Loading common/gal/opengl/shader.frag +1 −2 Original line number Original line Diff line number Diff line Loading @@ -25,14 +25,13 @@ */ */ #version 120 #version 120 //#pragma debug(on) // Shader types // Shader types const float SHADER_LINE = 1.0; const float SHADER_LINE = 1.0; const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_STROKED_CIRCLE = 3.0; const float SHADER_STROKED_CIRCLE = 3.0; varying in vec4 shaderParams; varying vec4 shaderParams; void filledCircle( vec2 aCoord ) void filledCircle( vec2 aCoord ) { { Loading common/gal/opengl/shader.vert +2 −2 Original line number Original line Diff line number Diff line Loading @@ -32,7 +32,7 @@ const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_STROKED_CIRCLE = 3.0; const float SHADER_STROKED_CIRCLE = 3.0; attribute vec4 attrShaderParams; attribute vec4 attrShaderParams; varying out vec4 shaderParams; varying vec4 shaderParams; void main() void main() { { Loading Loading
common/gal/opengl/shader.frag +1 −2 Original line number Original line Diff line number Diff line Loading @@ -25,14 +25,13 @@ */ */ #version 120 #version 120 //#pragma debug(on) // Shader types // Shader types const float SHADER_LINE = 1.0; const float SHADER_LINE = 1.0; const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_STROKED_CIRCLE = 3.0; const float SHADER_STROKED_CIRCLE = 3.0; varying in vec4 shaderParams; varying vec4 shaderParams; void filledCircle( vec2 aCoord ) void filledCircle( vec2 aCoord ) { { Loading
common/gal/opengl/shader.vert +2 −2 Original line number Original line Diff line number Diff line Loading @@ -32,7 +32,7 @@ const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_STROKED_CIRCLE = 3.0; const float SHADER_STROKED_CIRCLE = 3.0; attribute vec4 attrShaderParams; attribute vec4 attrShaderParams; varying out vec4 shaderParams; varying vec4 shaderParams; void main() void main() { { Loading