Commit 55429109 authored by jean-pierre charras's avatar jean-pierre charras

3D viewer: fix very minor issue. Remove duplicate code

parent 31ff1bac
...@@ -538,26 +538,19 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment ) ...@@ -538,26 +538,19 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment )
SetGLColor( color ); SetGLColor( color );
double w = segment->GetWidth() * g_Parm_3D_Visu.m_BiuTo3Dunits;
double x = segment->GetStart().x * g_Parm_3D_Visu.m_BiuTo3Dunits;
double y = segment->GetStart().y * g_Parm_3D_Visu.m_BiuTo3Dunits;
double xf = segment->GetEnd().x * g_Parm_3D_Visu.m_BiuTo3Dunits;
double yf = segment->GetEnd().y * g_Parm_3D_Visu.m_BiuTo3Dunits;
if( layer == EDGE_N ) if( layer == EDGE_N )
{ {
for( layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ ) for( layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ )
{ {
glNormal3f( 0.0, 0.0, (layer == LAYER_N_BACK) ? -1.0 : 1.0 ); glNormal3f( 0.0, 0.0, (layer == LAYER_N_BACK) ? -1.0 : 1.0 );
double zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(layer);
switch( segment->GetShape() ) switch( segment->GetShape() )
{ {
case S_ARC: case S_ARC:
{ Draw3D_ArcSegment( segment->GetCenter(), segment->GetArcStart(),
S3D_VERTEX pos( xf, -yf, zpos ); segment->GetAngle(), segment->GetWidth(), thickness,
Draw3D_ArcSegment( pos, x, -y, segment->GetAngle(), w ); zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
}
break; break;
case S_CIRCLE: case S_CIRCLE:
...@@ -567,16 +560,14 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment ) ...@@ -567,16 +560,14 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment )
); );
Draw3D_ZaxisCylinder( segment->GetStart(), radius, Draw3D_ZaxisCylinder( segment->GetStart(), radius,
thickness, segment->GetWidth(), thickness, segment->GetWidth(),
g_Parm_3D_Visu.GetLayerZcoordBIU(layer), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
g_Parm_3D_Visu.m_BiuTo3Dunits );
} }
break; break;
default: default:
Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(), Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(),
segment->GetWidth(), thickness, segment->GetWidth(), thickness,
g_Parm_3D_Visu.GetLayerZcoordBIU(layer), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
g_Parm_3D_Visu.m_BiuTo3Dunits );
break; break;
} }
} }
...@@ -584,17 +575,16 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment ) ...@@ -584,17 +575,16 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment )
else else
{ {
glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) ); glNormal3f( 0.0, 0.0, Get3DLayer_Z_Orientation( layer ) );
double zpos = g_Parm_3D_Visu.m_LayerZcoord[layer]; int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(layer);
if( Is3DLayerEnabled( layer ) ) if( Is3DLayerEnabled( layer ) )
{ {
switch( segment->GetShape() ) switch( segment->GetShape() )
{ {
case S_ARC: case S_ARC:
{ Draw3D_ArcSegment( segment->GetCenter(), segment->GetArcStart(),
S3D_VERTEX pos( xf, -yf, zpos ); segment->GetAngle(), segment->GetWidth(), thickness,
Draw3D_ArcSegment( pos, x, -y, segment->GetAngle(), w ); zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
}
break; break;
case S_CIRCLE: case S_CIRCLE:
...@@ -604,16 +594,14 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment ) ...@@ -604,16 +594,14 @@ void EDA_3D_CANVAS::Draw3D_DrawSegment( DRAWSEGMENT* segment )
); );
Draw3D_ZaxisCylinder( segment->GetStart(), radius, Draw3D_ZaxisCylinder( segment->GetStart(), radius,
thickness, segment->GetWidth(), thickness, segment->GetWidth(),
g_Parm_3D_Visu.GetLayerZcoordBIU(layer), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
g_Parm_3D_Visu.m_BiuTo3Dunits );
} }
break; break;
default: default:
Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(), Draw3D_SolidSegment( segment->GetStart(), segment->GetEnd(),
segment->GetWidth(), thickness, segment->GetWidth(), thickness,
g_Parm_3D_Visu.GetLayerZcoordBIU(layer), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
g_Parm_3D_Visu.m_BiuTo3Dunits );
break; break;
} }
} }
...@@ -758,32 +746,18 @@ void MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -758,32 +746,18 @@ void MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
{ {
wxString s;
int dx, dy;
double x, y, fx, fy, w;
if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( m_Layer ) == false ) if( g_Parm_3D_Visu.m_BoardSettings->IsLayerVisible( m_Layer ) == false )
return; return;
int color = g_ColorsSettings.GetLayerColor( m_Layer ); int color = g_ColorsSettings.GetLayerColor( m_Layer );
SetGLColor( color ); SetGLColor( color );
dx = m_End.x;
dy = m_End.y;
w = m_Width * g_Parm_3D_Visu.m_BiuTo3Dunits;
x = m_Start.x * g_Parm_3D_Visu.m_BiuTo3Dunits;
y = m_Start.y * g_Parm_3D_Visu.m_BiuTo3Dunits;
fx = dx * g_Parm_3D_Visu.m_BiuTo3Dunits;
fy = dy * g_Parm_3D_Visu.m_BiuTo3Dunits;
if( m_Layer == EDGE_N ) if( m_Layer == EDGE_N )
{ {
for( int layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ ) for( int layer = 0; layer < g_Parm_3D_Visu.m_CopperLayersCount; layer++ )
{ {
glNormal3f( 0.0, 0.0, (layer == LAYER_N_BACK) ? -1.0 : 1.0 ); glNormal3f( 0.0, 0.0, (layer == LAYER_N_BACK) ? -1.0 : 1.0 );
int izpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer ); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU( layer );
int thickness = m_Layer >= FIRST_NO_COPPER_LAYER ? int thickness = m_Layer >= FIRST_NO_COPPER_LAYER ?
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() : g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU(); g_Parm_3D_Visu.GetCopperThicknessBIU();
...@@ -792,7 +766,7 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -792,7 +766,7 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
{ {
case S_SEGMENT: case S_SEGMENT:
Draw3D_SolidSegment( m_Start, m_End, m_Width, Draw3D_SolidSegment( m_Start, m_End, m_Width,
thickness, izpos, thickness, zpos,
g_Parm_3D_Visu.m_BiuTo3Dunits ); g_Parm_3D_Visu.m_BiuTo3Dunits );
break; break;
...@@ -803,16 +777,14 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -803,16 +777,14 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
); );
Draw3D_ZaxisCylinder( m_Start, radius, Draw3D_ZaxisCylinder( m_Start, radius,
thickness, GetWidth(), thickness, GetWidth(),
g_Parm_3D_Visu.GetLayerZcoordBIU(layer), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
g_Parm_3D_Visu.m_BiuTo3Dunits );
} }
break; break;
case S_ARC: case S_ARC:
{ Draw3D_ArcSegment( GetCenter(), GetArcStart(),
S3D_VERTEX pos( fx, -fy, g_Parm_3D_Visu.m_LayerZcoord[layer] ); GetAngle(), GetWidth(), thickness,
Draw3D_ArcSegment( pos, x, -y, (double) m_Angle, w ); zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
}
break; break;
case S_POLYGON: case S_POLYGON:
...@@ -833,13 +805,12 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -833,13 +805,12 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
pt += module->m_Pos; pt += module->m_Pos;
} }
Draw3D_HorizontalPolygon( points, izpos, 0, g_Parm_3D_Visu.m_BiuTo3Dunits); Draw3D_HorizontalPolygon( points, zpos, 0, g_Parm_3D_Visu.m_BiuTo3Dunits);
} }
break; break;
default: default:
s.Printf( wxT( "Error: Shape nr %d not implemented!\n" ), m_Shape ); D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); )
D( printf( "%s", TO_UTF8( s ) ); )
break; break;
} }
} }
...@@ -850,13 +821,13 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -850,13 +821,13 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() : g_Parm_3D_Visu.GetNonCopperLayerThicknessBIU() :
g_Parm_3D_Visu.GetCopperThicknessBIU(); g_Parm_3D_Visu.GetCopperThicknessBIU();
glNormal3f( 0.0, 0.0, (m_Layer == LAYER_N_BACK) ? -1.0 : 1.0 ); glNormal3f( 0.0, 0.0, (m_Layer == LAYER_N_BACK) ? -1.0 : 1.0 );
int izpos = g_Parm_3D_Visu.GetLayerZcoordBIU(m_Layer); int zpos = g_Parm_3D_Visu.GetLayerZcoordBIU(m_Layer);
switch( m_Shape ) switch( m_Shape )
{ {
case S_SEGMENT: case S_SEGMENT:
Draw3D_SolidSegment( m_Start, m_End, m_Width, Draw3D_SolidSegment( m_Start, m_End, m_Width,
thickness, izpos, thickness, zpos,
g_Parm_3D_Visu.m_BiuTo3Dunits ); g_Parm_3D_Visu.m_BiuTo3Dunits );
break; break;
...@@ -867,16 +838,14 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -867,16 +838,14 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
); );
Draw3D_ZaxisCylinder( m_Start, radius, Draw3D_ZaxisCylinder( m_Start, radius,
thickness, GetWidth(), thickness, GetWidth(),
g_Parm_3D_Visu.GetLayerZcoordBIU(m_Layer), zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
g_Parm_3D_Visu.m_BiuTo3Dunits );
} }
break; break;
case S_ARC: case S_ARC:
{ Draw3D_ArcSegment( GetCenter(), GetArcStart(),
S3D_VERTEX pos( fx, -fy, g_Parm_3D_Visu.m_LayerZcoord[m_Layer] ); GetAngle(), GetWidth(), thickness,
Draw3D_ArcSegment( pos, x, -y, (double) m_Angle, w ); zpos, g_Parm_3D_Visu.m_BiuTo3Dunits );
}
break; break;
case S_POLYGON: case S_POLYGON:
...@@ -897,13 +866,12 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas ) ...@@ -897,13 +866,12 @@ void EDGE_MODULE::Draw3D( EDA_3D_CANVAS* glcanvas )
pt += module->m_Pos; pt += module->m_Pos;
} }
Draw3D_HorizontalPolygon( points, izpos, 0, g_Parm_3D_Visu.m_BiuTo3Dunits ); Draw3D_HorizontalPolygon( points, zpos, 0, g_Parm_3D_Visu.m_BiuTo3Dunits );
} }
break; break;
default: default:
s.Printf( wxT( "Error: Shape nr %d not implemented!\n" ), m_Shape ); D( printf( "Error: Shape nr %d not implemented!\n", m_Shape ); )
D( printf( "%s", TO_UTF8( s ) ); )
break; break;
} }
} }
......
...@@ -39,6 +39,8 @@ ...@@ -39,6 +39,8 @@
extern void Set_Object_Data( std::vector<S3D_VERTEX>& aVertices, double aBiuTo3DUnits ); extern void Set_Object_Data( std::vector<S3D_VERTEX>& aVertices, double aBiuTo3DUnits );
extern void CheckGLError(); extern void CheckGLError();
// Number of segments to approximate a circle by segments
#define SEGM_PER_CIRCLE 16
#ifndef CALLBACK #ifndef CALLBACK
#define CALLBACK #define CALLBACK
...@@ -210,11 +212,11 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius, ...@@ -210,11 +212,11 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aHeight, int aThickness, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits ) int aZpos, double aBiuTo3DUnits )
{ {
const int slice = 12; const int slice = SEGM_PER_CIRCLE;
std::vector <CPolyPt> outer_cornerBuffer; std::vector <CPolyPt> outer_cornerBuffer;
TransformCircleToPolygon( outer_cornerBuffer, aCenterPos, TransformCircleToPolygon( outer_cornerBuffer, aCenterPos,
aRadius + (aThickness / 2), slice ); aRadius + (aThickness / 2), SEGM_PER_CIRCLE );
std::vector<S3D_VERTEX> coords; std::vector<S3D_VERTEX> coords;
coords.resize( 4 ); coords.resize( 4 );
...@@ -229,11 +231,11 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius, ...@@ -229,11 +231,11 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
coords[2].z = coords[1].z; coords[2].z = coords[1].z;
coords[3].z = coords[0].z; coords[3].z = coords[0].z;
for( int ii = 0; ii < slice; ii++ ) for( unsigned ii = 0; ii < outer_cornerBuffer.size(); ii++ )
{ {
int jj = ii + 1; unsigned jj = ii + 1;
if( jj >= slice ) if( jj >= outer_cornerBuffer.size() )
jj = 0; jj = 0;
// Build the 4 vertices of each GL_QUAD // Build the 4 vertices of each GL_QUAD
...@@ -277,11 +279,11 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius, ...@@ -277,11 +279,11 @@ void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
TransformCircleToPolygon( inner_cornerBuffer, aCenterPos, TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
aRadius - (aThickness / 2), slice ); aRadius - (aThickness / 2), slice );
for( int ii = 0; ii < slice; ii++ ) for( unsigned ii = 0; ii < inner_cornerBuffer.size(); ii++ )
{ {
int jj = ii + 1; unsigned jj = ii + 1;
if( jj >= slice ) if( jj >= inner_cornerBuffer.size() )
jj = 0; jj = 0;
// Build the 4 vertices of each GL_QUAD // Build the 4 vertices of each GL_QUAD
...@@ -311,7 +313,7 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos, ...@@ -311,7 +313,7 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness, int aRadius, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits ) int aZpos, double aBiuTo3DUnits )
{ {
const int slice = 12; const int slice = SEGM_PER_CIRCLE;
// Build the points to approximate oblong cylinder by segments // Build the points to approximate oblong cylinder by segments
std::vector <CPolyPt> cornerBuffer; std::vector <CPolyPt> cornerBuffer;
...@@ -329,11 +331,11 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos, ...@@ -329,11 +331,11 @@ void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
coords[2].z = coords[1].z; coords[2].z = coords[1].z;
coords[3].z = coords[0].z; coords[3].z = coords[0].z;
for( int ii = 0; ii < slice; ii++ ) for( unsigned ii = 0; ii < cornerBuffer.size(); ii++ )
{ {
int jj = ii + 1; unsigned jj = ii + 1;
if( jj >= slice ) if( jj >= cornerBuffer.size() )
jj = 0; jj = 0;
// Build the 4 vertices of each GL_QUAD // Build the 4 vertices of each GL_QUAD
...@@ -363,7 +365,7 @@ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd, ...@@ -363,7 +365,7 @@ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits ) int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits )
{ {
std::vector <CPolyPt> cornerBuffer; std::vector <CPolyPt> cornerBuffer;
const int slice = 16; const int slice = SEGM_PER_CIRCLE;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aStart, aEnd, slice, aWidth ); TransformRoundedEndsSegmentToPolygon( cornerBuffer, aStart, aEnd, slice, aWidth );
...@@ -371,49 +373,18 @@ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd, ...@@ -371,49 +373,18 @@ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
} }
void Draw3D_ArcSegment( const S3D_VERTEX& aCenterPos, void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aStartPointX, double aStartPointY, int aArcAngle, int aWidth, int aThickness,
double aArcAngle, double aWidth ) int aZpos, double aBiuTo3DUnits )
{ {
const int slice = 16; // Number of segments to approximate a circle by segments const int slice = SEGM_PER_CIRCLE;
double arcStart_Angle;
arcStart_Angle =
(atan2( aStartPointX - aCenterPos.x, aStartPointY - aCenterPos.y ) * 1800 / M_PI );
double radius = hypot( aStartPointX - aCenterPos.x, aStartPointY - aCenterPos.y )
+ ( aWidth / 2);
double hole = radius - aWidth;
// Calculate the number of segments to approximate this arc
int imax = (int) ( (double) aArcAngle / ANGLE_INC( slice ) );
if( imax < 0 )
imax = -imax;
if( imax == 0 ) std::vector <CPolyPt> cornerBuffer;
imax = 1; TransformArcToPolygon( cornerBuffer, aCenterPos, aStartPoint, aArcAngle,
slice, aWidth );
// Adjust delta_angle to have exactly imax segments in arc_angle
// i.e. arc_angle = imax delta_agnle.
double delta_angle = (double) aArcAngle / imax;
glBegin( GL_QUAD_STRIP );
for( int ii = 0; ii <= imax; ii++ ) Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits );
{
double angle = (double) ii * delta_angle;
angle += arcStart_Angle + 900;
double dx = hole;
double dy = 0.0;
RotatePoint( &dx, &dy, (int) angle );
glVertex3f( dx + aStartPointX, dy + aStartPointY, aCenterPos.z );
dx = radius;
dy = 0.0;
RotatePoint( &dx, &dy, (int) angle );
glVertex3f( dx + aStartPointX, dy + aStartPointY, aCenterPos.z );
}
glEnd();
} }
...@@ -427,7 +398,7 @@ void Draw3D_ArcSegment( const S3D_VERTEX& aCenterPos, ...@@ -427,7 +398,7 @@ void Draw3D_ArcSegment( const S3D_VERTEX& aCenterPos,
void Draw3D_FlatRing( wxPoint aCenterPos, int aOuterRadius, void Draw3D_FlatRing( wxPoint aCenterPos, int aOuterRadius,
int aInnerRadius, int aZpos, double aBiuTo3DUnits ) int aInnerRadius, int aZpos, double aBiuTo3DUnits )
{ {
const int slice = 16; const int slice = SEGM_PER_CIRCLE;
const int rot_angle = ANGLE_INC( slice ); const int rot_angle = ANGLE_INC( slice );
double cposx = aCenterPos.x * aBiuTo3DUnits; double cposx = aCenterPos.x * aBiuTo3DUnits;
double cposy = - aCenterPos.y * aBiuTo3DUnits; double cposy = - aCenterPos.y * aBiuTo3DUnits;
...@@ -518,13 +489,11 @@ void Draw3D_HorizontalPolygon( std::vector<wxPoint>& aCornersList, int aZpos, ...@@ -518,13 +489,11 @@ void Draw3D_HorizontalPolygon( std::vector<wxPoint>& aCornersList, int aZpos,
vertices[2].z = vertices[1].z; vertices[2].z = vertices[1].z;
vertices[3].z = vertices[0].z; vertices[3].z = vertices[0].z;
int slice = (int) aCornersList.size(); for( unsigned ii = 0; ii < aCornersList.size(); ii++ )
for( int ii = 0; ii < slice; ii++ )
{ {
int jj = ii + 1; unsigned jj = ii + 1;
if( jj >=slice ) if( jj >=aCornersList.size() )
jj = 0; jj = 0;
vertices[0].x = aCornersList[ii].x; vertices[0].x = aCornersList[ii].x;
......
...@@ -80,6 +80,7 @@ void Draw3D_SolidHorizontalPolygonWithHoles( const std::vector<CPolyPt>& aPol ...@@ -80,6 +80,7 @@ void Draw3D_SolidHorizontalPolygonWithHoles( const std::vector<CPolyPt>& aPol
* @param aWidth = width of segment in board units * @param aWidth = width of segment in board units
* @param aThickness = thickness of segment in board units * @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units * @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos. * If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness 1 0, a solid object is drawn. * If aThickness 1 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2 * The top side is located at aZpos + aThickness / 2
...@@ -89,16 +90,19 @@ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd, ...@@ -89,16 +90,19 @@ void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos, int aWidth, int aThickness, int aZpos,
double aBiuTo3DUnits ); double aBiuTo3DUnits );
/** draw an arc using 3D primitives, in a plane parallel to the XY plane /** draw an arc using 3D primitives, in a XY plane
* @param aCenterPos = 3D position of the center * @param aCenterPos = XY position of the center in board units
* @param aStartPointX, aStartPointY = start point coordinate of arc (3D units) * @param aStartPoint = start point coordinate of arc in board units
* @param aWidth = width of the circle (3D units) * @param aWidth = width of the circle in board units
* @param aArcAngle = arc angle in 1/10 degrees * @param aArcAngle = arc angle in 1/10 degrees
* @param aWidth = thickness of arc * @param aWidth = thickness of arc
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/ */
void Draw3D_ArcSegment( const S3D_VERTEX& aCenterPos, void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aStartPointX, double aStartPointY, int aArcAngle, int aWidth, int aThickness,
double aArcAngle, double aWidth ); int aZpos, double aBiuTo3DUnits );
/** draw a thick cylinder (a tube) using 3D primitives. /** draw a thick cylinder (a tube) using 3D primitives.
......
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