Commit ac489ece authored by Maciej Suminski's avatar Maciej Suminski

Merged 'development'

parents 75bb8470 4b6c6a5c
......@@ -32,7 +32,7 @@ set(GAL_SRCS
# Common part
drawpanel_gal.cpp
painter.cpp
worksheet_item.cpp
worksheet_viewitem.cpp
gal/graphics_abstraction_layer.cpp
gal/stroke_font.cpp
gal/color4d.cpp
......
......@@ -676,9 +676,9 @@ struct VIEW::unlinkItem
};
struct VIEW::recacheLayer
struct VIEW::recacheItem
{
recacheLayer( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) :
recacheItem( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) :
view( aView ), gal( aGal ), layer( aLayer ), immediately( aImmediately )
{
}
......@@ -688,9 +688,7 @@ struct VIEW::recacheLayer
// Remove previously cached group
int prevGroup = aItem->getGroup( layer );
if( prevGroup >= 0 )
{
gal->DeleteGroup( prevGroup );
}
if( immediately )
{
......@@ -882,6 +880,10 @@ void VIEW::updateItemGeometry( VIEW_ITEM* aItem, int aLayer )
m_gal->SetLayerDepth( l.renderingOrder );
// Redraw the item from scratch
int prevGroup = aItem->getGroup( aLayer );
if( prevGroup >= 0 )
m_gal->DeleteGroup( prevGroup );
int group = m_gal->BeginGroup();
aItem->setGroup( aLayer, group );
m_painter->Draw( static_cast<EDA_ITEM*>( aItem ), aLayer );
......@@ -966,7 +968,7 @@ void VIEW::RecacheAllItems( bool aImmediately )
{
m_gal->SetTarget( l->target );
m_gal->SetLayerDepth( l->renderingOrder );
recacheLayer visitor( this, m_gal, l->id, aImmediately );
recacheItem visitor( this, m_gal, l->id, aImmediately );
l->items->Query( r, visitor );
MarkTargetDirty( l->target );
}
......
......@@ -71,16 +71,6 @@ void VIEW_GROUP::Clear()
}
void VIEW_GROUP::FreeItems()
{
BOOST_FOREACH( VIEW_ITEM* item, m_items )
{
delete item;
}
m_items.clear();
}
unsigned int VIEW_GROUP::GetSize() const
{
return m_items.size();
......@@ -102,6 +92,8 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
// Draw all items immediately (without caching)
BOOST_FOREACH( VIEW_ITEM* item, m_items )
{
aGal->PushDepth();
int layers[VIEW::VIEW_MAX_LAYERS], layers_count;
item->ViewGetLayers( layers, layers_count );
m_view->SortLayers( layers, layers_count );
......@@ -110,12 +102,14 @@ void VIEW_GROUP::ViewDraw( int aLayer, GAL* aGal ) const
{
if( m_view->IsCached( layers[i] ) && m_view->IsLayerVisible( layers[i] ) )
{
aGal->SetLayerDepth( m_view->GetLayerOrder( layers[i] ) );
aGal->AdvanceDepth();
if( !painter->Draw( item, layers[i] ) )
item->ViewDraw( layers[i], aGal ); // Alternative drawing method
}
}
aGal->PopDepth();
}
}
......@@ -128,6 +122,34 @@ void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const
}
void VIEW_GROUP::FreeItems()
{
BOOST_FOREACH( VIEW_ITEM* item, m_items )
{
delete item;
}
m_items.clear();
}
void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
{
std::set<VIEW_ITEM*>::const_iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
(*it)->ViewSetVisible( aVisible );
}
void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags )
{
std::set<VIEW_ITEM*>::const_iterator it, it_end;
for( it = m_items.begin(), it_end = m_items.end(); it != it_end; ++it )
(*it)->ViewUpdate( aFlags );
}
void VIEW_GROUP::updateBbox()
{
// Save the used VIEW, as it used nulled during Remove()
......
......@@ -23,11 +23,11 @@
*/
/**
* @file worksheet_item.cpp
* @file worksheet_viewitem.cpp
* @brief Class that handles properties and drawing of worksheet layout.
*/
#include <worksheet_item.h>
#include <worksheet_viewitem.h>
#include <worksheet_shape_builder.h>
#include <gal/graphics_abstraction_layer.h>
#include <painter.h>
......@@ -36,28 +36,28 @@
using namespace KiGfx;
WORKSHEET_ITEM::WORKSHEET_ITEM( const std::string& aFileName, const std::string& aSheetName,
WORKSHEET_VIEWITEM::WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName,
const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock ) :
EDA_ITEM( NOT_USED ), // this item is never added to a BOARD so it needs no type
m_fileName( aFileName ), m_sheetName( aSheetName ),
m_titleBlock( aTitleBlock ), m_pageInfo( aPageInfo ), m_sheetNumber( 1 ), m_sheetCount( 1 ) {}
void WORKSHEET_ITEM::SetPageInfo( const PAGE_INFO* aPageInfo )
void WORKSHEET_VIEWITEM::SetPageInfo( const PAGE_INFO* aPageInfo )
{
m_pageInfo = aPageInfo;
ViewUpdate( GEOMETRY );
}
void WORKSHEET_ITEM::SetTitleBlock( const TITLE_BLOCK* aTitleBlock )
void WORKSHEET_VIEWITEM::SetTitleBlock( const TITLE_BLOCK* aTitleBlock )
{
m_titleBlock = aTitleBlock;
ViewUpdate( GEOMETRY );
}
const BOX2I WORKSHEET_ITEM::ViewBBox() const
const BOX2I WORKSHEET_VIEWITEM::ViewBBox() const
{
BOX2I bbox;
......@@ -76,7 +76,7 @@ const BOX2I WORKSHEET_ITEM::ViewBBox() const
}
void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal ) const
void WORKSHEET_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
{
RENDER_SETTINGS* settings = m_view->GetPainter()->GetSettings();
wxString fileName( m_fileName.c_str(), wxConvUTF8 );
......@@ -128,14 +128,14 @@ void WORKSHEET_ITEM::ViewDraw( int aLayer, GAL* aGal ) const
}
void WORKSHEET_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const
void WORKSHEET_VIEWITEM::ViewGetLayers( int aLayers[], int& aCount ) const
{
aCount = 1;
aLayers[0] = ITEM_GAL_LAYER( WORKSHEET );
}
void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_LINE* aItem, GAL* aGal ) const
void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_LINE* aItem, GAL* aGal ) const
{
aGal->SetIsStroke( true );
aGal->SetIsFill( false );
......@@ -145,7 +145,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_LINE* aItem, GAL* aGal ) const
}
void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const
void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const
{
aGal->SetIsStroke( true );
aGal->SetIsFill( false );
......@@ -155,7 +155,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_RECT* aItem, GAL* aGal ) const
}
void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const
void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const
{
std::deque<VECTOR2D> corners;
BOOST_FOREACH( wxPoint point, aItem->m_Corners )
......@@ -181,7 +181,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_POLYGON* aItem, GAL* aGal ) const
}
void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
void WORKSHEET_VIEWITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
{
VECTOR2D position( aItem->GetTextPosition().x, aItem->GetTextPosition().y );
......@@ -192,7 +192,7 @@ void WORKSHEET_ITEM::draw( const WS_DRAW_ITEM_TEXT* aItem, GAL* aGal ) const
}
void WORKSHEET_ITEM::drawBorder( GAL* aGal ) const
void WORKSHEET_VIEWITEM::drawBorder( GAL* aGal ) const
{
VECTOR2D origin = VECTOR2D( 0.0, 0.0 );
VECTOR2D end = VECTOR2D( m_pageInfo->GetWidthMils() * 25400,
......
......@@ -38,13 +38,11 @@ namespace KiGfx
*/
enum RenderTarget
{
TARGET_CACHED, ///< Main rendering target (cached)
TARGET_CACHED = 0, ///< Main rendering target (cached)
TARGET_NONCACHED, ///< Auxiliary rendering target (noncached)
TARGET_OVERLAY ///< Items that may change while the view stays the same (noncached)
TARGET_OVERLAY, ///< Items that may change while the view stays the same (noncached)
TARGETS_NUMBER ///< Number of available rendering targets
};
/// Number of available rendering targets
static const int TARGETS_NUMBER = 3;
}
#endif /* DEFINITIONS_H_ */
......@@ -798,7 +798,7 @@ public:
*/
inline void AdvanceDepth()
{
layerDepth -= std::numeric_limits<double>::epsilon();
layerDepth -= 0.001;
}
/**
......
......@@ -261,7 +261,6 @@ enum PCB_VISIBLE
PAD_BK_NETNAMES_VISIBLE,
PADS_NETNAMES_VISIBLE,
SELECTION,
WORKSHEET,
GP_OVERLAY, // General purpose overlay
......
......@@ -500,7 +500,7 @@ private:
// Function objects that need to access VIEW/VIEW_ITEM private/protected members
struct clearLayerCache;
struct recacheLayer;
struct recacheItem;
struct drawItem;
struct unlinkItem;
struct updateItemsColor;
......
......@@ -45,6 +45,10 @@ public:
VIEW_GROUP( VIEW* aView = NULL );
virtual ~VIEW_GROUP();
/// Helper typedefs
typedef std::set<VIEW_ITEM*>::const_iterator const_iter;
typedef std::set<VIEW_ITEM*>::iterator iter;
/**
* Function Add()
* Adds an item to the group.
......@@ -71,7 +75,7 @@ public:
* Function Begin()
* Returns iterator to beginning.
*/
inline std::set<VIEW_ITEM*>::const_iterator Begin() const
inline const_iter Begin() const
{
return m_items.begin();
}
......@@ -80,7 +84,7 @@ public:
* Function End()
* Returns iterator to end.
*/
inline std::set<VIEW_ITEM*>::const_iterator End() const
inline const_iter End() const
{
return m_items.end();
}
......@@ -147,6 +151,22 @@ public:
return m_view;
}
/**
* Function ItemsSetVisibility()
* Sets visibility of items stored in the VIEW_GROUP.
*
* @param aVisible decides if items should be visible or not.
*/
virtual void ItemsSetVisibility( bool aVisible );
/**
* Function ItemsViewUpdate()
* Updates items stored in the VIEW_GROUP.
*
* @param aFlags determines the way in which items will be updated.
*/
virtual void ItemsViewUpdate( VIEW_ITEM::ViewUpdateFlags aFlags );
protected:
/// These functions cannot be used with VIEW_GROUP as they are intended only to work with
/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
......
......@@ -23,12 +23,12 @@
*/
/**
* @file worksheet_item.h
* @file worksheet_viewitem.h
* @brief Class that handles properties and drawing of worksheet layout.
*/
#ifndef WORKSHEET_ITEM_H
#define WORKSHEET_ITEM_H
#ifndef WORKSHEET_VIEWITEM_H
#define WORKSHEET_VIEWITEM_H
#include <base_struct.h>
......@@ -44,12 +44,11 @@ namespace KiGfx
{
class GAL;
class WORKSHEET_ITEM : public EDA_ITEM
class WORKSHEET_VIEWITEM : public EDA_ITEM
{
public:
WORKSHEET_ITEM( const std::string& aFileName, const std::string& aSheetName,
WORKSHEET_VIEWITEM( const std::string& aFileName, const std::string& aSheetName,
const PAGE_INFO* aPageInfo, const TITLE_BLOCK* aTitleBlock );
~WORKSHEET_ITEM() {}
/**
* Function SetFileName()
......@@ -160,4 +159,4 @@ protected:
};
}
#endif /* WORKSHEET_ITEM_H */
#endif /* WORKSHEET_VIEWITEM_H */
......@@ -115,6 +115,8 @@ protected:
MODULE* loadFootprint( const FPID& aFootprintId )
throw( IO_ERROR, PARSE_ERROR );
///> Rendering order of layers on GAL-based canvas (lower index in the array
///> means that layer is displayed closer to the user, ie. on the top).
static const LAYER_NUM GAL_LAYER_ORDER[];
public:
......
......@@ -53,7 +53,7 @@
#include <math/vector2d.h>
#include <trigo.h>
#include <pcb_painter.h>
#include <worksheet_item.h>
#include <worksheet_viewitem.h>
#include <tool/tool_manager.h>
#include <tool/tool_dispatcher.h>
......@@ -70,11 +70,9 @@ static const wxString DisplayModuleTextEntry( wxT( "DiModTx" ) );
static const wxString FastGrid1Entry( wxT( "FastGrid1" ) );
static const wxString FastGrid2Entry( wxT( "FastGrid2" ) );
/// Rendering order of layers on GAL-based canvas (lower index in the array
/// means that layer is displayed closer to the user, ie. on the top).
const LAYER_NUM PCB_BASE_FRAME::GAL_LAYER_ORDER[] =
{
ITEM_GAL_LAYER( GP_OVERLAY ), ITEM_GAL_LAYER( SELECTION ),
ITEM_GAL_LAYER( GP_OVERLAY ),
ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
DRAW_N, COMMENT_N, ECO1_N, ECO2_N, EDGE_N,
UNUSED_LAYER_29, UNUSED_LAYER_30, UNUSED_LAYER_31,
......@@ -242,7 +240,7 @@ void PCB_BASE_FRAME::ViewReloadBoard( const BOARD* aBoard ) const
}
// Add an entry for the worksheet layout
KiGfx::WORKSHEET_ITEM* worksheet = new KiGfx::WORKSHEET_ITEM(
KiGfx::WORKSHEET_VIEWITEM* worksheet = new KiGfx::WORKSHEET_VIEWITEM(
std::string( aBoard->GetFileName().mb_str() ),
std::string( GetScreenDesc().mb_str() ),
&GetPageSettings(), &GetTitleBlock() );
......@@ -897,7 +895,6 @@ void PCB_BASE_FRAME::LoadSettings()
view->SetRequired( SOLDERPASTE_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetRequired( SOLDERMASK_N_BACK, ITEM_GAL_LAYER( PAD_BK_VISIBLE ) );
view->SetLayerTarget( ITEM_GAL_LAYER( SELECTION ), KiGfx::TARGET_OVERLAY );
view->SetLayerTarget( ITEM_GAL_LAYER( GP_OVERLAY ), KiGfx::TARGET_OVERLAY );
// Apply layer coloring scheme & display options
......
......@@ -508,18 +508,6 @@ const BOX2I DIMENSION::ViewBBox() const
}
void DIMENSION::ViewGetLayers( int aLayers[], int& aCount ) const
{
// Layer that simply displays the text
aLayers[0] = m_Layer;
// On the general purpose overlay there is a selection box displayed
aLayers[1] = ITEM_GAL_LAYER( SELECTION );
aCount = 2;
}
EDA_ITEM* DIMENSION::Clone() const
{
return new DIMENSION( *this );
......
......@@ -147,9 +147,6 @@ public:
/// @copydoc VIEW_ITEM::ViewBBox()
virtual const BOX2I ViewBBox() const;
/// @copydoc VIEW_ITEM::ViewGetLayers()
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
......
......@@ -1024,10 +1024,3 @@ void MODULE::SetOrientation( double newangle )
CalculateBoundingBox();
}
void MODULE::ViewGetLayers( int aLayers[], int& aCount ) const
{
aCount = 2;
aLayers[0] = ITEM_GAL_LAYER( SELECTION ); // Selection box
aLayers[1] = m_Layer;
}
......@@ -499,9 +499,6 @@ public:
/// Return the initial comments block or NULL if none, without transfer of ownership.
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
/// @copydoc VIEW_ITEM::ViewGetLayers()
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
......
......@@ -224,14 +224,3 @@ const BOX2I TEXTE_PCB::ViewBBox() const
}
}
void TEXTE_PCB::ViewGetLayers( int aLayers[], int& aCount ) const
{
// Layer that simply displays the text
aLayers[0] = m_Layer;
// On the general purpose overlay there is a selection box displayed
aLayers[1] = ITEM_GAL_LAYER( SELECTION );
aCount = 2;
}
......@@ -134,9 +134,6 @@ public:
/// @copydoc VIEW_ITEM::ViewBBox()
virtual const BOX2I ViewBBox() const;
/// @copydoc VIEW_ITEM::ViewGetLayers()
virtual void ViewGetLayers( int aLayers[], int& aCount ) const;
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
......
......@@ -472,8 +472,5 @@ void TEXTE_MODULE::ViewGetLayers( int aLayers[], int& aCount ) const
break;
}
// On the general purpose overlay there is a selection box displayed
aLayers[1] = ITEM_GAL_LAYER( SELECTION );
aCount = 2;
aCount = 1;
}
......@@ -76,7 +76,6 @@ void PCB_RENDER_SETTINGS::ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings
m_layerColors[ITEM_GAL_LAYER( PAD_FR_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_layerColors[ITEM_GAL_LAYER( PAD_BK_NETNAMES_VISIBLE )] = COLOR4D( 0.8, 0.8, 0.8, 0.7 );
m_layerColors[ITEM_GAL_LAYER( WORKSHEET )] = COLOR4D( 0.5, 0.0, 0.0, 1.0 );
m_layerColors[ITEM_GAL_LAYER( SELECTION )] = COLOR4D( 1.0, 1.0, 1.0, 0.5 );
// Netnames for copper layers
for( LAYER_NUM layer = FIRST_COPPER_LAYER; layer <= LAST_COPPER_LAYER; ++layer )
......@@ -227,10 +226,6 @@ bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
draw( (DRAWSEGMENT*) aItem );
break;
case PCB_MODULE_T:
draw( (MODULE*) aItem, aLayer );
break;
case PCB_TEXT_T:
draw( (TEXTE_PCB*) aItem, aLayer );
break;
......@@ -593,8 +588,6 @@ void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
VECTOR2D deltaPadSize = size - padSize; // = solder[Paste/Mask]Margin or 0
VECTOR2D delta = VECTOR2D( aPad->GetDelta().x / 2,
aPad->GetDelta().y / 2 );
VECTOR2D inflate = VECTOR2D( delta.y * ( deltaPadSize.x / size.x ),
delta.x * ( deltaPadSize.y / size.y ) );
aPad->BuildPadPolygon( corners, wxSize( deltaPadSize.x, deltaPadSize.y ), 0.0 );
pointList.push_back( VECTOR2D( corners[0] ) );
......@@ -699,63 +692,35 @@ void PCB_PAINTER::draw( const DRAWSEGMENT* aSegment )
}
void PCB_PAINTER::draw( const MODULE* aModule, int aLayer )
{
// For modules we have to draw a selection box if needed
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
{
if( aModule->IsSelected() )
drawSelectionBox( aModule );
}
}
void PCB_PAINTER::draw( const TEXTE_PCB* aText, int aLayer )
{
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
{
if( aText->IsSelected() )
drawSelectionBox( aText );
}
else
{
if( aText->GetText().Length() == 0 )
return;
if( aText->GetText().Length() == 0 )
return;
COLOR4D strokeColor = m_pcbSettings->GetColor( aText, aText->GetLayer() );
VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y );
double orientation = aText->GetOrientation() * M_PI / 1800.0;
COLOR4D strokeColor = m_pcbSettings->GetColor( aText, aText->GetLayer() );
VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y );
double orientation = aText->GetOrientation() * M_PI / 1800.0;
m_gal->SetStrokeColor( strokeColor );
m_gal->SetLineWidth( aText->GetThickness() );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( std::string( aText->GetText().mb_str() ), position, orientation );
}
m_gal->SetStrokeColor( strokeColor );
m_gal->SetLineWidth( aText->GetThickness() );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( std::string( aText->GetText().mb_str() ), position, orientation );
}
void PCB_PAINTER::draw( const TEXTE_MODULE* aText, int aLayer )
{
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
{
if( aText->IsSelected() )
drawSelectionBox( aText );
}
else
{
if( aText->GetLength() == 0 )
return;
if( aText->GetLength() == 0 )
return;
COLOR4D strokeColor = m_pcbSettings->GetColor( aText, aLayer );
VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y );
double orientation = aText->GetDrawRotation() * M_PI / 1800.0;
m_gal->SetStrokeColor( strokeColor );
m_gal->SetLineWidth( aText->GetThickness() );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( std::string( aText->GetText().mb_str() ), position, orientation );
}
COLOR4D strokeColor = m_pcbSettings->GetColor( aText, aLayer );
VECTOR2D position( aText->GetTextPosition().x, aText->GetTextPosition().y );
double orientation = aText->GetDrawRotation() * M_PI / 1800.0;
m_gal->SetStrokeColor( strokeColor );
m_gal->SetLineWidth( aText->GetThickness() );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( std::string( aText->GetText().mb_str() ), position, orientation );
}
......@@ -830,41 +795,32 @@ void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone )
void PCB_PAINTER::draw( const DIMENSION* aDimension, int aLayer )
{
if( aLayer == ITEM_GAL_LAYER( SELECTION ) )
{
if( aDimension->IsSelected() )
drawSelectionBox( aDimension );
}
else
{
int layer = aDimension->GetLayer();
COLOR4D strokeColor = m_pcbSettings->GetColor( aDimension, layer );
COLOR4D strokeColor = m_pcbSettings->GetColor( aDimension, aLayer );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( aDimension->GetWidth() );
// Draw an arrow
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarO ), VECTOR2D( aDimension->m_crossBarF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_featureLineGO ),
VECTOR2D( aDimension->m_featureLineGF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_featureLineDO ),
VECTOR2D( aDimension->m_featureLineDF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowD1O ), VECTOR2D( aDimension->m_arrowD1F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowD2O ), VECTOR2D( aDimension->m_arrowD2F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowG1O ), VECTOR2D( aDimension->m_arrowG1F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowG2O ), VECTOR2D( aDimension->m_arrowG2F ) );
// Draw text
TEXTE_PCB& text = aDimension->Text();
VECTOR2D position( text.GetTextPosition().x, text.GetTextPosition().y );
double orientation = text.GetOrientation() * M_PI / 1800.0;
m_gal->SetLineWidth( text.GetThickness() );
m_gal->SetTextAttributes( &text );
m_gal->StrokeText( std::string( text.GetText().mb_str() ), position, orientation );
}
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( aDimension->GetWidth() );
// Draw an arrow
m_gal->DrawLine( VECTOR2D( aDimension->m_crossBarO ), VECTOR2D( aDimension->m_crossBarF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_featureLineGO ),
VECTOR2D( aDimension->m_featureLineGF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_featureLineDO ),
VECTOR2D( aDimension->m_featureLineDF ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowD1O ), VECTOR2D( aDimension->m_arrowD1F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowD2O ), VECTOR2D( aDimension->m_arrowD2F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowG1O ), VECTOR2D( aDimension->m_arrowG1F ) );
m_gal->DrawLine( VECTOR2D( aDimension->m_arrowG2O ), VECTOR2D( aDimension->m_arrowG2F ) );
// Draw text
TEXTE_PCB& text = aDimension->Text();
VECTOR2D position( text.GetTextPosition().x, text.GetTextPosition().y );
double orientation = text.GetOrientation() * M_PI / 1800.0;
m_gal->SetLineWidth( text.GetThickness() );
m_gal->SetTextAttributes( &text );
m_gal->StrokeText( std::string( text.GetText().mb_str() ), position, orientation );
}
......@@ -904,14 +860,4 @@ void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
}
void PCB_PAINTER::drawSelectionBox( const VIEW_ITEM* aItem ) const
{
BOX2I boundingBox = aItem->ViewBBox();
m_gal->SetIsStroke( false );
m_gal->SetIsFill( true );
m_gal->SetFillColor( m_pcbSettings->GetLayerColor( ITEM_GAL_LAYER( SELECTION ) ) );
m_gal->DrawRectangle( boundingBox.GetOrigin(), boundingBox.GetEnd() );
}
const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = 100000000;
......@@ -146,15 +146,11 @@ protected:
void draw( const SEGVIA*, int );
void draw( const D_PAD*, int );
void draw( const DRAWSEGMENT* );
void draw( const MODULE*, int );
void draw( const TEXTE_PCB*, int );
void draw( const TEXTE_MODULE*, int );
void draw( const ZONE_CONTAINER* );
void draw( const DIMENSION*, int );
void draw( const PCB_TARGET* );
/// Draws a white semitransparent box indicating an item as selected
void drawSelectionBox( const VIEW_ITEM* aItem ) const;
};
} // namespace KiGfx
......
......@@ -790,7 +790,8 @@ void PCB_EDIT_FRAME::setHighContrastLayer( LAYER_NUM aLayer )
LAYER_NUM layers[] = {
GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIAS_VISIBLE ),
ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE )
ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
ITEM_GAL_LAYER( GP_OVERLAY )
};
for( unsigned int i = 0; i < sizeof( layers ) / sizeof( LAYER_NUM ); ++i )
......@@ -830,7 +831,7 @@ void PCB_EDIT_FRAME::setTopLayer( LAYER_NUM aLayer )
GetNetnameLayer( aLayer ), ITEM_GAL_LAYER( VIAS_VISIBLE ),
ITEM_GAL_LAYER( VIAS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_VISIBLE ),
ITEM_GAL_LAYER( PADS_HOLES_VISIBLE ), ITEM_GAL_LAYER( PADS_NETNAMES_VISIBLE ),
ITEM_GAL_LAYER( SELECTION )
ITEM_GAL_LAYER( GP_OVERLAY )
};
for( unsigned int i = 0; i < sizeof( layers ) / sizeof( LAYER_NUM ); ++i )
......
......@@ -52,7 +52,7 @@ public:
}
private:
static const int BrightBoxLayer = ITEM_GAL_LAYER( SELECTION );
static const int BrightBoxLayer = ITEM_GAL_LAYER( GP_OVERLAY );
static const KiGfx::COLOR4D BrightColor;
static const double LineWidth = 100000.0;
......
......@@ -78,15 +78,15 @@ bool MOVE_TOOL::Init()
int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
{
const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Empty() )
return 0; // there are no items to operate on
VECTOR2D dragPosition;
bool dragging = false;
bool restore = false; // Should items' state be restored when finishing the tool?
VIEW* view = getView();
VIEW_CONTROLS* controls = getViewControls();
// Add a VIEW_GROUP that will hold all modified items
view->Add( &m_items );
VIEW_CONTROLS* controls = getViewControls();
controls->ShowCursor( true );
controls->SetSnapping( true );
controls->SetAutoPan( true );
......@@ -108,12 +108,12 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
if( evt->IsAction( &COMMON_ACTIONS::rotate ) ) // got rotation event?
{
m_state.Rotate( cursorPos, 900.0 );
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) ) // got flip event?
{
m_state.Flip( cursorPos );
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
}
}
......@@ -128,98 +128,39 @@ int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
else
{
// Prepare to drag
m_selection = m_selectionTool->GetSelection();
if( m_selection.empty() )
break; // there are no items to operate on
std::set<BOARD_ITEM*>::iterator it;
for( it = m_selection.begin(); it != m_selection.end(); ++it )
for( it = selection.items.begin(); it != selection.items.end(); ++it )
{
// Save the state of the selected items, in case it has to be restored
m_state.Save( *it );
// Gather all selected items into one VIEW_GROUP
viewGroupAdd( *it, &m_items );
}
// Hide the original items, they are temporarily shown in VIEW_GROUP on overlay
vgSetVisibility( &m_items, false );
vgUpdate( &m_items, VIEW_ITEM::APPEARANCE );
dragging = true;
}
m_items.ViewUpdate( VIEW_ITEM::GEOMETRY );
selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
dragPosition = evt->Position();
}
else if( evt->IsMouseUp( MB_Left ) || evt->IsClick( MB_Left ) )
break; // Finish
}
// Restore visibility of the original items
vgSetVisibility( &m_items, true );
if( restore )
{
// Modifications has to be rollbacked, so restore the previous state of items
vgUpdate( &m_items, VIEW_ITEM::APPEARANCE );
selection.group->ItemsViewUpdate( VIEW_ITEM::APPEARANCE );
m_state.RestoreAll();
}
else
{
// Changes are applied, so update the items
vgUpdate( &m_items, m_state.GetUpdateFlag() );
selection.group->ItemsViewUpdate( m_state.GetUpdateFlag() );
m_state.Apply();
}
m_items.Clear();
view->Remove( &m_items );
controls->ShowCursor( false );
controls->SetSnapping( false );
controls->SetAutoPan( false );
return 0;
}
void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, VIEW_GROUP* aGroup )
{
// Modules are treated in a special way - when they are moved, we have to
// move all the parts that make the module, not the module itself
if( aItem->Type() == PCB_MODULE_T )
{
MODULE* module = static_cast<MODULE*>( aItem );
// Add everything that belongs to the module (besides the module itself)
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
viewGroupAdd( pad, &m_items );
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
drawing = drawing->Next() )
viewGroupAdd( drawing, &m_items );
viewGroupAdd( &module->Reference(), &m_items );
viewGroupAdd( &module->Value(), &m_items );
}
// Add items to the VIEW_GROUP, so they will be displayed on the overlay
// while dragging
aGroup->Add( aItem );
}
void MOVE_TOOL::vgSetVisibility( VIEW_GROUP* aGroup, bool aVisible ) const
{
std::set<VIEW_ITEM*>::const_iterator it, it_end;
for( it = aGroup->Begin(), it_end = aGroup->End(); it != it_end; ++it )
(*it)->ViewSetVisible( aVisible );
}
void MOVE_TOOL::vgUpdate( VIEW_GROUP* aGroup, VIEW_ITEM::ViewUpdateFlags aFlags ) const
{
std::set<VIEW_ITEM*>::const_iterator it, it_end;
for( it = aGroup->Begin(), it_end = aGroup->End(); it != it_end; ++it )
(*it)->ViewUpdate( aFlags );
}
......@@ -65,26 +65,11 @@ public:
int Main( TOOL_EVENT& aEvent );
private:
/// Adds an item to the VIEW_GROUP that holds all moved items and displays them on the overlay
void viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup );
/// Changes visibility settings for items stored in a VIEW_GROUP
void vgSetVisibility( KiGfx::VIEW_GROUP* aGroup, bool aVisible ) const;
/// Updates items stored in a VIEW_GROUP with selected update flag
void vgUpdate( KiGfx::VIEW_GROUP* aGroup, KiGfx::VIEW_ITEM::ViewUpdateFlags aFlags ) const;
/// Saves the state of items and allows to restore them
ITEM_STATE m_state;
/// Selection tool used for obtaining selected items
SELECTION_TOOL* m_selectionTool;
/// Set of selected items (obtained from pcbnew.InteractiveSelection tool)
std::set<BOARD_ITEM*> m_selection;
/// VIEW_GROUP that helds currently moved items
KiGfx::VIEW_GROUP m_items;
};
#endif
......@@ -36,6 +36,7 @@
#include <wxPcbStruct.h>
#include <collectors.h>
#include <view/view_controls.h>
#include <view/view_group.h>
#include <painter.h>
#include <tool/tool_event.h>
......@@ -53,19 +54,25 @@ SELECTION_TOOL::SELECTION_TOOL() :
TOOL_INTERACTIVE( "pcbnew.InteractiveSelection" ), m_multiple( false )
{
m_selArea = new SELECTION_AREA;
m_selection.group = new KiGfx::VIEW_GROUP;
}
SELECTION_TOOL::~SELECTION_TOOL()
{
if( m_selArea )
delete m_selArea;
delete m_selArea;
delete m_selection.group;
}
void SELECTION_TOOL::Reset()
{
m_selectedItems.clear();
m_selection.group->Clear();
m_selection.items.clear();
// Reinsert the VIEW_GROUP, in case it was removed from the VIEW
getView()->Remove( m_selection.group );
getView()->Add( m_selection.group );
// The tool launches upon reception of action event ("pcbnew.InteractiveSelection")
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
......@@ -75,8 +82,11 @@ void SELECTION_TOOL::Reset()
int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
{
BOARD* board = getModel<BOARD>( PCB_T );
VIEW* view = getView();
assert( board != NULL );
view->Add( m_selection.group );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
......@@ -86,7 +96,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
if( evt->IsCancel() )
{
if( !m_selectedItems.empty() ) // Cancel event deselects items...
if( !m_selection.Empty() ) // Cancel event deselects items...
clearSelection();
else // ...unless there is nothing selected
break; // then exit the tool
......@@ -99,7 +109,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
if( evt->IsDrag( MB_Left ) )
{
if( m_selectedItems.empty() || m_additive )
if( m_selection.Empty() || m_additive )
{
// If nothings has been selected or user wants to select more
// draw the selection box
......@@ -112,7 +122,6 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
{
// Yes -> run the move tool and wait till it finishes
m_toolMgr->InvokeTool( "pcbnew.InteractiveMove" );
Wait();
}
else
{
......@@ -123,6 +132,9 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
}
}
m_selection.group->Clear();
view->Remove( m_selection.group );
return 0;
}
......@@ -137,9 +149,13 @@ void SELECTION_TOOL::AddMenuItem( const TOOL_ACTION& aAction )
void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
{
if( m_selectedItems.find( aItem ) != m_selectedItems.end() )
if( m_selection.items.find( aItem ) != m_selection.items.end() )
{
deselectItem( aItem );
// If there is nothing selected, disable the context menu
if( m_selection.Empty() )
SetContextMenu( &m_menu, CMENU_OFF );
}
else
{
......@@ -148,19 +164,29 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
// Prevent selection of invisible or inactive items
if( selectable( aItem ) )
{
selectItem( aItem );
// Now the context menu should be enabled
SetContextMenu( &m_menu, CMENU_BUTTON );
}
}
}
void SELECTION_TOOL::clearSelection()
{
BOOST_FOREACH( BOARD_ITEM* item, m_selectedItems )
VIEW_GROUP::const_iter it, it_end;
for( it = m_selection.group->Begin(), it_end = m_selection.group->End(); it != it_end; ++it )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( *it );
item->ViewSetVisible( true );
item->ClearSelected();
}
m_selectedItems.clear();
m_selection.group->Clear();
m_selection.items.clear();
// Do not show the context menu when there is nothing selected
SetContextMenu( &m_menu, CMENU_OFF );
......@@ -258,9 +284,6 @@ bool SELECTION_TOOL::selectMultiple()
VIEW* view = getView();
getViewControls()->SetAutoPan( true );
// These 2 lines remove the blink-in-the-random-place effect
m_selArea->SetOrigin( VECTOR2I( 0, 0 ) );
m_selArea->SetEnd( VECTOR2I( 0, 0 ) );
view->Add( m_selArea );
while( OPT_TOOL_EVENT evt = Wait() )
......@@ -300,14 +323,11 @@ bool SELECTION_TOOL::selectMultiple()
// Add only those items that are visible and fully within the selection box
if( selectable( item ) && selectionBox.Contains( item->ViewBBox() ) )
{
item->SetSelected();
m_selectedItems.insert( item );
}
selectItem( item );
}
// Now the context menu should be enabled
if( !m_selectedItems.empty() )
if( !m_selection.Empty() )
SetContextMenu( &m_menu, CMENU_BUTTON );
break;
......@@ -377,6 +397,7 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
}
}
// Removes possible brighten mark
getView()->MarkTargetDirty( TARGET_OVERLAY );
// Restore the original menu
......@@ -450,10 +471,12 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
return false;
break;
// These are not selectable, otherwise silkscreen drawings would be easily destroyed
case PCB_MODULE_EDGE_T:
// These are not selectable, otherwise silkscreen drawings would be easily destroyed
// and some other stuff that should be selected
case NOT_USED:
case TYPE_NOT_INIT:
return false;
break;
default: // Suppress warnings
break;
......@@ -464,13 +487,98 @@ bool SELECTION_TOOL::selectable( const BOARD_ITEM* aItem ) const
}
void SELECTION_TOOL::selectItem( BOARD_ITEM* aItem )
{
/// Selecting an item needs a few operations, so they are wrapped in a functor
class selectBase_
{
SELECTION& s;
public:
selectBase_( SELECTION& s_ ) : s( s_ ) {}
void operator()( BOARD_ITEM* item )
{
s.group->Add( item );
// Hide the original item, so it is shown only on overlay
item->ViewSetVisible( false );
item->SetSelected();
}
} selectBase( m_selection );
// Modules are treated in a special way - when they are moved, we have to
// move all the parts that make the module, not the module itself
if( aItem->Type() == PCB_MODULE_T )
{
MODULE* module = static_cast<MODULE*>( aItem );
// Add everything that belongs to the module (besides the module itself)
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
selectBase( pad );
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
drawing = drawing->Next() )
selectBase( drawing );
selectBase( &module->Reference() );
selectBase( &module->Value() );
}
// Add items to the VIEW_GROUP, so they will be displayed on the overlay
selectBase( aItem );
m_selection.items.insert( aItem );
}
void SELECTION_TOOL::deselectItem( BOARD_ITEM* aItem )
{
/// Deselecting an item needs a few operations, so they are wrapped in a functor
class deselectBase_
{
SELECTION& s;
public:
deselectBase_( SELECTION& s_ ) : s( s_ ) {}
void operator()( BOARD_ITEM* item )
{
s.group->Remove( item );
// Restore original item visibility
item->ViewSetVisible( true );
item->ClearSelected();
}
} deselectBase( m_selection );
// Modules are treated in a special way - when they are moved, we have to
// move all the parts that make the module, not the module itself
if( aItem->Type() == PCB_MODULE_T )
{
MODULE* module = static_cast<MODULE*>( aItem );
// Add everything that belongs to the module (besides the module itself)
for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
deselectBase( pad );
for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
drawing = drawing->Next() )
deselectBase( drawing );
deselectBase( &module->Reference() );
deselectBase( &module->Value() );
}
deselectBase( aItem );
m_selection.items.erase( aItem );
}
bool SELECTION_TOOL::containsSelected( const VECTOR2I& aPoint ) const
{
const unsigned GRIP_MARGIN = 500000;
// Check if the point is located within any of the currently selected items bounding boxes
std::set<BOARD_ITEM*>::iterator it, it_end;
for( it = m_selectedItems.begin(), it_end = m_selectedItems.end(); it != it_end; ++it )
for( it = m_selection.items.begin(), it_end = m_selection.items.end(); it != it_end; ++it )
{
BOX2I itemBox = (*it)->ViewBBox();
itemBox.Inflate( GRIP_MARGIN ); // Give some margin for gripping an item
......
......@@ -36,6 +36,11 @@ class SELECTION_AREA;
class BOARD_ITEM;
class GENERAL_COLLECTOR;
namespace KiGfx
{
class VIEW_GROUP;
}
/**
* Class SELECTION_TOOL
*
......@@ -54,6 +59,18 @@ public:
SELECTION_TOOL();
~SELECTION_TOOL();
struct SELECTION
{
/// Set of selected items
std::set<BOARD_ITEM*> items;
/// VIEW_GROUP that holds currently selected items
KiGfx::VIEW_GROUP* group;
/// Checks if there is anything selected
bool Empty() const { return items.empty(); }
};
/// @copydoc TOOL_INTERACTIVE::Reset()
void Reset();
......@@ -69,9 +86,9 @@ public:
*
* Returns the set of currently selected items.
*/
const std::set<BOARD_ITEM*>& GetSelection() const
const SELECTION& GetSelection() const
{
return m_selectedItems;
return m_selection;
}
/**
......@@ -145,14 +162,7 @@ private:
*
* @param aItem is an item to be selected.
*/
void selectItem( BOARD_ITEM* aItem )
{
aItem->SetSelected();
m_selectedItems.insert( aItem );
// Now the context menu should be enabled
SetContextMenu( &m_menu, CMENU_BUTTON );
}
void selectItem( BOARD_ITEM* aItem );
/**
* Function deselectItem()
......@@ -160,15 +170,7 @@ private:
*
* @param aItem is an item to be deselected.
*/
void deselectItem( BOARD_ITEM* aItem )
{
aItem->ClearSelected();
m_selectedItems.erase( aItem );
if( m_selectedItems.empty() )
// If there is nothing selected, disable the context menu
SetContextMenu( &m_menu, CMENU_OFF );
}
void deselectItem( BOARD_ITEM* aItem );
/**
* Function containsSelected()
......@@ -178,12 +180,12 @@ private:
*/
bool containsSelected( const VECTOR2I& aPoint ) const;
/// Container storing currently selected items
std::set<BOARD_ITEM*> m_selectedItems;
/// Visual representation of selection box
SELECTION_AREA* m_selArea;
/// Current state of selection
SELECTION m_selection;
/// Flag saying if items should be added to the current selection or rather replace it
bool m_additive;
......
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