Commit 5d1ec2b2 authored by Maciej Suminski's avatar Maciej Suminski

Restored invocation of SELECTION_TOOL commands with TOOL_ACTIONs.

parent 5703b7e8
......@@ -40,7 +40,6 @@
#include <tool/context_menu.h>
#include <tools/common_actions.h>
#include <tools/selection_tool.h>
#include <ratsnest_data.h>
......@@ -637,7 +636,7 @@ int ROUTER_TOOL::Main( TOOL_EVENT& aEvent )
BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings();
// Deselect all items
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
getEditFrame<PCB_EDIT_FRAME>()->SetToolID( ID_TRACK_BUTT, wxCURSOR_PENCIL,
_( "Interactive Router" ) );
......
......@@ -31,17 +31,22 @@
TOOL_ACTION COMMON_ACTIONS::selectionActivate( "pcbnew.InteractiveSelection",
AS_GLOBAL, 0, "", "" ); // No description, it is not supposed to be shown anywhere
TOOL_ACTION COMMON_ACTIONS::selectionSingle( "pcbnew.InteractiveSelection.Single",
AS_GLOBAL, 0, "", "" ); // No description, it is not supposed to be shown anywhere
TOOL_ACTION COMMON_ACTIONS::selectionClear( "pcbnew.InteractiveSelection.Clear",
AS_GLOBAL, 0, "", "" ); // No description, it is not supposed to be shown anywhere
// Edit tool actions
TOOL_ACTION COMMON_ACTIONS::editActivate( "pcbnew.InteractiveEdit",
AS_GLOBAL, 'M',
"Move", "Moves the selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::rotate( "pcbnew.rotate",
TOOL_ACTION COMMON_ACTIONS::rotate( "pcbnew.InteractiveEdit.rotate",
AS_GLOBAL, 'R',
"Rotate", "Rotates selected item(s)" );
TOOL_ACTION COMMON_ACTIONS::flip( "pcbnew.flip",
TOOL_ACTION COMMON_ACTIONS::flip( "pcbnew.InteractiveEdit.flip",
AS_GLOBAL, 'F',
"Flip", "Flips selected item(s)" );
......
......@@ -37,6 +37,12 @@ public:
/// Activation of the selection tool
static TOOL_ACTION selectionActivate;
/// Select a single item under the cursor position
static TOOL_ACTION selectionSingle;
/// Clears the current selection
static TOOL_ACTION selectionClear;
// Edit Tool
/// Activation of the edit tool
static TOOL_ACTION editActivate;
......
......@@ -38,7 +38,6 @@
#include <gal/graphics_abstraction_layer.h>
#include <tool/tool_manager.h>
#include <router/direction.h>
#include "selection_tool.h"
#include <class_board.h>
#include <class_drawsegment.h>
......@@ -103,7 +102,7 @@ int DRAWING_TOOL::DrawArc( TOOL_EVENT& aEvent )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
......@@ -289,7 +288,7 @@ int DRAWING_TOOL::PlaceTextModule( TOOL_EVENT& aEvent )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
m_controls->SetAutoPan( true );
......@@ -394,7 +393,7 @@ int DRAWING_TOOL::PlaceTextPcb( TOOL_EVENT& aEvent )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
m_controls->SetAutoPan( true );
......@@ -500,7 +499,7 @@ int DRAWING_TOOL::DrawDimension( TOOL_EVENT& aEvent )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
......@@ -696,7 +695,7 @@ int DRAWING_TOOL::PlaceTarget( TOOL_EVENT& aEvent )
m_view->Add( &preview );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->SetSnapping( true );
m_controls->SetAutoPan( true );
......@@ -771,7 +770,7 @@ int DRAWING_TOOL::PlaceModule( TOOL_EVENT& aEvent )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
m_controls->SetAutoPan( true );
......@@ -882,7 +881,7 @@ int DRAWING_TOOL::drawSegment( int aShape, bool aContinous )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
......@@ -1058,7 +1057,7 @@ int DRAWING_TOOL::drawZone( bool aKeepout )
KIGFX::VIEW_GROUP preview( m_view );
m_view->Add( &preview );
m_toolMgr->GetTool<SELECTION_TOOL>()->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_controls->ShowCursor( true );
m_controls->SetSnapping( true );
......
......@@ -48,7 +48,7 @@ EDIT_TOOL::EDIT_TOOL() :
bool EDIT_TOOL::Init()
{
// Find the selection tool, so they can cooperate
m_selectionTool = m_toolMgr->GetTool<SELECTION_TOOL>();
m_selectionTool = static_cast<SELECTION_TOOL*>( m_toolMgr->FindTool( "pcbnew.InteractiveSelection" ) );
if( !m_selectionTool )
{
......@@ -198,7 +198,7 @@ int EDIT_TOOL::Main( TOOL_EVENT& aEvent )
}
if( unselect )
m_selectionTool->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
ratsnest->ClearSimple();
......@@ -251,7 +251,7 @@ int EDIT_TOOL::Properties( TOOL_EVENT& aEvent )
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_selectionTool->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
......@@ -328,7 +328,7 @@ int EDIT_TOOL::Rotate( TOOL_EVENT& aEvent )
getModel<BOARD>()->GetRatsnest()->Recalculate();
if( unselect )
m_selectionTool->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate );
setTransitions();
......@@ -382,7 +382,7 @@ int EDIT_TOOL::Flip( TOOL_EVENT& aEvent )
getModel<BOARD>()->GetRatsnest()->Recalculate();
if( unselect )
m_selectionTool->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate );
setTransitions();
......@@ -407,7 +407,7 @@ int EDIT_TOOL::Remove( TOOL_EVENT& aEvent )
PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
// As we are about to remove items, they have to be removed from the selection first
m_selectionTool->ClearSelection();
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear );
// Save them
for( unsigned int i = 0; i < selectedItems.GetCount(); ++i )
......@@ -525,7 +525,7 @@ wxPoint EDIT_TOOL::getModificationPoint( const SELECTION_TOOL::SELECTION& aSelec
bool EDIT_TOOL::makeSelection( const SELECTION_TOOL::SELECTION& aSelection )
{
if( aSelection.Empty() ) // Try to find an item that could be modified
m_selectionTool->SelectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
m_toolMgr->RunAction( COMMON_ACTIONS::selectionSingle );
return !aSelection.Empty();
}
......
......@@ -76,7 +76,7 @@ void SELECTION_TOOL::Reset( RESET_REASON aReason )
m_selection.clear();
else
// Restore previous properties of selected items and remove them from containers
ClearSelection();
clearSelection();
m_frame = getEditFrame<PCB_BASE_FRAME>();
......@@ -84,8 +84,7 @@ void SELECTION_TOOL::Reset( RESET_REASON aReason )
getView()->Remove( m_selection.group );
getView()->Add( m_selection.group );
// The tool launches upon reception of action event ("pcbnew.InteractiveSelection")
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
setTransitions();
}
......@@ -98,13 +97,8 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
// become the new selection (discarding previously selected items)
m_additive = evt->Modifier( MD_SHIFT );
if( evt->IsCancel() || evt->Action() == TA_UNDO_REDO )
{
ClearSelection();
}
// single click? Select single object
else if( evt->IsClick( BUT_LEFT ) )
if( evt->IsClick( BUT_LEFT ) )
{
if( evt->Modifier( MD_CTRL ) )
{
......@@ -113,9 +107,9 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else
{
if( !m_additive )
ClearSelection();
clearSelection();
SelectSingle( evt->Position() );
selectSingle( evt->Position() );
}
}
......@@ -123,7 +117,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( evt->IsClick( BUT_RIGHT ) )
{
if( m_selection.Empty() )
SelectSingle( evt->Position() );
selectSingle( evt->Position() );
if( !m_selection.Empty() )
SetContextMenu( &m_menu, CMENU_NOW );
......@@ -133,7 +127,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( evt->IsDblClick( BUT_LEFT ) )
{
if( m_selection.Empty() )
SelectSingle( evt->Position() );
selectSingle( evt->Position() );
m_toolMgr->RunAction( COMMON_ACTIONS::properties );
}
......@@ -148,7 +142,7 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else if( m_selection.Empty() )
{
// There is nothing selected, so try to select something
if( !SelectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
if( !selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ), false ) )
{
// If nothings has been selected or user wants to select more
// draw the selection box
......@@ -171,9 +165,21 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
else
{
// No -> clear the selection list
ClearSelection();
clearSelection();
}
}
}
else if( evt->IsAction( &COMMON_ACTIONS::selectionSingle ) )
{
// GetMousePosition() is used, as it is independent of snapping settings
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
}
else if( evt->IsCancel() || evt->Action() == TA_UNDO_REDO ||
evt->IsAction( &COMMON_ACTIONS::selectionClear ) )
{
clearSelection();
}
}
......@@ -184,7 +190,43 @@ int SELECTION_TOOL::Main( TOOL_EVENT& aEvent )
}
bool SELECTION_TOOL::SelectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation )
void SELECTION_TOOL::AddMenuItem( const TOOL_ACTION& aAction )
{
assert( aAction.GetId() > 0 ); // Check if the action was registered before in ACTION_MANAGER
m_menu.Add( aAction );
}
void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
{
if( aItem->IsSelected() )
{
deselect( aItem );
// Inform other potentially interested tools
TOOL_EVENT deselectEvent( DeselectedEvent );
m_toolMgr->ProcessEvent( deselectEvent );
}
else
{
if( !m_additive )
clearSelection();
// Prevent selection of invisible or inactive items
if( selectable( aItem ) )
{
select( aItem );
// Inform other potentially interested tools
TOOL_EVENT selectEvent( SelectedEvent );
m_toolMgr->ProcessEvent( selectEvent );
}
}
}
bool SELECTION_TOOL::selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation )
{
BOARD_ITEM* item;
GENERAL_COLLECTORS_GUIDE guide = m_frame->GetCollectorsGuide();
......@@ -202,7 +244,7 @@ bool SELECTION_TOOL::SelectSingle( const VECTOR2I& aWhere, bool aAllowDisambigua
{
case 0:
if( !m_additive )
ClearSelection();
clearSelection();
return false;
......@@ -254,70 +296,6 @@ bool SELECTION_TOOL::SelectSingle( const VECTOR2I& aWhere, bool aAllowDisambigua
}
void SELECTION_TOOL::ClearSelection()
{
if( m_selection.Empty() )
return;
KIGFX::VIEW_GROUP::const_iter it, it_end;
// Restore the initial properties
for( it = m_selection.group->Begin(), it_end = m_selection.group->End(); it != it_end; ++it )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( *it );
item->ViewSetVisible( true );
item->ClearSelected();
}
m_selection.clear();
m_frame->SetCurItem( NULL );
// Do not show the context menu when there is nothing selected
SetContextMenu( &m_menu, CMENU_OFF );
// Inform other potentially interested tools
TOOL_EVENT clearEvent( ClearedEvent );
m_toolMgr->ProcessEvent( clearEvent );
}
void SELECTION_TOOL::AddMenuItem( const TOOL_ACTION& aAction )
{
assert( aAction.GetId() > 0 ); // Check if the action was registered before in ACTION_MANAGER
m_menu.Add( aAction );
}
void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem )
{
if( aItem->IsSelected() )
{
deselect( aItem );
// Inform other potentially interested tools
TOOL_EVENT deselectEvent( DeselectedEvent );
m_toolMgr->ProcessEvent( deselectEvent );
}
else
{
if( !m_additive )
ClearSelection();
// Prevent selection of invisible or inactive items
if( selectable( aItem ) )
{
select( aItem );
// Inform other potentially interested tools
TOOL_EVENT selectEvent( SelectedEvent );
m_toolMgr->ProcessEvent( selectEvent );
}
}
}
bool SELECTION_TOOL::selectMultiple()
{
bool cancelled = false; // Was the tool cancelled while it was running?
......@@ -338,7 +316,7 @@ bool SELECTION_TOOL::selectMultiple()
if( evt->IsDrag( BUT_LEFT ) )
{
if( !m_additive )
ClearSelection();
clearSelection();
// Start drawing a selection box
m_selArea->SetOrigin( evt->DragOrigin() );
......@@ -393,6 +371,60 @@ bool SELECTION_TOOL::selectMultiple()
}
void SELECTION_TOOL::setTransitions()
{
Go( &SELECTION_TOOL::Main, COMMON_ACTIONS::selectionActivate.MakeEvent() );
Go( &SELECTION_TOOL::SingleSelection, COMMON_ACTIONS::selectionSingle.MakeEvent() );
Go( &SELECTION_TOOL::ClearSelection, COMMON_ACTIONS::selectionClear.MakeEvent() );
}
int SELECTION_TOOL::SingleSelection( TOOL_EVENT& aEvent )
{
selectSingle( getView()->ToWorld( getViewControls()->GetMousePosition() ) );
setTransitions();
return 0;
}
int SELECTION_TOOL::ClearSelection( TOOL_EVENT& aEvent )
{
clearSelection();
setTransitions();
return 0;
}
void SELECTION_TOOL::clearSelection()
{
if( m_selection.Empty() )
return;
KIGFX::VIEW_GROUP::const_iter it, it_end;
// Restore the initial properties
for( it = m_selection.group->Begin(), it_end = m_selection.group->End(); it != it_end; ++it )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( *it );
item->ViewSetVisible( true );
item->ClearSelected();
}
m_selection.clear();
getEditFrame<PCB_EDIT_FRAME>()->SetCurItem( NULL );
// Do not show the context menu when there is nothing selected
SetContextMenu( &m_menu, CMENU_OFF );
// Inform other potentially interested tools
TOOL_EVENT clearEvent( ClearedEvent );
m_toolMgr->ProcessEvent( clearEvent );
return;
}
BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR* aCollector )
{
BOARD_ITEM* current = NULL;
......
......@@ -48,7 +48,7 @@ class VIEW_GROUP;
* - pick single objects (click LMB)
* - add objects to existing selection (Shift+LMB)
* - draw selection box (drag LMB)
* - handles MODULEs properly (ie. selects either MODULE or its PADs, TEXTs, etc.)
* - handles MODULEs properly (i.e. selects either MODULE or its PADs, TEXTs, etc.)
* - takes into account high-contrast & layer visibility settings
* - invokes InteractiveEdit tool when user starts to drag selected items
*/
......@@ -114,24 +114,6 @@ public:
return m_selection;
}
/**
* Function SelectSingle()
* Selects an item pointed by the parameter aWhere. If there is more than one item at that
* place, there is a menu displayed that allows to choose the item.
*
* @param aWhere is the place where the item should be selected.
* @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then
* a menu is shown, otherise function finishes without selecting anything.
* @return True if an item was selected, false otherwise.
*/
bool SelectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
/**
* Function ClearSelection()
* Clears the current selection.
*/
void ClearSelection();
/**
* Function AddMenuItem()
*
......@@ -160,7 +142,25 @@ public:
///> Event sent after selection is cleared.
const TOOL_EVENT ClearedEvent;
///> Select single item event handler.
int SingleSelection( TOOL_EVENT& aEvent );
///> Clear current selection event handler.
int ClearSelection( TOOL_EVENT& aEvent );
private:
/**
* Function selectSingle()
* Selects an item pointed by the parameter aWhere. If there is more than one item at that
* place, there is a menu displayed that allows to choose the item.
*
* @param aWhere is the place where the item should be selected.
* @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then
* a menu is shown, otherise function finishes without selecting anything.
* @return True if an item was selected, false otherwise.
*/
bool selectSingle( const VECTOR2I& aWhere, bool aAllowDisambiguation = true );
/**
* Function selectMultiple()
* Handles drawing a selection box that allows to select many items at the same time.
......@@ -169,6 +169,15 @@ private:
*/
bool selectMultiple();
///> Sets up handlers for various events.
void setTransitions();
/**
* Function ClearSelection()
* Clears the current selection.
*/
void clearSelection();
/**
* Function disambiguationMenu()
* Handles the menu that allows to select one of many items in case there is more than one
......
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