Commit dbbd6e40 authored by peud's avatar peud

Add: Arc and Circle item drawing at PCB copper layers (edge) in 3D_Viewer.

parent e724e4fd
......@@ -43,6 +43,10 @@ static void Draw3D_FilledSegmentWithHole( double startx,
double holey,
double holeradius,
double zpos );
static void Draw3D_ArcSegment(double startx, double starty,
double endx, double endy,double width, double zpos);
static void Draw3D_CircleSegment(double startx, double starty,
double endx, double endy,double width, double zpos);
/******************************************/
......@@ -321,7 +325,18 @@ void Pcb3D_GLCanvas::Draw3D_DrawSegment( DRAWSEGMENT* segment )
{
glNormal3f( 0.0, 0.0, (layer == COPPER_LAYER_N) ? -1.0 : 1.0 );
zpos = g_Parm_3D_Visu.m_LayerZcoord[layer];
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos );
switch( segment->m_Shape )
{
case S_ARC:
Draw3D_ArcSegment( x, -y, xf, -yf, w, zpos);
break;
case S_CIRCLE:
Draw3D_CircleSegment( x, -y, xf, -yf, w, zpos);
break;
default :
Draw3D_FilledSegment( x, -y, xf, -yf, w, zpos);
break;
}
}
}
else
......@@ -883,3 +898,51 @@ static void Draw3D_FilledSegmentWithHole( double startx,
glVertex3f( firstx, firsty, zpos );
glEnd();
}
/********************************************************/
static void Draw3D_ArcSegment(double startx, double starty,
double endx, double endy,double width, double zpos)
{
int ii, slice = 36;
double x, y, hole, rayon;
int angle;
angle = static_cast<int>(atan2( startx - endx, starty - endy) * 1800 / M_PI) + 900;
rayon = hypot(startx - endx, starty - endy) + ( width / 2);
hole = rayon - width;
glBegin(GL_QUAD_STRIP);
for ( ii = 0; ii <= slice / 4; ii++ )
{
x = hole; y = 0.0;
RotatePoint(&x, &y, angle + (ii * 3600 / slice));
glVertex3f( x + startx, y + starty, zpos);
x = rayon; y = 0.0;
RotatePoint(&x, &y, angle + (ii * 3600 / slice));
glVertex3f( x + startx , y + starty, zpos);
}
glEnd();
}
/********************************************************/
static void Draw3D_CircleSegment(double startx, double starty,
double endx, double endy,double width, double zpos)
{
int ii, slice = 36;
double x, y, hole, rayon;
rayon = hypot(startx - endx, starty - endy) + ( width / 2);
hole = rayon - width;
glBegin(GL_QUAD_STRIP);
for ( ii = 0; ii <= slice; ii++ )
{
x = hole; y = 0.0;
RotatePoint(&x, &y, ii * 3600 / slice);
glVertex3f( x + startx, y + starty, zpos);
x = rayon; y = 0.0;
RotatePoint(&x, &y, ii * 3600 / slice);
glVertex3f( x + startx , y + starty, zpos);
}
glEnd();
}
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