Commit 692c0018 authored by kajtek1's avatar kajtek1

Moved all XPM files to <kicad>/bitmaps directory

parent 2e6ee516
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_xpm[];
#else
const char * axis3d_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . ",
" ... ",
" . ",
" . ",
" . ",
" . ",
" . . ",
" ............",
" . . ",
" . ",
" . ",
" . ",
" .. ",
" . ",
" "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_back_xpm[];
#else
const char * axis3d_back_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . x ",
" ... x ",
" . x ",
" . xxxxx ",
" . xxx ",
" . x ",
" . . ",
" ............",
" . . ",
" . ",
" . ",
" . ",
" .. ",
" . ",
" "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_bottom_xpm[];
#else
const char * axis3d_bottom_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . ",
" ... ",
" . ",
" . ",
" . ",
" . ",
" . . ",
" ............",
" . . ",
" . x ",
" . xxx ",
" . xxxxx ",
" .. x ",
" . x ",
" x "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_front_xpm[];
#else
const char * axis3d_front_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . ",
" ... ",
" . ",
" . ",
" . ",
" . ",
" . . ",
" ............",
" . x . ",
" . xxx ",
" . xxxxx ",
" . x ",
" .. x ",
" . x ",
" "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_left_xpm[];
#else
const char * axis3d_left_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . ",
" ... ",
" . ",
" . ",
" x. ",
" xx ",
"xxxxxx . ",
" xx...........",
" x . ",
" . ",
" . ",
" . ",
" .. ",
" . ",
" "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_right_xpm[];
#else
const char * axis3d_right_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . ",
" ... ",
" . ",
" . ",
" . x ",
" . xx ",
" . xxxxxx",
" .......xx...",
" . x . ",
" . ",
" . ",
" . ",
" .. ",
" . ",
" "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char * axis3d_top_xpm[];
#else
const char * axis3d_top_xpm[] = {
"16 15 3 1",
" c None",
". c Blue",
"x c Red",
" . x ",
" ... x ",
" . x ",
" . xxxxx ",
" . xxx ",
" . x ",
" . . ",
" ............",
" . . ",
" . ",
" . ",
" . ",
" .. ",
" . ",
" "
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *import3d_xpm[];
#else
const char *import3d_xpm[] = {
/* columns rows colors const chars-per-pixel */
"16 15 3 1",
"- c Black",
"X c None",
"o c Green",
/* pixels */
"XXXXXXXXXXXXXXXX",
"----------------",
"-oooooooooooooo-",
"X-oooooooooooo-X",
"X-oooooooooooo-X",
"XX-oooooooooo-XX",
"XX-oooooooooo-XX",
"----oooooooo----",
"X-oooooooooooo-X",
"XX-oooooooooo-XX",
"XXX-oooooooo-XXX",
"XXXX-oooooo-XXXX",
"XXXXX-oooo-XXXXX",
"XXXXXX-oo-XXXXXX",
"XXXXXXX--XXXXXXX"
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX",
"XXXXXXXXXXXXXXXX"
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_pos_X_xpm[];
#else
const char *rotate_pos_X_xpm[] = {
/* width height num_colors const chars_per_pixel */
" 16 15 4 1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #004000",
/* pixels */
"##oo###oo#######",
"###oo#oo########",
"####ooo#########",
"###oo#oo########",
"##oo...oo#######",
"##a.####..###.##",
"##.#######.#..##",
"##.########...##",
"##.#######....##",
"##a.#####.....##",
"###.a###########",
"################",
"################",
"################",
"################"
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_pos_Y_xpm[];
#else
const char *rotate_pos_Y_xpm[] = {
/* width height num_colors const chars_per_pixel */
" 16 15 4 1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #FF0000",
/* pixels */
"##oo###oo#######",
"###oo#oo########",
"####ooo#########",
"####oo##########",
"o##oo...########",
"#oo.####..###.##",
"##.#######.#..##",
"##.########...##",
"##.#######....##",
"##a.#####.....##",
"###.a###########",
"################",
"################",
"################",
"################"
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_pos_Z_xpm[];
#else
const char *rotate_pos_Z_xpm[] = {
/* width height num_colors const chars_per_pixel */
" 16 15 4 1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #008000",
/* pixels */
"###oooooo#######",
"######oo########",
"#####oo#########",
"####oo##########",
"###oooooo#######",
"##a.####..###.##",
"##.#######.#..##",
"##.########...##",
"##.#######....##",
"##a.#####.....##",
"###.a###########",
"################",
"################",
"################",
"################"
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_neg_X_xpm[];
#else
const char *rotate_neg_X_xpm[] = {
/* width height num_colors const chars_per_pixel */
" 16 15 4 1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #004000",
/* pixels */
"##oo###oo#######",
"###oo#oo########",
"####ooo#########",
"###oo#oo########",
"##oo###oo...a###",
"##.###...###.a##",
"##..#.#######.##",
"##...########.##",
"##....#######.##",
"##.....#####.a##",
"###########a.###",
"################",
"################",
"################",
"################"
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_neg_Y_xpm[];
#else
const char *rotate_neg_Y_xpm[] = {
/* width height num_colors const chars_per_pixel */
" 16 15 4 1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #FF0000",
/* pixels */
"##oo###oo#######",
"###oo#oo########",
"####ooo#########",
"####oo##########",
"o##oo###....a###",
"#oo###..####.a##",
"##..#.#######.##",
"##...########.##",
"##....#######.##",
"##.....#####.a##",
"###########a.###",
"################",
"################",
"################",
"################"
};
#endif
/* XPM */
#ifndef XPM_3D_MAIN
extern const char *rotate_neg_Z_xpm[];
#else
const char *rotate_neg_Z_xpm[] = {
/* width height num_colors const chars_per_pixel */
" 16 15 4 1",
/* colors */
". c #000080",
"# c #c0c0c0",
"a c #808080",
"o c #008000",
/* pixels */
"###oooooo#######",
"######oo########",
"#####oo#########",
"####oo##########",
"###oooooo...a###",
"##.###..####.a##",
"##..#.#######.##",
"##...########.##",
"##....#######.##",
"##.....#####.a##",
"###########a.###",
"################",
"################",
"################",
"################"
};
#endif
/* XPM */
#ifndef XPMMAIN
extern const char * zoomoins3d_xpm[];
#else
const char * zoomoins3d_xpm[] = {
"16 16 3 1",
" c None",
". c Black",
"X c Gray100",
" .... ",
" ..XXXX.. ",
" .XXXXXXXX. ",
" .XXXXXXXX. ",
".XXXXXXXXXX. ",
".XX......XX. ",
".XX......XX. ",
".XXXXXXXXXX. ",
" .XXXXXXXX. ",
" .XXXXXXXX. ",
" ..XXXX... ",
" .... ... ",
" ... ",
" ... ",
" ... ",
" .. "
};
#endif
/* XPM */
#ifndef XPMMAIN
extern const char * zoompage3d_xpm[];
#else
const char *zoompage3d_xpm[] = {
/* columns rows colors const chars-per-pixel */
"16 15 5 1",
" c Black",
". c None",
"X c Gray100",
"o c #808080",
"O c Cyan",
/* pixels */
" .......",
" XXXXXXX ......",
" XXXXXXX . .....",
" XXXXXXX ....",
" XXXXXXXXXX ....",
" XXXXXXX ....",
" XXXXXX o..o ...",
" XXXXX oOO.oo ..",
" XXXXX .O..o. ..",
" XXXXX ....o. ..",
" XXXXX o..Ooo ..",
" XXXXXX o..o o..",
" XXXXXXX o .",
" XXXXXXXXXX . ",
" .. "
};
#endif
/* XPM */
#ifndef XPMMAIN
extern const char * zoomplus3d_xpm[];
#else
const char * zoomplus3d_xpm[] = {
"16 16 3 1",
" c None",
". c Black",
"X c Gray100",
" .... ",
" ..XXXX.. ",
" .XXXXXXXX. ",
" .XXX..XXX. ",
".XXXX..XXXX. ",
".XX......XX. ",
".XX......XX. ",
".XXXX..XXXX. ",
" .XXX..XXX. ",
" .XXXXXXXX. ",
" ..XXXX... ",
" .... ... ",
" ... ",
" ... ",
" ... ",
" .. "
};
#endif
/* XPM */
#ifndef XPMMAIN
extern const char * zoomrefr3d_xpm[];
#else
const char * zoomrefr3d_xpm[] = {
"16 16 3 1",
" c None",
". c #0000A0",
"X c #C0C0A0",
" .... ",
" ..XXXX.. ",
" .XXXXXXXX. ",
" .XXXXXXXX. ",
".XXXXXXXXXX. ",
".XXXXXXXXXX. ",
".XXXXXXXXXX. ",
".XXXXXXXXXX. ",
" .XXXXXXXX. ",
" .XXXXXXXX. ",
" ..XXXX... ",
" .... ... ",
" ... ",
" ... ",
" ... ",
" .. "
};
#endif
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