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Elphel
kicad-source-mirror
Commits
5fe20bbc
Commit
5fe20bbc
authored
Dec 20, 2013
by
Maciej Suminski
Browse files
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Plain Diff
Fixed broken search filters.
parent
fe5c5953
Changes
3
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Showing
3 changed files
with
14 additions
and
17 deletions
+14
-17
ratsnest_data.cpp
pcbnew/ratsnest_data.cpp
+3
-9
ratsnest_data.h
pcbnew/ratsnest_data.h
+10
-5
ratsnest_viewitem.cpp
pcbnew/ratsnest_viewitem.cpp
+1
-3
No files found.
pcbnew/ratsnest_data.cpp
View file @
5fe20bbc
...
...
@@ -172,7 +172,6 @@ void RN_NET::validateEdge( RN_EDGE_PTR& aEdge )
{
valid
=
false
;
WITHOUT_FLAG
without_flag
;
std
::
list
<
RN_NODE_PTR
>
closest
=
GetClosestNodes
(
target
,
WITHOUT_FLAG
()
);
BOOST_FOREACH
(
RN_NODE_PTR
&
node
,
closest
)
{
...
...
@@ -220,12 +219,6 @@ const RN_EDGE_PTR& RN_LINKS::AddConnection( const RN_NODE_PTR& aNode1, const RN_
}
void
RN_LINKS
::
RemoveConnection
(
const
RN_EDGE_PTR
&
aEdge
)
{
m_edges
.
remove
(
aEdge
);
}
void
RN_NET
::
compute
()
{
const
RN_LINKS
::
RN_NODE_SET
&
boardNodes
=
m_links
.
GetNodes
();
...
...
@@ -536,7 +529,8 @@ const RN_NODE_PTR RN_NET::GetClosestNode( const RN_NODE_PTR& aNode ) const
}
const
RN_NODE_PTR
RN_NET
::
GetClosestNode
(
const
RN_NODE_PTR
&
aNode
,
RN_NODE_FILTER
aFilter
)
const
const
RN_NODE_PTR
RN_NET
::
GetClosestNode
(
const
RN_NODE_PTR
&
aNode
,
const
RN_NODE_FILTER
&
aFilter
)
const
{
const
RN_LINKS
::
RN_NODE_SET
&
nodes
=
m_links
.
GetNodes
();
RN_LINKS
::
RN_NODE_SET
::
const_iterator
it
,
itEnd
;
...
...
@@ -589,7 +583,7 @@ std::list<RN_NODE_PTR> RN_NET::GetClosestNodes( const RN_NODE_PTR& aNode, int aN
std
::
list
<
RN_NODE_PTR
>
RN_NET
::
GetClosestNodes
(
const
RN_NODE_PTR
&
aNode
,
RN_NODE_FILTER
aFilter
,
int
aNumber
)
const
const
RN_NODE_FILTER
&
aFilter
,
int
aNumber
)
const
{
std
::
list
<
RN_NODE_PTR
>
closest
;
const
RN_LINKS
::
RN_NODE_SET
&
nodes
=
m_links
.
GetNodes
();
...
...
pcbnew/ratsnest_data.h
View file @
5fe20bbc
...
...
@@ -61,7 +61,8 @@ typedef hed::Triangulation TRIANGULATOR;
struct
RN_NODE_FILTER
:
public
std
::
unary_function
<
const
RN_NODE_PTR
&
,
bool
>
{
virtual
~
RN_NODE_FILTER
()
{}
virtual
bool
operator
()(
const
RN_NODE_PTR
&
aNode
)
virtual
bool
operator
()(
const
RN_NODE_PTR
&
aNode
)
const
{
return
true
;
// By default everything passes
}
...
...
@@ -70,7 +71,7 @@ struct RN_NODE_FILTER : public std::unary_function<const RN_NODE_PTR&, bool>
///> Filters out nodes that have the flag set.
struct
WITHOUT_FLAG
:
public
RN_NODE_FILTER
{
bool
operator
()(
const
RN_NODE_PTR
&
aNode
)
bool
operator
()(
const
RN_NODE_PTR
&
aNode
)
const
{
return
!
aNode
->
GetFlag
();
}
...
...
@@ -159,7 +160,10 @@ public:
* Removes a connection described by a given edge pointer.
* @param aEdge is a pointer to edge to be removed.
*/
void
RemoveConnection
(
const
RN_EDGE_PTR
&
aEdge
);
void
RemoveConnection
(
const
RN_EDGE_PTR
&
aEdge
)
{
m_edges
.
remove
(
aEdge
);
}
/**
* Function GetConnections()
...
...
@@ -395,7 +399,8 @@ public:
* @param aNode is the node for which the closest node is searched.
* @param aFilter is a functor that filters nodes.
*/
const
RN_NODE_PTR
GetClosestNode
(
const
RN_NODE_PTR
&
aNode
,
RN_NODE_FILTER
aFilter
)
const
;
const
RN_NODE_PTR
GetClosestNode
(
const
RN_NODE_PTR
&
aNode
,
const
RN_NODE_FILTER
&
aFilter
)
const
;
/**
* Function GetClosestNodes()
...
...
@@ -417,7 +422,7 @@ public:
* nodes then the size of list is limited to number of possible nodes.
*/
std
::
list
<
RN_NODE_PTR
>
GetClosestNodes
(
const
RN_NODE_PTR
&
aNode
,
RN_NODE_FILTER
aFilter
,
int
aNumber
=
-
1
)
const
;
const
RN_NODE_FILTER
&
aFilter
,
int
aNumber
=
-
1
)
const
;
/**
* Function GetEdges()
...
...
pcbnew/ratsnest_viewitem.cpp
View file @
5fe20bbc
...
...
@@ -59,8 +59,6 @@ void RATSNEST_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
aGal
->
SetLineWidth
(
1.0
);
aGal
->
SetStrokeColor
(
COLOR4D
(
1.0
,
1.0
,
1.0
,
0.4
)
);
WITHOUT_FLAG
without_flag
;
// Draw the temporary ratsnest
BOOST_FOREACH
(
const
RN_NET
&
net
,
m_data
->
GetNets
()
)
{
...
...
@@ -73,7 +71,7 @@ void RATSNEST_VIEWITEM::ViewDraw( int aLayer, GAL* aGal ) const
// Draw the "dynamic" ratsnest (ie. for objects that may be currently being moved)
BOOST_FOREACH
(
const
RN_NODE_PTR
&
node
,
net
.
GetSimpleNodes
()
)
{
RN_NODE_PTR
dest
=
net
.
GetClosestNode
(
node
,
without_flag
);
RN_NODE_PTR
dest
=
net
.
GetClosestNode
(
node
,
WITHOUT_FLAG
()
);
if
(
dest
&&
usedDestinations
.
find
(
dest
)
==
usedDestinations
.
end
()
)
{
...
...
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