Commit b8d1789a authored by Berhnard Stegmaier's avatar Berhnard Stegmaier Committed by Wayne Stambaugh

OSX build fixes and improvements.

* Fix creation of single app bundle with respect to scripting support.
* Cleanup scripting search paths for OSX.
* Fix some small CMake bugs from previous OSX build change.
* Optimize bundle file structure to be consistent with Apple specs.
* Add helper script for compiling wxWidgets and wxPython
* Update OSX build instructions.
parent 0b2cadbc
...@@ -340,35 +340,43 @@ set( KICAD_TEMPLATE ${KICAD_DATA}/template ...@@ -340,35 +340,43 @@ set( KICAD_TEMPLATE ${KICAD_DATA}/template
CACHE PATH "Location of KiCad template files." ) CACHE PATH "Location of KiCad template files." )
if( APPLE ) if( APPLE )
# Everything without leading / is relative to CMAKE_INSTALL_PREFIX. # everything without leading / is relative to CMAKE_INSTALL_PREFIX.
# CMAKE_INSTALL_PREFIX is root of .dmg image # CMAKE_INSTALL_PREFIX is root of .dmg image
set( KICAD_BIN ${CMAKE_INSTALL_PREFIX} set( KICAD_BIN ${CMAKE_INSTALL_PREFIX}
CACHE PATH "Location of KiCad binaries." FORCE ) CACHE PATH "Location of KiCad binaries." FORCE )
# some paths to single app bundle
set( OSX_BUNDLE_MAIN "kicad.app" )
set( OSX_BUNDLE_BIN_DIR "Contents/MacOS" )
set( OSX_BUNDLE_LIB_DIR "Contents/Frameworks" )
set( OSX_BUNDLE_KIFACE_DIR "Contents/Plugins" )
set( OSX_BUNDLE_SUP_DIR "Contents/SharedSupport" )
set( OSX_BUNDLE_BUILD_DIR "${CMAKE_BINARY_DIR}/kicad/${OSX_BUNDLE_MAIN}" )
set( OSX_BUNDLE_BUILD_BIN_DIR "${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_BIN_DIR}" )
set( OSX_BUNDLE_BUILD_LIB_DIR "${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_LIB_DIR}" )
set( OSX_BUNDLE_BUILD_KIFACE_DIR "${OSX_BUNDLE_BUILD_DIR}/${OSX_BUNDLE_KIFACE_DIR}" )
set( OSX_BUNDLE_INSTALL_DIR "${KICAD_BIN}/${OSX_BUNDLE_MAIN}" )
set( OSX_BUNDLE_INSTALL_BIN_DIR "${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_BIN_DIR}" )
set( OSX_BUNDLE_INSTALL_LIB_DIR "${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_LIB_DIR}" )
set( OSX_BUNDLE_INSTALL_KIFACE_DIR "${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_KIFACE_DIR}" )
# everything provided with the application bundle goes into # everything provided with the application bundle goes into
# kicad.app/Contents/SharedSupport => accessible via GetDataDir() # kicad.app/Contents/SharedSupport => accessible via GetDataDir()
# everything else to the .dmg image # everything else to the .dmg image
set( KICAD_DATA ${CMAKE_INSTALL_PREFIX}/kicad.app/Contents/SharedSupport set( KICAD_DATA ${OSX_BUNDLE_INSTALL_DIR}/${OSX_BUNDLE_SUP_DIR}
CACHE PATH "Location of KiCad data files." FORCE ) CACHE PATH "Location of KiCad data files." FORCE )
set( KICAD_TEMPLATE ${KICAD_DATA}/template
CACHE PATH "Location of KiCad template files." FORCE )
set( KICAD_PLUGINS ${KICAD_DATA}/plugins set( KICAD_PLUGINS ${KICAD_DATA}/plugins
CACHE PATH "Location of KiCad plugins." FORCE ) CACHE PATH "Location of KiCad plugins." FORCE )
set( KICAD_DOCS doc set( KICAD_DOCS doc
CACHE PATH "Location of KiCad documentation files." FORCE ) CACHE PATH "Location of KiCad documentation files." FORCE )
set( KICAD_TEMPLATE ${KICAD_DATA}/template
CACHE PATH "Location of KiCad template files." FORCE )
set( KICAD_DEMOS demos set( KICAD_DEMOS demos
CACHE PATH "Location of KiCad demo files." FORCE ) CACHE PATH "Location of KiCad demo files." FORCE )
# used to set DEFAULT_FP_LIB_PATH in config.h.cmake, but then never used # used to set DEFAULT_FP_LIB_PATH in config.h.cmake, but then never used
# set it to correct value just in case (see common.cpp) # set it to correct value just in case (see common.cpp)
set( KICAD_FP_LIB_INSTALL_PATH "~/Library/Preferences/kicad" ) set( KICAD_FP_LIB_INSTALL_PATH "~/Library/Preferences/kicad" )
# path to binaries in single app bundle
set( OSX_BUNDLE_BUILD_BIN_DIR "${CMAKE_BINARY_DIR}/kicad/kicad.app/Contents/MacOS" )
set( OSX_BUNDLE_INSTALL_BIN_DIR "${CMAKE_INSTALL_PREFIX}/kicad.app/Contents/MacOS" )
# plugins/libs to additionally relocate during fixup_bundle (e.g., *.kiface added in subfolders)
set( OSX_BUNDLE_PLUGINS "" )
endif() endif()
mark_as_advanced( KICAD_BIN mark_as_advanced( KICAD_BIN
...@@ -400,13 +408,7 @@ add_definitions( -DWX_COMPATIBILITY ) ...@@ -400,13 +408,7 @@ add_definitions( -DWX_COMPATIBILITY )
# See line 41 of CMakeModules/FindwxWidgets.cmake # See line 41 of CMakeModules/FindwxWidgets.cmake
set( wxWidgets_CONFIG_OPTIONS --static=no ) set( wxWidgets_CONFIG_OPTIONS --static=no )
# On Apple only wxwidgets 2.9 or higher doesn't need to find aui part of base find_package( wxWidgets 3.0.0 COMPONENTS gl aui adv html core net base xml REQUIRED )
# Seems no longer needed on wx-3
if( APPLE AND ( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES OR KICAD_SCRIPTING_WXPYTHON) )
find_package( wxWidgets 3.0.0 COMPONENTS gl adv html core net base xml REQUIRED )
else()
find_package( wxWidgets 3.0.0 COMPONENTS gl aui adv html core net base xml REQUIRED )
endif()
# Include wxWidgets macros. # Include wxWidgets macros.
include( ${wxWidgets_USE_FILE} ) include( ${wxWidgets_USE_FILE} )
...@@ -606,7 +608,18 @@ if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES ) ...@@ -606,7 +608,18 @@ if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES )
endif() endif()
endif() endif()
set( PYTHON_DEST "${PYTHON_SITE_PACKAGE_PATH}" CACHE PATH "Python module install path." ) if( NOT APPLE )
set( PYTHON_DEST "${PYTHON_SITE_PACKAGE_PATH}"
CACHE PATH "Python module install path."
)
else()
# relative path for python in bundle
set( PYTHON_LIB_DIR "python" )
# install into bundle Frameworks folder
set( PYTHON_DEST "${OSX_BUNDLE_BUILD_LIB_DIR}/${PYTHON_LIB_DIR}"
CACHE PATH "Python module install path."
)
endif()
mark_as_advanced( PYTHON_DEST ) mark_as_advanced( PYTHON_DEST )
message( STATUS "Python module install path: ${PYTHON_DEST}" ) message( STATUS "Python module install path: ${PYTHON_DEST}" )
......
Compiling KiCad on Apple Mac OS X Compiling KiCad on Apple Mac OS X
================================= =================================
Building on OSX is very similar to building on Linux. This document will provide a Building on OSX is very similar to building on Linux. This document will provide
complete walk-through on what to do but it will focus on OSX specific things. a complete walk-through on what to do but it will focus on OSX specific things.
See general documentation on non-OSX specific KiCad build switches, etc. See general documentation on non-OSX specific KiCad build switches, etc.
...@@ -21,25 +21,34 @@ Mandatory library dependencies needed to compile KiCad: ...@@ -21,25 +21,34 @@ Mandatory library dependencies needed to compile KiCad:
* GLEW - The OpenGL Extension Wrangler Library * GLEW - The OpenGL Extension Wrangler Library
* cairo - 2D graphics library * cairo - 2D graphics library
* wxWidgets - Cross-Platform GUI Library * wxWidgets - Cross-Platform GUI Library
OR
wxPython - A blending of the wxWidgets C++ class library with the Python
programming language
Optional library dependencies, depends on used KiCad features Optional library dependencies, depends on used KiCad features
* OpenSSL - The Open Source toolkit for SSL/TLS * OpenSSL - The Open Source toolkit for SSL/TLS
=> Needed for github plugin => Needed for github plugin
All tools (except XCode, of course) and all dependencies except wxWidgets can be compiled All tools (except XCode, of course) and all dependencies except wxWidgets/wxPython
manually, but it is advised to install them using your favorite package manager for OSX can be compiled manually, but it is advised to install them using your favorite
like MacPorts or Homebrew. package manager for OSX like MacPorts or Homebrew.
Depending on the package manager the development packages of the library dependencies Depending on the package manager the development packages of the library
may have to be installed (usually something like <pkg>-dev or <pkg>-devel). dependencies may have to be installed (usually something like <pkg>-dev or
Further, depending on the configuration of your package manager packages might have to <pkg>-devel).
be compiled with special flags/variants to support the correct architecture. E.g., some Further, depending on the configuration of your package manager packages might
packages of MacPorts need to have the "+universal" variant set to also include the have to be compiled with special flags/variants to support the correct
x86_64 variant that might be chosen automatically by KiCad build process. architecture. E.g., some packages of MacPorts need to have the "+universal"
variant set to also include the x86_64 variant that might be chosen
automatically by KiCad build process.
IMPORTANT: IMPORTANT:
At the moment you *must not* use a wxWidgets version installed by any package manager. At the moment you *must not* use a wxWidgets/wxPython version installed by any
KiCad on OSX needs overlay support and some other fixes, which are not yet contained in package manager.
mainline wxWidgets sources and builds. KiCad on OSX needs overlay support and some other fixes, which are not yet
contained in mainline wxWidgets/wxPython sources and builds.
If you don't use a patched wxWidgets you will get graphical artifacts (something
like a magnifying glass effect in the upper left corner of KiCad windows) or
KiCad will just crash on start (due to duplicate libraries).
Install now the tools and library dependencies as mentioned above. Install now the tools and library dependencies as mentioned above.
...@@ -47,15 +56,15 @@ Install now the tools and library dependencies as mentioned above. ...@@ -47,15 +56,15 @@ Install now the tools and library dependencies as mentioned above.
Folder Structure Folder Structure
---------------- ----------------
This documentation will use the following folder structure as an example, but it is not This documentation will use the following folder structure as an example, but it
mandatory to do it like that: is not mandatory to do it like that:
KiCad/ KiCad/
+-- kicad/ KiCad source folder +-- kicad/ KiCad source folder
+-- build/ KiCad build folder +-- build/ KiCad build folder
+-- bin/ KiCad binaries folder +-- bin/ KiCad binaries folder
+-- wx-src/ wxWidgets source folder +-- wx-src/ wxWidgets/wxPython source folder
+-- wx-build/ wxWidgets build folder +-- wx-build/ wxWidgets/wxPython build folder
+-- wx-bin/ wxWidgets binaries folder +-- wx-bin/ wxWidgets/wxPython binaries folder
Get KiCad sources Get KiCad sources
...@@ -67,24 +76,46 @@ Create your work root "KiCad" wherever you like and sync KiCad sources to it: ...@@ -67,24 +76,46 @@ Create your work root "KiCad" wherever you like and sync KiCad sources to it:
# bzr branch lp:kicad # bzr branch lp:kicad
Compiling wxWidgets Compiling wxWidgets / wxPython
------------------- ------------------------------
If you don't intend to build KiCad with scripting support then you only need
wxWidgets, otherwise you need wxPython (which also contains wxWidgets).
Get wxWidgets sources from Get wxWidgets sources from
http://www.wxwidgets.org/downloads/ http://www.wxwidgets.org/downloads/
and unpack them to the wx-src folder. or wxPython sources from
It's recommended to use the latest stable (at the time of this writing 3.0.1) version. http://www.wxpython.org/download.php#source
and unpack it to the wx-src folder.
It is recommended to use the latest stable version. As of this writing this is
3.0.2 for wxWidgets or 3.0.1.1 for wxPython.
There is a little helper script osx_build_wx.sh in kicad/scripts that does all
the patching/configuring/compiling of wxWidgets or wxPython for you.
Go to your working root "KiCad" and run:
# kicad/scripts/osx_build_wx.sh wx-src wx-bin kicad "-j4"
First parameter is the source folder of wxWidgets/wxPython, second parameter the
target folder for compiled binaries, third parameter is the kicad folder, and
the last optional parameter are make options used during the build (in this
case for building with 4 jobs in parallel).
The script will automatically detect if you are compiling wxWidgets or wxPython.
CAUTION: The script will erase existing wx-build and target folders (wx-bin)
without any confirmation!
If everything went fine during compilation you will now have a working
wxWidgets/wxPython installation in the wx-bin folder.
For building KiCad it is sufficient to keep the wx-bin folder.
Apply the patches needed for KiCad: The script doesn't have to be used, the usual "configure/make/make install" will
# cd wx-src also work. If you do so, be sure to apply the patches needed for KiCad:
# patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx.patch # patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx.patch
# patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx_bug_15908.patch # patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx_bug_15908.patch
# patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx_soname.patch # patch -p0 < ../kicad/patches/wxwidgets-3.0.0_macosx_soname.patch
The same patches apply both for wxWidgets and for wxPython.
Configure: The script uses the following configure command/options for wxWidgets known to
# cd .. work:
# mkdir wx-build
# cd wx-build
# ../wx-src/configure \ # ../wx-src/configure \
--prefix=`pwd`/../wx-bin \ --prefix=`pwd`/../wx-bin \
--with-opengl \ --with-opengl \
...@@ -100,31 +131,22 @@ Configure: ...@@ -100,31 +131,22 @@ Configure:
--with-expat=builtin \ --with-expat=builtin \
--without-liblzma \ --without-liblzma \
--with-macosx-version-min=10.5 \ --with-macosx-version-min=10.5 \
--enable-universal-binary=i386,x86_64 \
CPPFLAGS="-stdlib=libstdc++" \ CPPFLAGS="-stdlib=libstdc++" \
LDFLAGS="-stdlib=libstdc++" \ LDFLAGS="-stdlib=libstdc++" \
CC=clang \ CC=clang \
CXX=clang++ CXX=clang++
If you know what you are doing, you can of course use different settings.
Build & Install:
# make
... will take some time ...
# make install
If everything went fine you will now have a working wxWidgets installation in the wx-bin
folder.
For building KiCad it is sufficient to keep the wx-bin folder.
The above configuration of wxWidgets is known to work, if you know what you are doing
you of course can use different settings.
Compiling KiCad
Compiling KiCad (without scripting support) ---------------
-------------------------------------------
Change to your working root "KiCad" and create the build folder there: Change to your working root "KiCad" and create the build folder there:
# mkdir build # mkdir build
Configure KiCad:
# cd build # cd build
Now, configure KiCad without scripting support:
# cmake ../kicad \ # cmake ../kicad \
-DCMAKE_C_COMPILER=clang \ -DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \ -DCMAKE_CXX_COMPILER=clang++ \
...@@ -135,16 +157,42 @@ Configure KiCad: ...@@ -135,16 +157,42 @@ Configure KiCad:
-DCMAKE_INSTALL_PREFIX=../bin \ -DCMAKE_INSTALL_PREFIX=../bin \
-DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_TYPE=Release
Now KiCad is configured using default features/build-switches without scripting support. or, configure KiCad with scripting support:
See Documentation/compiling/build-config.txt for a list of all CMake options available # cmake ../kicad \
when compiling KiCad. -DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config \
-DPYTHON_EXECUTABLE=`which python` \
-DPYTHON_SITE_PACKAGE_PATH=`pwd`/../wx-bin/lib/python2.7/site-packages \
-DKICAD_SCRIPTING=ON \
-DKICAD_SCRIPTING_MODULES=ON \
-DKICAD_SCRIPTING_WXPYTHON=ON \
-DCMAKE_INSTALL_PREFIX=../bin \
-DCMAKE_BUILD_TYPE=Release
Note, that depending on your python version the "python2.7" part of the
"-DPYTHON_SITE_PACKAGE_PATH" variable might have to be adjusted to what has
been generated when compiling/installing wxPython. If you want to use a specific
python, you can also specify it via "-DPYTHON_EXECUTABLE" instead of using
`which python` (this one will just detect/use you default python).
Now KiCad is configured using default features/build-switches.
See Documentation/compiling/build-config.txt for a list of all CMake options
available when compiling KiCad.
Build & Install: Build & Install:
# make # make
... will take some time ... ... will take some time ...
# make install # make install
Again, if everything went fine you will now have KiCad binaries in the "bin" folder. Again, if everything went fine you will now have KiCad binaries in the "bin"
KiCad application can be directly run from there to test. folder. KiCad application can be directly run from there to test.
If everything is OK, you can create a .dmg image of your "bin" folder or just copy/install If everything is OK, you can create a .dmg image of your "bin" folder or just
the KiCad binaries and/or support files (like demos or documentation) wherever you want. copy/install the KiCad binaries and/or support files (like demos or
documentation) wherever you want.
If you resync to newer versions of KiCad you don't have to rebuild wxWidgets or
other dependencies.
CMake should pick up the changes automatically and build correctly. However, it
is advised that you make a clean build to be sure (just delete the build folder
and go again through the configure/build steps).
...@@ -114,6 +114,11 @@ const wxString KIWAY::dso_full_path( FACE_T aFaceId ) ...@@ -114,6 +114,11 @@ const wxString KIWAY::dso_full_path( FACE_T aFaceId )
} }
wxFileName fn = wxStandardPaths::Get().GetExecutablePath(); wxFileName fn = wxStandardPaths::Get().GetExecutablePath();
#ifdef __WXMAC__
// we have the dso's in @executable_path/../Plugins in OSX bundle
fn.RemoveLastDir();
fn.AppendDir( wxT( "Plugins" ) );
#endif
fn.SetName( name ); fn.SetName( name );
......
...@@ -146,10 +146,7 @@ if( USE_KIWAY_DLLS ) ...@@ -146,10 +146,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
) )
set_target_properties( cvpcb_kiface PROPERTIES set_target_properties( cvpcb_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_cvpcb.kiface"
PARENT_SCOPE
) )
else() else()
install( TARGETS cvpcb install( TARGETS cvpcb
......
...@@ -297,10 +297,7 @@ if( USE_KIWAY_DLLS ) ...@@ -297,10 +297,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
) )
set_target_properties( eeschema_kiface PROPERTIES set_target_properties( eeschema_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_eeschema.kiface"
PARENT_SCOPE
) )
else() else()
install( TARGETS eeschema install( TARGETS eeschema
......
...@@ -140,10 +140,7 @@ if( USE_KIWAY_DLLS ) ...@@ -140,10 +140,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
) )
set_target_properties( gerbview_kiface PROPERTIES set_target_properties( gerbview_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_gerbview.kiface"
PARENT_SCOPE
) )
else() else()
install( TARGETS gerbview install( TARGETS gerbview
......
...@@ -81,12 +81,46 @@ install( TARGETS kicad ...@@ -81,12 +81,46 @@ install( TARGETS kicad
COMPONENT binary COMPONENT binary
) )
if( APPLE ) if( APPLE )
# "install( CODE ... )" will launch its own CMake, so no variables from
# this CMake instance are accessible... use helper to transfer
if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES )
set( SCRIPTING_HELPER "1" )
else()
set( SCRIPTING_HELPER "0" )
endif()
# make bundle relocatable
install( CODE " install( CODE "
include(BundleUtilities) # find all libs and modules
fixup_bundle(\"${OSX_BUNDLE_INSTALL_BIN_DIR}/kicad\" file( GLOB BUNDLE_FIX_LIBS ${OSX_BUNDLE_INSTALL_KIFACE_DIR}/*.kiface )
\"${OSX_BUNDLE_PLUGINS}\" if( ${SCRIPTING_HELPER} )
\"\" file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR}/*.so )
) set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SCRIPTING_SO} )
" COMPONENT Runtime file( GLOB PYTHON_SCRIPTING_SO ${OSX_BUNDLE_INSTALL_LIB_DIR}/${PYTHON_LIB_DIR}/wx/*.so )
) set( BUNDLE_FIX_LIBS \${BUNDLE_FIX_LIBS} \${PYTHON_SCRIPTING_SO} )
endif()
# override default embedded path settings
function( gp_item_default_embedded_path_override item default_embedded_path_var )
# by default, embed things right next to the main bundle executable:
set( path \"@executable_path/../../Contents/MacOS\" )
set( overridden 0 )
# embed .dylibs right next to the main bundle executable:
if( item MATCHES \"\\\\.dylib$\" )
set( path \"@executable_path/../Frameworks\" )
set( overridden 1 )
endif()
set( \${default_embedded_path_var} \"\${path}\" PARENT_SCOPE )
endfunction(gp_item_default_embedded_path_override)
# do all the work
include( BundleUtilities )
fixup_bundle( ${OSX_BUNDLE_INSTALL_BIN_DIR}/kicad
\"\${BUNDLE_FIX_LIBS}\"
\"\"
)
" COMPONENT Runtime
)
endif() endif()
...@@ -115,10 +115,7 @@ if( USE_KIWAY_DLLS ) ...@@ -115,10 +115,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
) )
set_target_properties( pl_editor_kiface PROPERTIES set_target_properties( pl_editor_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_pl_editor.kiface"
PARENT_SCOPE
) )
else() else()
install( TARGETS pl_editor install( TARGETS pl_editor
......
...@@ -113,10 +113,7 @@ if( USE_KIWAY_DLLS ) ...@@ -113,10 +113,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
) )
set_target_properties( pcb_calculator_kiface PROPERTIES set_target_properties( pcb_calculator_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_pcb_calculator.kiface"
PARENT_SCOPE
) )
else() else()
install( TARGETS pcb_calculator install( TARGETS pcb_calculator
......
...@@ -417,8 +417,9 @@ if( KICAD_SCRIPTING_MODULES ) ...@@ -417,8 +417,9 @@ if( KICAD_SCRIPTING_MODULES )
if( ${OPENMP_FOUND} ) if( ${OPENMP_FOUND} )
set_property( TARGET _pcbnew APPEND_STRING set_property( TARGET _pcbnew APPEND_STRING
PROPERTY LINK_FLAGS " ${OpenMP_CXX_FLAGS}" ) PROPERTY LINK_FLAGS " ${OpenMP_CXX_FLAGS}"
endif() )
endif()
endif() endif()
...@@ -597,10 +598,7 @@ if( USE_KIWAY_DLLS ) ...@@ -597,10 +598,7 @@ if( USE_KIWAY_DLLS )
RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} RUNTIME_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR}
) )
set_target_properties( pcbnew_kiface PROPERTIES set_target_properties( pcbnew_kiface PROPERTIES
LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_BIN_DIR} LIBRARY_OUTPUT_DIRECTORY ${OSX_BUNDLE_BUILD_KIFACE_DIR}
)
set( OSX_BUNDLE_PLUGINS ${OSX_BUNDLE_PLUGINS} "${OSX_BUNDLE_INSTALL_BIN_DIR}/_pcbnew.kiface"
PARENT_SCOPE
) )
else() else()
install( TARGETS pcbnew install( TARGETS pcbnew
...@@ -686,43 +684,20 @@ add_dependencies( pcbnew lib-dependencies ) ...@@ -686,43 +684,20 @@ add_dependencies( pcbnew lib-dependencies )
if( KICAD_SCRIPTING ) if( KICAD_SCRIPTING )
add_custom_target( FixSwigImportsScripting ALL if( NOT APPLE )
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_SOURCE_DIR}/scripting/build_tools/fix_swig_imports.py ${CMAKE_CURRENT_BINARY_DIR}/pcbnew.py install( FILES ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py DESTINATION ${PYTHON_DEST} )
DEPENDS pcbnew else()
COMMENT "Fixing swig_import_helper in Kicad scripting" # put into bundle at build time, it is relocated at install
) add_custom_target( ScriptingPcbnewPyCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py" "${PYTHON_DEST}"
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py DESTINATION ${PYTHON_DEST} ) DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/pcbnew.py
COMMENT "Copying pcbnew.py into ${PYTHON_DEST}"
if( APPLE )
# copies all into PYTHON_DEST then all into the bundle !
add_custom_target( _pcbnew_py_copy ALL
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py "${PYTHON_DEST}/wx-3.0-osx_cocoa/"
DEPENDS FixSwigImportsScripting
COMMENT "Copying pcbnew.py into PYTHON_DEST/wx-3.0-osx_cocoa/"
)
add_custom_target( pcbnew_copy_wxpython_scripting ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBWXPYTHON_ROOT}/wxPython/ ${CMAKE_SOURCE_DIR}/pcbnew/pcbnew.app/Contents/Frameworks/wxPython/
DEPENDS FixSwigImportsScripting _pcbnew_py_copy
COMMENT "Copying wxPython into pcbnew.app Framework"
) )
# scripting plugins
add_custom_target( pcbnew_copy_plugins ALL install( DIRECTORY ${PROJECT_SOURCE_DIR}/pcbnew/scripting/plugins/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/pcbnew/scripting/plugins ${PROJECT_SOURCE_DIR}/pcbnew/pcbnew.app/Contents/PlugIns/scripting/plugins DESTINATION ${KICAD_DATA}/scripting/plugins
DEPENDS pcbnew_copy_wxpython_scripting COMPONENT binary
COMMENT "Copying plugins into bundle"
) )
# fix bundle after copying wxpython, fixing and copying
add_dependencies( osx_fix_bundles pcbnew_copy_wxpython_scripting )
if ( KICAD_SCRIPTING_MODULES )
#they do more or less the same job, avoid race between them
#Cmake copy goes in error otherwise
add_dependencies( pcbnew_copy_wxpython_scripting pcbnew_copy_wxpython_module )
endif()
endif() endif()
endif() endif()
...@@ -733,33 +708,43 @@ if( KICAD_SCRIPTING_MODULES ) ...@@ -733,33 +708,43 @@ if( KICAD_SCRIPTING_MODULES )
COMMENT "Fixing swig_import_helper in Kicad scripting modules" COMMENT "Fixing swig_import_helper in Kicad scripting modules"
) )
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py DESTINATION ${PYTHON_DEST} ) if( NOT APPLE )
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py DESTINATION ${PYTHON_DEST} )
else()
# put everything into bundle at build time, it is relocated at install
add_custom_target( ScriptingModulesPcbnewPyCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/pcbnew/pcbnew.py" "${PYTHON_DEST}"
DEPENDS FixSwigImportsModuleScripting
COMMENT "Copying pcbnew.py into ${PYTHON_DEST}"
)
endif()
if( MINGW ) if( MINGW )
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.pyd DESTINATION ${PYTHON_DEST} ) install( FILES ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.pyd DESTINATION ${PYTHON_DEST} )
elseif( APPLE )
# put everything into bundle at build time, it is relocated at install
add_custom_target( ScriptingModulesPcbnewSoCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so" "${PYTHON_DEST}"
DEPENDS _pcbnew
COMMENT "Copying _pcbnew.so into ${PYTHON_DEST}"
)
else() else()
install( FILES ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so DESTINATION ${PYTHON_DEST} ) install( FILES ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so DESTINATION ${PYTHON_DEST} )
endif() endif()
endif()
if( APPLE ) if( APPLE )
# copies needed files into PYTHON_DEST then copy all into the bundle ! if( KICAD_SCRIPTING OR KICAD_SCRIPTING_MODULES )
add_custom_target( _pcbnew_so_copy ALL # find wx-X.Y-osx_cocoa path below PYTHON_SITE_PACKAGE_PATH
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/pcbnew/_pcbnew.so "${PYTHON_DEST}" file( GLOB WXPYTHON_PATH ${PYTHON_SITE_PACKAGE_PATH}/wx-?.?-osx_cocoa )
DEPENDS _pcbnew FixSwigImportsModuleScripting if( NOT WXPYTHON_PATH )
COMMENT "Copying _pcbnew.so into PYTHON_DEST" message( FATAL_ERROR "Could not find 'wx-?.?-osx_cocoa' in '${PYTHON_SITE_PACKAGE_PATH}'" )
)
add_custom_target( pcbnew_copy_wxpython_module ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBWXPYTHON_ROOT}/wxPython/ ${PROJECT_SOURCE_DIR}/pcbnew/pcbnew.app/Contents/Frameworks/wxPython/
DEPENDS FixSwigImportsModuleScripting _pcbnew_so_copy
COMMENT "Copying wxPython into pcbnew.app Frameworks"
)
if( KICAD_BUILD_DYNAMIC )
# Tell that we have to run osx_fix_bundles fix after building _pcbnew and migrating wxPython
add_dependencies( osx_fix_bundles pcbnew_copy_wxpython_module )
add_dependencies( osx_fix_bundles _pcbnew )
endif() endif()
# copy contents
add_custom_target( ScriptingWxpythonCopy ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory "${WXPYTHON_PATH}" "${PYTHON_DEST}"
COMMENT "Copying wxPython into ${PYTHON_DEST}"
)
endif() endif()
endif() endif()
......
...@@ -217,7 +217,7 @@ static bool scriptingSetup() ...@@ -217,7 +217,7 @@ static bool scriptingSetup()
{ {
wxString path_frag; wxString path_frag;
#ifdef __MINGW32__ #ifdef __MINGW32__
// force python environment under Windows: // force python environment under Windows:
const wxString python_us( "python27_us" ); const wxString python_us( "python27_us" );
...@@ -261,32 +261,36 @@ static bool scriptingSetup() ...@@ -261,32 +261,36 @@ static bool scriptingSetup()
// [KICAD_PATH]/scripting/plugins // [KICAD_PATH]/scripting/plugins
// Add this default search path: // Add this default search path:
path_frag = Pgm().GetExecutablePath() + wxT( "scripting/plugins" ); path_frag = Pgm().GetExecutablePath() + wxT( "scripting/plugins" );
#else #elif defined __WXMAC__
// User plugin folder is ~/Library/Application Support/kicad/scripting/plugins
path_frag = wxStandardPaths::Get().GetUserDataDir() + wxT( "/scripting/plugins" );
// Add default paths to PYTHONPATH
wxString pypath;
// User scripting folder (~/Library/Application Support/kicad/scripting/plugins)
pypath = wxStandardPaths::Get().GetUserDataDir() + wxT( "/scripting/plugins" );
// Machine scripting folder (/Library/Application Support/kicad/scripting/plugins)
pypath += wxT( ":/Library/Application Support/kicad/scripting/plugins" );
// Bundle scripting folder (<kicad.app>/Contents/SharedSupport/scripting/plugins)
pypath += wxT( ":" ) + wxStandardPaths::Get().GetDataDir() + wxT( "/scripting/plugins" );
// Bundle wxPython folder (<kicad.app>/Contents/Frameworks/python)
wxFileName fn = wxFileName( wxStandardPaths::Get().GetExecutablePath() );
fn.RemoveLastDir();
fn.AppendDir( wxT( "Frameworks" ) );
fn.AppendDir( wxT( "python" ) );
pypath += wxT( ":" ) + fn.GetPath();
// Original content of PYTHONPATH
if( wxGetenv("PYTHONPATH") != NULL )
{
pypath += wxT( ":" ) + wxString( wxGetenv("PYTHONPATH") );
}
// set $PYTHONPATH
wxSetEnv( "PYTHONPATH", pypath );
#else
// Add this default search path: // Add this default search path:
path_frag = wxT( "/usr/local/kicad/bin/scripting/plugins" ); path_frag = wxT( "/usr/local/kicad/bin/scripting/plugins" );
#endif
#ifdef __WXMAC__
// OSX
// System Library first
// User Library then
// (TODO) Bundle package ? where to place ? Shared Support ?
path_frag = wxT( "/Library/Application Support/kicad/scripting" );
path_frag = wxString( wxGetenv("HOME") ) + wxT( "/Library/Application Support/kicad/scripting" );
// Get pcbnew.app/Contents directory
wxFileName bundledir( wxStandardPaths::Get().GetExecutablePath() ) ;
bundledir.RemoveLastDir();
// Prepend in PYTHONPATH the content of the bundle libraries !
wxSetEnv( "PYTHONPATH", ((wxGetenv("PYTHONPATH") != NULL ) ? (wxString(wxGetenv("PYTHONPATH")) + ":") : wxString("")) +
bundledir.GetPath() +
"/Frameworks/wxPython/lib/python2.6/site-packages/wx-3.0-osx_cocoa" + ":" +
"/Library/Application Support/kicad/" + ":" +
bundledir.GetPath() + "/PlugIns" + ":" +
wxString( wxGetenv("HOME") ) + "/Library/Application Support/kicad/"
);
#endif
#endif
// On linux and osx, 2 others paths are // On linux and osx, 2 others paths are
// [HOME]/.kicad_plugins/ // [HOME]/.kicad_plugins/
......
#!/bin/bash
#
# Small helper script for patching/compiling wxWidgets/wxPython on OSX
#
# Params
# $1 wxWidgets/wxPython source folder (relative to current dir)
# $2 Target bin folder
# $3 KiCad source folder (relative to current dir)
# $4 Make options (e.g., "-j4")
createPaths() {
echo "*** Creating/wiping build and bin folder..."
rm -rf wx-build
rm -rf $1
mkdir wx-build
mkdir $1
}
doPatch() {
cwd=$(pwd)
cd $1
patchcmd="patch -p0 -RN --dry-run < $cwd/$2"
eval $patchcmd &> /dev/null
if [ $? -eq 0 ];
then
echo "*** Patch '$2' already applied, skipping..."
else
echo "*** Applying patch '$2'..."
patch -p0 < $cwd/$2
if [ $? -ne 0 ];
then
cd $cwd
exit 1
fi
fi
cd $cwd
}
wxWidgets_configure() {
echo "*** Configuring wxWidgets..."
cwd=$(pwd)
cd wx-build
../$1/configure \
--prefix=$cwd/$2 \
--with-opengl \
--enable-aui \
--enable-utf8 \
--enable-html \
--enable-stl \
--with-libjpeg=builtin \
--with-libpng=builtin \
--with-regex=builtin \
--with-libtiff=builtin \
--with-zlib=builtin \
--with-expat=builtin \
--without-liblzma \
--with-macosx-version-min=10.5 \
--enable-universal-binary=i386,x86_64 \
CPPFLAGS="-stdlib=libstdc++" \
LDFLAGS="-stdlib=libstdc++" \
CC=clang \
CXX=clang++
if [ $? -ne 0 ];
then
cd ..
exit 1
fi
cd ..
}
wxWidgets_buildInst() {
echo "*** Building wxWidgets..."
cd wx-build
make $1 install
if [ $? -ne 0 ];
then
cd ..
exit 1
fi
cd ..
}
wxPython_buildInst() {
cwd=$(pwd)
cd $1/wxPython
# build params
WXPYTHON_BUILD_OPTS="WX_CONFIG=$cwd/$2/bin/wx-config \
BUILD_BASE=$cwd/wx-build \
UNICODE=1 \
WXPORT=osx_cocoa"
# build
python setup.py build_ext $WXPYTHON_BUILD_OPTS
if [ $? -ne 0 ];
then
cd $cwd
exit 1
fi
# install
python setup.py install --prefix=$cwd/$2 $WXPYTHON_BUILD_OPTS
if [ $? -ne 0 ];
then
cd $cwd
exit 1
fi
cd $cwd
}
# check parameters
if [ "$#" -lt 3 ];
then
echo "OSX wxWidgets/wxPython build script"
echo
echo "Usage:"
echo " osx_build_wx.sh <src> <bin> <kicad> <makeopts>"
echo " <src> wxWidgets/wxPython source folder"
echo " <bin> Destination folder"
echo " <kicad> KiCad folder"
echo " <makeopts> Optional: make options for building wxWidgets (e.g., -j4)"
exit 1
fi
# create build paths
createPaths "$2"
# patch wxWidgets sources
echo "*** Patching wxWidgets..."
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx.patch"
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx_bug_15908.patch"
doPatch "$1" "$3/patches/wxwidgets-3.0.0_macosx_soname.patch"
# configure and build wxWidgets
wxWidgets_configure "$1" "$2"
wxWidgets_buildInst "$4"
# check if source is wxPython
if [ -d $1/wxPython ];
then
echo "*** Source is wxPython, now building wxPython stuff..."
wxPython_buildInst "$1" "$2"
fi
# remove build dir
echo "*** Removing build folder"
rm -rf wx-build
# done
echo "*** Finished building!"
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