Loading common/gal/opengl/opengl_compositor.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -55,7 +55,7 @@ void OPENGL_COMPOSITOR::Initialize() // We need framebuffer objects for drawing the screen contents // We need framebuffer objects for drawing the screen contents // Generate framebuffer and a depth buffer // Generate framebuffer and a depth buffer glGenFramebuffersEXT( 1, &m_framebuffer ); glGenFramebuffersEXT( 1, &m_framebuffer ); glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer ); glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer ); m_currentFbo = m_framebuffer; m_currentFbo = m_framebuffer; // Allocate memory for the depth buffer // Allocate memory for the depth buffer Loading Loading
common/gal/opengl/opengl_compositor.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -55,7 +55,7 @@ void OPENGL_COMPOSITOR::Initialize() // We need framebuffer objects for drawing the screen contents // We need framebuffer objects for drawing the screen contents // Generate framebuffer and a depth buffer // Generate framebuffer and a depth buffer glGenFramebuffersEXT( 1, &m_framebuffer ); glGenFramebuffersEXT( 1, &m_framebuffer ); glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_framebuffer ); glBindFramebufferEXT( GL_FRAMEBUFFER, m_framebuffer ); m_currentFbo = m_framebuffer; m_currentFbo = m_framebuffer; // Allocate memory for the depth buffer // Allocate memory for the depth buffer Loading