Commit 45a8e4da authored by Andrew Zonenberg's avatar Andrew Zonenberg Committed by Maciej Suminski

pns_router: Support for blind/buried vias.

parent 927d11f7
......@@ -60,11 +60,12 @@ void PNS_LINE_PLACER::setWorld ( PNS_NODE* aWorld )
}
void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill )
void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill, VIATYPE_T aType )
{
m_viaDiameter = aDiameter;
m_viaDrill = aDrill;
m_placingVia = aEnabled;
m_viaType = aType;
}
......@@ -73,7 +74,7 @@ void PNS_LINE_PLACER::startPlacement( const VECTOR2I& aStart, int aNet, int aWid
assert( m_world != NULL );
m_direction = m_initial_direction;
TRACE( 1, "world %p, intitial-direction %s layer %d\n",
TRACE( 1, "world %p, initial-direction %s layer %d\n",
m_world % m_direction.Format().c_str() % aLayer );
m_head.SetNet( aNet );
m_tail.SetNet( aNet );
......@@ -379,8 +380,8 @@ bool PNS_LINE_PLACER::handleViaPlacement( PNS_LINE& aHead )
if( !m_placingVia )
return true;
PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
PNS_VIA v( aHead.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill, aHead.Net() );
PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
PNS_VIA v( aHead.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, aHead.Net(), m_viaType );
VECTOR2I force;
VECTOR2I lead = aHead.CPoint( -1 ) - aHead.CPoint( 0 );
......@@ -439,8 +440,8 @@ bool PNS_LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, PNS_LINE& aNewHead )
}
else if( m_placingVia && viaOk )
{
PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
PNS_VIA v1( walkFull.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
PNS_VIA v1( walkFull.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
walkFull.AppendVia( v1 );
}
......@@ -464,8 +465,8 @@ bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead )
if( m_placingVia )
{
PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
PNS_VIA v1( m_head.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
PNS_VIA v1( m_head.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
m_head.AppendVia( v1 );
}
......@@ -507,9 +508,9 @@ bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead )
if( m_placingVia )
{
PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
PNS_VIA v1( l.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
PNS_VIA v2( l2.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill );
PNS_LAYERSET layers( Settings().GetLayerTop(), Settings().GetLayerBottom() );
PNS_VIA v1( l.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
PNS_VIA v2( l2.CPoint( -1 ), layers, m_viaDiameter, m_viaDrill, -1, m_viaType );
l.AppendVia( v1 );
l2.AppendVia( v2 );
......
......@@ -84,8 +84,9 @@ public:
* @param aEnabled if true, a via is attached during placement
* @param aDiameter diameter of the via
* @param aDrill drill of the via
* @param aType Type of the via
*/
void AddVia( bool aEnabled, int aDiameter, int aDrill );
void AddVia( bool aEnabled, int aDiameter, int aDrill, VIATYPE_T aType );
/**
* Function SetLayer()
......@@ -385,6 +386,9 @@ private:
///> current via drill
int m_viaDrill;
///> current via type
VIATYPE_T m_viaType;
///> current track width
int m_currentWidth;
......
......@@ -895,12 +895,32 @@ void PNS_ROUTER::SwitchLayer( int aLayer )
}
void PNS_ROUTER::ToggleViaPlacement()
void PNS_ROUTER::ToggleViaPlacement(VIATYPE_T type)
{
const int layercount = m_board->GetDesignSettings().GetCopperLayerCount();
// Cannot place microvias or blind vias if not allowed (obvious)
if( ( type == VIA_BLIND_BURIED ) && ( !m_board->GetDesignSettings().m_BlindBuriedViaAllowed ) )
return;
if( ( type == VIA_MICROVIA ) && ( !m_board->GetDesignSettings().m_MicroViasAllowed ) )
return;
//Can only place through vias on 2-layer boards
if( ( type != VIA_THROUGH ) && ( layercount <= 2 ) )
return;
//Can only place microvias if we're on an outer layer, or directly adjacent to one
if( ( type == VIA_MICROVIA ) && ( m_currentLayer > In1_Cu ) && ( m_currentLayer < layercount-2 ) )
return;
//Cannot place blind vias with front/back as the layer pair, this doesn't make sense
if( ( type == VIA_BLIND_BURIED ) && ( Settings().GetLayerTop() == F_Cu ) && ( Settings().GetLayerBottom() == B_Cu ) )
return;
if( m_state == ROUTE_TRACK )
{
m_placingVia = !m_placingVia;
m_placer->AddVia( m_placingVia, m_settings.GetViaDiameter(), m_settings.GetViaDrill() );
m_placer->AddVia( m_placingVia, m_settings.GetViaDiameter(), m_settings.GetViaDrill(), type );
}
}
......
......@@ -105,20 +105,20 @@ public:
void DisplayItem( const PNS_ITEM* aItem, int aColor = -1, int aClearance = -1 );
void DisplayItems( const PNS_ITEMSET& aItems );
void DisplayDebugLine( const SHAPE_LINE_CHAIN& aLine, int aType = 0, int aWidth = 0 );
void DisplayDebugPoint( const VECTOR2I aPos, int aType = 0 );
void DisplayDebugBox( const BOX2I& aBox, int aType = 0, int aWidth = 0 );
void SwitchLayer( int layer );
void ToggleViaPlacement();
void ToggleViaPlacement( VIATYPE_T type = VIA_NOT_DEFINED );
int GetCurrentLayer() const;
int GetCurrentNet() const;
void DumpLog();
PNS_CLEARANCE_FUNC* GetClearanceFunc() const
{
return m_clearanceFunc;
......@@ -151,9 +151,9 @@ public:
int GetShapshotIter() const { return m_snapshotIter; }
PNS_ROUTING_SETTINGS& Settings() { return m_settings; }
void CommitRouting( PNS_NODE* aNode );
/**
* Returns the last changes introduced by the router (since the last time ClearLastChanges()
* was called or a new track has been started).
......@@ -201,10 +201,10 @@ public:
private:
void movePlacing( const VECTOR2I& aP, PNS_ITEM* aItem );
void moveDragging( const VECTOR2I& aP, PNS_ITEM* aItem );
void eraseView();
void updateView( PNS_NODE* aNode, PNS_ITEMSET& aCurrent );
void clearViewFlags();
// optHoverItem queryHoverItemEx(const VECTOR2I& aP);
......@@ -224,7 +224,7 @@ private:
void highlightCurrent( bool enabled );
void markViolations( PNS_NODE* aNode, PNS_ITEMSET& aCurrent, PNS_NODE::ITEM_VECTOR& aRemoved );
int m_currentLayer;
int m_currentNet;
......@@ -246,7 +246,7 @@ private:
KIGFX::VIEW_GROUP* m_previewItems;
PNS_ITEM* m_currentEndItem;
VECTOR2I m_currentEnd;
VECTOR2I m_currentStart;
VECTOR2I m_originalStart;
......
......@@ -129,7 +129,7 @@ public:
void SetLayerPair( int aLayer1, int aLayer2 )
{
if( aLayer1 > aLayer2 )
if( aLayer1 < aLayer2 )
{
m_layerTop = aLayer1;
m_layerBottom = aLayer2;
......
......@@ -48,6 +48,13 @@ public:
m_drill = aDrill;
m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 );
m_viaType = aViaType;
//If we're a through-board via, use all layers regardless of the set passed
if( aViaType == VIA_THROUGH )
{
PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 );
SetLayers( allLayers);
}
}
......
......@@ -65,6 +65,12 @@ static TOOL_ACTION ACT_Drag( "pcbnew.InteractiveRouter.Drag",
static TOOL_ACTION ACT_PlaceThroughVia( "pcbnew.InteractiveRouter.PlaceVia",
AS_CONTEXT, 'V',
"Place Through Via", "Adds a through-hole via at the end of currently routed track." );
static TOOL_ACTION ACT_PlaceBlindVia( "pcbnew.InteractiveRouter.PlaceBlindVia",
AS_CONTEXT, 'Z',
"Place Blind/Buried Via", "Adds a blind or buried via at the end of currently routed track." );
static TOOL_ACTION ACT_PlaceMicroVia( "pcbnew.InteractiveRouter.PlaceMicroVia",
AS_CONTEXT, 'Q',
"Place Microvia", "Adds a microvia at the end of currently routed track." );
static TOOL_ACTION ACT_CustomTrackWidth( "pcbnew.InteractiveRouter.CustomTrackWidth",
AS_CONTEXT, 'W',
"Custom Track Width", "Shows a dialog for changing the track width and via size.");
......@@ -209,6 +215,8 @@ public:
// Add( ACT_AutoEndRoute ); // fixme: not implemented yet. Sorry.
Add( ACT_Drag );
Add( ACT_PlaceThroughVia );
Add( ACT_PlaceBlindVia );
Add( ACT_PlaceMicroVia );
Add( ACT_SwitchPosture );
AppendSeparator();
......@@ -580,7 +588,21 @@ void ROUTER_TOOL::performRouting()
{
m_router->Settings().SetLayerPair( frame->GetScreen()->m_Route_Layer_TOP,
frame->GetScreen()->m_Route_Layer_BOTTOM );
m_router->ToggleViaPlacement();
m_router->ToggleViaPlacement( VIA_THROUGH );
m_router->Move( m_endSnapPoint, m_endItem ); // refresh
}
else if( evt->IsAction( &ACT_PlaceBlindVia ) )
{
m_router->Settings().SetLayerPair( frame->GetScreen()->m_Route_Layer_TOP,
frame->GetScreen()->m_Route_Layer_BOTTOM );
m_router->ToggleViaPlacement( VIA_BLIND_BURIED );
m_router->Move( m_endSnapPoint, m_endItem ); // refresh
}
else if( evt->IsAction( &ACT_PlaceMicroVia ) )
{
m_router->Settings().SetLayerPair( frame->GetScreen()->m_Route_Layer_TOP,
frame->GetScreen()->m_Route_Layer_BOTTOM );
m_router->ToggleViaPlacement( VIA_MICROVIA );
m_router->Move( m_endSnapPoint, m_endItem ); // refresh
}
else if( evt->IsAction( &ACT_SwitchPosture ) )
......
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