Commit 4dae107d authored by Maciej Suminski's avatar Maciej Suminski
Browse files

Alternative depth range in OpenGL GAL.

parent 09f2af3c
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+2 −2
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@@ -249,6 +249,6 @@ VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
                     round( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y );
}

const int GAL::MIN_DEPTH = -256;
const int GAL::MAX_DEPTH = 255;
const int GAL::MIN_DEPTH = -1024;
const int GAL::MAX_DEPTH = 1023;
const int GAL::GRID_DEPTH = MAX_DEPTH - 1;
+1 −1
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@@ -42,7 +42,7 @@ using namespace KIGFX;
// Prototypes
void InitTesselatorCallbacks( GLUtesselator* aTesselator );

const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 8, 0 };
const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24, 0 };

wxGLContext* OPENGL_GAL::glContext = NULL;

+1 −1
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@@ -530,7 +530,7 @@ public:

    const BOX2I CalculateExtents() ;

    static const int VIEW_MAX_LAYERS = 256;      ///< maximum number of layers that may be shown
    static const int VIEW_MAX_LAYERS = 128;      ///< maximum number of layers that may be shown

private:
    struct VIEW_LAYER