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Elphel
kicad-source-mirror
Commits
5adba827
Commit
5adba827
authored
Aug 20, 2013
by
Maciej Suminski
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Added VIEW_GROUP for grouping items to be displayed on a single layer.
parent
61ba40aa
Changes
6
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6 changed files
with
509 additions
and
108 deletions
+509
-108
CMakeLists.txt
common/CMakeLists.txt
+1
-0
drawpanel_gal.cpp
common/drawpanel_gal.cpp
+2
-3
view.cpp
common/view/view.cpp
+135
-80
view_group.cpp
common/view/view_group.cpp
+145
-0
view.h
include/view/view.h
+68
-25
view_group.h
include/view/view_group.h
+158
-0
No files found.
common/CMakeLists.txt
View file @
5adba827
...
...
@@ -152,6 +152,7 @@ set(COMMON_SRCS
${
COMMON_SRCS
}
view/view.cpp
view/view_item.cpp
view/view_group.cpp
system/fcontext.s
...
...
common/drawpanel_gal.cpp
View file @
5adba827
...
...
@@ -88,7 +88,6 @@ EDA_DRAW_PANEL_GAL::EDA_DRAW_PANEL_GAL( wxWindow* aParentWindow, wxWindowID aWin
Connect
(
wxEVT_SIZE
,
wxSizeEventHandler
(
EDA_DRAW_PANEL_GAL
::
onSize
),
NULL
,
this
);
/* Generic events for the Tool Dispatcher */
Connect
(
wxEVT_MOTION
,
wxEventHandler
(
EDA_DRAW_PANEL_GAL
::
onEvent
),
NULL
,
this
);
Connect
(
wxEVT_LEFT_UP
,
wxEventHandler
(
EDA_DRAW_PANEL_GAL
::
onEvent
),
NULL
,
this
);
Connect
(
wxEVT_LEFT_DOWN
,
wxEventHandler
(
EDA_DRAW_PANEL_GAL
::
onEvent
),
NULL
,
this
);
...
...
@@ -127,8 +126,8 @@ void EDA_DRAW_PANEL_GAL::onPaint( wxPaintEvent& WXUNUSED( aEvent ) )
void
EDA_DRAW_PANEL_GAL
::
onSize
(
wxSizeEvent
&
aEvent
)
{
m_gal
->
ResizeScreen
(
aEvent
.
GetSize
().
x
,
aEvent
.
GetSize
().
y
);
m_view
->
Set
TargetDirty
(
KiGfx
::
TARGET_CACHED
);
m_view
->
Set
TargetDirty
(
KiGfx
::
TARGET_NONCACHED
);
m_view
->
Mark
TargetDirty
(
KiGfx
::
TARGET_CACHED
);
m_view
->
Mark
TargetDirty
(
KiGfx
::
TARGET_NONCACHED
);
}
...
...
common/view/view.cpp
View file @
5adba827
...
...
@@ -28,6 +28,7 @@
#include <layers_id_colors_and_visibility.h>
#include <view/view.h>
#include <view/view_group.h>
#include <view/view_rtree.h>
#include <gal/definitions.h>
#include <gal/graphics_abstraction_layer.h>
...
...
@@ -48,7 +49,7 @@ VIEW::VIEW( bool aIsDynamic ) :
{
// Redraw everything at the beginning
for
(
int
i
=
0
;
i
<
TARGETS_NUMBER
;
++
i
)
Set
TargetDirty
(
i
);
Mark
TargetDirty
(
i
);
}
...
...
@@ -111,53 +112,6 @@ void VIEW::Remove( VIEW_ITEM* aItem )
}
void
VIEW
::
Draw
(
VIEW_ITEM
*
aItem
,
int
aLayer
)
const
{
if
(
isCached
(
aLayer
)
)
{
// Draw using cached information or create one
int
group
=
aItem
->
getGroup
(
aLayer
);
if
(
group
>=
0
)
{
m_gal
->
DrawGroup
(
group
);
}
else
{
group
=
m_gal
->
BeginGroup
();
aItem
->
setGroup
(
aLayer
,
group
);
if
(
!
m_painter
->
Draw
(
aItem
,
aLayer
)
)
aItem
->
ViewDraw
(
aLayer
,
m_gal
,
BOX2I
()
);
// Alternative drawing method
m_gal
->
EndGroup
();
}
}
else
{
// Immediate mode
if
(
!
m_painter
->
Draw
(
aItem
,
aLayer
)
)
aItem
->
ViewDraw
(
aLayer
,
m_gal
,
BOX2I
()
);
// Alternative drawing method
}
// Draws a bright contour around the item
if
(
static_cast
<
const
EDA_ITEM
*>
(
aItem
)
->
IsBrightened
()
)
{
m_painter
->
DrawBrightened
(
aItem
);
}
}
void
VIEW
::
Draw
(
VIEW_ITEM
*
aItem
)
const
{
int
layers
[
VIEW_MAX_LAYERS
],
layers_count
;
aItem
->
ViewGetLayers
(
layers
,
layers_count
);
for
(
int
i
=
0
;
i
<
layers_count
;
++
i
)
{
Draw
(
aItem
,
layers
[
i
]
);
}
}
void
VIEW
::
SetRequired
(
int
aLayerId
,
int
aRequiredId
,
bool
aRequired
)
{
wxASSERT
(
(
unsigned
)
aLayerId
<
m_layers
.
size
()
);
...
...
@@ -271,9 +225,9 @@ void VIEW::SetGAL( GAL* aGal )
clearGroupCache
();
// every target has to be refreshed
Set
TargetDirty
(
TARGET_CACHED
);
Set
TargetDirty
(
TARGET_NONCACHED
);
Set
TargetDirty
(
TARGET_OVERLAY
);
Mark
TargetDirty
(
TARGET_CACHED
);
Mark
TargetDirty
(
TARGET_NONCACHED
);
Mark
TargetDirty
(
TARGET_OVERLAY
);
// force the new GAL to display the current viewport.
SetCenter
(
m_center
);
...
...
@@ -336,8 +290,8 @@ void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor )
m_scale
=
aScale
;
// Redraw everything after the viewport has changed
Set
TargetDirty
(
TARGET_CACHED
);
Set
TargetDirty
(
TARGET_NONCACHED
);
Mark
TargetDirty
(
TARGET_CACHED
);
Mark
TargetDirty
(
TARGET_NONCACHED
);
}
...
...
@@ -348,31 +302,50 @@ void VIEW::SetCenter( const VECTOR2D& aCenter )
m_gal
->
ComputeWorldScreenMatrix
();
// Redraw everything after the viewport has changed
Set
TargetDirty
(
TARGET_CACHED
);
Set
TargetDirty
(
TARGET_NONCACHED
);
Mark
TargetDirty
(
TARGET_CACHED
);
Mark
TargetDirty
(
TARGET_NONCACHED
);
}
void
VIEW
::
sortLayers
(
)
void
VIEW
::
SetLayerOrder
(
int
aLayer
,
int
aRenderingOrder
)
{
int
n
=
0
;
m_orderedLayers
.
resize
(
m_layers
.
size
()
);
m_layers
[
aLayer
].
renderingOrder
=
aRenderingOrder
;
for
(
LayerMapIter
i
=
m_layers
.
begin
();
i
!=
m_layers
.
end
();
++
i
)
m_orderedLayers
[
n
++
]
=
&
i
->
second
;
sortLayers
();
}
sort
(
m_orderedLayers
.
begin
(),
m_orderedLayers
.
end
(),
compareRenderingOrder
);
SetTargetDirty
(
TARGET_CACHED
);
int
VIEW
::
GetLayerOrder
(
int
aLayer
)
const
{
return
m_layers
.
at
(
aLayer
).
renderingOrder
;
}
void
VIEW
::
S
etLayerOrder
(
int
aLayer
,
int
aRenderingOrder
)
void
VIEW
::
S
ortLayers
(
int
aLayers
[],
int
&
aCount
)
const
{
m_layers
[
aLayer
].
renderingOrder
=
aRenderingOrder
;
int
maxLay
,
maxOrd
,
maxIdx
;
sortLayers
();
for
(
int
i
=
0
;
i
<
aCount
;
++
i
)
{
maxLay
=
aLayers
[
i
];
maxOrd
=
GetLayerOrder
(
maxLay
);
maxIdx
=
i
;
// Look for the max element in the range (j..aCount)
for
(
int
j
=
i
;
j
<
aCount
;
++
j
)
{
if
(
maxOrd
<
GetLayerOrder
(
aLayers
[
j
]
)
)
{
maxLay
=
aLayers
[
j
];
maxOrd
=
GetLayerOrder
(
maxLay
);
maxIdx
=
j
;
}
}
// Swap elements
aLayers
[
maxIdx
]
=
aLayers
[
i
];
aLayers
[
i
]
=
maxLay
;
}
}
...
...
@@ -559,7 +532,7 @@ struct VIEW::drawItem
if
(
!
drawCondition
)
return
;
view
->
D
raw
(
aItem
,
currentLayer
->
id
);
view
->
d
raw
(
aItem
,
currentLayer
->
id
);
}
const
VIEW_LAYER
*
currentLayer
;
...
...
@@ -585,13 +558,73 @@ void VIEW::redrawRect( const BOX2I& aRect )
}
void
VIEW
::
draw
(
VIEW_ITEM
*
aItem
,
int
aLayer
,
bool
aImmediate
)
const
{
if
(
isCached
(
aLayer
)
&&
!
aImmediate
)
{
// Draw using cached information or create one
int
group
=
aItem
->
getGroup
(
aLayer
);
if
(
group
>=
0
)
{
m_gal
->
DrawGroup
(
group
);
}
else
{
group
=
m_gal
->
BeginGroup
();
aItem
->
setGroup
(
aLayer
,
group
);
if
(
!
m_painter
->
Draw
(
aItem
,
aLayer
)
)
aItem
->
ViewDraw
(
aLayer
,
m_gal
,
BOX2I
()
);
// Alternative drawing method
m_gal
->
EndGroup
();
}
}
else
{
// Immediate mode
if
(
!
m_painter
->
Draw
(
aItem
,
aLayer
)
)
aItem
->
ViewDraw
(
aLayer
,
m_gal
,
BOX2I
()
);
// Alternative drawing method
}
// Draws a bright contour around the item
if
(
static_cast
<
const
EDA_ITEM
*>
(
aItem
)
->
IsBrightened
()
)
{
m_painter
->
DrawBrightened
(
aItem
);
}
}
void
VIEW
::
draw
(
VIEW_ITEM
*
aItem
,
bool
aImmediate
)
const
{
int
layers
[
VIEW_MAX_LAYERS
],
layers_count
;
aItem
->
ViewGetLayers
(
layers
,
layers_count
);
SortLayers
(
layers
,
layers_count
);
for
(
int
i
=
0
;
i
<
layers_count
;
++
i
)
{
m_gal
->
SetLayerDepth
(
m_layers
.
at
(
i
).
renderingOrder
);
draw
(
aItem
,
layers
[
i
],
aImmediate
);
}
}
void
VIEW
::
draw
(
VIEW_GROUP
*
aGroup
,
bool
aImmediate
)
const
{
std
::
set
<
VIEW_ITEM
*>::
const_iterator
it
;
for
(
it
=
aGroup
->
Begin
();
it
!=
aGroup
->
End
();
++
it
)
{
draw
(
*
it
,
aImmediate
);
}
}
bool
VIEW
::
IsDirty
()
const
{
BOOST_FOREACH
(
VIEW_LAYER
*
l
,
m_orderedLayers
)
for
(
int
i
=
0
;
i
<
TARGETS_NUMBER
;
++
i
)
{
if
(
l
->
isDirty
)
if
(
isTargetDirty
(
i
)
)
return
true
;
}
}
return
false
;
}
...
...
@@ -675,18 +708,22 @@ void VIEW::Redraw()
m_gal
->
ClearTarget
(
TARGET_NONCACHED
);
m_gal
->
ClearTarget
(
TARGET_CACHED
);
Set
TargetDirty
(
TARGET_NONCACHED
);
Set
TargetDirty
(
TARGET_CACHED
);
Mark
TargetDirty
(
TARGET_NONCACHED
);
Mark
TargetDirty
(
TARGET_CACHED
);
m_gal
->
DrawGrid
();
}
// Always refresh the overlay
MarkTargetDirty
(
TARGET_OVERLAY
);
m_gal
->
ClearTarget
(
TARGET_OVERLAY
);
redrawRect
(
rect
);
// All targets were redrawn, so nothing is dirty
SetTargetDirty
(
TARGET_CACHED
,
false
);
SetTargetDirty
(
TARGET_NONCACHED
,
false
);
clearTargetDirty
(
TARGET_CACHED
);
clearTargetDirty
(
TARGET_NONCACHED
);
clearTargetDirty
(
TARGET_OVERLAY
);
}
...
...
@@ -752,10 +789,26 @@ void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags )
// Mark those layers as dirty, so the VIEW will be refreshed
m_layers
[
layers
[
i
]].
isDirty
=
true
;
MarkTargetDirty
(
m_layers
[
layers
[
i
]].
target
);
// TODO remove?
}
}
void
VIEW
::
sortLayers
()
{
int
n
=
0
;
m_orderedLayers
.
resize
(
m_layers
.
size
()
);
for
(
LayerMapIter
i
=
m_layers
.
begin
();
i
!=
m_layers
.
end
();
++
i
)
m_orderedLayers
[
n
++
]
=
&
i
->
second
;
sort
(
m_orderedLayers
.
begin
(),
m_orderedLayers
.
end
(),
compareRenderingOrder
);
MarkTargetDirty
(
TARGET_CACHED
);
}
void
VIEW
::
updateItemAppearance
(
VIEW_ITEM
*
aItem
,
int
aLayer
)
{
wxASSERT
(
(
unsigned
)
aLayer
<
m_layers
.
size
()
);
...
...
@@ -811,15 +864,13 @@ void VIEW::RecacheAllItems( bool aImmediately )
r
.
SetMaximum
();
#ifdef __WXDEBUG__
wxLogDebug
(
wxT
(
"RecacheAllItems::immediately: %u"
),
aImmediately
);
prof_counter
totalRealTime
;
prof_start
(
&
totalRealTime
,
false
);
#endif
/* __WXDEBUG__ */
for
(
LayerMapIter
i
=
m_layers
.
begin
();
i
!=
m_layers
.
end
();
++
i
)
{
VIEW_LAYER
*
l
=
&
(
(
*
i
).
second
);
VIEW_LAYER
*
l
=
&
(
(
*
i
).
second
);
// Obviously, there is only one cached target that has to be recomputed
if
(
isCached
(
l
->
id
)
)
...
...
@@ -834,7 +885,8 @@ void VIEW::RecacheAllItems( bool aImmediately )
#ifdef __WXDEBUG__
prof_end
(
&
totalRealTime
);
wxLogDebug
(
wxT
(
"RecacheAllItems::%.1f ms"
),
(
double
)
totalRealTime
.
value
/
1000.0
);
wxLogDebug
(
wxT
(
"RecacheAllItems::immediately: %u %.1f ms"
),
aImmediately
,
(
double
)
totalRealTime
.
value
/
1000.0
);
#endif
/* __WXDEBUG__ */
}
...
...
@@ -843,6 +895,10 @@ bool VIEW::isTargetDirty( int aTarget ) const
{
wxASSERT
(
aTarget
<
TARGETS_NUMBER
);
// Check the target status
if
(
m_dirtyTargets
[
aTarget
]
)
return
true
;
// Check if any of layers belonging to the target is dirty
BOOST_FOREACH
(
VIEW_LAYER
*
l
,
m_orderedLayers
)
{
...
...
@@ -850,6 +906,5 @@ bool VIEW::isTargetDirty( int aTarget ) const
return
true
;
}
// If no layer is dirty, just check the target status itself
return
m_dirtyTargets
[
aTarget
];
return
false
;
}
common/view/view_group.cpp
0 → 100644
View file @
5adba827
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
/**
* @file view_group.cpp
* @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
* VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
* to group items and draw them on a single layer (in particular the overlay).
*/
#include <set>
#include <algorithm>
#include <view/view_group.h>
#include <view/view.h>
#include <painter.h>
#include <gal/graphics_abstraction_layer.h>
#include <boost/foreach.hpp>
#include <layers_id_colors_and_visibility.h>
using
namespace
KiGfx
;
VIEW_GROUP
::
VIEW_GROUP
(
VIEW
*
aView
)
:
m_layer
(
ITEM_GAL_LAYER
(
GP_OVERLAY
)
)
{
m_view
=
aView
;
}
VIEW_GROUP
::~
VIEW_GROUP
()
{
}
void
VIEW_GROUP
::
Add
(
VIEW_ITEM
*
aItem
)
{
m_items
.
insert
(
aItem
);
updateBbox
();
}
void
VIEW_GROUP
::
Remove
(
VIEW_ITEM
*
aItem
)
{
m_items
.
erase
(
aItem
);
updateBbox
();
}
void
VIEW_GROUP
::
Clear
()
{
m_items
.
clear
();
updateBbox
();
}
unsigned
int
VIEW_GROUP
::
GetSize
()
const
{
return
m_items
.
size
();
}
const
BOX2I
VIEW_GROUP
::
ViewBBox
()
const
{
BOX2I
box
;
// Merge all bounding boxes, so the returned one contains all stored items
BOOST_FOREACH
(
VIEW_ITEM
*
item
,
m_items
)
{
box
.
Merge
(
item
->
ViewBBox
()
);
}
return
box
;
}
void
VIEW_GROUP
::
ViewDraw
(
int
aLayer
,
GAL
*
aGal
,
const
BOX2I
&
aVisibleArea
)
const
{
PAINTER
*
painter
=
m_view
->
GetPainter
();
// Draw all items immediately (without caching)
BOOST_FOREACH
(
VIEW_ITEM
*
item
,
m_items
)
{
int
layers
[
VIEW
::
VIEW_MAX_LAYERS
],
layers_count
;
item
->
ViewGetLayers
(
layers
,
layers_count
);
m_view
->
SortLayers
(
layers
,
layers_count
);
for
(
int
i
=
0
;
i
<
layers_count
;
i
++
)
{
aGal
->
SetLayerDepth
(
m_view
->
GetLayerOrder
(
layers
[
i
]
)
);
if
(
!
painter
->
Draw
(
item
,
layers
[
i
]
)
)
item
->
ViewDraw
(
layers
[
i
],
aGal
,
aVisibleArea
);
// Alternative drawing method
}
/// m_view->Draw( item, true );
}
}
void
VIEW_GROUP
::
ViewGetLayers
(
int
aLayers
[],
int
&
aCount
)
const
{
aLayers
[
0
]
=
m_layer
;
aCount
=
1
;
}
void
VIEW_GROUP
::
ViewUpdate
(
int
aUpdateFlags
,
bool
aForceImmediateRedraw
)
{
BOOST_FOREACH
(
VIEW_ITEM
*
item
,
m_items
)
{
item
->
ViewUpdate
(
aUpdateFlags
,
aForceImmediateRedraw
);
}
}
void
VIEW_GROUP
::
updateBbox
()
{
// Save the used VIEW, as it used nulled during Remove()
VIEW
*
view
=
m_view
;
// Reinsert the group, so the bounding box can be updated
view
->
Remove
(
this
);
view
->
Add
(
this
);
}
include/view/view.h
View file @
5adba827
...
...
@@ -37,6 +37,7 @@ namespace KiGfx
class
PAINTER
;
class
GAL
;
class
VIEW_ITEM
;
class
VIEW_GROUP
;
class
VIEW_RTREE
;
/**
...
...
@@ -95,19 +96,6 @@ public:
*/
int
Query
(
const
BOX2I
&
aRect
,
std
::
vector
<
LayerItemPair
>&
aResult
);
/**
* Function Draw()
* Draws an item, but on a specified layers. It has to be marked that some of drawing settings
* are based on the layer on which an item is drawn.
*/
void
Draw
(
VIEW_ITEM
*
aItem
,
int
aLayer
)
const
;
/**
* Function Draw()
* Draws an item on all layers that the item uses.
*/
void
Draw
(
VIEW_ITEM
*
aItem
)
const
;
/**
* Function SetRequired()
* Marks the aRequiredId layer as required for the aLayerId layer. In order to display the
...
...
@@ -296,13 +284,30 @@ public:
/**
* Function SetLayerOrder()
* Sets rendering order of a particular layer.
* Sets rendering order of a particular layer.
Lower values are rendered first.
* @param aLayer: the layer
* @param aRenderingOrder: arbitrary number denoting the rendering order.
* Lower values are rendered first.
*/
void
SetLayerOrder
(
int
aLayer
,
int
aRenderingOrder
);
/**
* Function GetLayerOrder()
* Returns rendering order of a particular layer. Lower values are rendered first.
* @param aLayer: the layer
* @return Rendering order of a particular layer.
*/
int
GetLayerOrder
(
int
aLayer
)
const
;
/**
* Function SortLayers()
* Changes the order of given layer ids, so after sorting the order corresponds to layers
* rendering order (descending, ie. order in which layers should be drawn - from the bottom to
* the top).
* @param aLayers stores id of layers to be sorted.
* @param aCount stores the number of layers.
*/
void
SortLayers
(
int
aLayers
[],
int
&
aCount
)
const
;
/**
* Function UpdateLayerColor()
* Applies the new coloring scheme held by RENDER_SETTINGS in case that it has changed.
...
...
@@ -390,22 +395,20 @@ public:
* Returns true if any of the VIEW layers needs to be refreshened.
* @return True in case if any of layers is marked as dirty.
*/
bool
IsDirty
()
const
;
bool
IsDirty
()
const
;
/**
* Function
Set
TargetDirty()
* Function
Mark
TargetDirty()
* Sets or clears target 'dirty' flag.
* @param aTarget is the target to set.
* @param aState says if the flag should be set or cleared.
*/
inline
void
SetTargetDirty
(
int
aTarget
,
bool
aState
=
true
)
inline
void
MarkTargetDirty
(
int
aTarget
)
{
wxASSERT
(
aTarget
<
TARGETS_NUMBER
);
m_dirtyTargets
[
aTarget
]
=
aStat
e
;
m_dirtyTargets
[
aTarget
]
=
tru
e
;
}
static
const
int
VIEW_MAX_LAYERS
=
128
;
///* maximum number of layers that may be shown
private
:
...
...
@@ -438,12 +441,49 @@ private:
struct
updateItemsColor
;
struct
changeItemsDepth
;
///* Whether to use rendering order modifier or not
bool
m_enableOrderModifier
;
///* Redraws contents within rect aRect
void
redrawRect
(
const
BOX2I
&
aRect
);
inline
void
clearTargetDirty
(
int
aTarget
)
{
wxASSERT
(
aTarget
<
TARGETS_NUMBER
);
m_dirtyTargets
[
aTarget
]
=
false
;
}
/**
* Function draw()
* Draws an item, but on a specified layers. It has to be marked that some of drawing settings
* are based on the layer on which an item is drawn.
*
* @param aItem is the item to be drawn.
* @param aLayer is the layer which should be drawn.
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items.
*/
void
draw
(
VIEW_ITEM
*
aItem
,
int
aLayer
,
bool
aImmediate
=
false
)
const
;
/**
* Function draw()
* Draws an item on all layers that the item uses.
*
* @param aItem is the item to be drawn.
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items.
*/
void
draw
(
VIEW_ITEM
*
aItem
,
bool
aImmediate
=
false
)
const
;
/**
* Function draw()
* Draws a group of items on all layers that those items use.
*
* @param aItem is the group to be drawn.
* @param aImmediate dictates the way of drawing - it allows to force immediate drawing mode
* for cached items.
*/
void
draw
(
VIEW_GROUP
*
aGroup
,
bool
aImmediate
=
false
)
const
;
///* Manages dirty flags & redraw queueing when updating an item. Called internally
/// via VIEW_ITEM::ViewUpdate()
void
invalidateItem
(
VIEW_ITEM
*
aItem
,
int
aUpdateFlags
);
...
...
@@ -484,10 +524,13 @@ private:
*/
bool
isTargetDirty
(
int
aTarget
)
const
;
///* Whether to use rendering order modifier or not
bool
m_enableOrderModifier
;
/// Contains set of possible displayed layers and its properties
LayerMap
m_layers
;
/// Sorted list of pointers to members of m_layers
.
/// Sorted list of pointers to members of m_layers
LayerOrder
m_orderedLayers
;
/// Stores set of layers that are displayed on the top
...
...
include/view/view_group.h
0 → 100644
View file @
5adba827
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
/**
* @file view_group.h
* @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
* VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
* to group items and draw them on a single layer (in particular the overlay).
*/
#ifndef VIEW_GROUP_H_
#define VIEW_GROUP_H_
#include <view/view_item.h>
#include <deque>
namespace
KiGfx
{
class
VIEW_GROUP
:
public
VIEW_ITEM
{
public
:
VIEW_GROUP
(
VIEW
*
aView
);
virtual
~
VIEW_GROUP
();
/**
* Function Add()
* Adds an item to the group.
*
* @param aItem is the item to be added.
*/
virtual
void
Add
(
VIEW_ITEM
*
aItem
);
/**
* Function Remove()
* Removes an item from the group.
*
* @param aItem is the item to be removed.
*/
virtual
void
Remove
(
VIEW_ITEM
*
aItem
);
/**
* Function Clear()
* Removes all the stored items from the group.
*/
virtual
void
Clear
();
/**
* Function Begin()
* Returns iterator to beginning.
*/
inline
std
::
set
<
VIEW_ITEM
*>::
const_iterator
Begin
()
const
{
return
m_items
.
begin
();
}
/**
* Function End()
* Returns iterator to end.
*/
inline
std
::
set
<
VIEW_ITEM
*>::
const_iterator
End
()
const
{
return
m_items
.
end
();
}
/**
* Function GetSize()
* Returns the number of stored items.
*
* @return Number of stored items.
*/
virtual
unsigned
int
GetSize
()
const
;
/**
* Function ViewBBox()
* Returns the bounding box for all stored items covering all its layers.
*
* @return The current bounding box
*/
virtual
const
BOX2I
ViewBBox
()
const
;
/**
* Function ViewDraw()
* Draws all the stored items in the group on the given layer.
*
* @param aLayer is the layer which should be drawn.
* @param aGal is the GAL that should be used for drawing.
* @param aVisibleArea is limiting the drawing area.
*/
virtual
void
ViewDraw
(
int
aLayer
,
GAL
*
aGal
,
const
BOX2I
&
aVisibleArea
)
const
;
/**
* Function ViewGetLayers()
* Returns all the layers used by the stored items.
*
* @param aLayers[] is the output layer index array.
* @param aCount is the number of layer indices in aLayers[].
*/
virtual
void
ViewGetLayers
(
int
aLayers
[],
int
&
aCount
)
const
;
/// @copydoc VIEW_ITEM::ViewUpdate()
virtual
void
ViewUpdate
(
int
aUpdateFlags
,
bool
aForceImmediateRedraw
);
/**
* Function SetLayer()
* Sets layer used to draw the group.
*
* @param aLayer is the layer used for drawing.
*/
inline
virtual
void
SetLayer
(
int
aLayer
)
{
m_layer
=
aLayer
;
}
protected
:
/// These functions cannot be used with VIEW_GROUP as they are intended only to work with
/// singular VIEW_ITEMs (there is only one-to-one relation between item/layer combination and
/// its group).
int
getGroup
(
int
aLayer
)
const
{
return
-
1
;
};
std
::
vector
<
int
>
getAllGroups
()
const
{
return
std
::
vector
<
int
>
();
};
void
setGroup
(
int
aLayer
,
int
aGroup
)
{};
void
deleteGroups
()
{};
bool
storesGroups
()
const
{
return
false
;
};
/// Layer on which the group is drawn
int
m_layer
;
private
:
void
updateBbox
();
/// Container for storing VIEW_ITEMs
std
::
set
<
VIEW_ITEM
*>
m_items
;
};
}
// namespace KiGfx
#endif // VIEW_GROUP_H_
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