Commit e013f3e8 authored by Maciej Suminski's avatar Maciej Suminski

Comments, refactoring

parent d2618caa
...@@ -49,7 +49,6 @@ class WORKSHEET_ITEM : public EDA_ITEM ...@@ -49,7 +49,6 @@ class WORKSHEET_ITEM : public EDA_ITEM
public: public:
WORKSHEET_ITEM( const std::string& aFileName, const std::string& aSheetName, WORKSHEET_ITEM( const std::string& aFileName, const std::string& aSheetName,
const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock ); const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock );
~WORKSHEET_ITEM() {}
/** /**
* Function SetFileName() * Function SetFileName()
......
...@@ -115,6 +115,8 @@ protected: ...@@ -115,6 +115,8 @@ protected:
MODULE* loadFootprint( const FPID& aFootprintId ) MODULE* loadFootprint( const FPID& aFootprintId )
throw( IO_ERROR, PARSE_ERROR ); throw( IO_ERROR, PARSE_ERROR );
///> Rendering order of layers on GAL-based canvas (lower index in the array
///> means that layer is displayed closer to the user, ie. on the top).
static const LAYER_NUM GAL_LAYER_ORDER[]; static const LAYER_NUM GAL_LAYER_ORDER[];
public: public:
......
...@@ -70,8 +70,6 @@ static const wxString DisplayModuleTextEntry( wxT( "DiModTx" ) ); ...@@ -70,8 +70,6 @@ static const wxString DisplayModuleTextEntry( wxT( "DiModTx" ) );
static const wxString FastGrid1Entry( wxT( "FastGrid1" ) ); static const wxString FastGrid1Entry( wxT( "FastGrid1" ) );
static const wxString FastGrid2Entry( wxT( "FastGrid2" ) ); static const wxString FastGrid2Entry( wxT( "FastGrid2" ) );
/// Rendering order of layers on GAL-based canvas (lower index in the array
/// means that layer is displayed closer to the user, ie. on the top).
const LAYER_NUM PCB_BASE_FRAME::GAL_LAYER_ORDER[] = const LAYER_NUM PCB_BASE_FRAME::GAL_LAYER_ORDER[] =
{ {
ITEM_GAL_LAYER( GP_OVERLAY ), ITEM_GAL_LAYER( SELECTION ), ITEM_GAL_LAYER( GP_OVERLAY ), ITEM_GAL_LAYER( SELECTION ),
......
...@@ -139,7 +139,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -139,7 +139,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
m_state.Save( *it ); m_state.Save( *it );
// Gather all selected items into one VIEW_GROUP // Gather all selected items into one VIEW_GROUP
viewGroupAdd( *it, &m_items ); vgAdd( *it, &m_items );
} }
// Hide the original items, they are temporarily shown in VIEW_GROUP on overlay // Hide the original items, they are temporarily shown in VIEW_GROUP on overlay
...@@ -183,7 +183,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent ) ...@@ -183,7 +183,7 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
} }
void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup ) void MOVE_TOOL::vgAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup )
{ {
// Modules are treated in a special way - when they are moved, we have to // Modules are treated in a special way - when they are moved, we have to
// move all the parts that make the module, not the module itself // move all the parts that make the module, not the module itself
...@@ -193,14 +193,14 @@ void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup ) ...@@ -193,14 +193,14 @@ void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup )
// Add everything that belongs to the module (besides the module itself) // Add everything that belongs to the module (besides the module itself)
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() ) for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
viewGroupAdd( pad, &m_items ); aGroup->Add( pad );
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing; for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
drawing = drawing->Next() ) drawing = drawing->Next() )
viewGroupAdd( drawing, &m_items ); aGroup->Add( drawing );
viewGroupAdd( &module->Reference(), &m_items ); aGroup->Add( &module->Reference() );
viewGroupAdd( &module->Value(), &m_items ); aGroup->Add( &module->Value() );
} }
// Add items to the VIEW_GROUP, so they will be displayed on the overlay // Add items to the VIEW_GROUP, so they will be displayed on the overlay
......
...@@ -66,7 +66,7 @@ public: ...@@ -66,7 +66,7 @@ public:
private: private:
/// Adds an item to the VIEW_GROUP that holds all moved items and displays them on the overlay /// Adds an item to the VIEW_GROUP that holds all moved items and displays them on the overlay
void viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup ); void vgAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup );
/// Changes visibility settings for items stored in a VIEW_GROUP /// Changes visibility settings for items stored in a VIEW_GROUP
void vgSetVisibility( KiGfx::VIEW_GROUP* aGroup, bool aVisible ) const; void vgSetVisibility( KiGfx::VIEW_GROUP* aGroup, bool aVisible ) const;
......
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