Loading Documentation/compiling/COMPILING.txt +52 −28 Original line number Diff line number Diff line Loading @@ -31,15 +31,22 @@ KiCad from source. * bzr - Bazaar version control system * CMake - Cross-platform make * GLUT - The OpenGL Utility Library * GLEW * wxGTK or wxWidgets - The wxWidgets GUI toolkit with GTK+ bindings * libbz2 (dev) * libcairo (dev) * Boost - Collection of portable C++ source libraries boost will be automagically downloaded and copied in kicad sources tree, boost will be automagically downloaded, copied in kicad sources tree and patched, the first time you compile kicad. Useful, but not required: * Doxygen - Documentation system for several programming languages Required to build Kicad with scripting (using python) support: Python Swig KiCad uses the Bazaar version control system to track source code changes, and download the boost libraries needed by Kicad. Be sure you bzr install also includes bzrtools. Loading @@ -60,40 +67,43 @@ Install or Build wxWidgets WARNING: see wxWidgets_patch_notes.txt for patches and issues in wxWidgets. If on Windows, download http://sourceforge.net/projects/wxwindows/files/wxAll/2.9.3/wxWidgets-2.9.3.zip/download On Windows, download http://sourceforge.net/projects/wxwindows/files/3.0.0/wxWidgets-3.0.0.zip/download or a newer version. Do NOT use previous versions which all have annoying issues for KiCad. Start msys so you have a bash shell. Note also since 2.9 versions no need to build a "debug" version of the wxWidgets library, the release abd the debug version are same. the release and the debug version are same. Unzip the wxWidgets zip file into the build directory. Change directories into there, and then: mkdir Release cd Release ../configure --enable-unicode --enable-monolithic=no --disable-shared --with-opengl ../configure --with-opengl make and under Linux, but not under Windows: sudo make install that install wxWidgets libs and headers in /usr/local/ If on linux, you can use your package manager to install the development versions of the wxWidgets packages which include the C++ headers. An alternative is to build static libaries from source. Verify that wx-config is in your path by running it from a command prompt. Linux users then go to next step. On linux, yo can also download wxWidgets 3.0 (recommandedd) or you can use your package manager to install the development versions of the wxWidgets packages which include the C++ headers. The recommended way is to build wxWidgets from source, and use wxWidgets 3.0 or more recent (Older versions have a print function which does not work). Verify that wx-config is in your path by running it from a command prompt. Linux users then go to next step. Install CMake ------------- If windows, download the installation binary for windows from cmake.org. On windows, download the installation binary for windows from cmake.org. Install that and choose to add cmake to your path during installation. You will have to restart and command shells for the new path to take effect. will have to restart your command shell for the new path to take effect. Verify that cmake is in your path by trying to run it from a command prompt. If linux, use your package manager to install cmake. You should get cmake 2.6.4 On linux, use your package manager to install cmake. You should get cmake 2.8.4 or later. If only an older one is available in your package repository, build cmake from source. Verify that cmake is in your path by trying to run it from a command prompt. Loading @@ -106,25 +116,42 @@ To download files from Launchpad repository, you should install bazaar (bzr) th version control system like subversion, mercurial, git... Launchpad repository handle 2 branches for KiCda sources: - a testing branch (used by developers) - a stable branch (a copy of the testing branch, when this testing branch is near a stable state)) Testing branch: bzr branch lp:kicad kicad_testing - a product branch (used by developers, which is most of time usable in production) - a stable branch (a copy of the testing branch, when the product branch is a stable state)) Remarks: - The product branch is actively maintained - From the product branch, you can go back to any previous version, using bzr features - The stable branch is poorly or not maintained (and could be removed) In order to have a working Kicad installtion, you need - sources to build binaries - libraries (they are not included in sources) - documentation and translations (they are not included in sources) product branch: bzr branch lp:kicad kicad_src Stable branch: bzr branch lp:kicad/stable kicad_stable bzr branch lp:kicad/stable kicad_src Components and Footprints libraries bzr branch lp:~kicad-lib-committers/kicad/library kicad_libraries all (schematic libs, 3D shapes ...) but new footprints libraries (use Download zip tool) https://github.com/KiCad/kicad-library/ New footprints libraries (use Download zip tool for each lib you want) https://github.com/KiCad/ for footprint libs (*.pretty folders) Note also Kicad is able to read on github.com/KiCad/ the *.pretty folders without download, using github plugin. (however the time to read them can be long) Documentation and translations: bzr branch lp:~kicad-developers/kicad/doc kicad_doc Create Makefiles with CMake --------------------------- If windows, go into your msys shell. Linux and windows users both then make two "out of source" build directories: On windows, go into your msys shell. Linux and windows users both then make two "out of source" build directories: cd <kicadSource> mkdir -p build/release mkdir build/debug (if you want a debug version of KiCad) Loading @@ -133,10 +160,10 @@ two "out of source" build directories: On either cmake command line shown below, you can optionally include -DCMAKE_INSTALL_PREFIX=<finallInstallDir> If windows, run the following command: On windows, run the following command: cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../ If linux, run instead the following command: On linux, run instead the following command: cmake -DCMAKE_BUILD_TYPE=Release ../../ Take a look at CMakeCache.txt, and in particular CMAKE_INSTALL_PREFIX, which Loading Loading @@ -166,18 +193,15 @@ On either cmake command line shown below, you can optionally include Although normally you do not install the Debug binaries, you can debug them where they were built. If windows, run the following command: On windows, run the following command: cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../ where <wxInstallDir> is <wxWidgets path>/Release If linux, run instead the following command: On linux, run instead the following command: cmake -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_USE_DEBUG=ON ../../ Make the Debug binaries: make Note: that it is easy to build only a specific binary such as pcbnew alone: make pcbnew See ./cmake_config.txt for customizing the KiCad build setting. common/edaappl.cpp +18 −1 Original line number Diff line number Diff line Loading @@ -1249,6 +1249,18 @@ bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod ) } #elif defined(__UNIX__) // Linux and non-Apple Unix // Try the home directory: path.Empty(); wxGetEnv( wxT("${HOME}", &path ) path += wxT("/kicad/share/") + relpath; if( wxFileName::DirExists( path ) ) { wxSetEnv( aKiSys3Dmod, path ); return true; } // Try the standard install path: path = wxT("/usr/local/kicad/share/") + relpath; if( wxFileName::DirExists( path ) ) { Loading @@ -1256,6 +1268,7 @@ bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod ) return true; } // Try the official distrib standard install path: path = wxT("/usr/share/kicad/") + relpath; if( wxFileName::DirExists( path ) ) { Loading @@ -1264,7 +1277,11 @@ bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod ) } #else // Windows path = m_BinDir + wxT("../share/") + relpath; // On Windows, the install path is given by the path of executables wxFileName fn; fn.AssignDir( m_BinDir ); fn.RemoveLastDir(); path = fn.GetPathWithSep() + wxT("share/") + relpath; if( wxFileName::DirExists( path ) ) { Loading pcbnew/dialogs/dialog_SVG_print.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -269,7 +269,7 @@ void DIALOG_SVG_PRINT::ExportSVGFile( bool aOnlyOneFile ) if( aOnlyOneFile ) { m_printMaskLayer = printMaskLayer; suffix = wxT( "-brd" ); suffix = wxT( "brd" ); } else { Loading pcbnew/dialogs/dialog_edit_module_for_BoardEditor.cpp +25 −11 Original line number Diff line number Diff line Loading @@ -242,6 +242,13 @@ void DIALOG_MODULE_BOARD_EDITOR::InitModeditProperties() { SetFocus(); wxString default_path; wxGetEnv( wxT( KISYS3DMOD ), &default_path ); #ifdef __WINDOWS__ default_path.Replace( wxT( "/" ), wxT( "\\" ) ); #endif m_textCtrl3DDefaultPath->SetValue( default_path ); m_LastSelected3DShapeIndex = -1; // Init 3D shape list Loading Loading @@ -449,18 +456,25 @@ void DIALOG_MODULE_BOARD_EDITOR::Browse3DLib( wxCommandEvent& event ) wxFileName fn = fullfilename; wxGetApp().SaveLastVisitedLibraryPath( fn.GetPath() ); /* If the file path is already in the library search paths * list, just add the library name to the list. Otherwise, add * the library name with the full or relative path. /* If the file path is already in the default search path * list, just add the name to the list. Otherwise, add * the name with the full or relative path. * the relative path, when possible is preferable, * because it preserve use of default libraries paths, when the path is a * sub path of these default paths * because it preserve use of default search path, when the path is a * sub path */ shortfilename = wxGetApp().ReturnFilenameWithRelativePathInLibPath( fullfilename ); wxFileName aux = shortfilename; if( aux.IsAbsolute() ) wxString default_path; wxGetEnv( wxT( KISYS3DMOD ), &default_path ); fn.MakeRelativeTo( default_path ); // Here, we want a path relative only to the default_path if( fn.GetPathWithSep().StartsWith( wxT("..") ) ) fn = fullfilename; // keep the full file name shortfilename = fn.GetFullPath(); if( fn.IsAbsolute() ) { // Absolute path, ask if the user wants a relative one int diag = wxMessageBox( _( "Use a relative path?" ), Loading @@ -469,8 +483,8 @@ void DIALOG_MODULE_BOARD_EDITOR::Browse3DLib( wxCommandEvent& event ) if( diag == wxYES ) { // Make it relative aux.MakeRelativeTo( wxT(".") ); shortfilename = aux.GetPathWithSep() + aux.GetFullName(); fn.MakeRelativeTo( wxT(".") ); shortfilename = fn.GetFullPath(); } } Loading pcbnew/dialogs/dialog_edit_module_for_BoardEditor_base.cpp +9 −2 Original line number Diff line number Diff line Loading @@ -309,7 +309,14 @@ DIALOG_MODULE_BOARD_EDITOR_BASE::DIALOG_MODULE_BOARD_EDITOR_BASE( wxWindow* pare bSizerMain3D->Add( m_staticText3Dname, 0, wxTOP|wxRIGHT|wxLEFT, 5 ); m_3D_ShapeNameListBox = new wxListBox( m_Panel3D, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE ); bSizerMain3D->Add( m_3D_ShapeNameListBox, 0, wxALL|wxEXPAND, 5 ); bSizerMain3D->Add( m_3D_ShapeNameListBox, 1, wxEXPAND|wxBOTTOM|wxRIGHT|wxLEFT, 5 ); m_staticTextDefault3DPath = new wxStaticText( m_Panel3D, wxID_ANY, _("Default Path (from KISYS3DMOD environment variable)"), wxDefaultPosition, wxDefaultSize, 0 ); m_staticTextDefault3DPath->Wrap( -1 ); bSizerMain3D->Add( m_staticTextDefault3DPath, 0, wxRIGHT|wxLEFT, 5 ); m_textCtrl3DDefaultPath = new wxTextCtrl( m_Panel3D, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY ); bSizerMain3D->Add( m_textCtrl3DDefaultPath, 0, wxBOTTOM|wxRIGHT|wxLEFT|wxEXPAND, 5 ); wxBoxSizer* bLowerSizer3D; bLowerSizer3D = new wxBoxSizer( wxHORIZONTAL ); Loading Loading @@ -362,7 +369,7 @@ DIALOG_MODULE_BOARD_EDITOR_BASE::DIALOG_MODULE_BOARD_EDITOR_BASE( wxWindow* pare bLowerSizer3D->Add( bSizer3DButtons, 0, wxALIGN_CENTER_VERTICAL, 5 ); bSizerMain3D->Add( bLowerSizer3D, 1, wxEXPAND, 5 ); bSizerMain3D->Add( bLowerSizer3D, 0, wxEXPAND, 5 ); m_Panel3D->SetSizer( bSizerMain3D ); Loading Loading
Documentation/compiling/COMPILING.txt +52 −28 Original line number Diff line number Diff line Loading @@ -31,15 +31,22 @@ KiCad from source. * bzr - Bazaar version control system * CMake - Cross-platform make * GLUT - The OpenGL Utility Library * GLEW * wxGTK or wxWidgets - The wxWidgets GUI toolkit with GTK+ bindings * libbz2 (dev) * libcairo (dev) * Boost - Collection of portable C++ source libraries boost will be automagically downloaded and copied in kicad sources tree, boost will be automagically downloaded, copied in kicad sources tree and patched, the first time you compile kicad. Useful, but not required: * Doxygen - Documentation system for several programming languages Required to build Kicad with scripting (using python) support: Python Swig KiCad uses the Bazaar version control system to track source code changes, and download the boost libraries needed by Kicad. Be sure you bzr install also includes bzrtools. Loading @@ -60,40 +67,43 @@ Install or Build wxWidgets WARNING: see wxWidgets_patch_notes.txt for patches and issues in wxWidgets. If on Windows, download http://sourceforge.net/projects/wxwindows/files/wxAll/2.9.3/wxWidgets-2.9.3.zip/download On Windows, download http://sourceforge.net/projects/wxwindows/files/3.0.0/wxWidgets-3.0.0.zip/download or a newer version. Do NOT use previous versions which all have annoying issues for KiCad. Start msys so you have a bash shell. Note also since 2.9 versions no need to build a "debug" version of the wxWidgets library, the release abd the debug version are same. the release and the debug version are same. Unzip the wxWidgets zip file into the build directory. Change directories into there, and then: mkdir Release cd Release ../configure --enable-unicode --enable-monolithic=no --disable-shared --with-opengl ../configure --with-opengl make and under Linux, but not under Windows: sudo make install that install wxWidgets libs and headers in /usr/local/ If on linux, you can use your package manager to install the development versions of the wxWidgets packages which include the C++ headers. An alternative is to build static libaries from source. Verify that wx-config is in your path by running it from a command prompt. Linux users then go to next step. On linux, yo can also download wxWidgets 3.0 (recommandedd) or you can use your package manager to install the development versions of the wxWidgets packages which include the C++ headers. The recommended way is to build wxWidgets from source, and use wxWidgets 3.0 or more recent (Older versions have a print function which does not work). Verify that wx-config is in your path by running it from a command prompt. Linux users then go to next step. Install CMake ------------- If windows, download the installation binary for windows from cmake.org. On windows, download the installation binary for windows from cmake.org. Install that and choose to add cmake to your path during installation. You will have to restart and command shells for the new path to take effect. will have to restart your command shell for the new path to take effect. Verify that cmake is in your path by trying to run it from a command prompt. If linux, use your package manager to install cmake. You should get cmake 2.6.4 On linux, use your package manager to install cmake. You should get cmake 2.8.4 or later. If only an older one is available in your package repository, build cmake from source. Verify that cmake is in your path by trying to run it from a command prompt. Loading @@ -106,25 +116,42 @@ To download files from Launchpad repository, you should install bazaar (bzr) th version control system like subversion, mercurial, git... Launchpad repository handle 2 branches for KiCda sources: - a testing branch (used by developers) - a stable branch (a copy of the testing branch, when this testing branch is near a stable state)) Testing branch: bzr branch lp:kicad kicad_testing - a product branch (used by developers, which is most of time usable in production) - a stable branch (a copy of the testing branch, when the product branch is a stable state)) Remarks: - The product branch is actively maintained - From the product branch, you can go back to any previous version, using bzr features - The stable branch is poorly or not maintained (and could be removed) In order to have a working Kicad installtion, you need - sources to build binaries - libraries (they are not included in sources) - documentation and translations (they are not included in sources) product branch: bzr branch lp:kicad kicad_src Stable branch: bzr branch lp:kicad/stable kicad_stable bzr branch lp:kicad/stable kicad_src Components and Footprints libraries bzr branch lp:~kicad-lib-committers/kicad/library kicad_libraries all (schematic libs, 3D shapes ...) but new footprints libraries (use Download zip tool) https://github.com/KiCad/kicad-library/ New footprints libraries (use Download zip tool for each lib you want) https://github.com/KiCad/ for footprint libs (*.pretty folders) Note also Kicad is able to read on github.com/KiCad/ the *.pretty folders without download, using github plugin. (however the time to read them can be long) Documentation and translations: bzr branch lp:~kicad-developers/kicad/doc kicad_doc Create Makefiles with CMake --------------------------- If windows, go into your msys shell. Linux and windows users both then make two "out of source" build directories: On windows, go into your msys shell. Linux and windows users both then make two "out of source" build directories: cd <kicadSource> mkdir -p build/release mkdir build/debug (if you want a debug version of KiCad) Loading @@ -133,10 +160,10 @@ two "out of source" build directories: On either cmake command line shown below, you can optionally include -DCMAKE_INSTALL_PREFIX=<finallInstallDir> If windows, run the following command: On windows, run the following command: cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Release -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../ If linux, run instead the following command: On linux, run instead the following command: cmake -DCMAKE_BUILD_TYPE=Release ../../ Take a look at CMakeCache.txt, and in particular CMAKE_INSTALL_PREFIX, which Loading Loading @@ -166,18 +193,15 @@ On either cmake command line shown below, you can optionally include Although normally you do not install the Debug binaries, you can debug them where they were built. If windows, run the following command: On windows, run the following command: cmake -G "MSYS Makefiles" -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_ROOT_DIR=<wxInstallDir> ../../ where <wxInstallDir> is <wxWidgets path>/Release If linux, run instead the following command: On linux, run instead the following command: cmake -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_USE_DEBUG=ON ../../ Make the Debug binaries: make Note: that it is easy to build only a specific binary such as pcbnew alone: make pcbnew See ./cmake_config.txt for customizing the KiCad build setting.
common/edaappl.cpp +18 −1 Original line number Diff line number Diff line Loading @@ -1249,6 +1249,18 @@ bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod ) } #elif defined(__UNIX__) // Linux and non-Apple Unix // Try the home directory: path.Empty(); wxGetEnv( wxT("${HOME}", &path ) path += wxT("/kicad/share/") + relpath; if( wxFileName::DirExists( path ) ) { wxSetEnv( aKiSys3Dmod, path ); return true; } // Try the standard install path: path = wxT("/usr/local/kicad/share/") + relpath; if( wxFileName::DirExists( path ) ) { Loading @@ -1256,6 +1268,7 @@ bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod ) return true; } // Try the official distrib standard install path: path = wxT("/usr/share/kicad/") + relpath; if( wxFileName::DirExists( path ) ) { Loading @@ -1264,7 +1277,11 @@ bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod ) } #else // Windows path = m_BinDir + wxT("../share/") + relpath; // On Windows, the install path is given by the path of executables wxFileName fn; fn.AssignDir( m_BinDir ); fn.RemoveLastDir(); path = fn.GetPathWithSep() + wxT("share/") + relpath; if( wxFileName::DirExists( path ) ) { Loading
pcbnew/dialogs/dialog_SVG_print.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -269,7 +269,7 @@ void DIALOG_SVG_PRINT::ExportSVGFile( bool aOnlyOneFile ) if( aOnlyOneFile ) { m_printMaskLayer = printMaskLayer; suffix = wxT( "-brd" ); suffix = wxT( "brd" ); } else { Loading
pcbnew/dialogs/dialog_edit_module_for_BoardEditor.cpp +25 −11 Original line number Diff line number Diff line Loading @@ -242,6 +242,13 @@ void DIALOG_MODULE_BOARD_EDITOR::InitModeditProperties() { SetFocus(); wxString default_path; wxGetEnv( wxT( KISYS3DMOD ), &default_path ); #ifdef __WINDOWS__ default_path.Replace( wxT( "/" ), wxT( "\\" ) ); #endif m_textCtrl3DDefaultPath->SetValue( default_path ); m_LastSelected3DShapeIndex = -1; // Init 3D shape list Loading Loading @@ -449,18 +456,25 @@ void DIALOG_MODULE_BOARD_EDITOR::Browse3DLib( wxCommandEvent& event ) wxFileName fn = fullfilename; wxGetApp().SaveLastVisitedLibraryPath( fn.GetPath() ); /* If the file path is already in the library search paths * list, just add the library name to the list. Otherwise, add * the library name with the full or relative path. /* If the file path is already in the default search path * list, just add the name to the list. Otherwise, add * the name with the full or relative path. * the relative path, when possible is preferable, * because it preserve use of default libraries paths, when the path is a * sub path of these default paths * because it preserve use of default search path, when the path is a * sub path */ shortfilename = wxGetApp().ReturnFilenameWithRelativePathInLibPath( fullfilename ); wxFileName aux = shortfilename; if( aux.IsAbsolute() ) wxString default_path; wxGetEnv( wxT( KISYS3DMOD ), &default_path ); fn.MakeRelativeTo( default_path ); // Here, we want a path relative only to the default_path if( fn.GetPathWithSep().StartsWith( wxT("..") ) ) fn = fullfilename; // keep the full file name shortfilename = fn.GetFullPath(); if( fn.IsAbsolute() ) { // Absolute path, ask if the user wants a relative one int diag = wxMessageBox( _( "Use a relative path?" ), Loading @@ -469,8 +483,8 @@ void DIALOG_MODULE_BOARD_EDITOR::Browse3DLib( wxCommandEvent& event ) if( diag == wxYES ) { // Make it relative aux.MakeRelativeTo( wxT(".") ); shortfilename = aux.GetPathWithSep() + aux.GetFullName(); fn.MakeRelativeTo( wxT(".") ); shortfilename = fn.GetFullPath(); } } Loading
pcbnew/dialogs/dialog_edit_module_for_BoardEditor_base.cpp +9 −2 Original line number Diff line number Diff line Loading @@ -309,7 +309,14 @@ DIALOG_MODULE_BOARD_EDITOR_BASE::DIALOG_MODULE_BOARD_EDITOR_BASE( wxWindow* pare bSizerMain3D->Add( m_staticText3Dname, 0, wxTOP|wxRIGHT|wxLEFT, 5 ); m_3D_ShapeNameListBox = new wxListBox( m_Panel3D, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE ); bSizerMain3D->Add( m_3D_ShapeNameListBox, 0, wxALL|wxEXPAND, 5 ); bSizerMain3D->Add( m_3D_ShapeNameListBox, 1, wxEXPAND|wxBOTTOM|wxRIGHT|wxLEFT, 5 ); m_staticTextDefault3DPath = new wxStaticText( m_Panel3D, wxID_ANY, _("Default Path (from KISYS3DMOD environment variable)"), wxDefaultPosition, wxDefaultSize, 0 ); m_staticTextDefault3DPath->Wrap( -1 ); bSizerMain3D->Add( m_staticTextDefault3DPath, 0, wxRIGHT|wxLEFT, 5 ); m_textCtrl3DDefaultPath = new wxTextCtrl( m_Panel3D, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY ); bSizerMain3D->Add( m_textCtrl3DDefaultPath, 0, wxBOTTOM|wxRIGHT|wxLEFT|wxEXPAND, 5 ); wxBoxSizer* bLowerSizer3D; bLowerSizer3D = new wxBoxSizer( wxHORIZONTAL ); Loading Loading @@ -362,7 +369,7 @@ DIALOG_MODULE_BOARD_EDITOR_BASE::DIALOG_MODULE_BOARD_EDITOR_BASE( wxWindow* pare bLowerSizer3D->Add( bSizer3DButtons, 0, wxALIGN_CENTER_VERTICAL, 5 ); bSizerMain3D->Add( bLowerSizer3D, 1, wxEXPAND, 5 ); bSizerMain3D->Add( bLowerSizer3D, 0, wxEXPAND, 5 ); m_Panel3D->SetSizer( bSizerMain3D ); Loading