Commit 4dae107d authored by Maciej Suminski's avatar Maciej Suminski

Alternative depth range in OpenGL GAL.

parent 09f2af3c
......@@ -249,6 +249,6 @@ VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
round( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y );
}
const int GAL::MIN_DEPTH = -256;
const int GAL::MAX_DEPTH = 255;
const int GAL::MIN_DEPTH = -1024;
const int GAL::MAX_DEPTH = 1023;
const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
......@@ -42,7 +42,7 @@ using namespace KIGFX;
// Prototypes
void InitTesselatorCallbacks( GLUtesselator* aTesselator );
const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 8, 0 };
const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24, 0 };
wxGLContext* OPENGL_GAL::glContext = NULL;
......
......@@ -530,7 +530,7 @@ public:
const BOX2I CalculateExtents() ;
static const int VIEW_MAX_LAYERS = 256; ///< maximum number of layers that may be shown
static const int VIEW_MAX_LAYERS = 128; ///< maximum number of layers that may be shown
private:
struct VIEW_LAYER
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment