize = (double) gridOriginMarkerSize / worldScale; SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetLineWidth( width ); SetIsFill( false ); SetIsFill( false ); DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ), gridOrigin + VECTOR2D( origSize, -origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ), gridOrigin + VECTOR2D( origSize, -origSize ) ); Loading common/gal/opengl/opengl_gal.cpp +18 −28 Original line number Original line Diff line number Diff line Loading @@ -113,8 +113,7 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener, InitTesselatorCallbacks( tesselator ); InitTesselatorCallbacks( tesselator ); gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE ); gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE ); if( !isUseShader ) // Buffered semicircle & circle vertices { // (3 vertices per triangle) * (2 items [circle&semicircle]) * (number of points per item) // (3 vertices per triangle) * (2 items [circle&semicircle]) * (number of points per item) precomputedContainer = new VBO_CONTAINER( 3 * 2 * CIRCLE_POINTS ); precomputedContainer = new VBO_CONTAINER( 3 * 2 * CIRCLE_POINTS ); Loading @@ -127,19 +126,15 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener, computeUnitSemiCircle(); computeUnitSemiCircle(); verticesSemiCircle->Finish(); verticesSemiCircle->Finish(); } } } OPENGL_GAL::~OPENGL_GAL() OPENGL_GAL::~OPENGL_GAL() { { glFlush(); glFlush(); if( !isUseShader ) { delete verticesCircle; delete verticesCircle; delete verticesSemiCircle; delete verticesSemiCircle; delete precomputedContainer; delete precomputedContainer; } // Delete the buffers // Delete the buffers if( isFrameBufferInitialized ) if( isFrameBufferInitialized ) Loading Loading @@ -449,8 +444,6 @@ void OPENGL_GAL::BeginDrawing() void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer ) void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer ) { { shader.Deactivate(); // Don't use blending for the final blitting // Don't use blending for the final blitting glDisable( GL_BLEND ); glDisable( GL_BLEND ); Loading Loading @@ -606,7 +599,7 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2 begin( GL_TRIANGLES ); begin( GL_TRIANGLES ); if( isUseShader ) if( isUseShader && isGrouping ) { { glm::vec4 vector( perpendicularVector.x, perpendicularVector.y, 0.0, 0.0 ); glm::vec4 vector( perpendicularVector.x, perpendicularVector.y, 0.0, 0.0 ); Loading Loading @@ -1026,7 +1019,7 @@ void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEn void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) { { if( isUseShader ) if( isUseShader && isGrouping ) { { if( isFillEnabled ) if( isFillEnabled ) { { Loading Loading @@ -1161,7 +1154,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ) void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ) { { if( isUseShader ) if( isUseShader && isGrouping ) { { Save(); Save(); Translate( aCenterPoint ); Translate( aCenterPoint ); Loading Loading @@ -1924,9 +1917,6 @@ void OPENGL_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd VECTOR2D point3 = aEndPoint + perpendicularVector; VECTOR2D point3 = aEndPoint + perpendicularVector; VECTOR2D point4 = aEndPoint - perpendicularVector; VECTOR2D point4 = aEndPoint - perpendicularVector; if( isUseShader ) shader.Deactivate(); // Set color // Set color glColor4d( gridColor.r, gridColor.g, gridColor.b, gridColor.a ); glColor4d( gridColor.r, gridColor.g, gridColor.b, gridColor.a ); Loading include/gal/opengl/opengl_gal.h +0 −1 Original line number Original line Diff line number Diff line Loading @@ -409,7 +409,6 @@ private: bool isFrameBufferInitialized; ///< Are the frame buffers initialized? bool isFrameBufferInitialized; ///< Are the frame buffers initialized? bool isVboInitialized; bool isVboInitialized; bool isShaderInitialized; ///< Was the shader initialized? bool isShaderInitialized; ///< Was the shader initialized? bool isShaderEnabled; ///< Are the shaders enabled? bool isUseShader; ///< Should the shaders be used? bool isUseShader; ///< Should the shaders be used? bool isGrouping; ///< Was a group started? bool isGrouping; ///< Was a group started? Loading Loading
common/gal/graphics_abstraction_layer.cpp +3 −4 Original line number Original line Diff line number Diff line Loading @@ -97,13 +97,12 @@ void GAL::DrawGrid() double width = gridLineWidth / worldScale; double width = gridLineWidth / worldScale; double doubleWidth = 2 * width; double doubleWidth = 2 * width; // Set line width & color SetLayerDepth( 0.0 ); SetLineWidth( width ); double origSize = (double) gridOriginMarkerSize / worldScale; // Draw the origin marker // Draw the origin marker double origSize = (double) gridOriginMarkerSize / worldScale; SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetLineWidth( width ); SetIsFill( false ); SetIsFill( false ); DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ), gridOrigin + VECTOR2D( origSize, -origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ), gridOrigin + VECTOR2D( origSize, -origSize ) ); Loading
common/gal/opengl/opengl_gal.cpp +18 −28 Original line number Original line Diff line number Diff line Loading @@ -113,8 +113,7 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener, InitTesselatorCallbacks( tesselator ); InitTesselatorCallbacks( tesselator ); gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE ); gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE ); if( !isUseShader ) // Buffered semicircle & circle vertices { // (3 vertices per triangle) * (2 items [circle&semicircle]) * (number of points per item) // (3 vertices per triangle) * (2 items [circle&semicircle]) * (number of points per item) precomputedContainer = new VBO_CONTAINER( 3 * 2 * CIRCLE_POINTS ); precomputedContainer = new VBO_CONTAINER( 3 * 2 * CIRCLE_POINTS ); Loading @@ -127,19 +126,15 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener, computeUnitSemiCircle(); computeUnitSemiCircle(); verticesSemiCircle->Finish(); verticesSemiCircle->Finish(); } } } OPENGL_GAL::~OPENGL_GAL() OPENGL_GAL::~OPENGL_GAL() { { glFlush(); glFlush(); if( !isUseShader ) { delete verticesCircle; delete verticesCircle; delete verticesSemiCircle; delete verticesSemiCircle; delete precomputedContainer; delete precomputedContainer; } // Delete the buffers // Delete the buffers if( isFrameBufferInitialized ) if( isFrameBufferInitialized ) Loading Loading @@ -449,8 +444,6 @@ void OPENGL_GAL::BeginDrawing() void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer ) void OPENGL_GAL::blitMainTexture( bool aIsClearFrameBuffer ) { { shader.Deactivate(); // Don't use blending for the final blitting // Don't use blending for the final blitting glDisable( GL_BLEND ); glDisable( GL_BLEND ); Loading Loading @@ -606,7 +599,7 @@ inline void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2 begin( GL_TRIANGLES ); begin( GL_TRIANGLES ); if( isUseShader ) if( isUseShader && isGrouping ) { { glm::vec4 vector( perpendicularVector.x, perpendicularVector.y, 0.0, 0.0 ); glm::vec4 vector( perpendicularVector.x, perpendicularVector.y, 0.0, 0.0 ); Loading Loading @@ -1026,7 +1019,7 @@ void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEn void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) { { if( isUseShader ) if( isUseShader && isGrouping ) { { if( isFillEnabled ) if( isFillEnabled ) { { Loading Loading @@ -1161,7 +1154,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius ) void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ) void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle ) { { if( isUseShader ) if( isUseShader && isGrouping ) { { Save(); Save(); Translate( aCenterPoint ); Translate( aCenterPoint ); Loading Loading @@ -1924,9 +1917,6 @@ void OPENGL_GAL::DrawGridLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEnd VECTOR2D point3 = aEndPoint + perpendicularVector; VECTOR2D point3 = aEndPoint + perpendicularVector; VECTOR2D point4 = aEndPoint - perpendicularVector; VECTOR2D point4 = aEndPoint - perpendicularVector; if( isUseShader ) shader.Deactivate(); // Set color // Set color glColor4d( gridColor.r, gridColor.g, gridColor.b, gridColor.a ); glColor4d( gridColor.r, gridColor.g, gridColor.b, gridColor.a ); Loading
include/gal/opengl/opengl_gal.h +0 −1 Original line number Original line Diff line number Diff line Loading @@ -409,7 +409,6 @@ private: bool isFrameBufferInitialized; ///< Are the frame buffers initialized? bool isFrameBufferInitialized; ///< Are the frame buffers initialized? bool isVboInitialized; bool isVboInitialized; bool isShaderInitialized; ///< Was the shader initialized? bool isShaderInitialized; ///< Was the shader initialized? bool isShaderEnabled; ///< Are the shaders enabled? bool isUseShader; ///< Should the shaders be used? bool isUseShader; ///< Should the shaders be used? bool isGrouping; ///< Was a group started? bool isGrouping; ///< Was a group started? Loading