Commit c11b0bc8 authored by Maciej Suminski's avatar Maciej Suminski

Break points for zones are not added in the same place as existing points.

parent e6a7ff3c
......@@ -648,10 +648,16 @@ void POINT_EDITOR::breakOutline( const VECTOR2I& aBreakPoint )
}
// Find the point on the closest segment
SEG nearestSide( VECTOR2I( outline->GetPos( nearestIdx ) ),
VECTOR2I( outline->GetPos( nextNearestIdx ) ) );
VECTOR2I sideOrigin( outline->GetPos( nearestIdx ) );
VECTOR2I sideEnd( outline->GetPos( nextNearestIdx ) );
SEG nearestSide( sideOrigin, sideEnd );
VECTOR2I nearestPoint = nearestSide.NearestPoint( aBreakPoint );
// Do not add points that have the same coordinates as ones that already belong to polygon
// instead, add a point in the middle of the side
if( nearestPoint == sideOrigin || nearestPoint == sideEnd )
nearestPoint = ( sideOrigin + sideEnd ) / 2;
outline->InsertCorner( nearestIdx, nearestPoint.x, nearestPoint.y );
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment