Commit b556fb23 authored by jean-pierre charras's avatar jean-pierre charras
Browse files

Class BOARD: Rename an overloaded method named SetLayer with the better name...

Class BOARD: Rename an overloaded method named SetLayer with the better name SetLayerDescr, and comment it. It also remove some warnings when compiled with option -Woverloaded-virtual
parent f5d9d09e
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+1 −1
Original line number Original line Diff line number Diff line
@@ -303,7 +303,7 @@ void BOARD::PopHighLight()
}
}




bool BOARD::SetLayer( LAYER_ID aIndex, const LAYER& aLayer )
bool BOARD::SetLayerDescr( LAYER_ID aIndex, const LAYER& aLayer )
{
{
    if( unsigned( aIndex ) < DIM( m_Layer ) )
    if( unsigned( aIndex ) < DIM( m_Layer ) )
    {
    {
+9 −1
Original line number Original line Diff line number Diff line
@@ -661,7 +661,15 @@ public:
        return LSET::Name( aLayerId );
        return LSET::Name( aLayerId );
    }
    }


    bool SetLayer( LAYER_ID aIndex, const LAYER& aLayer );
    /**
     * Function SetLayerDescr
     * returns the type of the copper layer given by aLayer.
     *
     * @param aIndex A layer index in m_Layer
     * @param aLayer A reference to a LAYER description.
     * @return false if the index was out of range.
     */
    bool SetLayerDescr( LAYER_ID aIndex, const LAYER& aLayer );


    /**
    /**
     * Function GetLayerType
     * Function GetLayerType
+2 −2
Original line number Original line Diff line number Diff line
@@ -800,7 +800,7 @@ void PCB_PARSER::parseLayers() throw( IO_ERROR, PARSE_ERROR )
            if( it->m_visible )
            if( it->m_visible )
                visibleLayers.set( it->m_number );
                visibleLayers.set( it->m_number );


            m_board->SetLayer( LAYER_ID( it->m_number ), *it );
            m_board->SetLayerDescr( LAYER_ID( it->m_number ), *it );


            UTF8 name = it->m_name;
            UTF8 name = it->m_name;


@@ -838,7 +838,7 @@ void PCB_PARSER::parseLayers() throw( IO_ERROR, PARSE_ERROR )


        // DBG( printf( "aux m_visible:%s\n", layer.m_visible ? "true" : "false" );)
        // DBG( printf( "aux m_visible:%s\n", layer.m_visible ? "true" : "false" );)


        m_board->SetLayer( it->second, layer );
        m_board->SetLayerDescr( it->second, layer );


        token = NextTok();
        token = NextTok();