Loading common/gal/opengl/opengl_gal.cpp +4 −10 Original line number Original line Diff line number Diff line Loading @@ -819,10 +819,6 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) selectShader( -1 ); selectShader( -1 ); glPushMatrix(); glTranslated( 0, 0, layerDepth ); // Stroke the outline // Stroke the outline if( isStrokeEnabled ) if( isStrokeEnabled ) { { Loading @@ -841,15 +837,13 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) { { glColor4d( fillColor.r, fillColor.g, fillColor.b, fillColor.a ); glColor4d( fillColor.r, fillColor.g, fillColor.b, fillColor.a ); glBegin( GL_QUADS ); glBegin( GL_QUADS ); glVertex2d( aStartPoint.x, aStartPoint.y ); glVertex3d( aStartPoint.x, aStartPoint.y, layerDepth ); glVertex2d( diagonalPointA.x, diagonalPointA.y ); glVertex3d( diagonalPointA.x, diagonalPointA.y, layerDepth ); glVertex2d( aEndPoint.x, aEndPoint.y ); glVertex3d( aEndPoint.x, aEndPoint.y, layerDepth ); glVertex2d( diagonalPointB.x, diagonalPointB.y ); glVertex3d( diagonalPointB.x, diagonalPointB.y, layerDepth ); glEnd(); glEnd(); } } glPopMatrix(); // Restore the stroke color // Restore the stroke color glColor4d( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a ); glColor4d( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a ); } } Loading Loading
common/gal/opengl/opengl_gal.cpp +4 −10 Original line number Original line Diff line number Diff line Loading @@ -819,10 +819,6 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) selectShader( -1 ); selectShader( -1 ); glPushMatrix(); glTranslated( 0, 0, layerDepth ); // Stroke the outline // Stroke the outline if( isStrokeEnabled ) if( isStrokeEnabled ) { { Loading @@ -841,15 +837,13 @@ void OPENGL_GAL::DrawRectangle( VECTOR2D aStartPoint, VECTOR2D aEndPoint ) { { glColor4d( fillColor.r, fillColor.g, fillColor.b, fillColor.a ); glColor4d( fillColor.r, fillColor.g, fillColor.b, fillColor.a ); glBegin( GL_QUADS ); glBegin( GL_QUADS ); glVertex2d( aStartPoint.x, aStartPoint.y ); glVertex3d( aStartPoint.x, aStartPoint.y, layerDepth ); glVertex2d( diagonalPointA.x, diagonalPointA.y ); glVertex3d( diagonalPointA.x, diagonalPointA.y, layerDepth ); glVertex2d( aEndPoint.x, aEndPoint.y ); glVertex3d( aEndPoint.x, aEndPoint.y, layerDepth ); glVertex2d( diagonalPointB.x, diagonalPointB.y ); glVertex3d( diagonalPointB.x, diagonalPointB.y, layerDepth ); glEnd(); glEnd(); } } glPopMatrix(); // Restore the stroke color // Restore the stroke color glColor4d( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a ); glColor4d( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a ); } } Loading