Commit a2f14821 authored by Dick Hollenbeck's avatar Dick Hollenbeck

TODO

parent 2140efdc
......@@ -52,21 +52,33 @@ PCBNew
See the @todos in class_zone.cpp
Dick's Peronal TODO Items (Last Update: 5-April-2012)
Dick's Peronal TODO Items (Last Update: 24-April-2012)
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0) Check that the new load visibility BOARD settings is properly setting the toolbar
1) Work through some scroll, pan, zoom overflows in PCBNEW's nanometer build mode.
It is thought that if we can constrain the virtual IU space to within
INT_MIN to INT_MAX then a whole host of other problems will go away. Most
of the evil is in EDA_DRAW_FRAME::AdjustScrollBars() which assumes the
virtual IU space is infinite. This function triggers a movement of the
viewport within the virtual IU space and also a change in size of the virtual
IU space. Once this happens, you can end up thinking there are problems in
functions like EDA_DRAW_PANE::DrawCrossHair(), but this may be an artifact
of having travelled outside a limited virtual IU space.
2) Check that the new load visibility BOARD settings is properly setting the toolbar
buttons like show grid or ratsnest. Add PCB_EDIT_FRAME::SetVisibleElements() so
toolbar crap is not known to a BOARD.
1) Finish removing global access requirements from KICAD_PLUGIN, so that:
*) a BOARD is a fully self contained document description.
*) plugin developers do not have to access globals, since a plugin could
3) Finish removing global access requirements from KICAD_PLUGIN, so that:
*) a BOARD is a fully self contained document description.
*) plugin developers do not have to access globals, since a plugin could
very well be a dynamically loaded DLL/DSO.
One final problem remains with BASE_SCREEN's grid origin, easy solution is to
move just that one field into the BOARD.
One final problem remains with BASE_SCREEN's grid origin, easy solution is to
move just that one field into the BOARD.
2) Do an EAGLE XML import PCBNEW PLUGIN, and possibly add export support to it.
4) Do an EAGLE XML import PCBNEW PLUGIN, and possibly add export support to it.
This is PLUGIN::Load() and maybe PLUGIN::Save().
3) Get back to the SWEET work.
5) Get back to the SWEET work.
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