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* All items shapes are converted to polygons. * Polygons are merged layer by layer (for calculation time reasons,zones are not merged) * for copper layers, vias and pads holes are substracted from polygons (but, for calculation time reasons, not inside zones areas). * the look is better, mainly when displaying the copper thickness * solder and paste layers are now shown in 3D viewer. * the code was seriously cleaned (but still needs to be enhanced). * Note this is a work in progress which needs refinements.
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