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Elphel
kicad-source-mirror
Commits
bf02bc4d
Commit
bf02bc4d
authored
Jan 17, 2010
by
charras
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Plain Diff
fixing mouse problems during zoom (go back to the old version).
parent
cfd86856
Changes
1
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1 changed file
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9 additions
and
7 deletions
+9
-7
zoom.cpp
common/zoom.cpp
+9
-7
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common/zoom.cpp
View file @
bf02bc4d
...
@@ -14,6 +14,7 @@
...
@@ -14,6 +14,7 @@
#include "class_drawpanel.h"
#include "class_drawpanel.h"
#include "class_base_screen.h"
#include "class_base_screen.h"
#include "wxstruct.h"
#include "wxstruct.h"
#include "kicad_device_context.h"
/** Compute draw offset (scroll bars and draw parameters)
/** Compute draw offset (scroll bars and draw parameters)
* in order to have the current graphic cursor position at the screen center
* in order to have the current graphic cursor position at the screen center
...
@@ -27,14 +28,15 @@ void WinEDA_DrawFrame::Recadre_Trace( bool ToMouse )
...
@@ -27,14 +28,15 @@ void WinEDA_DrawFrame::Recadre_Trace( bool ToMouse )
PutOnGrid
(
&
(
GetBaseScreen
()
->
m_Curseur
)
);
PutOnGrid
(
&
(
GetBaseScreen
()
->
m_Curseur
)
);
AdjustScrollBars
();
AdjustScrollBars
();
DrawPanel
->
m_IgnoreMouseEvents
=
true
;
DrawPanel
->
Refresh
();
// send OnPaint event
// wxSafeYield() is better here, but creates flicker under Linux
/* We do not use here DrawPanel->Refresh() because
// because it temporary disables menus and toolbars
* the redraw is delayed and the mouse events (from MouseToCursorSchema ot others)
// TODO: find a better way to manage refresh screen and mouse move
* during this delay create problems: the mouse cursor position is false in calculations.
wxYield
();
// needed to allow OnPaint event execution here
* TODO: see exactly how the mouse creates problems when moving during refresh
DrawPanel
->
m_IgnoreMouseEvents
=
false
;
* use Refresh() and update() do not change problems
*/
INSTALL_DC
(
dc
,
DrawPanel
);
DrawPanel
->
ReDraw
(
&
dc
);
/* Move the mouse cursor to the on grid graphic cursor position */
/* Move the mouse cursor to the on grid graphic cursor position */
if
(
ToMouse
==
TRUE
)
if
(
ToMouse
==
TRUE
)
...
...
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