Commit 5eb38ec2 authored by Maciej Sumiński's avatar Maciej Sumiński

Made shaders compatible with Intel GPUs.

parent bc8ea550
...@@ -25,14 +25,13 @@ ...@@ -25,14 +25,13 @@
*/ */
#version 120 #version 120
//#pragma debug(on)
// Shader types // Shader types
const float SHADER_LINE = 1.0; const float SHADER_LINE = 1.0;
const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_FILLED_CIRCLE = 2.0;
const float SHADER_STROKED_CIRCLE = 3.0; const float SHADER_STROKED_CIRCLE = 3.0;
varying in vec4 shaderParams; varying vec4 shaderParams;
void filledCircle( vec2 aCoord ) void filledCircle( vec2 aCoord )
{ {
......
...@@ -31,8 +31,8 @@ const float SHADER_LINE = 1.0; ...@@ -31,8 +31,8 @@ const float SHADER_LINE = 1.0;
const float SHADER_FILLED_CIRCLE = 2.0; const float SHADER_FILLED_CIRCLE = 2.0;
const float SHADER_STROKED_CIRCLE = 3.0; const float SHADER_STROKED_CIRCLE = 3.0;
attribute vec4 attrShaderParams; attribute vec4 attrShaderParams;
varying out vec4 shaderParams; varying vec4 shaderParams;
void main() void main()
{ {
......
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