Commit f9f3ff22 authored by Dick Hollenbeck's avatar Dick Hollenbeck

hook top frame with KIWAY::playerDestroyHandler()

parent ea66e572
......@@ -38,11 +38,50 @@ int KIWAY::m_kiface_version[KIWAY_FACE_COUNT];
KIWAY::KIWAY( PGM_BASE* aProgram, wxFrame* aTop ):
m_program( aProgram ),
m_top( aTop )
m_top( 0 )
{
SetTop( aTop ); // hook playerDestroyHandler() into aTop.
memset( m_player, 0, sizeof( m_player ) );
}
// Any event types derived from wxCommandEvt, like wxWindowDestroyEvent, are
// propogated upwards to parent windows if not handled below. Therefor the
// m_top window should receive all wxWindowDestroyEvents from originating
// from KIWAY_PLAYERs. It does anyways, but now playerDestroyHandler eavesdrops
// on that event stream looking for KIWAY_PLAYERs being closed.
void KIWAY::playerDestroyHandler( wxWindowDestroyEvent& event )
{
wxWindow* w = event.GetWindow();
for( unsigned i=0; i<DIM(m_player); ++i )
{
// if destroying one of our flock, then mark it as diseased.
if( (wxWindow*) m_player[i] == w )
{
// DBG(printf( "%s: marking m_player[%d] as destroyed\n", __func__, i );)
m_player[i] = 0;
}
}
}
void KIWAY::SetTop( wxFrame* aTop )
{
if( m_top )
{
m_top->Disconnect( wxEVT_DESTROY, wxWindowDestroyEventHandler( KIWAY::playerDestroyHandler ), NULL, this );
}
if( aTop )
{
aTop->Connect( wxEVT_DESTROY, wxWindowDestroyEventHandler( KIWAY::playerDestroyHandler ), NULL, this );
}
m_top = aTop;
}
const wxString KIWAY::dso_full_path( FACE_T aFaceId )
{
......
......@@ -331,22 +331,25 @@ public:
KIWAY( PGM_BASE* aProgram, wxFrame* aTop = NULL );
/// In case aTop may not be known at time of KIWAY construction:
void SetTop( wxFrame* aTop ) { m_top = aTop; }
void SetTop( wxFrame* aTop );
private:
/// Get the full path & name of the DSO holding the requested FACE_T.
static const wxString dso_full_path( FACE_T aFaceId );
/// hooked into m_top in SetTop(), marks child frame as closed.
void playerDestroyHandler( wxWindowDestroyEvent& event );
static KIFACE* m_kiface[KIWAY_FACE_COUNT];
static int m_kiface_version[KIWAY_FACE_COUNT];
PGM_BASE* m_program;
wxFrame* m_top;
KIWAY_PLAYER* m_player[KIWAY_PLAYER_COUNT]; // from frame_type.h
PROJECT m_project; // do not assume this is here, use Prj().
PGM_BASE* m_program;
wxFrame* m_top;
};
......
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