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Elphel
kicad-source-mirror
Commits
a91eabb8
Commit
a91eabb8
authored
Jun 16, 2014
by
unknown
Committed by
jean-pierre charras
Jun 16, 2014
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Apply vrml_layer_pth, from Cirilo Bernardo
parent
52d2e7eb
Changes
3
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3 changed files
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394 additions
and
153 deletions
+394
-153
export_vrml.cpp
pcbnew/exporters/export_vrml.cpp
+70
-72
vrml_layer.cpp
utils/idftools/vrml_layer.cpp
+284
-70
vrml_layer.h
utils/idftools/vrml_layer.h
+40
-11
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pcbnew/exporters/export_vrml.cpp
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a91eabb8
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utils/idftools/vrml_layer.cpp
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utils/idftools/vrml_layer.h
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a91eabb8
...
@@ -70,6 +70,7 @@ struct VERTEX_3D
...
@@ -70,6 +70,7 @@ struct VERTEX_3D
double
y
;
double
y
;
int
i
;
// vertex index
int
i
;
// vertex index
int
o
;
// vertex order
int
o
;
// vertex order
bool
pth
;
// true for plate-through hole
};
};
struct
TRIPLET_3D
struct
TRIPLET_3D
...
@@ -93,12 +94,18 @@ private:
...
@@ -93,12 +94,18 @@ private:
double
minSegLength
;
// min. segment length
double
minSegLength
;
// min. segment length
double
maxSegLength
;
// max. segment length
double
maxSegLength
;
// max. segment length
// Vertex offsets to work around a suspected GLU tesselator bug
double
offsetX
;
double
offsetY
;
bool
fix
;
// when true, no more vertices may be added by the user
bool
fix
;
// when true, no more vertices may be added by the user
int
idx
;
// vertex index (number of contained vertices)
int
idx
;
// vertex index (number of contained vertices)
int
ord
;
// vertex order (number of ordered vertices)
int
ord
;
// vertex order (number of ordered vertices)
unsigned
int
idxout
;
// outline index to first point in 3D outline
unsigned
int
idxout
;
// outline index to first point in 3D outline
std
::
vector
<
VERTEX_3D
*>
vertices
;
// vertices of all contours
std
::
vector
<
VERTEX_3D
*>
vertices
;
// vertices of all contours
std
::
vector
<
std
::
list
<
int
>*>
contours
;
// lists of vertices for each contour
std
::
vector
<
std
::
list
<
int
>*>
contours
;
// lists of vertices for each contour
std
::
vector
<
bool
>
pth
;
// indicates whether a 'contour' is a PTH or not
std
::
vector
<
bool
>
solid
;
// indicates whether a 'contour' is a solid or a hole
std
::
vector
<
double
>
areas
;
// area of the contours (positive if winding is CCW)
std
::
vector
<
double
>
areas
;
// area of the contours (positive if winding is CCW)
std
::
list
<
TRIPLET_3D
>
triplets
;
// output facet triplet list (triplet of ORDER values)
std
::
list
<
TRIPLET_3D
>
triplets
;
// output facet triplet list (triplet of ORDER values)
std
::
list
<
std
::
list
<
int
>*>
outline
;
// indices for outline outputs (index by ORDER values)
std
::
list
<
std
::
list
<
int
>*>
outline
;
// indices for outline outputs (index by ORDER values)
...
@@ -136,6 +143,9 @@ private:
...
@@ -136,6 +143,9 @@ private:
// calculate number of sides on an arc (angle is in radians)
// calculate number of sides on an arc (angle is in radians)
int
calcNSides
(
double
aRadius
,
double
aAngle
);
int
calcNSides
(
double
aRadius
,
double
aAngle
);
// returns the number of solid or hole contours
int
checkNContours
(
bool
holes
);
public
:
public
:
/// set to true when a fault is encountered during tesselation
/// set to true when a fault is encountered during tesselation
bool
Fault
;
bool
Fault
;
...
@@ -191,9 +201,11 @@ public:
...
@@ -191,9 +201,11 @@ public:
* Function NewContour
* Function NewContour
* creates a new list of vertices and returns an index to the list
* creates a new list of vertices and returns an index to the list
*
*
* @param aPlatedHole is true if the new contour will represent a plated hole
*
* @return int: index to the list or -1 if the operation failed
* @return int: index to the list or -1 if the operation failed
*/
*/
int
NewContour
(
void
);
int
NewContour
(
bool
aPlatedHole
=
false
);
/**
/**
* Function AddVertex
* Function AddVertex
...
@@ -231,7 +243,8 @@ public:
...
@@ -231,7 +243,8 @@ public:
*
*
* @return bool: true if the new contour was successfully created
* @return bool: true if the new contour was successfully created
*/
*/
bool
AppendCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
int
aContourID
,
bool
aHoleFlag
=
false
);
bool
AppendCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
int
aContourID
,
bool
aHoleFlag
=
false
);
/**
/**
* Function AddCircle
* Function AddCircle
...
@@ -241,10 +254,12 @@ public:
...
@@ -241,10 +254,12 @@ public:
* @param aYpos is the Y coordinate of the hole center
* @param aYpos is the Y coordinate of the hole center
* @param aRadius is the radius of the hole
* @param aRadius is the radius of the hole
* @param aHoleFlag determines if the contour to be created is a cutout
* @param aHoleFlag determines if the contour to be created is a cutout
* @param aPlatedHole is true if this is a plated hole
*
*
* @return bool: true if the new contour was successfully created
* @return bool: true if the new contour was successfully created
*/
*/
bool
AddCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
bool
aHoleFlag
=
false
);
bool
AddCircle
(
double
aXpos
,
double
aYpos
,
double
aRadius
,
bool
aHoleFlag
=
false
,
bool
aPlatedHole
=
false
);
/**
/**
* Function AddSlot
* Function AddSlot
...
@@ -256,11 +271,12 @@ public:
...
@@ -256,11 +271,12 @@ public:
* @param aSlotWidth is the width of the slot along the minor axis
* @param aSlotWidth is the width of the slot along the minor axis
* @param aAngle (degrees) is the orientation of the slot
* @param aAngle (degrees) is the orientation of the slot
* @param aHoleFlag determines whether the slot is a hole or a solid
* @param aHoleFlag determines whether the slot is a hole or a solid
* @param aPlatedHole is true if this is a plated slot
*
*
* @return bool: true if the slot was successfully created
* @return bool: true if the slot was successfully created
*/
*/
bool
AddSlot
(
double
aCenterX
,
double
aCenterY
,
double
aSlotLength
,
double
aSlotWidth
,
bool
AddSlot
(
double
aCenterX
,
double
aCenterY
,
double
aSlotLength
,
double
aSlotWidth
,
double
aAngle
,
bool
aHoleFlag
=
false
);
double
aAngle
,
bool
aHoleFlag
=
false
,
bool
aPlatedHole
=
false
);
/**
/**
* Function AppendArc
* Function AppendArc
...
@@ -289,11 +305,14 @@ public:
...
@@ -289,11 +305,14 @@ public:
* @param aArcWidth is the width of the arc
* @param aArcWidth is the width of the arc
* @param aAngle is the included angle (degrees)
* @param aAngle is the included angle (degrees)
* @param aHoleFlag determines whether the arc is to be a hole or a solid
* @param aHoleFlag determines whether the arc is to be a hole or a solid
* @param aPlatedHole is true if this is a plated slotted arc
*
*
* @return bool: true if the feature was successfully created
* @return bool: true if the feature was successfully created
*/
*/
bool
AddArc
(
double
aCenterX
,
double
aCenterY
,
double
aStartX
,
double
aStartY
,
bool
AddArc
(
double
aCenterX
,
double
aCenterY
,
double
aArcWidth
,
double
aAngle
,
bool
aHoleFlag
=
false
);
double
aStartX
,
double
aStartY
,
double
aArcWidth
,
double
aAngle
,
bool
aHoleFlag
=
false
,
bool
aPlatedHole
=
false
);
/**
/**
* Function Tesselate
* Function Tesselate
...
@@ -301,11 +320,12 @@ public:
...
@@ -301,11 +320,12 @@ public:
* vertex sets required to render the surface.
* vertex sets required to render the surface.
*
*
* @param holes is an optional pointer to cutouts to be imposed on the
* @param holes is an optional pointer to cutouts to be imposed on the
* surface.
* surface.
* @param aHolesOnly is true if the outline contains only holes
*
*
* @return bool: true if the operation succeeded
* @return bool: true if the operation succeeded
*/
*/
bool
Tesselate
(
VRML_LAYER
*
holes
=
NULL
);
bool
Tesselate
(
VRML_LAYER
*
holes
=
NULL
,
bool
aHolesOnly
=
false
);
/**
/**
* Function WriteVertices
* Function WriteVertices
...
@@ -351,19 +371,26 @@ public:
...
@@ -351,19 +371,26 @@ public:
* writes out the vertex sets required to render an extruded solid
* writes out the vertex sets required to render an extruded solid
*
*
* @param aOutFile is the file to write to
* @param aOutFile is the file to write to
* @param aIncludePlatedHoles is true if holes marked as plated should
* be rendered. Default is false since the user will usually
* render these holes in a different color
*
*
* @return bool: true if the operation succeeded
* @return bool: true if the operation succeeded
*/
*/
bool
Write3DIndices
(
std
::
ofstream
&
aOutFile
);
bool
Write3DIndices
(
std
::
ofstream
&
aOutFile
,
bool
aIncludePlatedHoles
=
false
);
/**
/**
* Function AddExtraVertex
* Function AddExtraVertex
* adds an extra vertex as required by the GLU tesselator
* adds an extra vertex as required by the GLU tesselator.
*
* @param aXpos is the X coordinate of the newly created point
* @param aYpos is the Y coordinate of the newly created point
* @param aPlatedHole is true if this point is part of a plated hole
*
*
* @return VERTEX_3D*: is the new vertex or NULL if a vertex
* @return VERTEX_3D*: is the new vertex or NULL if a vertex
* could not be created.
* could not be created.
*/
*/
VERTEX_3D
*
AddExtraVertex
(
double
aXpos
,
double
aYpos
);
VERTEX_3D
*
AddExtraVertex
(
double
aXpos
,
double
aYpos
,
bool
aPlatedHole
);
/**
/**
* Function glStart
* Function glStart
...
@@ -429,6 +456,8 @@ public:
...
@@ -429,6 +456,8 @@ public:
* Returns the error message related to the last failed operation
* Returns the error message related to the last failed operation
*/
*/
const
std
::
string
&
GetError
(
void
);
const
std
::
string
&
GetError
(
void
);
void
SetVertexOffsets
(
double
aXoffset
,
double
aYoffset
);
};
};
#endif // VRML_LAYER_H
#endif // VRML_LAYER_H
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