Commit 5a0869f2 authored by Maciej Suminski's avatar Maciej Suminski

Added 'required layers' option for drawn items.

parent d51b8a87
......@@ -454,13 +454,21 @@ struct VIEW::drawItem
{
GAL* gal = view->GetGAL();
aItem->ViewGetRequiredLayers( layers, layersCount );
// Conditions that have te be fulfilled for an item to be drawn
bool drawCondition = aItem->ViewIsVisible() &&
aItem->ViewGetLOD( currentLayer->id ) < view->m_scale &&
view->isEveryLayerEnabled( layers, layersCount );
if( !drawCondition )
return;
if( currentLayer->cached )
{
// Draw using cached information or create one
int group = aItem->getGroup( currentLayer->id );
if( group >= 0 && aItem->ViewIsVisible() &&
aItem->ViewGetLOD( currentLayer->id ) < view->m_scale )
if( group >= 0 )
{
gal->DrawGroup( group );
}
......@@ -472,8 +480,7 @@ struct VIEW::drawItem
gal->EndGroup();
}
}
else if( aItem->ViewIsVisible() &&
aItem->ViewGetLOD( currentLayer->id ) < view->m_scale )
else
{
// Immediate mode
view->m_painter->Draw( aItem, currentLayer->id );
......@@ -482,6 +489,7 @@ struct VIEW::drawItem
const VIEW_LAYER* currentLayer;
VIEW* view;
int layersCount, layers[VIEW_MAX_LAYERS];
};
......@@ -652,6 +660,18 @@ void VIEW::clearGroupCache()
}
bool VIEW::isEveryLayerEnabled( const int aLayers[], int aCount ) const
{
for( int i = 0; i < aCount; ++i )
{
if( !m_layers.at( aLayers[i] ).enabled )
return false;
}
return true;
}
void VIEW::RecacheAllItems( bool aImmediately )
{
BOX2I r;
......
......@@ -48,6 +48,13 @@ void VIEW_ITEM::ViewSetVisible( bool aIsVisible )
}
void VIEW_ITEM::ViewGetRequiredLayers( int aLayers[], int& aCount ) const
{
// By default there is no layer required
aCount = 0;
}
void VIEW_ITEM::ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw )
{
m_view->invalidateItem( this, aUpdateFlags );
......
......@@ -403,6 +403,9 @@ private:
return i->renderingOrder > j->renderingOrder;
}
/// Checks if every layer stored in aLayers array is enabled.
bool isEveryLayerEnabled( const int aLayers[], int aCount ) const;
/// Contains set of possible displayed layers and its properties
LayerMap m_layers;
......
......@@ -207,6 +207,16 @@ public:
*/
virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0;
/**
* Function ViewGetRequiredLayers()
* Returns the all the layers that are required for an item to be drawn. Eg. there is no point
* to draw netnames, when the track is not visible - so track layer should be marked as
* required.
* @param aLayers[]: output layer index array
* @param aCount: number of layer indices in aLayers[]
*/
virtual void ViewGetRequiredLayers( int aLayers[], int& aCount ) const;
/**
* Function ViewSetVisible()
* Sets the item visibility.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment