Commit 6fa2f060 authored by Maciej Suminski's avatar Maciej Suminski

Formatted ttl library to comply with KiCad coding policy.

parent a0fb4ed0
......@@ -48,685 +48,681 @@
#include <boost/foreach.hpp>
#include <boost/make_shared.hpp>
using namespace hed;
using namespace std;
#ifdef TTL_USE_NODE_ID
int Node::id_count = 0;
int NODE::id_count = 0;
#endif
//#define DEBUG_HE
#ifdef DEBUG_HE
#include <iostream>
static void errorAndExit(char* message) {
cout << "\n!!! ERROR: "<< message << " !!!\n" << endl; exit(-1);
}
static void errorAndExit( char* aMessage )
{
cout << "\n!!! ERROR: "<< aMessage << " !!!\n" << endl;
exit( -1 );
}
#endif
//--------------------------------------------------------------------------------------------------
static EdgePtr getLeadingEdgeInTriangle(const EdgePtr& e) {
EdgePtr edge = e;
// Code: 3EF (assumes triangle)
if (!edge->isLeadingEdge()) {
edge = edge->getNextEdgeInFace();
if (!edge->isLeadingEdge())
edge = edge->getNextEdgeInFace();
}
if (!edge->isLeadingEdge()) {
return EdgePtr();
}
return edge;
static EDGE_PTR getLeadingEdgeInTriangle( const EDGE_PTR& aEdge )
{
EDGE_PTR edge = aEdge;
// Code: 3EF (assumes triangle)
if( !edge->IsLeadingEdge() )
{
edge = edge->GetNextEdgeInFace();
if( !edge->IsLeadingEdge() )
edge = edge->GetNextEdgeInFace();
}
if( !edge->IsLeadingEdge() )
{
return EDGE_PTR();
}
return edge;
}
//--------------------------------------------------------------------------------------------------
static void getLimits(NodesContainer::iterator first,
NodesContainer::iterator last,
int& xmin, int& ymin,
int& xmax, int& ymax) {
xmin = ymin = std::numeric_limits<int>::min();
xmax = ymax = std::numeric_limits<int>::max();
NodesContainer::iterator it;
for (it = first; it != last; ++it) {
xmin = min(xmin, (*it)->GetX());
ymin = min(ymin, (*it)->GetY());
xmax = max(xmax, (*it)->GetX());
ymax = max(ymax, (*it)->GetY());
}
static void getLimits( NODES_CONTAINER::iterator aFirst, NODES_CONTAINER::iterator aLast,
int& aXmin, int& aYmin, int& aXmax, int& aYmax)
{
aXmin = aYmin = std::numeric_limits<int>::min();
aXmax = aYmax = std::numeric_limits<int>::max();
NODES_CONTAINER::iterator it;
for( it = aFirst; it != aLast; ++it )
{
aXmin = std::min( aXmin, ( *it )->GetX() );
aYmin = std::min( aYmin, ( *it )->GetY() );
aXmax = std::max( aXmax, ( *it )->GetX() );
aYmax = std::max( aYmax, ( *it )->GetY() );
}
}
//--------------------------------------------------------------------------------------------------
EdgePtr Triangulation::initTwoEnclosingTriangles(NodesContainer::iterator first,
NodesContainer::iterator last) {
int xmin, ymin, xmax, ymax;
getLimits(first, last, xmin, ymin, xmax, ymax);
// Add 10% of range:
double fac = 10.0;
double dx = (xmax-xmin)/fac;
double dy = (ymax-ymin)/fac;
NodePtr n1 = boost::make_shared<Node>(xmin-dx, ymin-dy);
NodePtr n2 = boost::make_shared<Node>(xmax+dx, ymin-dy);
NodePtr n3 = boost::make_shared<Node>(xmax+dx, ymax+dy);
NodePtr n4 = boost::make_shared<Node>(xmin-dx, ymax+dy);
// diagonal
EdgePtr e1d = boost::make_shared<Edge>();
EdgePtr e2d = boost::make_shared<Edge>();
// lower triangle
EdgePtr e11 = boost::make_shared<Edge>();
EdgePtr e12 = boost::make_shared<Edge>();
// upper triangle
EdgePtr e21 = boost::make_shared<Edge>();
EdgePtr e22 = boost::make_shared<Edge>();
// lower triangle
e1d->setSourceNode(n3);
e1d->setNextEdgeInFace(e11);
e1d->setTwinEdge(e2d);
addLeadingEdge(e1d);
e11->setSourceNode(n1);
e11->setNextEdgeInFace(e12);
e12->setSourceNode(n2);
e12->setNextEdgeInFace(e1d);
// upper triangle
e2d->setSourceNode(n1);
e2d->setNextEdgeInFace(e21);
e2d->setTwinEdge(e1d);
addLeadingEdge(e2d);
e21->setSourceNode(n3);
e21->setNextEdgeInFace(e22);
e22->setSourceNode(n4);
e22->setNextEdgeInFace(e2d);
return e11;
EDGE_PTR TRIANGULATION::InitTwoEnclosingTriangles( NODES_CONTAINER::iterator aFirst,
NODES_CONTAINER::iterator aLast)
{
int xmin, ymin, xmax, ymax;
getLimits( aFirst, aLast, xmin, ymin, xmax, ymax );
// Add 10% of range:
double fac = 10.0;
double dx = ( xmax - xmin ) / fac;
double dy = ( ymax - ymin ) / fac;
NODE_PTR n1 = boost::make_shared<NODE>( xmin - dx, ymin - dy );
NODE_PTR n2 = boost::make_shared<NODE>( xmax + dx, ymin - dy );
NODE_PTR n3 = boost::make_shared<NODE>( xmax + dx, ymax + dy );
NODE_PTR n4 = boost::make_shared<NODE>( xmin - dx, ymax + dy );
// diagonal
EDGE_PTR e1d = boost::make_shared<EDGE>();
EDGE_PTR e2d = boost::make_shared<EDGE>();
// lower triangle
EDGE_PTR e11 = boost::make_shared<EDGE>();
EDGE_PTR e12 = boost::make_shared<EDGE>();
// upper triangle
EDGE_PTR e21 = boost::make_shared<EDGE>();
EDGE_PTR e22 = boost::make_shared<EDGE>();
// lower triangle
e1d->SetSourceNode( n3 );
e1d->SetNextEdgeInFace( e11 );
e1d->SetTwinEdge( e2d );
addLeadingEdge( e1d );
e11->SetSourceNode( n1 );
e11->SetNextEdgeInFace( e12 );
e12->SetSourceNode( n2 );
e12->SetNextEdgeInFace( e1d );
// upper triangle
e2d->SetSourceNode( n1 );
e2d->SetNextEdgeInFace( e21 );
e2d->SetTwinEdge( e1d );
addLeadingEdge( e2d );
e21->SetSourceNode( n3 );
e21->SetNextEdgeInFace( e22 );
e22->SetSourceNode( n4 );
e22->SetNextEdgeInFace( e2d );
return e11;
}
//--------------------------------------------------------------------------------------------------
Triangulation::Triangulation() {
helper = new ttl::TriangulationHelper( *this );
TRIANGULATION::TRIANGULATION()
{
m_helper = new ttl::TRIANGULATION_HELPER( *this );
}
//--------------------------------------------------------------------------------------------------
Triangulation::Triangulation(const Triangulation& tr) {
std::cout << "Triangulation: Copy constructor not present - EXIT.";
exit(-1);
TRIANGULATION::TRIANGULATION( const TRIANGULATION& aTriangulation )
{
// Triangulation: Copy constructor not present
assert( false );
}
//--------------------------------------------------------------------------------------------------
Triangulation::~Triangulation() {
cleanAll();
delete helper;
TRIANGULATION::~TRIANGULATION()
{
cleanAll();
delete m_helper;
}
//--------------------------------------------------------------------------------------------------
void Triangulation::createDelaunay(NodesContainer::iterator first,
NodesContainer::iterator last) {
cleanAll();
EdgePtr bedge = initTwoEnclosingTriangles(first, last);
Dart dc(bedge);
Dart d_iter = dc;
NodesContainer::iterator it;
for (it = first; it != last; ++it) {
helper->insertNode<TTLtraits>(d_iter, *it);
}
// In general (e.g. for the triangle based data structure), the initial dart
// may have been changed.
// It is the users responsibility to get a valid boundary dart here.
// The half-edge data structure preserves the initial dart.
// (A dart at the boundary can also be found by trying to locate a
// triangle "outside" the triangulation.)
// Assumes rectangular domain
helper->removeRectangularBoundary<TTLtraits>(dc);
void TRIANGULATION::CreateDelaunay( NODES_CONTAINER::iterator aFirst,
NODES_CONTAINER::iterator aLast )
{
cleanAll();
EDGE_PTR bedge = InitTwoEnclosingTriangles( aFirst, aLast );
DART dc( bedge );
DART d_iter = dc;
NODES_CONTAINER::iterator it;
for( it = aFirst; it != aLast; ++it )
{
m_helper->InsertNode<TTLtraits>( d_iter, *it );
}
// In general (e.g. for the triangle based data structure), the initial dart
// may have been changed.
// It is the users responsibility to get a valid boundary dart here.
// The half-edge data structure preserves the initial dart.
// (A dart at the boundary can also be found by trying to locate a
// triangle "outside" the triangulation.)
// Assumes rectangular domain
m_helper->RemoveRectangularBoundary<TTLtraits>( dc );
}
//--------------------------------------------------------------------------------------------------
void Triangulation::removeTriangle(EdgePtr& edge) {
EdgePtr e1 = getLeadingEdgeInTriangle(edge);
void TRIANGULATION::RemoveTriangle( EDGE_PTR& aEdge )
{
EDGE_PTR e1 = getLeadingEdgeInTriangle( aEdge );
#ifdef DEBUG_HE
if (!e1)
errorAndExit("Triangulation::removeTriangle: could not find leading edge");
if( !e1 )
errorAndExit( "Triangulation::removeTriangle: could not find leading aEdge" );
#endif
removeLeadingEdgeFromList(e1);
// cout << "No leading edges = " << leadingEdges_.size() << endl;
// Remove the triangle
EdgePtr e2(e1->getNextEdgeInFace());
EdgePtr e3(e2->getNextEdgeInFace());
e1->clear();
e2->clear();
e3->clear();
removeLeadingEdgeFromList( e1 );
// cout << "No leading edges = " << leadingEdges_.size() << endl;
// Remove the triangle
EDGE_PTR e2( e1->GetNextEdgeInFace() );
EDGE_PTR e3( e2->GetNextEdgeInFace() );
e1->Clear();
e2->Clear();
e3->Clear();
}
//--------------------------------------------------------------------------------------------------
void Triangulation::reverse_splitTriangle(EdgePtr& edge) {
// Reverse operation of splitTriangle
EdgePtr e1(edge->getNextEdgeInFace());
EdgePtr le(getLeadingEdgeInTriangle(e1));
void TRIANGULATION::ReverseSplitTriangle( EDGE_PTR& aEdge )
{
// Reverse operation of splitTriangle
EDGE_PTR e1( aEdge->GetNextEdgeInFace() );
EDGE_PTR le( getLeadingEdgeInTriangle( e1 ) );
#ifdef DEBUG_HE
if (!le)
if (!le)
errorAndExit("Triangulation::removeTriangle: could not find leading edge");
#endif
removeLeadingEdgeFromList(le);
EdgePtr e2(e1->getNextEdgeInFace()->getTwinEdge()->getNextEdgeInFace());
le = getLeadingEdgeInTriangle(e2);
removeLeadingEdgeFromList( le );
EDGE_PTR e2( e1->GetNextEdgeInFace()->GetTwinEdge()->GetNextEdgeInFace() );
le = getLeadingEdgeInTriangle( e2 );
#ifdef DEBUG_HE
if (!le)
if (!le)
errorAndExit("Triangulation::removeTriangle: could not find leading edge");
#endif
removeLeadingEdgeFromList(le);
EdgePtr e3(edge->getTwinEdge()->getNextEdgeInFace()->getNextEdgeInFace());
le = getLeadingEdgeInTriangle(e3);
removeLeadingEdgeFromList( le );
EDGE_PTR e3( aEdge->GetTwinEdge()->GetNextEdgeInFace()->GetNextEdgeInFace() );
le = getLeadingEdgeInTriangle( e3 );
#ifdef DEBUG_HE
if (!le)
if (!le)
errorAndExit("Triangulation::removeTriangle: could not find leading edge");
#endif
removeLeadingEdgeFromList(le);
// The three triangles at the node have now been removed
// from the triangulation, but the arcs have not been deleted.
// Next delete the 6 half edges radiating from the node
// The node is maintained by handle and need not be deleted explicitly
EdgePtr estar = edge;
EdgePtr enext = estar->getTwinEdge()->getNextEdgeInFace();
estar->getTwinEdge()->clear();
estar->clear();
estar = enext;
enext = estar->getTwinEdge()->getNextEdgeInFace();
estar->getTwinEdge()->clear();
estar->clear();
enext->getTwinEdge()->clear();
enext->clear();
// Create the new triangle
e1->setNextEdgeInFace(e2);
e2->setNextEdgeInFace(e3);
e3->setNextEdgeInFace(e1);
addLeadingEdge(e1);
removeLeadingEdgeFromList( le );
// The three triangles at the node have now been removed
// from the triangulation, but the arcs have not been deleted.
// Next delete the 6 half edges radiating from the node
// The node is maintained by handle and need not be deleted explicitly
EDGE_PTR estar = aEdge;
EDGE_PTR enext = estar->GetTwinEdge()->GetNextEdgeInFace();
estar->GetTwinEdge()->Clear();
estar->Clear();
estar = enext;
enext = estar->GetTwinEdge()->GetNextEdgeInFace();
estar->GetTwinEdge()->Clear();
estar->Clear();
enext->GetTwinEdge()->Clear();
enext->Clear();
// Create the new triangle
e1->SetNextEdgeInFace( e2 );
e2->SetNextEdgeInFace( e3 );
e3->SetNextEdgeInFace( e1 );
addLeadingEdge( e1 );
}
//--------------------------------------------------------------------------------------------------
Dart Triangulation::createDart() {
DART TRIANGULATION::CreateDart()
{
// Return an arbitrary CCW dart
return Dart(*leadingEdges_.begin());
return DART( *m_leadingEdges.begin() );
}
//--------------------------------------------------------------------------------------------------
bool Triangulation::removeLeadingEdgeFromList(EdgePtr& leadingEdge) {
// Remove the edge from the list of leading edges,
// but don't delete it.
// Also set flag for leading edge to false.
// Must search from start of list. Since edges are added to the
// start of the list during triangulation, this operation will
// normally be fast (when used in the triangulation algorithm)
list<EdgePtr>::iterator it;
for (it = leadingEdges_.begin(); it != leadingEdges_.end(); ++it) {
EdgePtr edge = *it;
if (edge == leadingEdge) {
edge->setAsLeadingEdge(false);
it = leadingEdges_.erase(it);
return true;
bool TRIANGULATION::removeLeadingEdgeFromList( EDGE_PTR& aLeadingEdge )
{
// Remove the edge from the list of leading edges,
// but don't delete it.
// Also set flag for leading edge to false.
// Must search from start of list. Since edges are added to the
// start of the list during triangulation, this operation will
// normally be fast (when used in the triangulation algorithm)
std::list<EDGE_PTR>::iterator it;
for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
if( edge == aLeadingEdge )
{
edge->SetAsLeadingEdge( false );
it = m_leadingEdges.erase( it );
return true;
}
}
}
return false;
return false;
}
//--------------------------------------------------------------------------------------------------
void Triangulation::cleanAll() {
BOOST_FOREACH(EdgePtr& edge, leadingEdges_)
edge->setNextEdgeInFace(EdgePtr());
void TRIANGULATION::cleanAll()
{
BOOST_FOREACH( EDGE_PTR& edge, m_leadingEdges )
edge->SetNextEdgeInFace( EDGE_PTR() );
}
//--------------------------------------------------------------------------------------------------
void Triangulation::swapEdge(Dart& dart) {
swapEdge(dart.getEdge());
void TRIANGULATION::swapEdge( DART& aDart )
{
SwapEdge( aDart.GetEdge() );
}
//--------------------------------------------------------------------------------------------------
void Triangulation::splitTriangle(Dart& dart, const NodePtr& point) {
EdgePtr edge = splitTriangle(dart.getEdge(), point);
dart.init(edge);
void TRIANGULATION::splitTriangle( DART& aDart, const NODE_PTR& aPoint )
{
EDGE_PTR edge = SplitTriangle( aDart.GetEdge(), aPoint );
aDart.Init( edge );
}
//--------------------------------------------------------------------------------------------------
void Triangulation::reverse_splitTriangle(Dart& dart) {
reverse_splitTriangle(dart.getEdge());
void TRIANGULATION::reverseSplitTriangle( DART& aDart )
{
ReverseSplitTriangle( aDart.GetEdge() );
}
//--------------------------------------------------------------------------------------------------
void Triangulation::removeBoundaryTriangle(Dart& d) {
removeTriangle(d.getEdge());
void TRIANGULATION::removeBoundaryTriangle( DART& aDart )
{
RemoveTriangle( aDart.GetEdge() );
}
#ifdef TTL_USE_NODE_FLAG
//--------------------------------------------------------------------------------------------------
// This is a "template" for accessing all nodes (but multiple tests)
void Triangulation::flagNodes(bool flag) const {
list<EdgePtr>::const_iterator it;
for (it = leadingEdges_.begin(); it != leadingEdges_.end(); ++it) {
EdgePtr edge = *it;
for (int i = 0; i < 3; ++i) {
edge->getSourceNode()->SetFlag(flag);
edge = edge->getNextEdgeInFace();
void TRIANGULATION::FlagNodes( bool aFlag ) const
{
std::list<EDGE_PTR>::const_iterator it;
for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
for( int i = 0; i < 3; ++i )
{
edge->GetSourceNode()->SetFlag( aFlag );
edge = edge->GetNextEdgeInFace();
}
}
}
}
//--------------------------------------------------------------------------------------------------
list<NodePtr>* Triangulation::getNodes() const {
flagNodes(false);
list<NodePtr>* nodeList = new list<NodePtr>;
list<EdgePtr>::const_iterator it;
for (it = leadingEdges_.begin(); it != leadingEdges_.end(); ++it) {
EdgePtr edge = *it;
for (int i = 0; i < 3; ++i) {
const NodePtr& node = edge->getSourceNode();
if (node->GetFlag() == false) {
nodeList->push_back(node);
node->SetFlag(true);
}
edge = edge->getNextEdgeInFace();
std::list<NODE_PTR>* TRIANGULATION::GetNodes() const
{
FlagNodes( false );
std::list<NODE_PTR>* nodeList = new std::list<NODE_PTR>;
std::list<EDGE_PTR>::const_iterator it;
for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
for( int i = 0; i < 3; ++i )
{
const NODE_PTR& node = edge->GetSourceNode();
if( node->GetFlag() == false )
{
nodeList->push_back( node );
node->SetFlag( true );
}
edge = edge->GetNextEdgeInFace();
}
}
}
return nodeList;
return nodeList;
}
#endif
//--------------------------------------------------------------------------------------------------
list<EdgePtr>* Triangulation::getEdges(bool skip_boundary_edges) const {
// collect all arcs (one half edge for each arc)
// (boundary edges are also collected).
list<EdgePtr>::const_iterator it;
list<EdgePtr>* elist = new list<EdgePtr>;
for (it = leadingEdges_.begin(); it != leadingEdges_.end(); ++it) {
EdgePtr edge = *it;
for (int i = 0; i < 3; ++i) {
EdgePtr twinedge = edge->getTwinEdge();
// only one of the half-edges
if ( (!twinedge && !skip_boundary_edges) ||
(twinedge && ((size_t)edge.get() > (size_t)twinedge.get())) )
elist->push_front(edge);
edge = edge->getNextEdgeInFace();
std::list<EDGE_PTR>* TRIANGULATION::GetEdges( bool aSkipBoundaryEdges ) const
{
// collect all arcs (one half edge for each arc)
// (boundary edges are also collected).
std::list<EDGE_PTR>::const_iterator it;
std::list<EDGE_PTR>* elist = new std::list<EDGE_PTR>;
for( it = m_leadingEdges.begin(); it != m_leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
for( int i = 0; i < 3; ++i )
{
EDGE_PTR twinedge = edge->GetTwinEdge();
// only one of the half-edges
if( ( !twinedge && !aSkipBoundaryEdges )
|| ( twinedge && ( (size_t) edge.get() > (size_t) twinedge.get() ) ) )
elist->push_front( edge );
edge = edge->GetNextEdgeInFace();
}
}
}
return elist;
return elist;
}
//--------------------------------------------------------------------------------------------------
EdgePtr Triangulation::splitTriangle(EdgePtr& edge, const NodePtr& point) {
// Add a node by just splitting a triangle into three triangles
// Assumes the half edge is located in the triangle
// Returns a half edge with source node as the new node
// double x, y, z;
// x = point.x();
// y = point.y();
// z = point.z();
// e#_n are new edges
// e# are existing edges
// e#_n and e##_n are new twin edges
// e##_n are edges incident to the new node
// Add the node to the structure
//NodePtr new_node(new Node(x,y,z));
NodePtr n1(edge->getSourceNode());
EdgePtr e1(edge);
EdgePtr e2(edge->getNextEdgeInFace());
NodePtr n2(e2->getSourceNode());
EdgePtr e3(e2->getNextEdgeInFace());
NodePtr n3(e3->getSourceNode());
EdgePtr e1_n = boost::make_shared<Edge>();
EdgePtr e11_n = boost::make_shared<Edge>();
EdgePtr e2_n = boost::make_shared<Edge>();
EdgePtr e22_n = boost::make_shared<Edge>();
EdgePtr e3_n = boost::make_shared<Edge>();
EdgePtr e33_n = boost::make_shared<Edge>();
e1_n->setSourceNode(n1);
e11_n->setSourceNode(point);
e2_n->setSourceNode(n2);
e22_n->setSourceNode(point);
e3_n->setSourceNode(n3);
e33_n->setSourceNode(point);
e1_n->setTwinEdge(e11_n);
e11_n->setTwinEdge(e1_n);
e2_n->setTwinEdge(e22_n);
e22_n->setTwinEdge(e2_n);
e3_n->setTwinEdge(e33_n);
e33_n->setTwinEdge(e3_n);
e1_n->setNextEdgeInFace(e33_n);
e2_n->setNextEdgeInFace(e11_n);
e3_n->setNextEdgeInFace(e22_n);
e11_n->setNextEdgeInFace(e1);
e22_n->setNextEdgeInFace(e2);
e33_n->setNextEdgeInFace(e3);
// and update old's next edge
e1->setNextEdgeInFace(e2_n);
e2->setNextEdgeInFace(e3_n);
e3->setNextEdgeInFace(e1_n);
// add the three new leading edges,
// Must remove the old leading edge from the list.
// Use the field telling if an edge is a leading edge
// NOTE: Must search in the list!!!
if (e1->isLeadingEdge())
removeLeadingEdgeFromList(e1);
else if (e2->isLeadingEdge())
removeLeadingEdgeFromList(e2);
else if(e3->isLeadingEdge())
removeLeadingEdgeFromList(e3);
else
assert( false ); // one of the edges should be leading
addLeadingEdge(e1_n);
addLeadingEdge(e2_n);
addLeadingEdge(e3_n);
// Return a half edge incident to the new node (with the new node as source node)
return e11_n;
EDGE_PTR TRIANGULATION::SplitTriangle( EDGE_PTR& aEdge, const NODE_PTR& aPoint )
{
// Add a node by just splitting a triangle into three triangles
// Assumes the half aEdge is located in the triangle
// Returns a half aEdge with source node as the new node
// e#_n are new edges
// e# are existing edges
// e#_n and e##_n are new twin edges
// e##_n are edges incident to the new node
// Add the node to the structure
//NODE_PTR new_node(new Node(x,y,z));
NODE_PTR n1( aEdge->GetSourceNode() );
EDGE_PTR e1( aEdge );
EDGE_PTR e2( aEdge->GetNextEdgeInFace() );
NODE_PTR n2( e2->GetSourceNode() );
EDGE_PTR e3( e2->GetNextEdgeInFace() );
NODE_PTR n3( e3->GetSourceNode() );
EDGE_PTR e1_n = boost::make_shared<EDGE>();
EDGE_PTR e11_n = boost::make_shared<EDGE>();
EDGE_PTR e2_n = boost::make_shared<EDGE>();
EDGE_PTR e22_n = boost::make_shared<EDGE>();
EDGE_PTR e3_n = boost::make_shared<EDGE>();
EDGE_PTR e33_n = boost::make_shared<EDGE>();
e1_n->SetSourceNode( n1 );
e11_n->SetSourceNode( aPoint );
e2_n->SetSourceNode( n2 );
e22_n->SetSourceNode( aPoint );
e3_n->SetSourceNode( n3 );
e33_n->SetSourceNode( aPoint );
e1_n->SetTwinEdge( e11_n );
e11_n->SetTwinEdge( e1_n );
e2_n->SetTwinEdge( e22_n );
e22_n->SetTwinEdge( e2_n );
e3_n->SetTwinEdge( e33_n );
e33_n->SetTwinEdge( e3_n );
e1_n->SetNextEdgeInFace( e33_n );
e2_n->SetNextEdgeInFace( e11_n );
e3_n->SetNextEdgeInFace( e22_n );
e11_n->SetNextEdgeInFace( e1 );
e22_n->SetNextEdgeInFace( e2 );
e33_n->SetNextEdgeInFace( e3 );
// and update old's next aEdge
e1->SetNextEdgeInFace( e2_n );
e2->SetNextEdgeInFace( e3_n );
e3->SetNextEdgeInFace( e1_n );
// add the three new leading edges,
// Must remove the old leading aEdge from the list.
// Use the field telling if an aEdge is a leading aEdge
// NOTE: Must search in the list!!!
if( e1->IsLeadingEdge() )
removeLeadingEdgeFromList( e1 );
else if( e2->IsLeadingEdge() )
removeLeadingEdgeFromList( e2 );
else if( e3->IsLeadingEdge() )
removeLeadingEdgeFromList( e3 );
else
assert( false ); // one of the edges should be leading
addLeadingEdge( e1_n );
addLeadingEdge( e2_n );
addLeadingEdge( e3_n );
// Return a half aEdge incident to the new node (with the new node as source node)
return e11_n;
}
//--------------------------------------------------------------------------------------------------
void Triangulation::swapEdge(EdgePtr& diagonal) {
// Note that diagonal is both input and output and it is always
// kept in counterclockwise direction (this is not required by all
// functions in TriangulationHelper now)
// Swap by rotating counterclockwise
// Use the same objects - no deletion or new objects
EdgePtr eL(diagonal);
EdgePtr eR(eL->getTwinEdge());
EdgePtr eL_1(eL->getNextEdgeInFace());
EdgePtr eL_2(eL_1->getNextEdgeInFace());
EdgePtr eR_1(eR->getNextEdgeInFace());
EdgePtr eR_2(eR_1->getNextEdgeInFace());
// avoid node to be dereferenced to zero and deleted
NodePtr nR(eR_2->getSourceNode());
NodePtr nL(eL_2->getSourceNode());
eL->setSourceNode(nR);
eR->setSourceNode(nL);
// and now 6 1-sewings
eL->setNextEdgeInFace(eL_2);
eL_2->setNextEdgeInFace(eR_1);
eR_1->setNextEdgeInFace(eL);
eR->setNextEdgeInFace(eR_2);
eR_2->setNextEdgeInFace(eL_1);
eL_1->setNextEdgeInFace(eR);
if (eL->isLeadingEdge())
removeLeadingEdgeFromList(eL);
else if (eL_1->isLeadingEdge())
removeLeadingEdgeFromList(eL_1);
else if (eL_2->isLeadingEdge())
removeLeadingEdgeFromList(eL_2);
if (eR->isLeadingEdge())
removeLeadingEdgeFromList(eR);
else if (eR_1->isLeadingEdge())
removeLeadingEdgeFromList(eR_1);
else if (eR_2->isLeadingEdge())
removeLeadingEdgeFromList(eR_2);
addLeadingEdge(eL);
addLeadingEdge(eR);
void TRIANGULATION::SwapEdge( EDGE_PTR& aDiagonal )
{
// Note that diagonal is both input and output and it is always
// kept in counterclockwise direction (this is not required by all
// functions in TriangulationHelper now)
// Swap by rotating counterclockwise
// Use the same objects - no deletion or new objects
EDGE_PTR eL( aDiagonal );
EDGE_PTR eR( eL->GetTwinEdge() );
EDGE_PTR eL_1( eL->GetNextEdgeInFace() );
EDGE_PTR eL_2( eL_1->GetNextEdgeInFace() );
EDGE_PTR eR_1( eR->GetNextEdgeInFace() );
EDGE_PTR eR_2( eR_1->GetNextEdgeInFace() );
// avoid node to be dereferenced to zero and deleted
NODE_PTR nR( eR_2->GetSourceNode() );
NODE_PTR nL( eL_2->GetSourceNode() );
eL->SetSourceNode( nR );
eR->SetSourceNode( nL );
// and now 6 1-sewings
eL->SetNextEdgeInFace( eL_2 );
eL_2->SetNextEdgeInFace( eR_1 );
eR_1->SetNextEdgeInFace( eL );
eR->SetNextEdgeInFace( eR_2 );
eR_2->SetNextEdgeInFace( eL_1 );
eL_1->SetNextEdgeInFace( eR );
if( eL->IsLeadingEdge() )
removeLeadingEdgeFromList( eL );
else if( eL_1->IsLeadingEdge() )
removeLeadingEdgeFromList( eL_1 );
else if( eL_2->IsLeadingEdge() )
removeLeadingEdgeFromList( eL_2 );
if( eR->IsLeadingEdge() )
removeLeadingEdgeFromList( eR );
else if( eR_1->IsLeadingEdge() )
removeLeadingEdgeFromList( eR_1 );
else if( eR_2->IsLeadingEdge() )
removeLeadingEdgeFromList( eR_2 );
addLeadingEdge( eL );
addLeadingEdge( eR );
}
////--------------------------------------------------------------------------
//static void printEdge(const Dart& dart, ostream& ofile) {
//
// Dart d0 = dart;
// d0.alpha0();
//
// ofile << dart.x() << " " << dart.y() << endl;
// ofile << d0.x() << " " << d0.y() << endl;
//}
//--------------------------------------------------------------------------
bool Triangulation::checkDelaunay() const {
// ???? outputs !!!!
// ofstream os("qweND.dat");
const list<EdgePtr>& leadingEdges = getLeadingEdges();
list<EdgePtr>::const_iterator it;
bool ok = true;
int noNotDelaunay = 0;
for (it = leadingEdges.begin(); it != leadingEdges.end(); ++it) {
EdgePtr edge = *it;
for (int i = 0; i < 3; ++i) {
EdgePtr twinedge = edge->getTwinEdge();
// only one of the half-edges
if (!twinedge || (size_t)edge.get() > (size_t)twinedge.get()) {
Dart dart(edge);
if (helper->swapTestDelaunay<TTLtraits>(dart)) {
noNotDelaunay++;
//printEdge(dart,os); os << "\n";
ok = false;
//cout << "............. not Delaunay .... " << endl;
bool TRIANGULATION::CheckDelaunay() const
{
// ???? outputs !!!!
// ofstream os("qweND.dat");
const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges();
std::list<EDGE_PTR>::const_iterator it;
bool ok = true;
int noNotDelaunay = 0;
for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
for( int i = 0; i < 3; ++i )
{
EDGE_PTR twinedge = edge->GetTwinEdge();
// only one of the half-edges
if( !twinedge || (size_t) edge.get() > (size_t) twinedge.get() )
{
DART dart( edge );
if( m_helper->SwapTestDelaunay<TTLtraits>( dart ) )
{
noNotDelaunay++;
//printEdge(dart,os); os << "\n";
ok = false;
//cout << "............. not Delaunay .... " << endl;
}
}
edge = edge->GetNextEdgeInFace();
}
}
edge = edge->getNextEdgeInFace();
}
}
#ifdef DEBUG_HE
cout << "!!! Triangulation is NOT Delaunay: " << noNotDelaunay << " edges\n" << endl;
cout << "!!! Triangulation is NOT Delaunay: " << noNotDelaunay << " edges\n" << endl;
#endif
return ok;
return ok;
}
//--------------------------------------------------------------------------------------------------
void Triangulation::optimizeDelaunay() {
// This function is also present in ttl where it is implemented
// generically.
// The implementation below is tailored for the half-edge data structure,
// and is thus more efficient
// Collect all interior edges (one half edge for each arc)
bool skip_boundary_edges = true;
list<EdgePtr>* elist = getEdges(skip_boundary_edges);
// Assumes that elist has only one half-edge for each arc.
bool cycling_check = true;
bool optimal = false;
list<EdgePtr>::const_iterator it;
while(!optimal) {
optimal = true;
for (it = elist->begin(); it != elist->end(); ++it) {
EdgePtr edge = *it;
Dart dart(edge);
// Constrained edges should not be swapped
if (helper->swapTestDelaunay<TTLtraits>(dart, cycling_check)) {
optimal = false;
swapEdge(edge);
}
void TRIANGULATION::OptimizeDelaunay()
{
// This function is also present in ttl where it is implemented
// generically.
// The implementation below is tailored for the half-edge data structure,
// and is thus more efficient
// Collect all interior edges (one half edge for each arc)
bool skip_boundary_edges = true;
std::list<EDGE_PTR>* elist = GetEdges( skip_boundary_edges );
// Assumes that elist has only one half-edge for each arc.
bool cycling_check = true;
bool optimal = false;
std::list<EDGE_PTR>::const_iterator it;
while( !optimal )
{
optimal = true;
for( it = elist->begin(); it != elist->end(); ++it )
{
EDGE_PTR edge = *it;
DART dart( edge );
// Constrained edges should not be swapped
if( m_helper->SwapTestDelaunay<TTLtraits>( dart, cycling_check ) )
{
optimal = false;
SwapEdge( edge );
}
}
}
}
delete elist;
delete elist;
}
//--------------------------------------------------------------------------------------------------
EdgePtr Triangulation::getInteriorNode() const {
const list<EdgePtr>& leadingEdges = getLeadingEdges();
list<EdgePtr>::const_iterator it;
for (it = leadingEdges.begin(); it != leadingEdges.end(); ++it) {
EdgePtr edge = *it;
EDGE_PTR TRIANGULATION::GetInteriorNode() const
{
const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges();
std::list<EDGE_PTR>::const_iterator it;
// multiple checks, but only until found
for (int i = 0; i < 3; ++i) {
if (edge->getTwinEdge()) {
if (!helper->isBoundaryNode(Dart(edge)))
return edge;
}
edge = edge->getNextEdgeInFace();
for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
// multiple checks, but only until found
for( int i = 0; i < 3; ++i )
{
if( edge->GetTwinEdge() )
{
if( !m_helper->IsBoundaryNode( DART( edge ) ) )
return edge;
}
edge = edge->GetNextEdgeInFace();
}
}
}
return EdgePtr(); // no boundary nodes
return EDGE_PTR(); // no boundary nodes
}
//--------------------------------------------------------------------------------------------------
EdgePtr Triangulation::getBoundaryEdgeInTriangle(const EdgePtr& e) const {
EdgePtr edge = e;
if (helper->isBoundaryEdge(Dart(edge)))
return edge;
EDGE_PTR TRIANGULATION::GetBoundaryEdgeInTriangle( const EDGE_PTR& aEdge ) const
{
EDGE_PTR edge = aEdge;
edge = edge->getNextEdgeInFace();
if (helper->isBoundaryEdge(Dart(edge)))
return edge;
if( m_helper->IsBoundaryEdge( DART( edge ) ) )
return edge;
edge = edge->getNextEdgeInFace();
if (helper->isBoundaryEdge(Dart(edge)))
return edge;
return EdgePtr();
edge = edge->GetNextEdgeInFace();
if( m_helper->IsBoundaryEdge( DART( edge ) ) )
return edge;
edge = edge->GetNextEdgeInFace();
if( m_helper->IsBoundaryEdge( DART( edge ) ) )
return edge;
return EDGE_PTR();
}
//--------------------------------------------------------------------------------------------------
EdgePtr Triangulation::getBoundaryEdge() const {
EDGE_PTR TRIANGULATION::GetBoundaryEdge() const
{
// Get an arbitrary (CCW) boundary edge
// If the triangulation is closed, NULL is returned
const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges();
std::list<EDGE_PTR>::const_iterator it;
EDGE_PTR edge;
// Get an arbitrary (CCW) boundary edge
// If the triangulation is closed, NULL is returned
for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it )
{
edge = GetBoundaryEdgeInTriangle( *it );
const list<EdgePtr>& leadingEdges = getLeadingEdges();
list<EdgePtr>::const_iterator it;
EdgePtr edge;
for (it = leadingEdges.begin(); it != leadingEdges.end(); ++it) {
edge = getBoundaryEdgeInTriangle(*it);
if (edge)
return edge;
}
return EdgePtr();
if( edge )
return edge;
}
return EDGE_PTR();
}
//--------------------------------------------------------------------------------------------------
void Triangulation::printEdges(ofstream& os) const {
// Print source node and target node for each edge face by face,
// but only one of the half-edges.
const list<EdgePtr>& leadingEdges = getLeadingEdges();
list<EdgePtr>::const_iterator it;
for (it = leadingEdges.begin(); it != leadingEdges.end(); ++it) {
EdgePtr edge = *it;
for (int i = 0; i < 3; ++i) {
EdgePtr twinedge = edge->getTwinEdge();
// Print only one edge (the highest value of the pointer)
if (!twinedge || (size_t)edge.get() > (size_t)twinedge.get()) {
// Print source node and target node
NodePtr node = edge->getSourceNode();
os << node->GetX() << " " << node->GetY() << endl;
node = edge->getTargetNode();
os << node->GetX() << " " << node->GetY() << endl;
os << '\n'; // blank line
}
edge = edge->getNextEdgeInFace();
void TRIANGULATION::PrintEdges( std::ofstream& aOutput ) const
{
// Print source node and target node for each edge face by face,
// but only one of the half-edges.
const std::list<EDGE_PTR>& leadingEdges = GetLeadingEdges();
std::list<EDGE_PTR>::const_iterator it;
for( it = leadingEdges.begin(); it != leadingEdges.end(); ++it )
{
EDGE_PTR edge = *it;
for( int i = 0; i < 3; ++i )
{
EDGE_PTR twinedge = edge->GetTwinEdge();
// Print only one edge (the highest value of the pointer)
if( !twinedge || (size_t) edge.get() > (size_t) twinedge.get() )
{
// Print source node and target node
NODE_PTR node = edge->GetSourceNode();
aOutput << node->GetX() << " " << node->GetY() << std::endl;
node = edge->GetTargetNode();
aOutput << node->GetX() << " " << node->GetY() << std::endl;
aOutput << '\n'; // blank line
}
edge = edge->GetNextEdgeInFace();
}
}
}
}
......@@ -40,111 +40,152 @@
#ifndef _HALF_EDGE_DART_
#define _HALF_EDGE_DART_
#include <ttl/halfedge/hetriang.h>
namespace hed
{
/**
* \class Dart
* \brief \b %Dart class for the half-edge data structure.
*
* See \ref api for a detailed description of how the member functions
* should be implemented.
*/
class DART
{
EDGE_PTR m_edge;
namespace hed {
//------------------------------------------------------------------------------------------------
// Dart class for the half-edge data structure
//------------------------------------------------------------------------------------------------
/** \class Dart
* \brief \b %Dart class for the half-edge data structure.
*
* See \ref api for a detailed description of how the member functions
* should be implemented.
*/
class Dart {
EdgePtr edge_;
bool dir_; // true if dart is counterclockwise in face
/// Dart direction: true if dart is counterclockwise in face
bool m_dir;
public:
public:
/// Default constructor
Dart() { dir_ = true; }
DART()
{
m_dir = true;
}
/// Constructor
Dart(const EdgePtr& edge, bool dir = true) { edge_ = edge; dir_ = dir; }
DART( const EDGE_PTR& aEdge, bool aDir = true )
{
m_edge = aEdge;
m_dir = aDir;
}
/// Copy constructor
Dart(const Dart& dart) { edge_ = dart.edge_; dir_ = dart.dir_; }
DART( const DART& aDart )
{
m_edge = aDart.m_edge;
m_dir = aDart.m_dir;
}
/// Destructor
~Dart() {}
~DART()
{
}
/// Assignment operator
Dart& operator = (const Dart& dart) {
if (this == &dart)
DART& operator=( const DART& aDart )
{
if( this == &aDart )
return *this;
m_edge = aDart.m_edge;
m_dir = aDart.m_dir;
return *this;
edge_ = dart.edge_;
dir_ = dart.dir_;
return *this;
}
/// Comparing dart objects
bool operator==(const Dart& dart) const {
if (dart.edge_ == edge_ && dart.dir_ == dir_)
return true;
return false;
bool operator==( const DART& aDart ) const
{
return ( aDart.m_edge == m_edge && aDart.m_dir == m_dir );
}
/// Comparing dart objects
bool operator!=(const Dart& dart) const {
return !(dart==*this);
bool operator!=( const DART& aDart ) const
{
return !( aDart == *this );
}
/// Maps the dart to a different node
Dart& alpha0() { dir_ = !dir_; return *this; }
DART& Alpha0()
{
m_dir = !m_dir;
return *this;
}
/// Maps the dart to a different edge
Dart& alpha1() {
if (dir_) {
edge_ = edge_->getNextEdgeInFace()->getNextEdgeInFace();
dir_ = false;
}
else {
edge_ = edge_->getNextEdgeInFace();
dir_ = true;
}
return *this;
DART& Alpha1()
{
if( m_dir )
{
m_edge = m_edge->GetNextEdgeInFace()->GetNextEdgeInFace();
m_dir = false;
}
else
{
m_edge = m_edge->GetNextEdgeInFace();
m_dir = true;
}
return *this;
}
/// Maps the dart to a different triangle. \b Note: the dart is not changed if it is at the boundary!
Dart& alpha2() {
if (edge_->getTwinEdge()) {
edge_ = edge_->getTwinEdge();
dir_ = !dir_;
}
// else, the dart is at the boundary and should not be changed
return *this;
DART& Alpha2()
{
if( m_edge->GetTwinEdge() )
{
m_edge = m_edge->GetTwinEdge();
m_dir = !m_dir;
}
// else, the dart is at the boundary and should not be changed
return *this;
}
// Utilities not required by TTL
// -----------------------------
/** @name Utilities not required by TTL */
//@{
void Init( const EDGE_PTR& aEdge, bool aDir = true )
{
m_edge = aEdge;
m_dir = aDir;
}
void init(const EdgePtr& edge, bool dir = true) { edge_ = edge; dir_ = dir; }
double X() const
{
return GetNode()->GetX();
}
double x() const { return getNode()->GetX(); } // x-coordinate of source node
double y() const { return getNode()->GetY(); } // y-coordinate of source node
double Y() const
{
return GetNode()->GetY();
}
bool isCounterClockWise() const { return dir_; }
bool IsCCW() const
{
return m_dir;
}
const NodePtr& getNode() const { return dir_ ? edge_->getSourceNode() : edge_->getTargetNode(); }
const NodePtr& getOppositeNode() const { return dir_ ? edge_->getTargetNode() : edge_->getSourceNode(); }
EdgePtr& getEdge() { return edge_; }
const NODE_PTR& GetNode() const
{
return m_dir ? m_edge->GetSourceNode() : m_edge->GetTargetNode();
}
//@} // End of Utilities not required by TTL
const NODE_PTR& GetOppositeNode() const
{
return m_dir ? m_edge->GetTargetNode() : m_edge->GetSourceNode();
}
};
EDGE_PTR& GetEdge()
{
return m_edge;
}
//@} // End of Utilities not required by TTL
};
}; // End of hed namespace
} // End of hed namespace
#endif
......@@ -40,136 +40,149 @@
#ifndef _HALF_EDGE_TRAITS_
#define _HALF_EDGE_TRAITS_
#include <ttl/halfedge/hetriang.h>
#include <ttl/halfedge/hedart.h>
namespace hed {
//------------------------------------------------------------------------------------------------
// Traits class for the half-edge data structure
//------------------------------------------------------------------------------------------------
/** \struct TTLtraits
* \brief \b Traits class (static struct) for the half-edge data structure.
*
* The member functions are those required by different function templates
* in the TTL. Documentation is given here to explain what actions
* should be carried out on the actual data structure as required by the functions
* in the \ref ttl namespace.
*
* The source code of \c %HeTraits.h shows how the traits class is implemented for the
* half-edge data structure.
*
* \see \ref api
*
*/
struct TTLtraits {
namespace hed
{
/**
* \struct TTLtraits
* \brief \b Traits class (static struct) for the half-edge data structure.
*
* The member functions are those required by different function templates
* in the TTL. Documentation is given here to explain what actions
* should be carried out on the actual data structure as required by the functions
* in the \ref ttl namespace.
*
* The source code of \c %HeTraits.h shows how the traits class is implemented for the
* half-edge data structure.
*
* \see \ref api
*/
struct TTLtraits
{
/**
* The floating point type used in calculations involving scalar products and cross products.
*/
typedef double REAL_TYPE;
/** The floating point type used in calculations
* involving scalar products and cross products.
*/
typedef double real_type;
//----------------------------------------------------------------------------------------------
// ------------------------------- Geometric Predicates Group ---------------------------------
//----------------------------------------------------------------------------------------------
/** @name Geometric Predicates */
//@{
//----------------------------------------------------------------------------------------------
/** Scalar product between two 2D vectors represented as darts.\n
*
* ttl_util::scalarProduct2d can be used.
*/
static real_type scalarProduct2d(const Dart& v1, const Dart& v2) {
Dart v10 = v1; v10.alpha0();
Dart v20 = v2; v20.alpha0();
return ttl_util::scalarProduct2d(v10.x()-v1.x(), v10.y()-v1.y(),
v20.x()-v2.x(), v20.y()-v2.y());
/**
* Scalar product between two 2D vectors represented as darts.\n
*
* ttl_util::scalarProduct2d can be used.
*/
static REAL_TYPE ScalarProduct2D( const DART& aV1, const DART& aV2 )
{
DART v10 = aV1;
v10.Alpha0();
DART v20 = aV2;
v20.Alpha0();
return ttl_util::ScalarProduct2D( v10.X() - aV1.X(), v10.Y() - aV1.Y(),
v20.X() - aV2.X(), v20.Y() - aV2.Y() );
}
//----------------------------------------------------------------------------------------------
/** Scalar product between two 2D vectors.
* The first vector is represented by a dart \e v, and the second
* vector has direction from the source node of \e v to the point \e p.\n
*
* ttl_util::scalarProduct2d can be used.
*/
static real_type scalarProduct2d(const Dart& v, const NodePtr& p) {
Dart d0 = v; d0.alpha0();
return ttl_util::scalarProduct2d(d0.x() - v.x(), d0.y() - v.y(),
p->GetX() - v.x(), p->GetY() - v.y());
/**
* Scalar product between two 2D vectors.
* The first vector is represented by a dart \e v, and the second
* vector has direction from the source node of \e v to the point \e p.\n
*
* ttl_util::ScalarProduct2D can be used.
*/
static REAL_TYPE ScalarProduct2D( const DART& aV, const NODE_PTR& aP )
{
DART d0 = aV;
d0.Alpha0();
return ttl_util::ScalarProduct2D( d0.X() - aV.X(), d0.Y() - aV.Y(),
aP->GetX() - aV.X(), aP->GetY() - aV.Y() );
}
//----------------------------------------------------------------------------------------------
/** Cross product between two vectors in the plane represented as darts.
* The z-component of the cross product is returned.\n
*
* ttl_util::crossProduct2d can be used.
*/
static real_type crossProduct2d(const Dart& v1, const Dart& v2) {
Dart v10 = v1; v10.alpha0();
Dart v20 = v2; v20.alpha0();
return ttl_util::crossProduct2d(v10.x()-v1.x(), v10.y()-v1.y(),
v20.x()-v2.x(), v20.y()-v2.y());
/**
* Cross product between two vectors in the plane represented as darts.
* The z-component of the cross product is returned.\n
*
* ttl_util::CrossProduct2D can be used.
*/
static REAL_TYPE CrossProduct2D( const DART& aV1, const DART& aV2 )
{
DART v10 = aV1;
v10.Alpha0();
DART v20 = aV2;
v20.Alpha0();
return ttl_util::CrossProduct2D( v10.X() - aV1.X(), v10.Y() - aV1.Y(),
v20.X() - aV2.X(), v20.Y() - aV2.Y() );
}
//----------------------------------------------------------------------------------------------
/** Cross product between two vectors in the plane.
* The first vector is represented by a dart \e v, and the second
* vector has direction from the source node of \e v to the point \e p.
* The z-component of the cross product is returned.\n
*
* ttl_util::crossProduct2d can be used.
*/
static real_type crossProduct2d(const Dart& v, const NodePtr& p) {
Dart d0 = v; d0.alpha0();
return ttl_util::crossProduct2d(d0.x() - v.x(), d0.y() - v.y(),
p->GetX() - v.x(), p->GetY() - v.y());
/**
* Cross product between two vectors in the plane.
* The first vector is represented by a dart \e v, and the second
* vector has direction from the source node of \e v to the point \e p.
* The z-component of the cross product is returned.\n
*
* ttl_util::CrossProduct2d can be used.
*/
static REAL_TYPE CrossProduct2D( const DART& aV, const NODE_PTR& aP )
{
DART d0 = aV;
d0.Alpha0();
return ttl_util::CrossProduct2D( d0.X() - aV.X(), d0.Y() - aV.Y(),
aP->GetX() - aV.X(), aP->GetY() - aV.Y() );
}
//----------------------------------------------------------------------------------------------
/** Let \e n1 and \e n2 be the nodes associated with two darts, and let \e p
* be a point in the plane. Return a positive value if \e n1, \e n2,
* and \e p occur in counterclockwise order; a negative value if they occur
* in clockwise order; and zero if they are collinear.
*/
static real_type orient2d(const Dart& n1, const Dart& n2, const NodePtr& p) {
real_type pa[2]; real_type pb[2]; real_type pc[2];
pa[0] = n1.x(); pa[1] = n1.y();
pb[0] = n2.x(); pb[1] = n2.y();
pc[0] = p->GetX(); pc[1] = p->GetY();
return ttl_util::orient2dfast(pa, pb, pc);
/**
* Let \e n1 and \e n2 be the nodes associated with two darts, and let \e p
* be a point in the plane. Return a positive value if \e n1, \e n2,
* and \e p occur in counterclockwise order; a negative value if they occur
* in clockwise order; and zero if they are collinear.
*/
static REAL_TYPE Orient2D( const DART& aN1, const DART& aN2, const NODE_PTR& aP )
{
REAL_TYPE pa[2];
REAL_TYPE pb[2];
REAL_TYPE pc[2];
pa[0] = aN1.X();
pa[1] = aN1.Y();
pb[0] = aN2.X();
pb[1] = aN2.Y();
pc[0] = aP->GetX();
pc[1] = aP->GetY();
return ttl_util::Orient2DFast( pa, pb, pc );
}
//----------------------------------------------------------------------------------------------
/** This is the same predicate as represented with the function above,
* but with a slighty different interface:
* The last parameter is given as a dart where the source node of the dart
* represents a point in the plane.
* This function is required for constrained triangulation.
*/
static real_type orient2d(const Dart& n1, const Dart& n2, const Dart& p) {
real_type pa[2]; real_type pb[2]; real_type pc[2];
pa[0] = n1.x(); pa[1] = n1.y();
pb[0] = n2.x(); pb[1] = n2.y();
pc[0] = p.x(); pc[1] = p.y();
return ttl_util::orient2dfast(pa, pb, pc);
/**
* This is the same predicate as represented with the function above,
* but with a slighty different interface:
* The last parameter is given as a dart where the source node of the dart
* represents a point in the plane.
* This function is required for constrained triangulation.
*/
static REAL_TYPE Orient2D( const DART& aN1, const DART& aN2, const DART& aP )
{
REAL_TYPE pa[2];
REAL_TYPE pb[2];
REAL_TYPE pc[2];
pa[0] = aN1.X();
pa[1] = aN1.Y();
pb[0] = aN2.X();
pb[1] = aN2.Y();
pc[0] = aP.X();
pc[1] = aP.Y();
return ttl_util::Orient2DFast( pa, pb, pc );
}
//@} // End of Geometric Predicates Group
};
};
}; // End of hed namespace
......
......@@ -42,11 +42,9 @@
#ifndef _HE_TRIANG_H_
#define _HE_TRIANG_H_
#define TTL_USE_NODE_ID // Each node gets it's own unique id
#define TTL_USE_NODE_FLAG // Each node gets a flag (can be set to true or false)
#include <list>
#include <vector>
#include <iostream>
......@@ -55,43 +53,40 @@
#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>
namespace ttl {
class TriangulationHelper;
namespace ttl
{
class TRIANGULATION_HELPER;
};
//--------------------------------------------------------------------------------------------------
// The half-edge data structure
//--------------------------------------------------------------------------------------------------
namespace hed {
// Helper typedefs
class Node;
class Edge;
typedef boost::shared_ptr<Node> NodePtr;
typedef boost::shared_ptr<Edge> EdgePtr;
typedef boost::weak_ptr<Edge> EdgeWeakPtr;
typedef std::vector<NodePtr> NodesContainer;
//------------------------------------------------------------------------------------------------
// Node class for data structures
//------------------------------------------------------------------------------------------------
/** \class Node
* \brief \b Node class for data structures (Inherits from HandleId)
*
* \note
* - To enable node IDs, TTL_USE_NODE_ID must be defined.
* - To enable node flags, TTL_USE_NODE_FLAG must be defined.
* - TTL_USE_NODE_ID and TTL_USE_NODE_FLAG should only be enabled if this functionality is
* required by the application, because they increase the memory usage for each Node object.
*/
class Node {
/**
* The half-edge data structure
*/
namespace hed
{
// Helper typedefs
class NODE;
class EDGE;
typedef boost::shared_ptr<NODE> NODE_PTR;
typedef boost::shared_ptr<EDGE> EDGE_PTR;
typedef boost::weak_ptr<EDGE> EDGE_WEAK_PTR;
typedef std::vector<NODE_PTR> NODES_CONTAINER;
/**
* \class NODE
* \brief \b Node class for data structures (Inherits from HandleId)
*
* \note
* - To enable node IDs, TTL_USE_NODE_ID must be defined.
* - To enable node flags, TTL_USE_NODE_FLAG must be defined.
* - TTL_USE_NODE_ID and TTL_USE_NODE_FLAG should only be enabled if this functionality is
* required by the application, because they increase the memory usage for each Node object.
*/
class NODE
{
protected:
#ifdef TTL_USE_NODE_FLAG
/// TTL_USE_NODE_FLAG must be defined
bool flag_;
bool m_flag;
#endif
#ifdef TTL_USE_NODE_ID
......@@ -99,303 +94,378 @@ protected:
static int id_count;
/// A unique id for each node (TTL_USE_NODE_ID must be defined)
int id_;
int m_id;
#endif
int x_, y_;
/// Node coordinates
int m_x, m_y;
unsigned int refCount_;
/// Reference count
unsigned int m_refCount;
public:
/// Constructor
Node( int x = 0, int y = 0 ) :
NODE( int aX = 0, int aY = 0 ) :
#ifdef TTL_USE_NODE_FLAG
flag_( false ),
m_flag( false ),
#endif
#ifdef TTL_USE_NODE_ID
id_( id_count++ ),
m_id( id_count++ ),
#endif
x_( x ), y_( y ), refCount_( 0 ) {}
m_x( aX ), m_y( aY ), m_refCount( 0 )
{
}
/// Destructor
~Node() {}
~NODE() {}
/// Returns the x-coordinate
int GetX() const { return x_; }
int GetX() const
{
return m_x;
}
/// Returns the y-coordinate
int GetY() const { return y_; }
int GetY() const
{
return m_y;
}
#ifdef TTL_USE_NODE_ID
/// Returns the id (TTL_USE_NODE_ID must be defined)
int Id() const { return id_; }
int Id() const
{
return m_id;
}
#endif
#ifdef TTL_USE_NODE_FLAG
/// Sets the flag (TTL_USE_NODE_FLAG must be defined)
void SetFlag(bool aFlag) { flag_ = aFlag; }
void SetFlag( bool aFlag )
{
m_flag = aFlag;
}
/// Returns the flag (TTL_USE_NODE_FLAG must be defined)
const bool& GetFlag() const { return flag_; }
const bool& GetFlag() const
{
return m_flag;
}
#endif
void IncRefCount() { refCount_++; }
void DecRefCount() { refCount_--; }
unsigned int GetRefCount() const { return refCount_; }
}; // End of class Node
void IncRefCount()
{
m_refCount++;
}
//------------------------------------------------------------------------------------------------
// Edge class in the half-edge data structure
//------------------------------------------------------------------------------------------------
void DecRefCount()
{
m_refCount--;
}
/** \class Edge
* \brief \b %Edge class in the in the half-edge data structure.
*/
unsigned int GetRefCount() const
{
return m_refCount;
}
};
class Edge {
public:
/**
* \class EDGE
* \brief \b %Edge class in the in the half-edge data structure.
*/
class EDGE
{
public:
/// Constructor
Edge() : weight_(0), isLeadingEdge_(false) {}
EDGE() : m_weight( 0 ), m_isLeadingEdge( false )
{
}
/// Destructor
virtual ~Edge() {}
virtual ~EDGE()
{
}
/// Sets the source node
void setSourceNode(const NodePtr& node) { sourceNode_ = node; }
void SetSourceNode( const NODE_PTR& aNode )
{
m_sourceNode = aNode;
}
/// Sets the next edge in face
void setNextEdgeInFace(const EdgePtr& edge) { nextEdgeInFace_ = edge; }
void SetNextEdgeInFace( const EDGE_PTR& aEdge )
{
m_nextEdgeInFace = aEdge;
}
/// Sets the twin edge
void setTwinEdge(const EdgePtr& edge) { twinEdge_ = edge; }
void SetTwinEdge( const EDGE_PTR& aEdge )
{
m_twinEdge = aEdge;
}
/// Sets the edge as a leading edge
void setAsLeadingEdge(bool val=true) { isLeadingEdge_ = val; }
void SetAsLeadingEdge( bool aLeading = true )
{
m_isLeadingEdge = aLeading;
}
/// Checks if an edge is a leading edge
bool isLeadingEdge() const { return isLeadingEdge_; }
bool IsLeadingEdge() const
{
return m_isLeadingEdge;
}
/// Returns the twin edge
EdgePtr getTwinEdge() const { return twinEdge_.lock(); };
EDGE_PTR GetTwinEdge() const
{
return m_twinEdge.lock();
}
void clearTwinEdge() { twinEdge_.reset(); }
void ClearTwinEdge()
{
m_twinEdge.reset();
}
/// Returns the next edge in face
const EdgePtr& getNextEdgeInFace() const { return nextEdgeInFace_; }
const EDGE_PTR& GetNextEdgeInFace() const
{
return m_nextEdgeInFace;
}
/// Retuns the source node
const NodePtr& getSourceNode() const { return sourceNode_; }
const NODE_PTR& GetSourceNode() const
{
return m_sourceNode;
}
/// Returns the target node
virtual const NodePtr& getTargetNode() const { return nextEdgeInFace_->getSourceNode(); }
virtual const NODE_PTR& GetTargetNode() const
{
return m_nextEdgeInFace->GetSourceNode();
}
void setWeight( unsigned int weight ) { weight_ = weight; }
void SetWeight( unsigned int weight )
{
m_weight = weight;
}
unsigned int getWeight() const { return weight_; }
unsigned int GetWeight() const
{
return m_weight;
}
void clear()
void Clear()
{
sourceNode_.reset();
nextEdgeInFace_.reset();
m_sourceNode.reset();
m_nextEdgeInFace.reset();
if( !twinEdge_.expired() )
if( !m_twinEdge.expired() )
{
twinEdge_.lock()->clearTwinEdge();
twinEdge_.reset();
m_twinEdge.lock()->ClearTwinEdge();
m_twinEdge.reset();
}
}
protected:
NodePtr sourceNode_;
EdgeWeakPtr twinEdge_;
EdgePtr nextEdgeInFace_;
unsigned int weight_;
bool isLeadingEdge_;
}; // End of class Edge
protected:
NODE_PTR m_sourceNode;
EDGE_WEAK_PTR m_twinEdge;
EDGE_PTR m_nextEdgeInFace;
unsigned int m_weight;
bool m_isLeadingEdge;
};
/** \class EdgeMST
* \brief \b Specialization of %Edge class to be used for Minimum Spanning Tree algorithm.
/**
* \class EDGE_MST
* \brief \b Specialization of %EDGE class to be used for Minimum Spanning Tree algorithm.
*/
class EdgeMST : public Edge
{
private:
NodePtr target_;
class EDGE_MST : public EDGE
{
private:
NODE_PTR m_target;
public:
EdgeMST( const NodePtr& source, const NodePtr& target, unsigned int weight = 0 ) :
target_(target)
{ sourceNode_ = source; weight_ = weight; }
public:
EDGE_MST( const NODE_PTR& aSource, const NODE_PTR& aTarget, unsigned int aWeight = 0 ) :
m_target( aTarget )
{
m_sourceNode = aSource;
m_weight = aWeight;
}
EdgeMST( const Edge& edge )
EDGE_MST( const EDGE& edge )
{
sourceNode_ = edge.getSourceNode();
target_ = edge.getTargetNode();
weight_ = edge.getWeight();
m_sourceNode = edge.GetSourceNode();
m_target = edge.GetTargetNode();
m_weight = edge.GetWeight();
}
~EdgeMST() {};
~EDGE_MST()
{
}
/// @copydoc Edge::setSourceNode()
virtual const NodePtr& getTargetNode() const { return target_; }
};
//------------------------------------------------------------------------------------------------
class Dart; // Forward declaration (class in this namespace)
//------------------------------------------------------------------------------------------------
// Triangulation class in the half-edge data structure
//------------------------------------------------------------------------------------------------
/** \class Triangulation
* \brief \b %Triangulation class for the half-edge data structure with adaption to TTL.
*/
virtual const NODE_PTR& GetTargetNode() const
{
return m_target;
}
};
class Triangulation {
class DART; // Forward declaration (class in this namespace)
protected:
std::list<EdgePtr> leadingEdges_; // one half-edge for each arc
/**
* \class TRIANGULATION
* \brief \b %Triangulation class for the half-edge data structure with adaption to TTL.
*/
class TRIANGULATION
{
protected:
/// One half-edge for each arc
std::list<EDGE_PTR> m_leadingEdges;
ttl::TriangulationHelper* helper;
ttl::TRIANGULATION_HELPER* m_helper;
void addLeadingEdge(EdgePtr& edge) {
edge->setAsLeadingEdge();
leadingEdges_.push_front( edge );
void addLeadingEdge( EDGE_PTR& aEdge )
{
aEdge->SetAsLeadingEdge();
m_leadingEdges.push_front( aEdge );
}
bool removeLeadingEdgeFromList(EdgePtr& leadingEdge);
bool removeLeadingEdgeFromList( EDGE_PTR& aLeadingEdge );
void cleanAll();
/** Swaps the edge associated with \e dart in the actual data structure.
*
* <center>
* \image html swapEdge.gif
* </center>
*
* \param dart
* Some of the functions require a dart as output.
* If this is required by the actual function, the dart should be delivered
* back in a position as seen if it was glued to the edge when swapping (rotating)
* the edge CCW; see the figure.
*
* \note
* - If the edge is \e constrained, or if it should not be swapped for
* some other reason, this function need not do the actual swap of the edge.
* - Some functions in TTL require that \c swapEdge is implemented such that
* darts outside the quadrilateral are not affected by the swap.
*/
void swapEdge(Dart& dart);
/** Splits the triangle associated with \e dart in the actual data structure into
* three new triangles joining at \e point.
*
* <center>
* \image html splitTriangle.gif
* </center>
*
* \param dart
* Output: A CCW dart incident with the new node; see the figure.
*/
void splitTriangle(Dart& dart, const NodePtr& point);
/** The reverse operation of TTLtraits::splitTriangle.
* This function is only required for functions that involve
* removal of interior nodes; see for example TrinagulationHelper::removeInteriorNode.
*
* <center>
* \image html reverse_splitTriangle.gif
* </center>
*/
void reverse_splitTriangle(Dart& dart);
/** Removes a triangle with an edge at the boundary of the triangulation
* in the actual data structure
*/
void removeBoundaryTriangle(Dart& d);
public:
*
* <center>
* \image html swapEdge.gif
* </center>
*
* \param aDart
* Some of the functions require a dart as output.
* If this is required by the actual function, the dart should be delivered
* back in a position as seen if it was glued to the edge when swapping (rotating)
* the edge CCW; see the figure.
*
* \note
* - If the edge is \e constrained, or if it should not be swapped for
* some other reason, this function need not do the actual swap of the edge.
* - Some functions in TTL require that \c swapEdge is implemented such that
* darts outside the quadrilateral are not affected by the swap.
*/
void swapEdge( DART& aDart );
/**
* Splits the triangle associated with \e dart in the actual data structure into
* three new triangles joining at \e point.
*
* <center>
* \image html splitTriangle.gif
* </center>
*
* \param aDart
* Output: A CCW dart incident with the new node; see the figure.
*/
void splitTriangle( DART& aDart, const NODE_PTR& aPoint );
/**
* The reverse operation of TTLtraits::splitTriangle.
* This function is only required for functions that involve
* removal of interior nodes; see for example TrinagulationHelper::RemoveInteriorNode.
*
* <center>
* \image html reverse_splitTriangle.gif
* </center>
*/
void reverseSplitTriangle( DART& aDart );
/**
* Removes a triangle with an edge at the boundary of the triangulation
* in the actual data structure
*/
void removeBoundaryTriangle( DART& aDart );
public:
/// Default constructor
Triangulation();
TRIANGULATION();
/// Copy constructor
Triangulation(const Triangulation& tr);
TRIANGULATION( const TRIANGULATION& aTriangulation );
/// Destructor
~Triangulation();
~TRIANGULATION();
/// Creates a Delaunay triangulation from a set of points
void createDelaunay(NodesContainer::iterator first,
NodesContainer::iterator last);
void CreateDelaunay( NODES_CONTAINER::iterator aFirst, NODES_CONTAINER::iterator aLast );
/// Creates an initial Delaunay triangulation from two enclosing triangles
// When using rectangular boundary - loop through all points and expand.
// (Called from createDelaunay(...) when starting)
EdgePtr initTwoEnclosingTriangles(NodesContainer::iterator first,
NodesContainer::iterator last);
EDGE_PTR InitTwoEnclosingTriangles( NODES_CONTAINER::iterator aFirst,
NODES_CONTAINER::iterator aLast );
// These two functions are required by TTL for Delaunay triangulation
/// Swaps the edge associated with diagonal
void swapEdge(EdgePtr& diagonal);
void SwapEdge( EDGE_PTR& aDiagonal );
/// Splits the triangle associated with edge into three new triangles joining at point
EdgePtr splitTriangle(EdgePtr& edge, const NodePtr& point);
EDGE_PTR SplitTriangle( EDGE_PTR& aEdge, const NODE_PTR& aPoint );
// Functions required by TTL for removing nodes in a Delaunay triangulation
/// Removes the boundary triangle associated with edge
void removeTriangle(EdgePtr& edge); // boundary triangle required
void RemoveTriangle( EDGE_PTR& aEdge ); // boundary triangle required
/// The reverse operation of removeTriangle
void reverse_splitTriangle(EdgePtr& edge);
void ReverseSplitTriangle( EDGE_PTR& aEdge );
/// Creates an arbitrary CCW dart
Dart createDart();
DART CreateDart();
/// Returns a list of "triangles" (one leading half-edge for each triangle)
const std::list<EdgePtr>& getLeadingEdges() const { return leadingEdges_; }
const std::list<EDGE_PTR>& GetLeadingEdges() const
{
return m_leadingEdges;
}
/// Returns the number of triangles
int noTriangles() const { return (int)leadingEdges_.size(); }
int NoTriangles() const
{
return (int) m_leadingEdges.size();
}
/// Returns a list of half-edges (one half-edge for each arc)
std::list<EdgePtr>* getEdges(bool skip_boundary_edges = false) const;
std::list<EDGE_PTR>* GetEdges( bool aSkipBoundaryEdges = false ) const;
#ifdef TTL_USE_NODE_FLAG
/// Sets flag in all the nodes
void flagNodes(bool flag) const;
void FlagNodes( bool aFlag ) const;
/// Returns a list of nodes. This function requires TTL_USE_NODE_FLAG to be defined. \see Node.
std::list<NodePtr>* getNodes() const;
std::list<NODE_PTR>* GetNodes() const;
#endif
/// Swaps edges until the triangulation is Delaunay (constrained edges are not swapped)
void optimizeDelaunay();
void OptimizeDelaunay();
/// Checks if the triangulation is Delaunay
bool checkDelaunay() const;
bool CheckDelaunay() const;
/// Returns an arbitrary interior node (as the source node of the returned edge)
EdgePtr getInteriorNode() const;
EDGE_PTR GetInteriorNode() const;
EdgePtr getBoundaryEdgeInTriangle(const EdgePtr& e) const;
EDGE_PTR GetBoundaryEdgeInTriangle( const EDGE_PTR& aEdge ) const;
/// Returns an arbitrary boundary edge
EdgePtr getBoundaryEdge() const;
EDGE_PTR GetBoundaryEdge() const;
/// Print edges for plotting with, e.g., gnuplot
void printEdges(std::ofstream& os) const;
friend class ttl::TriangulationHelper;
}; // End of class Triangulation
void PrintEdges( std::ofstream& aOutput ) const;
friend class ttl::TRIANGULATION_HELPER;
};
}; // End of hed namespace
#endif
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -3,11 +3,11 @@
* Applied Mathematics, Norway.
*
* Contact information: E-mail: tor.dokken@sintef.no
* SINTEF ICT, Department of Applied Mathematics,
* SINTEF ICT, DeaPArtment of Applied Mathematics,
* P.O. Box 124 Blindern,
* 0314 Oslo, Norway.
*
* This file is part of TTL.
* This file is aPArt of TTL.
*
* TTL is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
......@@ -16,7 +16,7 @@
*
* TTL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A aPARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
......@@ -40,28 +40,22 @@
#ifndef _TTL_UTIL_H_
#define _TTL_UTIL_H_
#include <vector>
#include <algorithm>
#ifdef _MSC_VER
# if _MSC_VER < 1300
# include <minmax.h>
# endif
#endif
//using namespace std;
/** \brief Utilities
*
* This name space contains utility functions for TTL.\n
* This name saPAce contains utility functions for TTL.\n
*
* Point and vector algebra such as scalar product and cross product
* between vectors are implemented here.
* These functions are required by functions in the \ref ttl namespace,
* These functions are required by functions in the \ref ttl namesaPAce,
* where they are assumed to be present in the \ref hed::TTLtraits "TTLtraits" class.
* Thus, the user can call these functions from the traits class.
* For efficiency reasons, the user may consider implementing these
......@@ -77,67 +71,59 @@
* ttl and \ref api
*
* \author
* Øyvind Hjelle, oyvindhj@ifi.uio.no
* yvind Hjelle, oyvindhj@ifi.uio.no
*/
namespace ttl_util
{
/** @name Computational geometry */
//@{
/** Scalar product between two 2D vectors.
*
* \aPAr Returns:
* \code
* aDX1*aDX2 + aDY1*aDY2
* \endcode
*/
template <class REAL_TYPE>
REAL_TYPE ScalarProduct2D( REAL_TYPE aDX1, REAL_TYPE aDY1, REAL_TYPE aDX2, REAL_TYPE aDY2 )
{
return aDX1 * aDX2 + aDY1 * aDY2;
}
namespace ttl_util {
//------------------------------------------------------------------------------------------------
// ------------------------------ Computational Geometry Group ----------------------------------
//------------------------------------------------------------------------------------------------
/** @name Computational geometry */
//@{
//------------------------------------------------------------------------------------------------
/** Scalar product between two 2D vectors.
*
* \par Returns:
* \code
* dx1*dx2 + dy1*dy2
* \endcode
*/
template <class real_type>
real_type scalarProduct2d(real_type dx1, real_type dy1, real_type dx2, real_type dy2) {
return dx1*dx2 + dy1*dy2;
}
//------------------------------------------------------------------------------------------------
/** Cross product between two 2D vectors. (The z-component of the actual cross product.)
*
* \par Returns:
* \code
* dx1*dy2 - dy1*dx2
* \endcode
*/
template <class real_type>
real_type crossProduct2d(real_type dx1, real_type dy1, real_type dx2, real_type dy2) {
return dx1*dy2 - dy1*dx2;
}
/** Cross product between two 2D vectors. (The z-component of the actual cross product.)
*
* \aPAr Returns:
* \code
* aDX1*aDY2 - aDY1*aDX2
* \endcode
*/
template <class REAL_TYPE>
REAL_TYPE CrossProduct2D( REAL_TYPE aDX1, REAL_TYPE aDY1, REAL_TYPE aDX2, REAL_TYPE aDY2 )
{
return aDX1 * aDY2 - aDY1 * aDX2;
}
/** Returns a positive value if the 2D nodes/points \e aPA, \e aPB, and
* \e aPC occur in counterclockwise order; a negative value if they occur
* in clockwise order; and zero if they are collinear.
*
* \note
* - This is a finite arithmetic fast version. It can be made more robust using
* exact arithmetic schemes by Jonathan Richard Shewchuk. See
* http://www-2.cs.cmu.edu/~quake/robust.html
*/
template <class REAL_TYPE>
REAL_TYPE Orient2DFast( REAL_TYPE aPA[2], REAL_TYPE aPB[2], REAL_TYPE aPC[2] )
{
REAL_TYPE acx = aPA[0] - aPC[0];
REAL_TYPE bcx = aPB[0] - aPC[0];
REAL_TYPE acy = aPA[1] - aPC[1];
REAL_TYPE bcy = aPB[1] - aPC[1];
//------------------------------------------------------------------------------------------------
/** Returns a positive value if the 2D nodes/points \e pa, \e pb, and
* \e pc occur in counterclockwise order; a negative value if they occur
* in clockwise order; and zero if they are collinear.
*
* \note
* - This is a finite arithmetic fast version. It can be made more robust using
* exact arithmetic schemes by Jonathan Richard Shewchuk. See
* http://www-2.cs.cmu.edu/~quake/robust.html
*/
template <class real_type>
real_type orient2dfast(real_type pa[2], real_type pb[2], real_type pc[2]) {
real_type acx = pa[0] - pc[0];
real_type bcx = pb[0] - pc[0];
real_type acy = pa[1] - pc[1];
real_type bcy = pb[1] - pc[1];
return acx * bcy - acy * bcx;
}
}
}; // End of ttl_util namespace scope
} // namespace ttl_util
#endif // _TTL_UTIL_H_
......@@ -68,7 +68,7 @@ bool sortDistance( const RN_NODE_PTR& aOrigin, const RN_NODE_PTR& aNode1,
bool sortWeight( const RN_EDGE_PTR& aEdge1, const RN_EDGE_PTR& aEdge2 )
{
return aEdge1->getWeight() < aEdge2->getWeight();
return aEdge1->GetWeight() < aEdge2->GetWeight();
}
......@@ -92,7 +92,7 @@ bool operator!=( const RN_NODE_PTR& aFirst, const RN_NODE_PTR& aSecond )
bool isEdgeConnectingNode( const RN_EDGE_PTR& aEdge, const RN_NODE_PTR& aNode )
{
return aEdge->getSourceNode() == aNode || aEdge->getTargetNode() == aNode;
return aEdge->GetSourceNode() == aNode || aEdge->GetTargetNode() == aNode;
}
......@@ -125,8 +125,8 @@ std::vector<RN_EDGE_PTR>* kruskalMST( RN_LINKS::RN_EDGE_LIST& aEdges,
{
RN_EDGE_PTR& dt = *aEdges.begin();
int srcTag = tags[dt->getSourceNode()];
int trgTag = tags[dt->getTargetNode()];
int srcTag = tags[dt->GetSourceNode()];
int trgTag = tags[dt->GetTargetNode()];
// Check if by adding this edge we are going to join two different forests
if( srcTag != trgTag )
......@@ -139,7 +139,7 @@ std::vector<RN_EDGE_PTR>* kruskalMST( RN_LINKS::RN_EDGE_LIST& aEdges,
// Move nodes that were marked with old tag to the list marked with the new tag
cycles[srcTag].splice( cycles[srcTag].end(), cycles[trgTag] );
if( dt->getWeight() == 0 ) // Skip already existing connections (weight == 0)
if( dt->GetWeight() == 0 ) // Skip already existing connections (weight == 0)
{
mstExpectedSize--;
}
......@@ -148,9 +148,9 @@ std::vector<RN_EDGE_PTR>* kruskalMST( RN_LINKS::RN_EDGE_LIST& aEdges,
// Do a copy of edge, but make it RN_EDGE_MST. In contrary to RN_EDGE,
// RN_EDGE_MST saves both source and target node and does not require any other
// edges to exist for getting source/target nodes
RN_EDGE_MST_PTR newEdge = boost::make_shared<RN_EDGE_MST>( dt->getSourceNode(),
dt->getTargetNode(),
dt->getWeight() );
RN_EDGE_MST_PTR newEdge = boost::make_shared<RN_EDGE_MST>( dt->GetSourceNode(),
dt->GetTargetNode(),
dt->GetWeight() );
mst->push_back( newEdge );
++mstSize;
}
......@@ -169,8 +169,8 @@ std::vector<RN_EDGE_PTR>* kruskalMST( RN_LINKS::RN_EDGE_LIST& aEdges,
void RN_NET::validateEdge( RN_EDGE_PTR& aEdge )
{
RN_NODE_PTR source = aEdge->getSourceNode();
RN_NODE_PTR target = aEdge->getTargetNode();
RN_NODE_PTR source = aEdge->GetSourceNode();
RN_NODE_PTR target = aEdge->GetTargetNode();
bool valid = true;
// If any of nodes belonging to the edge has the flag set,
......@@ -280,13 +280,13 @@ void RN_NET::compute()
std::partial_sort_copy( boardNodes.begin(), boardNodes.end(), nodes.begin(), nodes.end() );
TRIANGULATOR triangulator;
triangulator.createDelaunay( nodes.begin(), nodes.end() );
boost::scoped_ptr<RN_LINKS::RN_EDGE_LIST> triangEdges( triangulator.getEdges() );
triangulator.CreateDelaunay( nodes.begin(), nodes.end() );
boost::scoped_ptr<RN_LINKS::RN_EDGE_LIST> triangEdges( triangulator.GetEdges() );
// Compute weight/distance for edges resulting from triangulation
RN_LINKS::RN_EDGE_LIST::iterator eit, eitEnd;
for( eit = (*triangEdges).begin(), eitEnd = (*triangEdges).end(); eit != eitEnd; ++eit )
(*eit)->setWeight( getDistance( (*eit)->getSourceNode(), (*eit)->getTargetNode() ) );
(*eit)->SetWeight( getDistance( (*eit)->GetSourceNode(), (*eit)->GetTargetNode() ) );
// Add the currently existing connections list to the results of triangulation
std::copy( boardEdges.begin(), boardEdges.end(), std::front_inserter( *triangEdges ) );
......@@ -508,8 +508,8 @@ void RN_NET::RemoveItem( const TRACK* aTrack )
RN_EDGE_PTR& edge = m_tracks.at( aTrack );
// Save nodes, so they can be cleared later
RN_NODE_PTR aBegin = edge->getSourceNode();
RN_NODE_PTR aEnd = edge->getTargetNode();
RN_NODE_PTR aBegin = edge->GetSourceNode();
RN_NODE_PTR aEnd = edge->GetTargetNode();
m_links.RemoveConnection( edge );
// Remove nodes associated with the edge. It is done in a safe way, there is a check
......@@ -696,8 +696,8 @@ std::list<RN_NODE_PTR> RN_NET::GetNodes( const BOARD_CONNECTED_ITEM* aItem ) con
const TRACK* track = static_cast<const TRACK*>( aItem );
RN_EDGE_PTR edge = m_tracks.at( track );
nodes.push_back( edge->getSourceNode() );
nodes.push_back( edge->getTargetNode() );
nodes.push_back( edge->GetSourceNode() );
nodes.push_back( edge->GetTargetNode() );
}
break;
......
......@@ -50,13 +50,13 @@ class ZONE_CONTAINER;
class CPolyPt;
// Preserve KiCad coding style policy
typedef hed::Node RN_NODE;
typedef hed::NodePtr RN_NODE_PTR;
typedef hed::Edge RN_EDGE;
typedef hed::EdgePtr RN_EDGE_PTR;
typedef hed::EdgeMST RN_EDGE_MST;
typedef boost::shared_ptr<hed::EdgeMST> RN_EDGE_MST_PTR;
typedef hed::Triangulation TRIANGULATOR;
typedef hed::NODE RN_NODE;
typedef hed::NODE_PTR RN_NODE_PTR;
typedef hed::EDGE RN_EDGE;
typedef hed::EDGE_PTR RN_EDGE_PTR;
typedef hed::EDGE_MST RN_EDGE_MST;
typedef hed::TRIANGULATION TRIANGULATOR;
typedef boost::shared_ptr<hed::EDGE_MST> RN_EDGE_MST_PTR;
bool operator==( const RN_NODE_PTR& aFirst, const RN_NODE_PTR& aSecond );
bool operator!=( const RN_NODE_PTR& aFirst, const RN_NODE_PTR& aSecond );
......
......@@ -97,8 +97,8 @@ void RATSNEST_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
BOOST_FOREACH( const RN_EDGE_PTR& edge, *edges )
{
const RN_NODE_PTR& sourceNode = edge->getSourceNode();
const RN_NODE_PTR& targetNode = edge->getTargetNode();
const RN_NODE_PTR& sourceNode = edge->GetSourceNode();
const RN_NODE_PTR& targetNode = edge->GetTargetNode();
VECTOR2D source( sourceNode->GetX(), sourceNode->GetY() );
VECTOR2D target( targetNode->GetX(), targetNode->GetY() );
......
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