Commit e659d535 authored by Dick Hollenbeck's avatar Dick Hollenbeck

fix compiler warnings

parent eb22bf42
...@@ -115,7 +115,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl ...@@ -115,7 +115,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
if (o1 == COLLINEAR) { if (o1 == COLLINEAR) {
if( triangle->Contains(&eq, p1)) { if( triangle->Contains(&eq, p1)) {
triangle->MarkConstrainedEdge(&eq, p1 ); triangle->MarkConstrainedEdge(&eq, p1 );
// We are modifying the constraint maybe it would be better to // We are modifying the constraint maybe it would be better to
// not change the given constraint and just keep a variable for the new constraint // not change the given constraint and just keep a variable for the new constraint
tcx.edge_event.constrained_edge->q = p1; tcx.edge_event.constrained_edge->q = p1;
triangle = &triangle->NeighborAcross(point); triangle = &triangle->NeighborAcross(point);
...@@ -132,7 +132,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl ...@@ -132,7 +132,7 @@ void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangl
if (o2 == COLLINEAR) { if (o2 == COLLINEAR) {
if( triangle->Contains(&eq, p2)) { if( triangle->Contains(&eq, p2)) {
triangle->MarkConstrainedEdge(&eq, p2 ); triangle->MarkConstrainedEdge(&eq, p2 );
// We are modifying the constraint maybe it would be better to // We are modifying the constraint maybe it would be better to
// not change the given constraint and just keep a variable for the new constraint // not change the given constraint and just keep a variable for the new constraint
tcx.edge_event.constrained_edge->q = p2; tcx.edge_event.constrained_edge->q = p2;
triangle = &triangle->NeighborAcross(point); triangle = &triangle->NeighborAcross(point);
...@@ -252,7 +252,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n) ...@@ -252,7 +252,7 @@ void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
// True if HoleAngle exceeds 90 degrees. // True if HoleAngle exceeds 90 degrees.
bool Sweep::LargeHole_DontFill(Node* node) { bool Sweep::LargeHole_DontFill(Node* node) {
Node* nextNode = node->next; Node* nextNode = node->next;
Node* prevNode = node->prev; Node* prevNode = node->prev;
if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point)) if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
...@@ -803,7 +803,8 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& ...@@ -803,7 +803,8 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
Sweep::~Sweep() { Sweep::~Sweep() {
// Clean up memory // Clean up memory
for(int i = 0; i < nodes_.size(); i++) { for( unsigned i = 0; i < nodes_.size(); i++ )
{
delete nodes_[i]; delete nodes_[i];
} }
......
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