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Elphel
kicad-source-mirror
Commits
aa6a5ab6
Commit
aa6a5ab6
authored
Jul 16, 2013
by
Maciej Suminski
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Plain Diff
Moved bottom netnames layer over bottom tracks & pads. Changed int to LAYER_NUM where applicable.
parent
fef47b0b
Changes
2
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2 changed files
with
8 additions
and
6 deletions
+8
-6
layers_id_colors_and_visibility.h
include/layers_id_colors_and_visibility.h
+2
-2
basepcbframe.cpp
pcbnew/basepcbframe.cpp
+6
-4
No files found.
include/layers_id_colors_and_visibility.h
View file @
aa6a5ab6
...
...
@@ -254,7 +254,7 @@ enum PCB_VISIBLE
/// Rendering order of layers on GAL-based canvas (lower index in the array
/// means that layer is displayed closer to the user, ie. on the top).
const
int
GalLayerOrder
[]
=
const
LAYER_NUM
GalLayerOrder
[]
=
{
DRAW_N
,
COMMENT_N
,
ECO1_N
,
ECO2_N
,
EDGE_N
,
UNUSED_LAYER_29
,
UNUSED_LAYER_30
,
UNUSED_LAYER_31
,
...
...
@@ -282,8 +282,8 @@ const int GalLayerOrder[] =
ITEM_GAL_LAYER
(
LAYER_4_NETNAMES_VISIBLE
),
LAYER_N_4
,
ITEM_GAL_LAYER
(
LAYER_3_NETNAMES_VISIBLE
),
LAYER_N_3
,
ITEM_GAL_LAYER
(
LAYER_2_NETNAMES_VISIBLE
),
LAYER_N_2
,
ITEM_GAL_LAYER
(
LAYER_1_NETNAMES_VISIBLE
),
LAYER_N_BACK
,
ITEM_GAL_LAYER
(
PAD_BK_NETNAMES_VISIBLE
),
ITEM_GAL_LAYER
(
PAD_BK_VISIBLE
),
ITEM_GAL_LAYER
(
LAYER_1_NETNAMES_VISIBLE
),
LAYER_N_BACK
,
SOLDERMASK_N_BACK
,
ADHESIVE_N_BACK
,
SOLDERPASTE_N_BACK
,
SILKSCREEN_N_BACK
,
ITEM_GAL_LAYER
(
MOD_TEXT_BK_VISIBLE
)
...
...
pcbnew/basepcbframe.cpp
View file @
aa6a5ab6
...
...
@@ -196,8 +196,10 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
}
// Set rendering order of layers
for
(
unsigned
int
i
=
0
;
i
<
sizeof
(
GalLayerOrder
)
/
sizeof
(
int
);
++
i
)
for
(
LAYER_NUM
i
=
0
;
i
<
sizeof
(
GalLayerOrder
)
/
sizeof
(
LAYER_NUM
);
++
i
)
{
wxASSERT
(
i
<
KiGfx
::
VIEW
::
VIEW_MAX_LAYERS
);
view
->
SetLayerOrder
(
GalLayerOrder
[
i
],
i
);
}
...
...
@@ -205,16 +207,16 @@ void PCB_BASE_FRAME::SetBoard( BOARD* aBoard )
// so there is no point in caching them
for
(
LAYER_NUM
layer
=
FIRST_NETNAME_LAYER
;
layer
<=
LAST_NETNAME_LAYER
;
++
layer
)
{
view
->
SetLayerCached
(
layer
,
false
);
view
->
SetLayerCached
(
layer
,
false
);
}
// Load layer & elements visibility settings
for
(
unsigned
int
i
=
0
;
i
<
NB_LAYERS
;
++
i
)
for
(
LAYER_NUM
i
=
0
;
i
<
NB_LAYERS
;
++
i
)
{
view
->
SetLayerVisible
(
i
,
m_Pcb
->
IsLayerVisible
(
i
)
);
}
for
(
unsigned
int
i
=
0
;
i
<
END_PCB_VISIBLE_LIST
;
++
i
)
for
(
LAYER_NUM
i
=
0
;
i
<
END_PCB_VISIBLE_LIST
;
++
i
)
{
view
->
SetLayerVisible
(
ITEM_GAL_LAYER
(
i
),
m_Pcb
->
IsElementVisible
(
i
)
);
}
...
...
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