Commit 92ccc201 authored by Maciej Sumiński's avatar Maciej Sumiński
Browse files

Headers containing shader program sources are generated using CMake.

parent bbc0e8eb
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+44 −0
Original line number Diff line number Diff line
# CMake script file to process a GLSL source file, so it can be included
# in C array and compiled in to an application.

# number of input files
list( LENGTH inputFiles shadersNumber ) 

# write header
file( WRITE ${outputFile} "// Do not edit this file, it is autogenerated by CMake.

#ifndef SHADER_SRC_H
#define SHADER_SRC_H

const unsigned int shaders_number = ${shadersNumber};
const char *shaders_src[] = {\n" )

foreach( inputFile ${inputFiles} )
	# put the input file name into the output file
	file( APPEND ${outputFile} "\n// ${inputFile}" )
	
	# process the input file
	file( READ ${inputFile} contents )
	
	# remove /* */ comments
	string( REGEX REPLACE "/\\*.*\\*/" "" contents "${contents}" )
	# remove // comments
	string( REGEX REPLACE "//[^\n]*" "" contents "${contents}" )
	# remove whitespaces at the beginning of each line
	string( REGEX REPLACE "\n([\t ])*" "\n" contents "${contents}" )
	# remove unnecessary spaces
	string( REGEX REPLACE " *([\\*/+&\\|,=<>\(\)]) *" "\\1" contents "${contents}" )
	# remove empty lines & wrap every line in "" and add '\n' at the end of each line	
	string( REGEX REPLACE "\n+" "\\\\n\"\n\"" contents "${contents}" )
	# remove unnecessary " & \n from the beginning and the end of contents
	string( REGEX REPLACE "^\\\\n\"" "" contents "${contents}" )
	string( REGEX REPLACE "\"$" "," contents "${contents}" )

	file( APPEND ${outputFile} "${contents}" )

endforeach( inputFile ${inputFiles} )

# write footer
file( APPEND ${outputFile} "};
#endif /* SHADER_SRC_H */" )
+11 −8
Original line number Diff line number Diff line
@@ -11,17 +11,20 @@ include_directories(
    ${INC_AFTER}
    )

# Generate files containing shader programs
# Generate header files containing shader programs
# Order of input files is significant
add_custom_command(
    OUTPUT gal/opengl/shader_src.h
    DEPENDS gal/opengl/make_shader_src_h.sh
    COMMAND ${CMAKE_COMMAND}
        -DinputFiles="${PROJECT_SOURCE_DIR}/common/gal/opengl/shader.vert\\;${PROJECT_SOURCE_DIR}/common/gal/opengl/shader.frag"
        -DoutputFile="shader_src.h"
        -P ${CMAKE_MODULE_PATH}/Shaders.cmake
    WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/common/gal/opengl
    COMMAND ${SHELL}
    ARGS ${PROJECT_SOURCE_DIR}/common/gal/opengl/make_shader_src_h.sh
    COMMENT "Generating headers containing GLSL source code"
)

add_custom_target(
    ShaderHeader ALL
    shader_headers ALL
    DEPENDS gal/opengl/shader_src.h
)

@@ -40,7 +43,7 @@ set(GAL_SRCS
    )

add_library(gal STATIC ${GAL_SRCS})
add_dependencies(gal ShaderHeader)
add_dependencies(gal shader_headers)

if(WIN32)
add_definitions(-DGLEW_STATIC)
+0 −53
Original line number Diff line number Diff line
#!/bin/bash

# Make a header file containing GLSL source code
echo "Generating headers containing GLSL source code.."

# Source files to be included
SHADER_SRC=( "shader.vert" "shader.frag" )
# Number of shaders
SHADERS_NUMBER=${#SHADER_SRC[@]}
OUTPUT="shader_src.h"
UPDATE=false

# Check if it is necessary to regenerate headers
for filename in "${SHADER_SRC[@]}"
do
	if [[ $filename -nt $OUTPUT ]]; then
	    UPDATE=true
	fi
done

if [[ $UPDATE == false ]]; then
    echo "Headers are up-to-date."
    exit
fi

# Prepare GLSL source to be included in C array
function processSrc {
	# 1st part: remove /* */ comments
	# 2nd part: remove // comments
	# 3rd part: remove blank lines (or containing only whitespaces)
	# 4th & 5th part: wrap every line in quotation marks
	sed '/\/\*/,/\*\//d; s/[ \t]*\/\/.*$//; /^[ \t]*$/d; s/^[ \t]*/"/; s/[ \t]*$/\\n"/' $1 >> $OUTPUT
	echo "," >> $OUTPUT
}

# Header
echo "#ifndef SHADER_SRC_H
#define SHADER_SRC_H

const unsigned int shaders_number = $SHADERS_NUMBER;
const char *shaders_src[] = {" > $OUTPUT

# Main contents
for filename in "${SHADER_SRC[@]}"
do
	processSrc $filename
done

# Footer
echo "};
#endif /* SHADER_SRC_H */" >> $OUTPUT

echo "Done."