Commit 4e280f06 authored by Tomasz Wlostowski's avatar Tomasz Wlostowski Committed by Maciej Suminski

P&S router: fixed shove force propagation incorrect issues causing improper via dragging.

parent 4e67de5c
...@@ -175,7 +175,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SEGMENT& aSeg, i ...@@ -175,7 +175,7 @@ static inline bool Collide( const SHAPE_CIRCLE& aA, const SHAPE_SEGMENT& aSeg, i
if( col && aNeedMTV ) if( col && aNeedMTV )
{ {
aMTV = pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2); aMTV = -pushoutForce( aA, aSeg.GetSeg(), aClearance + aSeg.GetWidth() / 2);
} }
return col; return col;
} }
...@@ -231,16 +231,28 @@ static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB, ...@@ -231,16 +231,28 @@ static inline bool Collide( const SHAPE_LINE_CHAIN& aA, const SHAPE_SEGMENT& aB,
} }
template<class ShapeAType, class ShapeBType> bool template<class ShapeAType, class ShapeBType>
CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) inline bool CollCase( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
{ {
return Collide (*static_cast<const ShapeAType*>( aA ), return Collide (*static_cast<const ShapeAType*>( aA ),
*static_cast<const ShapeBType*>( aB ), *static_cast<const ShapeBType*>( aB ),
aClearance, aNeedMTV, aMTV); aClearance, aNeedMTV, aMTV);
} }
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV ) template<class ShapeAType, class ShapeBType>
inline bool CollCaseReversed ( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
{ {
bool rv = Collide (*static_cast<const ShapeBType*>( aB ),
*static_cast<const ShapeAType*>( aA ),
aClearance, aNeedMTV, aMTV);
if(rv && aNeedMTV)
aMTV = -aMTV;
return rv;
}
bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeedMTV, VECTOR2I& aMTV )
{
switch( aA->Type() ) switch( aA->Type() )
{ {
case SH_RECT: case SH_RECT:
...@@ -263,8 +275,8 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed ...@@ -263,8 +275,8 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
switch( aB->Type() ) switch( aB->Type() )
{ {
case SH_RECT: case SH_RECT:
return CollCase<SHAPE_RECT, SHAPE_CIRCLE>( aB, aA, aClearance, aNeedMTV, aMTV ); return CollCaseReversed<SHAPE_CIRCLE, SHAPE_RECT>( aA, aB, aClearance, aNeedMTV, aMTV );
case SH_CIRCLE: case SH_CIRCLE:
return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV ); return CollCase<SHAPE_CIRCLE, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
...@@ -272,8 +284,9 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed ...@@ -272,8 +284,9 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV ); return CollCase<SHAPE_CIRCLE, SHAPE_LINE_CHAIN>( aA, aB, aClearance, aNeedMTV, aMTV );
case SH_SEGMENT: case SH_SEGMENT:
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV ); return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aA, aB, aClearance, aNeedMTV, aMTV );
default:
default:
break; break;
} }
...@@ -303,7 +316,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed ...@@ -303,7 +316,7 @@ bool CollideShapes( const SHAPE* aA, const SHAPE* aB, int aClearance, bool aNeed
return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV ); return CollCase<SHAPE_RECT, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
case SH_CIRCLE: case SH_CIRCLE:
return CollCase<SHAPE_CIRCLE, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV ); return CollCaseReversed<SHAPE_SEGMENT, SHAPE_CIRCLE>( aA, aB, aClearance, aNeedMTV, aMTV );
case SH_LINE_CHAIN: case SH_LINE_CHAIN:
return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV ); return CollCase<SHAPE_LINE_CHAIN, SHAPE_SEGMENT>( aB, aA, aClearance, aNeedMTV, aMTV );
......
...@@ -597,7 +597,7 @@ PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingVia (PNS_ITEM* aCurrent, PNS_VIA* ...@@ -597,7 +597,7 @@ PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::onCollidingVia (PNS_ITEM* aCurrent, PNS_VIA*
{ {
CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(), CollideShapes( aObstacleVia->Shape(), aCurrent->Shape(),
clearance + PNS_HULL_MARGIN, true, mtvSolid ); clearance + PNS_HULL_MARGIN, true, mtvSolid );
mtv = mtvSolid; mtv = -mtvSolid;
rank = aCurrent->Rank() + 10000; rank = aCurrent->Rank() + 10000;
} }
...@@ -924,7 +924,7 @@ PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead ) ...@@ -924,7 +924,7 @@ PNS_SHOVE::SHOVE_STATUS PNS_SHOVE::ShoveLines( const PNS_LINE& aCurrentHead )
if( m_newHead && st == SH_OK ) if( m_newHead && st == SH_OK )
{ {
st = SH_HEAD_MODIFIED; st = SH_HEAD_MODIFIED;
Router()->DisplayDebugLine( m_newHead->CLine(), 3, 20000 ); //Router()->DisplayDebugLine( m_newHead->CLine(), 3, 20000 );
} }
m_currentNode->RemoveByMarker( MK_HEAD ); m_currentNode->RemoveByMarker( MK_HEAD );
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment