Commit 58de62aa authored by Maciej Suminski's avatar Maciej Suminski

High contrast mode with showing the selected layer on the top.

parent 1367d33c
......@@ -819,6 +819,13 @@ void CAIRO_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor )
}
void CAIRO_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
{
// Cairo does not have any possibilities to change the depth coordinate of stored items,
// it depends only on the order of drawing
}
void CAIRO_GAL::Flush()
{
storePath();
......
......@@ -1635,6 +1635,13 @@ void OPENGL_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor )
}
void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
{
vboItems[aGroupNumber]->ChangeDepth( aDepth );
vboNeedsUpdate = true;
}
void OPENGL_GAL::computeUnitCircle()
{
displayListCircle = glGenLists( 1 );
......
......@@ -94,6 +94,20 @@ void VBO_ITEM::ChangeColor( const COLOR4D& aColor )
}
void VBO_ITEM::ChangeDepth( int aDepth )
{
VBO_VERTEX* vertexPtr = GetVertices();
for( unsigned int i = 0; i < m_size; ++i )
{
vertexPtr->z = aDepth;
// Move on to the next vertex
vertexPtr++;
}
}
void VBO_ITEM::Finish()
{
// The unknown-sized item has just ended, so we need to inform the container about it
......
......@@ -40,7 +40,8 @@
using namespace KiGfx;
// Static constants
const unsigned int VIEW::VIEW_MAX_LAYERS = 64;
const int VIEW::VIEW_MAX_LAYERS = 64;
// Top layer depth
const int VIEW::TOP_LAYER = -1;
void VIEW::AddLayer( int aLayer, bool aDisplayOnly )
......@@ -303,6 +304,7 @@ void VIEW::sortLayers()
void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder )
{
m_layers[aLayer].renderingOrder = aRenderingOrder;
sortLayers();
}
......@@ -319,6 +321,7 @@ struct VIEW::updateItemsColor
// Obtain the color that should be used for coloring the item
const COLOR4D color = painter->GetColor( aItem, layer );
int group = aItem->getGroup( layer );
wxASSERT( group >= 0 );
gal->ChangeGroupColor( group, color );
}
......@@ -356,11 +359,45 @@ void VIEW::UpdateAllLayersColor()
}
struct VIEW::changeItemsDepth
{
changeItemsDepth( int aLayer, int aDepth, GAL* aGal ) :
layer( aLayer ), depth( aDepth ), gal( aGal )
{
}
void operator()( VIEW_ITEM* aItem )
{
int group = aItem->getGroup( layer );
if( group >= 0 )
gal->ChangeGroupDepth( group, depth );
}
int layer, depth;
GAL* gal;
};
void VIEW::ChangeLayerDepth( int aLayer, int aDepth )
{
BOX2I r;
r.SetMaximum();
changeItemsDepth visitor( aLayer, aDepth, m_gal );
m_layers[aLayer].items->Query( r, visitor );
}
void VIEW::SetTopLayer( int aLayer )
{
// Restore previous order
if( m_topLayer.enabled )
{
m_layers[m_topLayer.id].renderingOrder = m_topLayer.renderingOrder;
ChangeLayerDepth( m_topLayer.id, m_topLayer.renderingOrder );
}
if( aLayer >= 0 && aLayer < VIEW_MAX_LAYERS )
{
......@@ -370,7 +407,10 @@ void VIEW::SetTopLayer( int aLayer )
// Apply new settings only if the option is enabled
if( m_enableTopLayer )
{
m_layers[aLayer].renderingOrder = TOP_LAYER;
ChangeLayerDepth( aLayer, TOP_LAYER );
}
// Set the flag saying that settings stored in m_topLayer are valid
m_topLayer.enabled = true;
......@@ -396,12 +436,15 @@ void VIEW::EnableTopLayer( bool aEnable )
if( aEnable )
{
m_layers[m_topLayer.id].renderingOrder = TOP_LAYER;
ChangeLayerDepth( m_topLayer.id, TOP_LAYER );
}
else
{
m_layers[m_topLayer.id].renderingOrder = m_topLayer.renderingOrder;
ChangeLayerDepth( m_topLayer.id, m_topLayer.renderingOrder );
}
}
sortLayers();
m_enableTopLayer = aEnable;
}
......
......@@ -212,6 +212,9 @@ public:
/// @copydoc GAL::ChangeGroupColor()
virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor );
/// @copydoc GAL::ChangeGroupDepth()
virtual void ChangeGroupDepth( int aGroupNumber, int aDepth );
/// @copydoc GAL::DeleteGroup()
virtual void DeleteGroup( int aGroupNumber );
......
......@@ -371,6 +371,14 @@ public:
*/
virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor ) = 0;
/**
* @brief Changes the depth (Z-axis position) of the group.
*
* @param aGroupNumber is the group number.
* @param aDepth is the new depth.
*/
virtual void ChangeGroupDepth( int aGroupNumber, int aDepth ) = 0;
/**
* @brief Delete the group from the memory.
*
......
......@@ -237,6 +237,9 @@ public:
/// @copydoc GAL::ChangeGroupColor()
virtual void ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor );
/// @copydoc GAL::ChangeGroupDepth()
virtual void ChangeGroupDepth( int aGroupNumber, int aDepth );
/// @copydoc GAL::DeleteGroup()
virtual void DeleteGroup( int aGroupNumber );
......
......@@ -116,6 +116,13 @@ public:
*/
void ChangeColor( const COLOR4D& aColor );
/**
* Function ChangeDepth()
* Moves all vertices to the specified depth.
* @param aDepth is the new depth for vertices.
*/
void ChangeDepth( int aDepth );
///< Informs the container that there will be no more vertices for the current VBO_ITEM
void Finish();
......
......@@ -215,7 +215,6 @@ public:
*/
double ToScreen( double aCoord, bool aAbsolute = true ) const;
/**
* Function GetScreenPixelSize()
* Returns the size of the our rendering area, in pixels.
......@@ -232,7 +231,6 @@ public:
*/
void AddLayer( int aLayer, bool aDisplayOnly = false );
/**
* Function ClearLayer()
* Removes all items from a given layer.
......@@ -279,6 +277,14 @@ public:
*/
void UpdateAllLayersColor();
/**
* Function ChangeLayerDepth()
* Changes the depth of items on the given layer.
* @param aLayer is a number of the layer to be updated.
* @param aDepth is the new depth.
*/
void ChangeLayerDepth( int aLayer, int aDepth );
/**
* Function SetTopLayer()
* Sets given layer to be displayed on the top or sets back the default order of layers.
......@@ -324,7 +330,7 @@ public:
*/
bool IsDynamic() const { return m_dynamic; }
static const unsigned int VIEW_MAX_LAYERS; ///* maximum number of layers that may be shown
static const int VIEW_MAX_LAYERS; ///* maximum number of layers that may be shown
static const int TOP_LAYER; ///* layer number for displaying items on the top
private:
......@@ -353,6 +359,7 @@ private:
struct recacheItem;
struct drawItem;
struct updateItemsColor;
struct changeItemsDepth;
///* Saves current top layer settings in order to restore it when it's not top anymore
VIEW_LAYER m_topLayer;
......
......@@ -361,6 +361,7 @@ bool PCB_LAYER_WIDGET::OnLayerSelect( LAYER_NUM aLayer )
// Set display settings for high contrast mode
KiGfx::VIEW* view = myframe->GetGalCanvas()->GetView();
view->GetPainter()->GetSettings()->SetActiveLayer( aLayer );
view->UpdateAllLayersColor();
view->SetTopLayer( aLayer );
#endif /* KICAD_GAL */
......
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