Loading common/class_layer_box_selector.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -25,7 +25,7 @@ bool LAYER_SELECTOR::SetLayersHotkeys( bool value ) } void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_ID aLayer ) void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer ) { wxMemoryDC bmpDC; wxBrush brush; Loading Loading @@ -120,7 +120,7 @@ void LAYER_BOX_SELECTOR::ResyncBitmapOnly() for( LAYER_NUM i = 0; i < elements; ++i ) { wxBitmap layerbmp( 14, 14 ); SetBitmapLayer( layerbmp, ToLAYER_ID( i ) ); SetBitmapLayer( layerbmp, i ); } } common/lset.cpp +27 −11 Original line number Diff line number Diff line Loading @@ -37,13 +37,22 @@ LSET::LSET( const LAYER_ID* aArray, unsigned aCount ) } LSET::LSET( size_t aIdCount, ... ) LSET::LSET( unsigned aIdCount, LAYER_ID aFirst, ... ) { // The constructor, without the mandatory aFirst argument, could have been confused // by the compiler with the LSET( LAYER_ID ). With aFirst, that ambiguity is not // present. Therefore aIdCount must always be >=1. wxASSERT_MSG( aIdCount > 0, wxT( "aIdCount must be >= 1" ) ); set( aFirst ); if( --aIdCount ) { va_list ap; va_start( ap, aIdCount ); va_start( ap, aFirst ); for( size_t i=0; i<aIdCount; ++i ) for( unsigned i=0; i<aIdCount; ++i ) { LAYER_ID id = (LAYER_ID) va_arg( ap, int ); Loading @@ -56,6 +65,7 @@ LSET::LSET( size_t aIdCount, ... ) va_end( ap ); } } const wxChar* LSET::Name( LAYER_ID aLayerId ) Loading Loading @@ -633,4 +643,10 @@ LSEQ LSET::UIOrder() const return Seq( order, DIM( order ) ); } LAYER_ID ToLAYER_ID( int aLayer ); LAYER_ID ToLAYER_ID( int aLayer ) { wxASSERT( unsigned( aLayer ) < LAYER_ID_COUNT ); return LAYER_ID( aLayer ); } gerbview/class_gbr_layer_box_selector.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -49,7 +49,7 @@ void GBR_LAYER_BOX_SELECTOR::Resync() continue; // Prepare Bitmap SetBitmapLayer( layerbmp, ToLAYER_ID( layerid ) ); SetBitmapLayer( layerbmp, layerid ); layername = GetLayerName( layerid ); Loading include/class_layer_box_selector.h +3 −3 Original line number Diff line number Diff line Loading @@ -40,7 +40,7 @@ public: protected: // Fills the layer bitmap aLayerbmp with the layer color void SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_ID aLayer ); void SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer ); }; Loading include/layers_id_colors_and_visibility.h +27 −9 Original line number Diff line number Diff line Loading @@ -149,7 +149,11 @@ typedef std::vector<LAYER_ID> BASE_SEQ; * <code> * * for( LSEQ cu_stack = aSet.CuStack(); cu_stack; ++cu_stack ) * { * layer_id = *cu_stack; * : * things to do with layer_id; * } * * </code> */ Loading Loading @@ -198,13 +202,24 @@ class LSET : public BASE_SET { public: // The constructor flavors are carefully chosen to prevent LSET( int ) from compiling. // That excludes "LSET s = 0;" and excludes "LSET s = -1;", etc. // LSET s = 0; needs to be removed from the code, this accomplishes that. // Remember LSET( LAYER_ID(0) ) sets bit 0, so "LSET s = 0;" is illegal // to prevent that surprize. Therefore LSET's constructor suite is significantly // different than the base class from which it is derived. // Other member functions (non-constructor functions) are identical to the base // class's and therefore are re-used from the base class. /** * Constructor LSET() * creates an empty (cleared) set. */ LSET() : BASE_SET() {} BASE_SET() // all bits are set to zero in BASE_SET() { } LSET( const BASE_SET& aOther ) : BASE_SET( aOther ) Loading @@ -214,12 +229,11 @@ public: /** * Constructor LSET( LAYER_ID ) * takes a LAYER_ID and sets that bit. This makes the following code into * a bug typically: * a bug: * * <code> LSET s = 0; </code> * * since that will call this constructor and set bit zero, probably not what was * intended. Use * Instead use: * * <code> * LSET s; Loading @@ -239,12 +253,16 @@ public: LSET( const LAYER_ID* aArray, unsigned aCount ); /** * Constructor LSET( int, ...) * takes a variable number of LAYER_IDs in the argument list to construct * the set. Typically used only in static construction. * Constructor LSET( unsigned, LAYER_ID, ...) * takes one or more LAYER_IDs in the argument list to construct * the set. Typically only used in static construction. * * @param aIdCount is the number of LAYER_IDs which follow. * @param aFirst is the first included in @a aIdCount and must always be present, and can * be followed by any number of additional LAYER_IDs so long as @a aIdCount accurately * reflects the count. */ LSET( size_t aIdCount, ... ); LSET( unsigned aIdCount, LAYER_ID aFirst, ... ); // args chosen to prevent LSET( int ) from compiling /** * Function Name Loading Loading
common/class_layer_box_selector.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -25,7 +25,7 @@ bool LAYER_SELECTOR::SetLayersHotkeys( bool value ) } void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_ID aLayer ) void LAYER_SELECTOR::SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer ) { wxMemoryDC bmpDC; wxBrush brush; Loading Loading @@ -120,7 +120,7 @@ void LAYER_BOX_SELECTOR::ResyncBitmapOnly() for( LAYER_NUM i = 0; i < elements; ++i ) { wxBitmap layerbmp( 14, 14 ); SetBitmapLayer( layerbmp, ToLAYER_ID( i ) ); SetBitmapLayer( layerbmp, i ); } }
common/lset.cpp +27 −11 Original line number Diff line number Diff line Loading @@ -37,13 +37,22 @@ LSET::LSET( const LAYER_ID* aArray, unsigned aCount ) } LSET::LSET( size_t aIdCount, ... ) LSET::LSET( unsigned aIdCount, LAYER_ID aFirst, ... ) { // The constructor, without the mandatory aFirst argument, could have been confused // by the compiler with the LSET( LAYER_ID ). With aFirst, that ambiguity is not // present. Therefore aIdCount must always be >=1. wxASSERT_MSG( aIdCount > 0, wxT( "aIdCount must be >= 1" ) ); set( aFirst ); if( --aIdCount ) { va_list ap; va_start( ap, aIdCount ); va_start( ap, aFirst ); for( size_t i=0; i<aIdCount; ++i ) for( unsigned i=0; i<aIdCount; ++i ) { LAYER_ID id = (LAYER_ID) va_arg( ap, int ); Loading @@ -56,6 +65,7 @@ LSET::LSET( size_t aIdCount, ... ) va_end( ap ); } } const wxChar* LSET::Name( LAYER_ID aLayerId ) Loading Loading @@ -633,4 +643,10 @@ LSEQ LSET::UIOrder() const return Seq( order, DIM( order ) ); } LAYER_ID ToLAYER_ID( int aLayer ); LAYER_ID ToLAYER_ID( int aLayer ) { wxASSERT( unsigned( aLayer ) < LAYER_ID_COUNT ); return LAYER_ID( aLayer ); }
gerbview/class_gbr_layer_box_selector.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -49,7 +49,7 @@ void GBR_LAYER_BOX_SELECTOR::Resync() continue; // Prepare Bitmap SetBitmapLayer( layerbmp, ToLAYER_ID( layerid ) ); SetBitmapLayer( layerbmp, layerid ); layername = GetLayerName( layerid ); Loading
include/class_layer_box_selector.h +3 −3 Original line number Diff line number Diff line Loading @@ -40,7 +40,7 @@ public: protected: // Fills the layer bitmap aLayerbmp with the layer color void SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_ID aLayer ); void SetBitmapLayer( wxBitmap& aLayerbmp, LAYER_NUM aLayer ); }; Loading
include/layers_id_colors_and_visibility.h +27 −9 Original line number Diff line number Diff line Loading @@ -149,7 +149,11 @@ typedef std::vector<LAYER_ID> BASE_SEQ; * <code> * * for( LSEQ cu_stack = aSet.CuStack(); cu_stack; ++cu_stack ) * { * layer_id = *cu_stack; * : * things to do with layer_id; * } * * </code> */ Loading Loading @@ -198,13 +202,24 @@ class LSET : public BASE_SET { public: // The constructor flavors are carefully chosen to prevent LSET( int ) from compiling. // That excludes "LSET s = 0;" and excludes "LSET s = -1;", etc. // LSET s = 0; needs to be removed from the code, this accomplishes that. // Remember LSET( LAYER_ID(0) ) sets bit 0, so "LSET s = 0;" is illegal // to prevent that surprize. Therefore LSET's constructor suite is significantly // different than the base class from which it is derived. // Other member functions (non-constructor functions) are identical to the base // class's and therefore are re-used from the base class. /** * Constructor LSET() * creates an empty (cleared) set. */ LSET() : BASE_SET() {} BASE_SET() // all bits are set to zero in BASE_SET() { } LSET( const BASE_SET& aOther ) : BASE_SET( aOther ) Loading @@ -214,12 +229,11 @@ public: /** * Constructor LSET( LAYER_ID ) * takes a LAYER_ID and sets that bit. This makes the following code into * a bug typically: * a bug: * * <code> LSET s = 0; </code> * * since that will call this constructor and set bit zero, probably not what was * intended. Use * Instead use: * * <code> * LSET s; Loading @@ -239,12 +253,16 @@ public: LSET( const LAYER_ID* aArray, unsigned aCount ); /** * Constructor LSET( int, ...) * takes a variable number of LAYER_IDs in the argument list to construct * the set. Typically used only in static construction. * Constructor LSET( unsigned, LAYER_ID, ...) * takes one or more LAYER_IDs in the argument list to construct * the set. Typically only used in static construction. * * @param aIdCount is the number of LAYER_IDs which follow. * @param aFirst is the first included in @a aIdCount and must always be present, and can * be followed by any number of additional LAYER_IDs so long as @a aIdCount accurately * reflects the count. */ LSET( size_t aIdCount, ... ); LSET( unsigned aIdCount, LAYER_ID aFirst, ... ); // args chosen to prevent LSET( int ) from compiling /** * Function Name Loading