Commit c97afea4 authored by Maciej Sumiński's avatar Maciej Sumiński

Upstream merge.

parents 46020e20 d54ade94
......@@ -239,7 +239,7 @@ void EDA_3D_CANVAS::BuildBoard3DView()
BOARD* pcb = GetBoard();
bool realistic_mode = g_Parm_3D_Visu.IsRealisticMode();
// Number of segments to draw a circle using segments
// Number of segments to convert a circle to polygon
const int segcountforcircle = 16;
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) );
const int segcountLowQuality = 12; // segments to draw a circle with low quality
......
......@@ -848,7 +848,7 @@ static void GRSClosedPoly( EDA_RECT* aClipBox, wxDC* aDC,
// Close the polygon
if( aPoints[lastpt] != aPoints[0] )
{
GRLineTo( aClipBox, aDC, aPoints[lastpt].x, aPoints[lastpt].y, aWidth, aColor );
GRLineTo( aClipBox, aDC, aPoints[0].x, aPoints[0].y, aWidth, aColor );
}
}
}
......
......@@ -14,6 +14,7 @@
#include <pcbnew.h>
#include <wxPcbStruct.h>
#include <trigo.h>
#include <class_board.h>
#include <class_pad.h>
#include <class_track.h>
#include <class_drawsegment.h>
......@@ -38,6 +39,80 @@ static void addTextSegmToPoly( int x0, int y0, int xf, int yf )
s_textCircle2SegmentCount, s_textWidth );
}
/**
* Function ConvertBrdLayerToPolygonalContours
* Build a set of polygons which are the outlines of copper items
* (pads, tracks, texts, zones)
* the holes in vias or pads are ignored
* Usefull to export the shape of copper layers to dxf polygons
* or 3D viewer
* the polygons are not merged.
* @param aLayer = A layer, like LAYER_N_BACK, etc.
* @param aOutlines The CPOLYGONS_LIST to fill in with main outlines.
* @return true if success, false if a contour is not valid
*/
void BOARD::ConvertBrdLayerToPolygonalContours( LAYER_NUM aLayer, CPOLYGONS_LIST& aOutlines )
{
// Number of segments to convert a circle to a polygon
const int segcountforcircle = 16;
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) );
// convert tracks and vias:
for( TRACK* track = m_Track; track != NULL; track = track->Next() )
{
if( !track->IsOnLayer( aLayer ) )
continue;
track->TransformShapeWithClearanceToPolygon( aOutlines,
0, segcountforcircle, correctionFactor );
}
// convert pads
for( MODULE* module = m_Modules; module != NULL; module = module->Next() )
{
module->TransformPadsShapesWithClearanceToPolygon( aLayer,
aOutlines, 0, segcountforcircle, correctionFactor );
// Micro-wave modules may have items on copper layers
module->TransformGraphicShapesWithClearanceToPolygonSet( aLayer,
aOutlines, 0, segcountforcircle, correctionFactor );
}
// convert copper zones
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea( ii );
LAYER_NUM zonelayer = zone->GetLayer();
if( zonelayer == aLayer )
zone->TransformSolidAreasShapesToPolygonSet(
aOutlines, segcountforcircle, correctionFactor );
}
// convert graphic items on copper layers (texts)
for( BOARD_ITEM* item = m_Drawings; item; item = item->Next() )
{
if( !item->IsOnLayer( aLayer ) )
continue;
switch( item->Type() )
{
case PCB_LINE_T: // should not exist on copper layers
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
aOutlines, 0, segcountforcircle, correctionFactor );
break;
case PCB_TEXT_T:
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
aOutlines, 0, segcountforcircle, correctionFactor );
break;
default:
break;
}
}
}
/* generate pads shapes on layer aLayer as polygons,
* and adds these polygons to aCornerBuffer
* aCornerBuffer = the buffer to store polygons
......@@ -614,43 +689,26 @@ bool D_PAD::BuildPadDrillShapePolygon( CPOLYGONS_LIST& aCornerBuffer,
int aInflateValue, int aSegmentsPerCircle ) const
{
wxSize drillsize = GetDrillSize();
bool hasHole = drillsize.x && drillsize.y;
if( ! hasHole )
if( !drillsize.x || !drillsize.y )
return false;
drillsize.x += aInflateValue;
drillsize.y += aInflateValue;
if( drillsize.x == drillsize.y ) // usual round hole
{
TransformCircleToPolygon( aCornerBuffer, GetPosition(),
drillsize.x /2, aSegmentsPerCircle );
(drillsize.x / 2) + aInflateValue, aSegmentsPerCircle );
}
else // Oblong hole
{
wxPoint ends_offset;
wxPoint start, end;
int width;
if( drillsize.x > drillsize.y ) // Horizontal oval
{
ends_offset.x = ( drillsize.x - drillsize.y ) / 2;
width = drillsize.y;
}
else // Vertical oval
{
ends_offset.y = ( drillsize.y - drillsize.x ) / 2;
width = drillsize.x;
}
RotatePoint( &ends_offset, GetOrientation() );
GetOblongDrillGeometry( start, end, width );
wxPoint start = GetPosition() + ends_offset;
wxPoint end = GetPosition() - ends_offset;
width += aInflateValue * 2;
// Prepare the shape creation
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, start, end,
aSegmentsPerCircle, width );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
GetPosition() + start, GetPosition() + end, aSegmentsPerCircle, width );
}
return true;
......
......@@ -637,6 +637,39 @@ bool D_PAD::IsOnLayer( LAYER_NUM aLayer ) const
}
void D_PAD::GetOblongDrillGeometry( wxPoint& aStartPoint,
wxPoint& aEndPoint, int& aWidth ) const
{
// calculates the start point, end point and width
// of an equivalent segment which have the same position and width as the hole
int delta_cx, delta_cy;
wxSize halfsize = GetDrillSize();;
halfsize.x /= 2;
halfsize.y /= 2;
if( m_Drill.x > m_Drill.y ) // horizontal
{
delta_cx = halfsize.x - halfsize.y;
delta_cy = 0;
aWidth = m_Drill.y;
}
else // vertical
{
delta_cx = 0;
delta_cy = halfsize.y - halfsize.x;
aWidth = m_Drill.x;
}
RotatePoint( &delta_cx, &delta_cy, m_Orient );
aStartPoint.x = delta_cx;
aStartPoint.y = delta_cy;
aEndPoint.x = - delta_cx;
aEndPoint.y = - delta_cy;
}
bool D_PAD::HitTest( const wxPoint& aPosition ) const
{
int dx, dy;
......
......@@ -169,6 +169,17 @@ public:
{ m_drillShape = aDrillShape; }
PAD_DRILL_SHAPE_T GetDrillShape() const { return m_drillShape; }
/**
* Function GetOblongDrillGeometry calculates the start point, end point and width
* of an equivalent segment which have the same position and width as the hole
* Usefull to plot/draw oblong holes like segments with rounded ends
* used in draw and plot functions
* @param aStartPoint = first point of the equivalent segment, relative to the pad position.
* @param aEndPoint = second point of the equivalent segment, relative to the pad position.
* @param aWidth = width equivalent segment.
*/
void GetOblongDrillGeometry( wxPoint& aStartPoint, wxPoint& aEndPoint, int& aWidth ) const;
void SetLayerMask( LAYER_MSK aLayerMask ) { m_layerMask = aLayerMask; }
LAYER_MSK GetLayerMask() const { return m_layerMask; }
......
......@@ -310,7 +310,6 @@ void D_PAD::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDraw_mode,
void D_PAD::DrawShape( EDA_RECT* aClipBox, wxDC* aDC, PAD_DRAWINFO& aDrawInfo )
{
wxPoint coord[4];
int delta_cx, delta_cy;
double angle = m_Orient;
int seg_width;
......@@ -439,27 +438,12 @@ void D_PAD::DrawShape( EDA_RECT* aClipBox, wxDC* aDC, PAD_DRAWINFO& aDrawInfo )
break;
case PAD_DRILL_OBLONG:
halfsize.x = m_Drill.x >> 1;
halfsize.y = m_Drill.y >> 1;
if( m_Drill.x > m_Drill.y ) // horizontal
{
delta_cx = halfsize.x - halfsize.y;
delta_cy = 0;
seg_width = m_Drill.y;
}
else // vertical
{
delta_cx = 0;
delta_cy = halfsize.y - halfsize.x;
seg_width = m_Drill.x;
}
RotatePoint( &delta_cx, &delta_cy, angle );
GRFillCSegm( aClipBox, aDC, holepos.x + delta_cx, holepos.y + delta_cy,
holepos.x - delta_cx, holepos.y - delta_cy, seg_width,
hole_color );
{
wxPoint drl_start, drl_end;
GetOblongDrillGeometry( drl_start, drl_end, seg_width );
GRFilledSegment( aClipBox, aDC, holepos + drl_start,
holepos + drl_end, seg_width, hole_color );
}
break;
default:
......
......@@ -66,28 +66,6 @@ static bool ShowClearance( const TRACK* aTrack )
}
/*
* return true if the dist between p1 and p2 < max_dist
* Currently in test (currently ratsnest algos work only if p1 == p2)
*/
inline bool IsNear( const wxPoint& p1, const wxPoint& p2, int max_dist )
{
#if 0 // Do not change it: does not work
int dist;
dist = abs( p1.x - p2.x ) + abs( p1.y - p2.y );
dist *= 7;
dist /= 10;
if ( dist < max_dist )
return true;
#else
if ( p1 == p2 )
return true;
#endif
return false;
}
TRACK* GetTrack( TRACK* aStartTrace, const TRACK* aEndTrace,
const wxPoint& aPosition, LAYER_MSK aLayerMask )
{
......@@ -1303,123 +1281,77 @@ VIA* TRACK::GetVia( TRACK* aEndTrace, const wxPoint& aPosition, LAYER_MSK aLayer
}
TRACK* TRACK::GetTrack( TRACK* aStartTrace, TRACK* aEndTrace, ENDPOINT_T aEndPoint )
TRACK* TRACK::GetTrack( TRACK* aStartTrace, TRACK* aEndTrace, ENDPOINT_T aEndPoint,
bool aSameNetOnly, bool aSequential )
{
const int NEIGHTBOUR_COUNT_MAX = 50;
TRACK* previousSegment;
TRACK* nextSegment;
int Reflayer;
int ii;
int max_dist;
const wxPoint &position = GetEndPoint( aEndPoint );
LAYER_MSK refLayers = GetLayerMask();
TRACK *previousSegment;
TRACK *nextSegment;
Reflayer = GetLayerMask();
previousSegment = nextSegment = this;
if( aSequential )
{
// Simple sequential search: from aStartTrace forward to aEndTrace
previousSegment = NULL;
nextSegment = aStartTrace;
}
else
{
/* Local bidirectional search: from this backward to aStartTrace
* AND forward to aEndTrace. The idea is that nearest segments
* are found (on average) faster in this way. In fact same-net
* segments are almost guaranteed to be found faster, in a global
* search, since they are grouped together in the track list */
previousSegment = this;
nextSegment = this;
}
// Local search:
for( ii = 0; ii < NEIGHTBOUR_COUNT_MAX; ii++ )
while( nextSegment || previousSegment )
{
if( (nextSegment == NULL) && (previousSegment == NULL) )
break;
// Terminate the search in the direction if the netcode mismatches
if( aSameNetOnly )
{
if( nextSegment && (nextSegment->GetNetCode() != GetNetCode()) )
nextSegment = NULL;
if( previousSegment && (previousSegment->GetNetCode() != GetNetCode()) )
previousSegment = NULL;
}
if( nextSegment )
{
if( nextSegment->GetState( BUSY | IS_DELETED ) )
goto suite;
if( nextSegment == this )
goto suite;
/* max_dist is the max distance between 2 track ends which
* ensure a copper continuity */
max_dist = ( nextSegment->m_Width + this->m_Width ) / 2;
if( IsNear( position, nextSegment->m_Start, max_dist ) )
if ( (nextSegment != this) &&
!nextSegment->GetState( BUSY | IS_DELETED ) &&
(refLayers & nextSegment->GetLayerMask()) )
{
if( Reflayer & nextSegment->GetLayerMask() )
if( (position == nextSegment->m_Start) ||
(position == nextSegment->m_End) )
return nextSegment;
}
if( IsNear( position, nextSegment->m_End, max_dist ) )
{
if( Reflayer & nextSegment->GetLayerMask() )
return nextSegment;
}
suite:
// Keep looking forward
if( nextSegment == aEndTrace )
nextSegment = NULL;
else
nextSegment = nextSegment->Next();
nextSegment = nextSegment->Next();
}
// Same as above, looking back. During sequential search this branch is inactive
if( previousSegment )
{
if( previousSegment->GetState( BUSY | IS_DELETED ) )
goto suite1;
if( previousSegment == this )
goto suite1;
max_dist = ( previousSegment->m_Width + m_Width ) / 2;
if( IsNear( position, previousSegment->m_Start, max_dist ) )
if ( (previousSegment != this) &&
!previousSegment->GetState( BUSY | IS_DELETED ) &&
(refLayers & previousSegment->GetLayerMask()) )
{
if( Reflayer & previousSegment->GetLayerMask() )
if( (position == previousSegment->m_Start) ||
(position == previousSegment->m_End) )
return previousSegment;
}
if( IsNear( position, previousSegment->m_End, max_dist ) )
{
if( Reflayer & previousSegment->GetLayerMask() )
return previousSegment;
}
suite1:
if( previousSegment == aStartTrace )
previousSegment = NULL;
else if( previousSegment->Type() != PCB_T )
previousSegment = previousSegment->Back();
else
previousSegment = NULL;
}
}
// General search
for( nextSegment = aStartTrace; nextSegment != NULL; nextSegment = nextSegment->Next() )
{
if( nextSegment->GetState( IS_DELETED | BUSY ) )
{
if( nextSegment == aEndTrace )
break;
continue;
}
if( nextSegment == this )
{
if( nextSegment == aEndTrace )
break;
continue;
previousSegment = previousSegment->Back();
}
max_dist = ( nextSegment->m_Width + m_Width ) / 2;
if( IsNear( position, nextSegment->m_Start, max_dist ) )
{
if( Reflayer & nextSegment->GetLayerMask() )
return nextSegment;
}
if( IsNear( position, nextSegment->m_End, max_dist ) )
{
if( Reflayer & nextSegment->GetLayerMask() )
return nextSegment;
}
if( nextSegment == aEndTrace )
break;
}
return NULL;
......
......@@ -261,9 +261,14 @@ public:
* @param aEndTrace A pointer to the TRACK object to stop the search. A NULL value
* searches to the end of the list.
* @param aEndPoint The start or end point of the segment to test against.
* @param aSameNetOnly if true stop searching when the netcode changes
* @param aSequential If true, forces a forward sequential search,
* which is restartable; the default search can be faster but the
* position of the returned track in the list is unpredictable
* @return A TRACK object pointer if found otherwise NULL.
*/
TRACK* GetTrack( TRACK* aStartTrace, TRACK* aEndTrace, ENDPOINT_T aEndPoint );
TRACK* GetTrack( TRACK* aStartTrace, TRACK* aEndTrace, ENDPOINT_T aEndPoint,
bool aSameNetOnly, bool aSequential );
/**
* Function GetEndSegments
......
......@@ -303,7 +303,7 @@ bool TRACKS_CLEANER::testTrackEndpointDangling( TRACK *aTrack, ENDPOINT_T aEndPo
{
bool flag_erase = false;
TRACK* other = aTrack->GetTrack( m_Brd->m_Track, NULL, aEndPoint );
TRACK* other = aTrack->GetTrack( m_Brd->m_Track, NULL, aEndPoint, true, false );
if( (other == NULL) &&
(zoneForTrackEndpoint( aTrack, aEndPoint ) == NULL) )
flag_erase = true; // Start endpoint is neither on pad, zone or other track
......@@ -324,7 +324,7 @@ bool TRACKS_CLEANER::testTrackEndpointDangling( TRACK *aTrack, ENDPOINT_T aEndPo
// search for another segment following the via
aTrack->SetState( BUSY, true );
other = via->GetTrack( m_Brd->m_Track, NULL, aEndPoint );
other = via->GetTrack( m_Brd->m_Track, NULL, aEndPoint, true, false );
// There is a via on the start but it goes nowhere
if( (other == NULL) &&
......@@ -450,95 +450,50 @@ bool TRACKS_CLEANER::remove_duplicates_of_track( const TRACK *aTrack )
bool TRACKS_CLEANER::merge_collinear_of_track( TRACK *aSegment )
{
bool merged_this = false;
bool flag = false; // If there are connections to this on the endpoint
// search for a possible point connected to the START point of the current segment
TRACK *segStart = aSegment->Next();
while( true )
// *WHY* doesn't C++ have prec and succ (or ++ --) like PASCAL?
for( ENDPOINT_T endpoint = ENDPOINT_START; endpoint <= ENDPOINT_END;
endpoint = ENDPOINT_T( endpoint + 1 ) )
{
segStart = aSegment->GetTrack( segStart, NULL, ENDPOINT_START );
if( segStart )
{
// the two segments must have the same width
if( aSegment->GetWidth() != segStart->GetWidth() )
break;
// it cannot be a via
if( segStart->Type() != PCB_TRACE_T )
break;
// We must have only one segment connected
segStart->SetState( BUSY, true );
TRACK *other = aSegment->GetTrack( m_Brd->m_Track, NULL, ENDPOINT_START );
segStart->SetState( BUSY, false );
if( other == NULL )
flag = true; // OK
break;
}
break;
}
if( flag ) // We have the starting point of the segment is connected to an other segment
{
TRACK *segDelete = mergeCollinearSegmentIfPossible( aSegment, segStart, ENDPOINT_START );
if( segDelete )
{
m_Brd->GetRatsnest()->Remove( segDelete );
segDelete->ViewRelease();
segDelete->DeleteStructure();
merged_this = true;
}
}
// Do the same with the other endpoint
flag = false;
// search for a possible point connected to the END point of the current segment:
TRACK *segEnd = aSegment->Next();
while( true )
{
segEnd = aSegment->GetTrack( segEnd, NULL, ENDPOINT_END );
if( segEnd )
// search for a possible segment connected to the current endpoint of the current one
TRACK *other = aSegment->Next();
if( other )
{
if( aSegment->GetWidth() != segEnd->GetWidth() )
break;
if( segEnd->Type() != PCB_TRACE_T )
break;
other = aSegment->GetTrack( other, NULL, endpoint, true, false );
// We must have only one segment connected
segEnd->SetState( BUSY, true );
TRACK *other = aSegment->GetTrack( m_Brd->m_Track, NULL, ENDPOINT_END );
segEnd->SetState( BUSY, false );
if( other == NULL )
flag = true; // Ok
break;
}
else
{
break;
if( other )
{
// the two segments must have the same width and the other
// cannot be a via
if( (aSegment->GetWidth() == other->GetWidth()) &&
(other->Type() == PCB_TRACE_T) )
{
// There can be only one segment connected
other->SetState( BUSY, true );
TRACK *yet_another = aSegment->GetTrack( m_Brd->m_Track, NULL,
endpoint, true, false );
other->SetState( BUSY, false );
if( !yet_another )
{
// Try to merge them
TRACK *segDelete = mergeCollinearSegmentIfPossible( aSegment,
other, endpoint );
// Merge succesful, the other one has to go away
if( segDelete )
{
m_Brd->GetRatsnest()->Remove( segDelete );
segDelete->ViewRelease();
segDelete->DeleteStructure();
merged_this = true;
}
}
}
}
}
}
if( flag ) // We have the ending point of the segment is connected to an other segment
{
TRACK *segDelete = mergeCollinearSegmentIfPossible( aSegment, segEnd, ENDPOINT_END );
if( segDelete )
{
m_Brd->GetRatsnest()->Remove( segDelete );
segDelete->ViewRelease();
segDelete->DeleteStructure();
merged_this = true;
}
}
return merged_this;
}
......@@ -550,12 +505,9 @@ bool TRACKS_CLEANER::clean_segments()
// Easy things first
modified |= delete_null_segments();
// Delete redundant segments, i.e. segments having the same end points
// and layers
// Delete redundant segments, i.e. segments having the same end points and layers
for( TRACK *segment = m_Brd->m_Track; segment; segment = segment->Next() )
{
modified |= remove_duplicates_of_track( segment );
}
// merge collinear segments:
TRACK *nextsegment;
......@@ -568,7 +520,7 @@ bool TRACKS_CLEANER::clean_segments()
bool merged_this = merge_collinear_of_track( segment );
modified |= merged_this;
if( merged_this ) // The current segment was modified, retry to merge it
if( merged_this ) // The current segment was modified, retry to merge it again
nextsegment = segment->Next();
}
}
......@@ -579,44 +531,24 @@ bool TRACKS_CLEANER::clean_segments()
/* Utility: check for parallelism between two segments */
static bool parallelism_test( int dx1, int dy1, int dx2, int dy2 )
{
// The following condition tree is ugly and repetitive, but I have
// not a better way to express clearly the trivial cases. Hope the
// compiler optimize it better than always doing the product
// below...
/* The following condition list is ugly and repetitive, but I have
* not a better way to express clearly the trivial cases. Hope the
* compiler optimize it better than always doing the product
* below... */
// test for vertical alignment (easy to handle)
if( dx1 == 0 )
{
if( dx2 != 0 )
return false;
else
return true;
}
return dx2 == 0;
if( dx2 == 0 )
{
if( dx1 != 0 )
return false;
else
return true;
}
return dx1 == 0;
// test for horizontal alignment (easy to handle)
if( dy1 == 0 )
{
if( dy2 != 0 )
return false;
else
return true;
}
return dy2 == 0;
if( dy2 == 0 )
{
if( dy1 != 0 )
return false;
else
return true;
}
return dy1 == 0;
/* test for alignment in other cases: Do the usual cross product test
* (the same as testing the slope, but without a division) */
......@@ -746,7 +678,7 @@ bool PCB_EDIT_FRAME::RemoveMisConnectedTracks()
}
else
{
other = segment->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START );
other = segment->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START, false, false );
if( other )
net_code_s = other->GetNetCode();
......@@ -764,7 +696,7 @@ bool PCB_EDIT_FRAME::RemoveMisConnectedTracks()
}
else
{
other = segment->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END );
other = segment->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END, false, false );
if( other )
net_code_e = other->GetNetCode();
......
......@@ -709,7 +709,7 @@ void PCB_EDIT_FRAME::Start_DragTrackSegmentAndKeepSlope( TRACK* track, wxDC* DC
s_StartSegmentPresent = s_EndSegmentPresent = true;
if( ( track->start == NULL ) || ( track->start->Type() == PCB_TRACE_T ) )
TrackToStartPoint = track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START );
TrackToStartPoint = track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START, true, false );
// Test if more than one segment is connected to this point
if( TrackToStartPoint )
......@@ -717,14 +717,14 @@ void PCB_EDIT_FRAME::Start_DragTrackSegmentAndKeepSlope( TRACK* track, wxDC* DC
TrackToStartPoint->SetState( BUSY, true );
if( ( TrackToStartPoint->Type() == PCB_VIA_T )
|| track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START ) )
|| track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_START, true, false ) )
error = true;
TrackToStartPoint->SetState( BUSY, false );
}
if( ( track->end == NULL ) || ( track->end->Type() == PCB_TRACE_T ) )
TrackToEndPoint = track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END );
TrackToEndPoint = track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END, true, false );
// Test if more than one segment is connected to this point
if( TrackToEndPoint )
......@@ -732,7 +732,7 @@ void PCB_EDIT_FRAME::Start_DragTrackSegmentAndKeepSlope( TRACK* track, wxDC* DC
TrackToEndPoint->SetState( BUSY, true );
if( (TrackToEndPoint->Type() == PCB_VIA_T)
|| track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END ) )
|| track->GetTrack( GetBoard()->m_Track, NULL, ENDPOINT_END, true, false ) )
error = true;
TrackToEndPoint->SetState( BUSY, false );
......
......@@ -204,6 +204,17 @@ void PlotOneBoardLayer( BOARD *aBoard, PLOTTER* aPlotter, LAYER_NUM aLayer,
void PlotStandardLayer( BOARD* aBoard, PLOTTER* aPlotter, LAYER_MSK aLayerMask,
const PCB_PLOT_PARAMS& aPlotOpt );
/**
* Function PlotLayerOutlines
* plot copper outline of a copper layer.
* @param aBoard = the board to plot
* @param aPlotter = the plotter to use
* @param aLayerMask = the mask to define the layers to plot
* @param aPlotOpt = the plot options. Has meaning for some formats only
*/
void PlotLayerOutlines( BOARD *aBoard, PLOTTER* aPlotter,
LAYER_MSK aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt );
/**
* Function PlotSilkScreen
* plot silkscreen layers which have specific requirements, mainly for pads.
......
......@@ -176,10 +176,18 @@ void PlotOneBoardLayer( BOARD *aBoard, PLOTTER* aPlotter, LAYER_NUM aLayer,
case LAYER_N_15:
case LAST_COPPER_LAYER:
// Skip NPTH pads on copper layers ( only if hole size == pad size ):
plotOpt.SetSkipPlotNPTH_Pads( true );
// Drill mark will be plotted,
// if drill mark is SMALL_DRILL_SHAPE or FULL_DRILL_SHAPE
PlotStandardLayer( aBoard, aPlotter, layer_mask, plotOpt );
if( plotOpt.GetFormat() == PLOT_FORMAT_DXF )
{
plotOpt.SetSkipPlotNPTH_Pads( false );
PlotLayerOutlines( aBoard, aPlotter, layer_mask, plotOpt );
}
else
{
plotOpt.SetSkipPlotNPTH_Pads( true );
PlotStandardLayer( aBoard, aPlotter, layer_mask, plotOpt );
}
break;
case SOLDERMASK_N_BACK:
......@@ -190,7 +198,12 @@ void PlotOneBoardLayer( BOARD *aBoard, PLOTTER* aPlotter, LAYER_NUM aLayer,
// Plot solder mask:
if( soldermask_min_thickness == 0 )
PlotStandardLayer( aBoard, aPlotter, layer_mask, plotOpt );
{
if( plotOpt.GetFormat() == PLOT_FORMAT_DXF )
PlotLayerOutlines( aBoard, aPlotter, layer_mask, plotOpt );
else
PlotStandardLayer( aBoard, aPlotter, layer_mask, plotOpt );
}
else
PlotSolderMaskLayer( aBoard, aPlotter, layer_mask, plotOpt,
soldermask_min_thickness );
......@@ -202,12 +215,19 @@ void PlotOneBoardLayer( BOARD *aBoard, PLOTTER* aPlotter, LAYER_NUM aLayer,
plotOpt.SetSkipPlotNPTH_Pads( false );
// Disable plot pad holes
plotOpt.SetDrillMarksType( PCB_PLOT_PARAMS::NO_DRILL_SHAPE );
PlotStandardLayer( aBoard, aPlotter, layer_mask, plotOpt );
if( plotOpt.GetFormat() == PLOT_FORMAT_DXF )
PlotLayerOutlines( aBoard, aPlotter, layer_mask, plotOpt );
else
PlotStandardLayer( aBoard, aPlotter, layer_mask, plotOpt );
break;
case SILKSCREEN_N_FRONT:
case SILKSCREEN_N_BACK:
PlotSilkScreen( aBoard, aPlotter, layer_mask, plotOpt );
if( plotOpt.GetFormat() == PLOT_FORMAT_DXF )
PlotLayerOutlines( aBoard, aPlotter, layer_mask, plotOpt );
else
PlotSilkScreen( aBoard, aPlotter, layer_mask, plotOpt );
// Gerber: Subtract soldermask from silkscreen if enabled
if( aPlotter->GetPlotterType() == PLOT_FORMAT_GERBER
......@@ -444,6 +464,115 @@ void PlotStandardLayer( BOARD *aBoard, PLOTTER* aPlotter,
itemplotter.PlotDrillMarks();
}
/* Plot outlines of copper, for copper layer
*/
#include "clipper.hpp"
void PlotLayerOutlines( BOARD *aBoard, PLOTTER* aPlotter,
LAYER_MSK aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt )
{
BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt );
itemplotter.SetLayerMask( aLayerMask );
CPOLYGONS_LIST outlines;
for( LAYER_NUM layer = FIRST_LAYER; layer < NB_PCB_LAYERS; layer++ )
{
LAYER_MSK layer_mask = GetLayerMask( layer );
if( (aLayerMask & layer_mask ) == 0 )
continue;
outlines.RemoveAllContours();
aBoard->ConvertBrdLayerToPolygonalContours( layer, outlines );
// Merge all overlapping polygons.
KI_POLYGON_SET kpolygons;
KI_POLYGON_SET ktmp;
outlines.ExportTo( ktmp );
kpolygons += ktmp;
// Plot outlines
std::vector< wxPoint > cornerList;
for( unsigned ii = 0; ii < kpolygons.size(); ii++ )
{
KI_POLYGON polygon = kpolygons[ii];
// polygon contains only one polygon, but it can have holes linked by
// overlapping segments.
// To plot clean outlines, we have to break this polygon into more polygons with
// no overlapping segments, using Clipper, because boost::polygon
// does not allow that
ClipperLib::Path raw_polygon;
ClipperLib::Paths normalized_polygons;
for( unsigned ic = 0; ic < polygon.size(); ic++ )
{
KI_POLY_POINT corner = *(polygon.begin() + ic);
raw_polygon.push_back( ClipperLib::IntPoint( corner.x(), corner.y() ) );
}
ClipperLib::SimplifyPolygon( raw_polygon, normalized_polygons );
// Now we have one or more basic polygons: plot each polygon
for( unsigned ii = 0; ii < normalized_polygons.size(); ii++ )
{
ClipperLib::Path& polygon = normalized_polygons[ii];
cornerList.clear();
for( unsigned jj = 0; jj < polygon.size(); jj++ )
cornerList.push_back( wxPoint( polygon[jj].X , polygon[jj].Y ) );
// Ensure the polygon is closed
if( cornerList[0] != cornerList[cornerList.size()-1] )
cornerList.push_back( cornerList[0] );
aPlotter->PlotPoly( cornerList, NO_FILL );
}
}
// Plot pad holes
if( aPlotOpt.GetDrillMarksType() != PCB_PLOT_PARAMS::NO_DRILL_SHAPE )
{
for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
{
wxSize hole = pad->GetDrillSize();
if( hole.x == 0 || hole.y == 0 )
continue;
if( hole.x == hole.y )
aPlotter->Circle( pad->GetPosition(), hole.x, NO_FILL );
else
{
wxPoint drl_start, drl_end;
int width;
pad->GetOblongDrillGeometry( drl_start, drl_end, width );
aPlotter->ThickSegment( pad->GetPosition() + drl_start,
pad->GetPosition() + drl_end, width, SKETCH );
}
}
}
}
// Plot vias holes
for( TRACK* track = aBoard->m_Track; track; track = track->Next() )
{
const VIA* via = dynamic_cast<const VIA*>( track );
if( via && via->IsOnLayer( layer ) ) // via holes can be not through holes
{
aPlotter->Circle( via->GetPosition(), via->GetDrillValue(), NO_FILL );
}
}
}
}
/* Plot a solder mask layer.
* Solder mask layers have a minimum thickness value and cannot be drawn like standard layers,
* unless the minimum thickness is 0.
......
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