Commit 40b30d43 authored by unknown's avatar unknown Committed by jean-pierre charras

GLM (tool for opengl) update to 0.9.4.6

parent 9b1eb354
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -445,7 +445,14 @@ namespace detail
# define GLM_RESTRICT __declspec(restrict)
# define GLM_RESTRICT_VAR __restrict
# define GLM_CONSTEXPR
#elif((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) && (GLM_COMPILER >= GLM_COMPILER_GCC31))
#elif(GLM_COMPILER & GLM_COMPILER_INTEL)
# define GLM_DEPRECATED
# define GLM_ALIGN(x) __declspec(align(x))
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
# define GLM_RESTRICT
# define GLM_RESTRICT_VAR __restrict
# define GLM_CONSTEXPR
#elif(((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) && (GLM_COMPILER >= GLM_COMPILER_GCC31)) || (GLM_COMPILER & GLM_COMPILER_CLANG))
# define GLM_DEPRECATED __attribute__((__deprecated__))
# define GLM_ALIGN(x) __attribute__((aligned(x)))
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -60,8 +60,8 @@ namespace detail
typedef T value_type;
protected:
value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// The size 1 buffer is assumed to aligned to the actual members so that the
......@@ -77,19 +77,19 @@ namespace detail
template <typename T, typename V, int E0, int E1>
struct _swizzle_base1<T,V,E0,E1,-1,-2,2> : public _swizzle_base0<T,2>
{
V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
};
template <typename T, typename V, int E0, int E1, int E2>
struct _swizzle_base1<T,V,E0,E1,E2,-1,3> : public _swizzle_base0<T,3>
{
V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
};
template <typename T, typename V, int E0, int E1, int E2, int E3>
struct _swizzle_base1<T,V,E0,E1,E2,E3,4> : public _swizzle_base0<T,4>
{
V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
};
// Internal class for implementing swizzle operators
......@@ -110,67 +110,73 @@ namespace detail
typedef VecType vec_type;
typedef ValueType value_type;
_swizzle_base2& operator= (const ValueType& t)
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
{
for (int i = 0; i < N; ++i)
(*this)[i] = t;
return *this;
}
_swizzle_base2& operator= (const VecType& that)
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
{
struct op {
void operator() (value_type& e, value_type& t) { e = t; }
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; }
};
_apply_op(that, op());
return *this;
}
void operator -= (const VecType& that)
GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
{
struct op {
void operator() (value_type& e, value_type& t) { e -= t; }
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; }
};
_apply_op(that, op());
}
void operator += (const VecType& that)
GLM_FUNC_QUALIFIER void operator += (const VecType& that)
{
struct op {
void operator() (value_type& e, value_type& t) { e += t; }
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; }
};
_apply_op(that, op());
}
void operator *= (const VecType& that)
GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
{
struct op {
void operator() (value_type& e, value_type& t) { e *= t; }
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; }
};
_apply_op(that, op());
}
void operator /= (const VecType& that)
GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
{
struct op {
void operator() (value_type& e, value_type& t) { e /= t; }
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; }
};
_apply_op(that, op());
}
value_type& operator[] (size_t i)
GLM_FUNC_QUALIFIER value_type& operator[] (size_t i)
{
static const int offset_dst[4] = { E0, E1, E2, E3 };
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
value_type operator[] (size_t i) const
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
{
static const int offset_dst[4] = { E0, E1, E2, E3 };
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
protected:
template <typename T>
void _apply_op(const VecType& that, T op)
GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
{
// Make a copy of the data in this == &that.
// The copier should optimize out the copy in cases where the function is
......@@ -191,11 +197,14 @@ namespace detail
typedef ValueType value_type;
struct Stub {};
_swizzle_base2& operator= (Stub const &) {}
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
value_type operator[] (size_t i) const
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
{
static const int offset_dst[4] = { E0, E1, E2, E3 };
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
};
......@@ -207,7 +216,7 @@ namespace detail
using base_type::operator=;
operator VecType () const { return (*this)(); }
GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
};
//
......@@ -223,17 +232,17 @@ namespace detail
//
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE2 \
V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return a() OPERAND b(); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
......@@ -243,12 +252,12 @@ namespace detail
//
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE1 \
V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
......@@ -258,7 +267,7 @@ namespace detail
//
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
{ \
return FUNCTION(a()); \
}
......@@ -268,22 +277,22 @@ namespace detail
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
{ \
return FUNCTION(a(), b); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a, b()); \
}
......@@ -293,22 +302,22 @@ namespace detail
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
{ \
return FUNCTION(a(), b, c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a, b(), c); \
}
......@@ -640,6 +649,22 @@ namespace glm
struct { glm::detail::swizzle<4,T,P,0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
struct { glm::detail::swizzle<4,T,P,0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
struct { glm::detail::swizzle<4,T,P,0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
struct { glm::detail::swizzle<4,T,P,0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
struct { glm::detail::swizzle<4,T,P,0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
struct { glm::detail::swizzle<4,T,P,0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
struct { glm::detail::swizzle<4,T,P,0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
struct { glm::detail::swizzle<4,T,P,0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
struct { glm::detail::swizzle<4,T,P,0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
struct { glm::detail::swizzle<4,T,P,0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
struct { glm::detail::swizzle<4,T,P,0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
struct { glm::detail::swizzle<4,T,P,0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
struct { glm::detail::swizzle<4,T,P,0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
struct { glm::detail::swizzle<4,T,P,0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
struct { glm::detail::swizzle<4,T,P,0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
struct { glm::detail::swizzle<4,T,P,0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
struct { glm::detail::swizzle<4,T,P,0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
struct { glm::detail::swizzle<4,T,P,0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
struct { glm::detail::swizzle<4,T,P,0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
struct { glm::detail::swizzle<4,T,P,1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { glm::detail::swizzle<4,T,P,1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { glm::detail::swizzle<4,T,P,1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -50,7 +50,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType abs(genType const & x);
GLM_FUNC_DECL genType abs(genType const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
......@@ -59,7 +59,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType sign(genType const & x);
GLM_FUNC_DECL genType sign(genType const & x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
......@@ -68,7 +68,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType floor(genType const & x);
GLM_FUNC_DECL genType floor(genType const & x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
......@@ -78,7 +78,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType trunc(genType const & x);
GLM_FUNC_DECL genType trunc(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
......@@ -91,7 +91,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType round(genType const & x);
GLM_FUNC_DECL genType round(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
......@@ -103,7 +103,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename genType>
genType roundEven(genType const & x);
GLM_FUNC_DECL genType roundEven(genType const & x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
......@@ -113,7 +113,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType ceil(genType const & x);
GLM_FUNC_DECL genType ceil(genType const & x);
/// Return x - floor(x).
///
......@@ -122,7 +122,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType fract(genType const & x);
GLM_FUNC_DECL genType fract(genType const & x);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
......@@ -132,7 +132,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType mod(
GLM_FUNC_DECL genType mod(
genType const & x,
genType const & y);
......@@ -144,7 +144,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType mod(
GLM_FUNC_DECL genType mod(
genType const & x,
typename genType::value_type const & y);
......@@ -158,7 +158,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType modf(
GLM_FUNC_DECL genType modf(
genType const & x,
genType & i);
......@@ -169,12 +169,12 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType min(
GLM_FUNC_DECL genType min(
genType const & x,
genType const & y);
template <typename genType>
genType min(
GLM_FUNC_DECL genType min(
genType const & x,
typename genType::value_type const & y);
......@@ -185,12 +185,12 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType max(
GLM_FUNC_DECL genType max(
genType const & x,
genType const & y);
template <typename genType>
genType max(
GLM_FUNC_DECL genType max(
genType const & x,
typename genType::value_type const & y);
......@@ -202,33 +202,33 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType clamp(
GLM_FUNC_DECL genType clamp(
genType const & x,
genType const & minVal,
genType const & maxVal);
template <typename genType>
genType clamp(
GLM_FUNC_DECL genType clamp(
genType const & x,
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
//! @return If genTypeU is a floating scalar or vector:
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
//! x and y using the floating-point value a.
//! The value for a is not restricted to the range [0, 1].
//!
//! @return If genTypeU is a boolean scalar or vector:
//! Selects which vector each returned component comes
//! from. For a component of a that is false, the
//! corresponding component of x is returned. For a
//! component of a that is true, the corresponding
//! component of y is returned. Components of x and y that
//! are not selected are allowed to be invalid floating point
//! values and will have no effect on the results. Thus, this
//! provides different functionality than
//! genType mix(genType x, genType y, genType(a))
//! where a is a Boolean vector.
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of <a> that is false, the
/// corresponding component of x is returned. For a
/// component of a that is true, the corresponding
/// component of y is returned. Components of x and y that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
......@@ -256,19 +256,19 @@ namespace glm
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename genTypeT, typename genTypeU>
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
GLM_FUNC_DECL genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType step(
GLM_FUNC_DECL genType step(
genType const & edge,
genType const & x);
template <typename genType>
genType step(
GLM_FUNC_DECL genType step(
typename genType::value_type const & edge,
genType const & x);
......@@ -278,8 +278,8 @@ namespace glm
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
/// return t * t * (3 – 2 * t);
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
......@@ -287,13 +287,13 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType smoothstep(
GLM_FUNC_DECL genType smoothstep(
genType const & edge0,
genType const & edge1,
genType const & x);
template <typename genType>
genType smoothstep(
GLM_FUNC_DECL genType smoothstep(
typename genType::value_type const & edge0,
typename genType::value_type const & edge1,
genType const & x);
......@@ -311,7 +311,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
typename genType::bool_type isnan(genType const & x);
GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
......@@ -324,7 +324,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
typename genType::bool_type isinf(genType const & x);
GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
......@@ -336,7 +336,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
genIType floatBitsToInt(genType const & value);
GLM_FUNC_DECL genIType floatBitsToInt(genType const & value);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
......@@ -348,7 +348,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genUType>
genUType floatBitsToUint(genType const & value);
GLM_FUNC_DECL genUType floatBitsToUint(genType const & value);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
......@@ -364,7 +364,7 @@ namespace glm
///
/// @todo Clarify this declaration, we don't need to actually specify the return type
template <typename genType, typename genIType>
genType intBitsToFloat(genIType const & value);
GLM_FUNC_DECL genType intBitsToFloat(genIType const & value);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
......@@ -380,7 +380,7 @@ namespace glm
///
/// @todo Clarify this declaration, we don't need to actually specify the return type
template <typename genType, typename genUType>
genType uintBitsToFloat(genUType const & value);
GLM_FUNC_DECL genType uintBitsToFloat(genUType const & value);
/// Computes and returns a * b + c.
///
......@@ -389,7 +389,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
genType fma(genType const & a, genType const & b, genType const & c);
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
......@@ -406,7 +406,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
genType frexp(genType const & x, genIType & exp);
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
......@@ -420,7 +420,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
genType ldexp(genType const & x, genIType const & exp);
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -36,7 +36,7 @@ namespace detail
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
......@@ -49,7 +49,7 @@ namespace detail
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
......@@ -275,7 +275,7 @@ namespace detail
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
//// min(x,y)
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT 1)));
//CHAR_BIT - 1)));
//// max(x,y)
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
......@@ -420,93 +420,87 @@ namespace detail
}
// mix
template <typename genTypeT, typename genTypeU>
GLM_FUNC_QUALIFIER genTypeT mix
template <typename genType>
GLM_FUNC_QUALIFIER genType mix
(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a
genType const & x,
genType const & y,
genType const & a
)
{
// It could be a vector too
//GLM_STATIC_ASSERT(
// detail::type<genTypeT>::is_float &&
// detail::type<genTypeU>::is_float);
GLM_STATIC_ASSERT(detail::type<genType>::is_float , "'genType' is not floating-point type");
//return x + a * (y - x);
return genTypeT(genTypeU(x) + a * genTypeU(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> mix
(
detail::tvec2<valTypeA> const & x,
detail::tvec2<valTypeA> const & y,
valTypeB const & a
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & a
)
{
return detail::tvec2<valTypeA>(
detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
GLM_STATIC_ASSERT(detail::type<valType>::is_float , "'genType' is not floating-point type");
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> mix
(
detail::tvec3<valTypeA> const & x,
detail::tvec3<valTypeA> const & y,
valTypeB const & a
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & a
)
{
return detail::tvec3<valTypeA>(
detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> mix
(
detail::tvec4<valTypeA> const & x,
detail::tvec4<valTypeA> const & y,
valTypeB const & a
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & a
)
{
return detail::tvec4<valTypeA>(
detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> mix
(
detail::tvec2<valTypeA> const & x,
detail::tvec2<valTypeA> const & y,
detail::tvec2<valTypeB> const & a
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & a
)
{
return detail::tvec2<valTypeA>(
detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> mix
(
detail::tvec3<valTypeA> const & x,
detail::tvec3<valTypeA> const & y,
detail::tvec3<valTypeB> const & a
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & a
)
{
return detail::tvec3<valTypeA>(
detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
GLM_STATIC_ASSERT(detail::type<valType>::is_float , "'genType' is not floating-point type");
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> mix
(
detail::tvec4<valTypeA> const & x,
detail::tvec4<valTypeA> const & y,
detail::tvec4<valTypeB> const & a
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & a
)
{
return detail::tvec4<valTypeA>(
detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
return x + a * (y - x);
}
//template <typename genTypeT>
......@@ -525,15 +519,63 @@ namespace detail
// return x + a * (y - x);
//}
template <typename genType>
GLM_FUNC_QUALIFIER genType mix
template <>
GLM_FUNC_QUALIFIER float mix
(
genType const & x,
genType const & y,
float const & x,
float const & y,
bool const & a
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
template <>
GLM_FUNC_QUALIFIER double mix
(
double const & x,
double const & y,
bool const & a
)
{
return a ? y : x;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> mix
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> mix
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> mix
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
......@@ -552,8 +594,7 @@ namespace detail
for
(
typename detail::tvec2<T>::size_type i = 0;
i < detail::tvec2<T>::value_size();
++i
i < x.length(); ++i
)
{
result[i] = a[i] ? y[i] : x[i];
......@@ -575,8 +616,7 @@ namespace detail
for
(
typename detail::tvec3<T>::size_type i = 0;
i < detail::tvec3<T>::value_size();
++i
i < x.length(); ++i
)
{
result[i] = a[i] ? y[i] : x[i];
......@@ -598,8 +638,7 @@ namespace detail
for
(
typename detail::tvec4<T>::size_type i = 0;
i < detail::tvec4<T>::value_size();
++i
i < x.length(); ++i
)
{
result[i] = a[i] ? y[i] : x[i];
......@@ -805,12 +844,14 @@ namespace detail
# if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
return _isnan(x) != 0;
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isnan(x) != 0;
# else
return std::isnan(x);
# endif
# elif(GLM_COMPILER & GLM_COMPILER_CUDA)
return isnan(x) != 0;
# else
return std::isnan(x);
# endif
......@@ -860,30 +901,18 @@ namespace detail
# if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isinf(x) != 0;
# else
return std::isinf(x);
# endif
# elif(GLM_COMPILER & GLM_COMPILER_CUDA)
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
return isinf(double(x)) != 0;
# else
return std::isinf(x);
# endif
/*
# if(GLM_COMPILER & GLM_COMPILER_VC)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isinf(x) != 0;
# else
return std::isinf(x);
# endif
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
return isinf(x) != 0;
# else
return std::isinf(x);
# endif
*/
}
template <typename T>
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -41,16 +41,16 @@ namespace glm
/// @addtogroup core_func_exponential
/// @{
/// Returns x raised to the y power.
/// Returns 'base' raised to the power 'exponent'.
///
/// @param x pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param y
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType pow(genType const & x, genType const & y);
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
......@@ -60,7 +60,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType exp(genType const & x);
GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
......@@ -72,7 +72,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType log(genType const & x);
GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the x power.
///
......@@ -82,7 +82,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType exp2(genType const & x);
GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
......@@ -93,7 +93,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType log2(genType const & x);
GLM_FUNC_DECL genType log2(genType const & x);
/// Returns the positive square root of x.
///
......@@ -103,7 +103,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType sqrt(genType const & x);
GLM_FUNC_DECL genType sqrt(genType const & x);
/// Returns the reciprocal of the positive square root of x.
///
......@@ -113,7 +113,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType inversesqrt(genType const & x);
GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -146,6 +146,7 @@ namespace _detail
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'inversesqrt' only accept floating-point input");
assert(x > genType(0));
return genType(1) / ::std::sqrt(x);
}
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -48,7 +48,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type length(
GLM_FUNC_DECL typename genType::value_type length(
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
......@@ -58,7 +58,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type distance(
GLM_FUNC_DECL typename genType::value_type distance(
genType const & p0,
genType const & p1);
......@@ -69,7 +69,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type dot(
GLM_FUNC_DECL typename genType::value_type dot(
genType const & x,
genType const & y);
......@@ -80,7 +80,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename valType>
detail::tvec3<valType> cross(
GLM_FUNC_DECL detail::tvec3<valType> cross(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y);
......@@ -89,7 +89,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType normalize(
GLM_FUNC_DECL genType normalize(
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
......@@ -99,7 +99,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType faceforward(
GLM_FUNC_DECL genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
......@@ -112,7 +112,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType reflect(
GLM_FUNC_DECL genType reflect(
genType const & I,
genType const & N);
......@@ -125,7 +125,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType refract(
GLM_FUNC_DECL genType refract(
genType const & I,
genType const & N,
typename genType::value_type const & eta);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -132,7 +132,6 @@ namespace glm
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'dot' only accept floating-point inputs");
......@@ -271,7 +270,7 @@ namespace glm
// reflect
template <typename genType>
genType reflect
GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -52,7 +52,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
genUType uaddCarry(
GLM_FUNC_DECL genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
......@@ -66,7 +66,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
genUType usubBorrow(
GLM_FUNC_DECL genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
......@@ -80,7 +80,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
void umulExtended(
GLM_FUNC_DECL void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
......@@ -95,7 +95,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIType>
void imulExtended(
GLM_FUNC_DECL void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
......@@ -105,7 +105,7 @@ namespace glm
/// returning them in the least significant bits of the result.
/// For unsigned data types, the most significant bits of the
/// result will be set to zero. For signed data types, the
/// most significant bits will be set to the value of bit offset + base – 1.
/// most significant bits will be set to the value of bit offset + base - 1.
///
/// If bits is zero, the result will be zero. The result will be
/// undefined if offset or bits is negative, or if the sum of
......@@ -117,7 +117,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
genIUType bitfieldExtract(
GLM_FUNC_DECL genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
......@@ -125,7 +125,7 @@ namespace glm
/// Returns the insertion the bits least-significant bits of insert into base.
///
/// The result will have bits [offset, offset + bits - 1] taken
/// from bits [0, bits – 1] of insert, and all other bits taken
/// from bits [0, bits - 1] of insert, and all other bits taken
/// directly from the corresponding bits of base. If bits is
/// zero, the result will simply be base. The result will be
/// undefined if offset or bits is negative, or if the sum of
......@@ -137,7 +137,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
genIUType bitfieldInsert(
GLM_FUNC_DECL genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
......@@ -152,7 +152,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
genIUType bitfieldReverse(genIUType const & Value);
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
/// Returns the number of bits set to 1 in the binary representation of value.
///
......@@ -163,7 +163,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
......@@ -176,7 +176,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
......@@ -190,7 +190,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -26,10 +26,12 @@
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_COMPILER & GLM_COMPILER_VC)
#include <intrin.h>
#pragma intrinsic(_BitScanReverse)
#endif
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_ARCH != GLM_ARCH_PURE)
namespace glm
{
......@@ -103,7 +105,7 @@ namespace glm
if(x > y)
return genUType(detail::highp_int_t(x) - detail::highp_int_t(y));
else
return genUType(detail::highp_int_t(1) << detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y));
return genUType((detail::highp_int_t(1) << detail::highp_int_t(32)) + detail::highp_int_t(x) - detail::highp_int_t(y));
}
template <typename T>
......@@ -521,7 +523,6 @@ namespace glm
}
// findMSB
/*
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
template <typename genIUType>
......@@ -538,7 +539,7 @@ namespace glm
_BitScanReverse(&Result, Value);
return int(Result);
}
/*
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
......@@ -560,8 +561,9 @@ namespace glm
//
return 31 - __builtin_clzl(Value);
}
#else
*/
#else
/* SSE implementation idea
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
......@@ -606,7 +608,7 @@ namespace glm
return MostSignificantBit;
}
}
//#endif//(GLM_COMPILER)
#endif//(GLM_COMPILER)
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<int> findMSB
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -53,7 +53,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename matType>
matType matrixCompMult(
GLM_FUNC_DECL matType matrixCompMult(
matType const & x,
matType const & y);
......@@ -68,7 +68,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename vecType, typename matType>
matType outerProduct(
GLM_FUNC_DECL matType outerProduct(
vecType const & c,
vecType const & r);
......@@ -79,7 +79,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename matType>
typename matType::transpose_type transpose(
GLM_FUNC_DECL typename matType::transpose_type transpose(
matType const & x);
/// Return the determinant of a mat2 matrix.
......@@ -89,7 +89,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat2x2<valType>::value_type determinant(
GLM_FUNC_DECL typename detail::tmat2x2<valType>::value_type determinant(
detail::tmat2x2<valType> const & m);
/// Return the determinant of a mat3 matrix.
......@@ -99,7 +99,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat3x3<valType>::value_type determinant(
GLM_FUNC_DECL typename detail::tmat3x3<valType>::value_type determinant(
detail::tmat3x3<valType> const & m);
/// Return the determinant of a mat4 matrix.
......@@ -109,7 +109,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat4x4<valType>::value_type determinant(
GLM_FUNC_DECL typename detail::tmat4x4<valType>::value_type determinant(
detail::tmat4x4<valType> const & m);
/// Return the inverse of a mat2 matrix.
......@@ -119,7 +119,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat2x2<valType> inverse(
GLM_FUNC_DECL detail::tmat2x2<valType> inverse(
detail::tmat2x2<valType> const & m);
/// Return the inverse of a mat3 matrix.
......@@ -129,7 +129,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat3x3<valType> inverse(
GLM_FUNC_DECL detail::tmat3x3<valType> inverse(
detail::tmat3x3<valType> const & m);
/// Return the inverse of a mat4 matrix.
......@@ -139,7 +139,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat4x4<valType> inverse(
GLM_FUNC_DECL detail::tmat4x4<valType> inverse(
detail::tmat4x4<valType> const & m);
/// @}
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -50,7 +50,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
typename genType::value_type noise1(genType const & x);
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
......@@ -59,7 +59,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
detail::tvec2<typename genType::value_type> noise2(genType const & x);
GLM_FUNC_DECL detail::tvec2<typename genType::value_type> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
......@@ -68,7 +68,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
detail::tvec3<typename genType::value_type> noise3(genType const & x);
GLM_FUNC_DECL detail::tvec3<typename genType::value_type> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
......@@ -77,7 +77,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
detail::tvec4<typename genType::value_type> noise4(genType const & x);
GLM_FUNC_DECL detail::tvec4<typename genType::value_type> noise4(genType const & x);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -52,7 +52,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
......@@ -65,7 +65,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
......@@ -78,7 +78,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
......@@ -91,7 +91,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -104,7 +104,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -117,7 +117,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -130,7 +130,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -143,7 +143,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
......@@ -153,7 +153,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
GLM_FUNC_DECL double packDouble2x32(detail::tvec2<detail::uint32> const & v);
/// Returns a two-component unsigned integer vector representation of v.
/// The bit-level representation of v is preserved.
......@@ -162,7 +162,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
GLM_FUNC_DECL detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
......@@ -172,7 +172,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint packHalf2x16(vec2 const & v);
GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
......@@ -182,7 +182,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
vec2 unpackHalf2x16(uint const & v);
GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -136,12 +136,42 @@ namespace glm
GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
{
return *(double*)&v;
struct uint32_pair
{
detail::uint32 x;
detail::uint32 y;
};
union helper
{
uint32_pair input;
double output;
} Helper;
Helper.input.x = v.x;
Helper.input.y = v.y;
return Helper.output;
//return *(double*)&v;
}
GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v)
{
return *(detail::tvec2<uint>*)&v;
struct uint32_pair
{
detail::uint32 x;
detail::uint32 y;
};
union helper
{
double input;
uint32_pair output;
} Helper;
Helper.input = v;
return detail::tvec2<uint>(Helper.output.x, Helper.output.y);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v)
......@@ -157,7 +187,7 @@ namespace glm
Pack.orig.a = detail::toFloat16(v.x);
Pack.orig.b = detail::toFloat16(v.y);
return *(uint*)&Pack;
return Pack.other;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -52,7 +52,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType radians(genType const & degrees);
GLM_FUNC_DECL genType radians(genType const & degrees);
/// Converts radians to degrees and returns the result.
///
......@@ -61,7 +61,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType degrees(genType const & radians);
GLM_FUNC_DECL genType degrees(genType const & radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
......@@ -71,7 +71,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType sin(genType const & angle);
GLM_FUNC_DECL genType sin(genType const & angle);
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
......@@ -81,7 +81,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType cos(genType const & angle);
GLM_FUNC_DECL genType cos(genType const & angle);
/// The standard trigonometric tangent function.
///
......@@ -90,7 +90,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType tan(genType const & angle);
GLM_FUNC_DECL genType tan(genType const & angle);
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
......@@ -101,7 +101,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType asin(genType const & x);
GLM_FUNC_DECL genType asin(genType const & x);
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
......@@ -112,7 +112,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType acos(genType const & x);
GLM_FUNC_DECL genType acos(genType const & x);
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
......@@ -125,7 +125,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atan(genType const & y, genType const & x);
GLM_FUNC_DECL genType atan(genType const & y, genType const & x);
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
......@@ -135,7 +135,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atan(genType const & y_over_x);
GLM_FUNC_DECL genType atan(genType const & y_over_x);
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
......@@ -144,7 +144,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType sinh(genType const & angle);
GLM_FUNC_DECL genType sinh(genType const & angle);
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
......@@ -153,7 +153,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType cosh(genType const & angle);
GLM_FUNC_DECL genType cosh(genType const & angle);
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
......@@ -162,7 +162,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType tanh(genType const & angle);
GLM_FUNC_DECL genType tanh(genType const & angle);
/// Arc hyperbolic sine; returns the inverse of sinh.
///
......@@ -171,7 +171,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType asinh(genType const & x);
GLM_FUNC_DECL genType asinh(genType const & x);
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
......@@ -181,7 +181,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType acosh(genType const & x);
GLM_FUNC_DECL genType acosh(genType const & x);
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
......@@ -191,7 +191,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atanh(genType const & x);
GLM_FUNC_DECL genType atanh(genType const & x);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -55,7 +55,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x <= y.
///
......@@ -64,7 +64,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x > y.
///
......@@ -73,7 +73,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x >= y.
///
......@@ -82,7 +82,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x == y.
///
......@@ -91,7 +91,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type equal(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type equal(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x != y.
///
......@@ -100,7 +100,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
/// Returns true if any component of x is true.
///
......@@ -109,7 +109,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <template <typename> class vecType>
bool any(vecType<bool> const & v);
GLM_FUNC_DECL bool any(vecType<bool> const & v);
/// Returns true if all components of x are true.
///
......@@ -118,7 +118,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <template <typename> class vecType>
bool all(vecType<bool> const & v);
GLM_FUNC_DECL bool all(vecType<bool> const & v);
/// Returns the component-wise logical complement of x.
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
......@@ -128,7 +128,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <template <typename> class vecType>
vecType<bool> not_(vecType<bool> const & v);
GLM_FUNC_DECL vecType<bool> not_(vecType<bool> const & v);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -36,7 +36,7 @@
#define GLM_VERSION_MAJOR 0
#define GLM_VERSION_MINOR 9
#define GLM_VERSION_PATCH 4
#define GLM_VERSION_REVISION 0
#define GLM_VERSION_REVISION 7
///////////////////////////////////////////////////////////////////////////////////////////////////
// Platform
......@@ -50,6 +50,7 @@
#define GLM_PLATFORM_CHROME_NACL 0x00200000
#define GLM_PLATFORM_UNIX 0x00400000
#define GLM_PLATFORM_QNXNTO 0x00800000
#define GLM_PLATFORM_WINCE 0x01000000
#ifdef GLM_FORCE_PLATFORM_UNKNOWN
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
......@@ -57,6 +58,8 @@
# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
#elif defined(__APPLE__)
# define GLM_PLATFORM GLM_PLATFORM_APPLE
#elif defined(WINCE)
# define GLM_PLATFORM GLM_PLATFORM_WINCE
#elif defined(_WIN32)
# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
#elif defined(__native_client__)
......@@ -74,20 +77,24 @@
// Report platform detection
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED))
# define GLM_MESSAGE_PLATFORM_DISPLAYED
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
# pragma message("GLM: Windows platform detected")
# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
# pragma message("GLM: QNX platform detected")
//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
//# pragma message("GLM: iOS platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
# pragma message("GLM: Apple platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
# pragma message("GLM: WinCE platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
# pragma message("GLM: Windows platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
# pragma message("GLM: Native Client detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
# pragma message("GLM: Android platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
# pragma message("GLM: Linux platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
# pragma message("GLM: UNIX platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
# pragma message("GLM: Android platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
# pragma message("GLM: Chrone Native Client detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
# pragma message("GLM: platform unknown")
# else
......@@ -103,6 +110,17 @@
#define GLM_COMPILER_UNKNOWN 0x00000000
// Intel
#define GLM_COMPILER_INTEL 0x00100000
#define GLM_COMPILER_INTEL9 0x00100010
#define GLM_COMPILER_INTEL10_0 0x00100020
#define GLM_COMPILER_INTEL10_1 0x00100030
#define GLM_COMPILER_INTEL11_0 0x00100040
#define GLM_COMPILER_INTEL11_1 0x00100050
#define GLM_COMPILER_INTEL12_0 0x00100060
#define GLM_COMPILER_INTEL12_1 0x00100070
#define GLM_COMPILER_INTEL13_0 0x00100080
// Visual C++ defines
#define GLM_COMPILER_VC 0x01000000
#define GLM_COMPILER_VC2 0x01000010
......@@ -115,6 +133,7 @@
#define GLM_COMPILER_VC2008 0x01000080
#define GLM_COMPILER_VC2010 0x01000090
#define GLM_COMPILER_VC2012 0x010000A0
#define GLM_COMPILER_VC2013 0x010000B0
// GCC defines
#define GLM_COMPILER_GCC 0x02000000
......@@ -136,7 +155,6 @@
#define GLM_COMPILER_GCC47 0x020000E0
#define GLM_COMPILER_GCC48 0x020000F0
#define GLM_COMPILER_GCC49 0x02000100
#define GLM_COMPILER_GCC50 0x02000200
// G++ command line to display defined
// echo "" | g++ -E -dM -x c++ - | sort
......@@ -179,17 +197,6 @@
// LLVM GCC
#define GLM_COMPILER_LLVM_GCC 0x40000000
// Intel
#define GLM_COMPILER_INTEL 0x80000000
#define GLM_COMPILER_INTEL9 0x80000010
#define GLM_COMPILER_INTEL10_0 0x80000020
#define GLM_COMPILER_INTEL10_1 0x80000030
#define GLM_COMPILER_INTEL11_0 0x80000040
#define GLM_COMPILER_INTEL11_1 0x80000050
#define GLM_COMPILER_INTEL12_0 0x80000060
#define GLM_COMPILER_INTEL12_1 0x80000070
#define GLM_COMPILER_INTEL13_0 0x80000080
// Build model
#define GLM_MODEL_32 0x00000010
#define GLM_MODEL_64 0x00000020
......@@ -213,7 +220,7 @@
# define GLM_COMPILER GLM_COMPILER_INTEL12_0
# elif __INTEL_COMPILER == 1210
# define GLM_COMPILER GLM_COMPILER_INTEL12_1
# elif __INTEL_COMPILER == 1300
# elif __INTEL_COMPILER >= 1300
# define GLM_COMPILER GLM_COMPILER_INTEL13_0
# else
# define GLM_COMPILER GLM_COMPILER_INTEL
......@@ -221,41 +228,16 @@
// CUDA
#elif defined(__CUDACC__)
# define GLM_COMPILER GLM_COMPILER_CUDA
/*
# if CUDA_VERSION < 3000
# error "GLM requires CUDA 3.0 or higher"
# elif CUDA_VERSION == 3000
# define GLM_COMPILER GLM_COMPILER_CUDA30
# elif CUDA_VERSION == 3010
# define GLM_COMPILER GLM_COMPILER_CUDA31
# elif CUDA_VERSION == 3020
# define GLM_COMPILER GLM_COMPILER_CUDA32
# elif CUDA_VERSION == 4000
# define GLM_COMPILER GLM_COMPILER_CUDA40
# elif CUDA_VERSION == 4010
# define GLM_COMPILER GLM_COMPILER_CUDA41
# elif CUDA_VERSION == 4020
# define GLM_COMPILER GLM_COMPILER_CUDA42
# else
# define GLM_COMPILER GLM_COMPILER_CUDA
# endif
*/
// Visual C++
#elif defined(_MSC_VER)
# if _MSC_VER == 900
# define GLM_COMPILER GLM_COMPILER_VC2
# elif _MSC_VER == 1000
# define GLM_COMPILER GLM_COMPILER_VC4
# elif _MSC_VER == 1100
# define GLM_COMPILER GLM_COMPILER_VC5
# elif _MSC_VER == 1200
# define GLM_COMPILER GLM_COMPILER_VC6
# elif _MSC_VER == 1300
# define GLM_COMPILER GLM_COMPILER_VC2002
# elif _MSC_VER == 1310
# define GLM_COMPILER GLM_COMPILER_VC2003
# if _MSC_VER < 1400
# error "GLM requires Visual C++ 2005 or higher"
# elif _MSC_VER == 1400
# define GLM_COMPILER GLM_COMPILER_VC2005
# elif _MSC_VER == 1500
......@@ -264,13 +246,17 @@
# define GLM_COMPILER GLM_COMPILER_VC2010
# elif _MSC_VER == 1700
# define GLM_COMPILER GLM_COMPILER_VC2012
# elif _MSC_VER >= 1800
# define GLM_COMPILER GLM_COMPILER_VC2013
# else//_MSC_VER
# define GLM_COMPILER GLM_COMPILER_VC
# endif//_MSC_VER
// Clang
#elif defined(__clang__)
# if(__clang_major__ == 2) && (__clang_minor__ == 6)
# if (__clang_major__ <= 1) || ((__clang_major__ == 2) && (__clang_minor__ < 6))
# error "GLM requires Clang 2.6 or higher"
# elif(__clang_major__ == 2) && (__clang_minor__ == 6)
# define GLM_COMPILER GLM_COMPILER_CLANG26
# elif(__clang_major__ == 2) && (__clang_minor__ == 7)
# define GLM_COMPILER GLM_COMPILER_CLANG27
......@@ -292,7 +278,9 @@
# define GLM_COMPILER GLM_COMPILER_CLANG41
# elif(__clang_major__ == 4) && (__clang_minor__ == 2)
# define GLM_COMPILER GLM_COMPILER_CLANG42
# elif(__clang_major__ == 4) && (__clang_minor__ == 3)
# elif(__clang_major__ == 4) && (__clang_minor__ >= 3)
# define GLM_COMPILER GLM_COMPILER_CLANG43
# elif(__clang_major__ > 4)
# define GLM_COMPILER GLM_COMPILER_CLANG43
# else
# define GLM_COMPILER GLM_COMPILER_CLANG
......@@ -326,27 +314,17 @@
# define GLM_COMPILER (GLM_COMPILER_GCC47)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
# define GLM_COMPILER (GLM_COMPILER_GCC48)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 9)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
# define GLM_COMPILER (GLM_COMPILER_GCC49)
# elif (__GNUC__ > 4 )
# define GLM_COMPILER (GLM_COMPILER_GCC49)
# elif (__GNUC__ == 5) && (__GNUC_MINOR__ == 0)
# define GLM_COMPILER (GLM_COMPILER_GCC50)
# else
# define GLM_COMPILER (GLM_COMPILER_GCC)
# endif
// Borland C++
#elif defined(_BORLANDC_)
# if defined(VER125)
# define GLM_COMPILER GLM_COMPILER_BCB4
# elif defined(VER130)
# define GLM_COMPILER GLM_COMPILER_BCB5
# elif defined(VER140)
# define GLM_COMPILER GLM_COMPILER_BCB6
# elif defined(VER200)
# define GLM_COMPILER GLM_COMPILER_BCB2009
# else
# define GLM_COMPILER GLM_COMPILER_BC
# endif
// Codewarrior
#elif defined(__MWERKS__)
......@@ -432,9 +410,27 @@
#elif(defined(GLM_FORCE_CXX98))
# define GLM_LANG GLM_LANG_CXX98
#else
// -std=c++0x or -std=gnu++0x
# if(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__GXX_EXPERIMENTAL_CXX0X__))
# if(__cplusplus >= 201103L)
# define GLM_LANG GLM_LANG_CXX11
# elif((GLM_COMPILER & GLM_COMPILER_CLANG) == GLM_COMPILER_CLANG)
# if(GLM_PLATFORM == GLM_PLATFORM_APPLE)
# define GLM_DETAIL_MAJOR 1
# else
# define GLM_DETAIL_MAJOR 0
# endif
# if(__clang_major__ < (2 + GLM_DETAIL_MAJOR))
# define GLM_LANG GLM_LANG_CXX
# elif(__has_feature(cxx_auto_type))
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif
# elif((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC)
# if defined(__GXX_EXPERIMENTAL_CXX0X__)
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif
# elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && defined(_MSC_EXTENSIONS))
# define GLM_LANG GLM_LANG_CXXMS
# elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && !defined(_MSC_EXTENSIONS))
......@@ -442,10 +438,8 @@
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif//(GLM_COMPILER == GLM_COMPILER_VC2010)
# elif((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) //&& defined(__STRICT_ANSI__))
# define GLM_LANG GLM_LANG_CXX98
# elif((GLM_COMPILER & GLM_COMPILER_CLANG) == GLM_COMPILER_CLANG)
# endif
# elif(__cplusplus >= 199711L)
# define GLM_LANG GLM_LANG_CXX98
# else
# define GLM_LANG GLM_LANG_CXX
......@@ -496,7 +490,9 @@
#elif(defined(GLM_FORCE_SSE2))
# define GLM_ARCH (GLM_ARCH_SSE2)
#elif((GLM_COMPILER & GLM_COMPILER_VC) && (defined(_M_IX86) || defined(_M_X64)))
# if(defined(_M_CEE_PURE))
# if(GLM_PLATFORM == GLM_PLATFORM_WINCE)
# define GLM_ARCH GLM_ARCH_PURE
# elif(defined(_M_CEE_PURE))
# define GLM_ARCH GLM_ARCH_PURE
/* TODO: Explore auto detection of instruction set support
# elif(defined(_M_IX86_FP))
......@@ -657,9 +653,9 @@
#endif
#if GLM_COMPILER & GLM_COMPILER_GCC
#define GLM_VAR_USED __attribute__ ((unused))
# define GLM_VAR_USED __attribute__ ((unused))
#else
#define GLM_VAR_USED
# define GLM_VAR_USED
#endif
#if(defined(GLM_FORCE_INLINE))
......@@ -667,6 +663,8 @@
# define GLM_INLINE __forceinline
# elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC34))
# define GLM_INLINE __attribute__((always_inline))
# elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# define GLM_INLINE __attribute__((always_inline))
# else
# define GLM_INLINE inline
# endif//GLM_COMPILER
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -36,8 +36,8 @@ namespace detail
{
typedef short hdata;
float toFloat32(hdata value);
hdata toFloat16(float const & value);
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const & value);
class half
{
......@@ -71,42 +71,42 @@ namespace detail
hdata data;
};
half operator+ (half const & s1, half const & s2);
GLM_FUNC_DECL half operator+ (half const & s1, half const & s2);
half operator- (half const & s1, half const & s2);
GLM_FUNC_DECL half operator- (half const & s1, half const & s2);
half operator* (half const & s1, half const & s2);
GLM_FUNC_DECL half operator* (half const & s1, half const & s2);
half operator/ (half const & s1, half const & s2);
GLM_FUNC_DECL half operator/ (half const & s1, half const & s2);
// Unary constant operators
half operator- (half const & s);
GLM_FUNC_DECL half operator- (half const & s);
half operator-- (half const & s, int);
GLM_FUNC_DECL half operator-- (half const & s, int);
half operator++ (half const & s, int);
GLM_FUNC_DECL half operator++ (half const & s, int);
bool operator==(
GLM_FUNC_DECL bool operator==(
detail::half const & x,
detail::half const & y);
bool operator!=(
GLM_FUNC_DECL bool operator!=(
detail::half const & x,
detail::half const & y);
bool operator<(
GLM_FUNC_DECL bool operator<(
detail::half const & x,
detail::half const & y);
bool operator<=(
GLM_FUNC_DECL bool operator<=(
detail::half const & x,
detail::half const & y);
bool operator>(
GLM_FUNC_DECL bool operator>(
detail::half const & x,
detail::half const & y);
bool operator>=(
GLM_FUNC_DECL bool operator>=(
detail::half const & x,
detail::half const & y);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
......@@ -135,9 +135,9 @@ namespace detail
// of float and half (127 versus 15).
//
register int s = (i >> 16) & 0x00008000;
register int e = ((i >> 23) & 0x000000ff) - (127 - 15);
register int m = i & 0x007fffff;
int s = (i >> 16) & 0x00008000;
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
int m = i & 0x007fffff;
//
// Now reassemble s, e and m into a half:
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -47,13 +47,19 @@ namespace detail
GLM_DETAIL_IS_INT(signed short);
GLM_DETAIL_IS_INT(signed int);
GLM_DETAIL_IS_INT(signed long);
GLM_DETAIL_IS_INT(highp_int_t);
GLM_DETAIL_IS_UINT(unsigned char);
GLM_DETAIL_IS_UINT(unsigned short);
GLM_DETAIL_IS_UINT(unsigned int);
GLM_DETAIL_IS_UINT(unsigned long);
#if(GLM_LANG >= GLM_LANG_CXX0X)
GLM_DETAIL_IS_INT(signed long long);
GLM_DETAIL_IS_UINT(unsigned long long);
#else
GLM_DETAIL_IS_INT(highp_int_t);
GLM_DETAIL_IS_UINT(highp_uint_t);
#endif
}//namespace detail
/// @addtogroup core_precision
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -34,40 +34,6 @@
namespace glm{
namespace detail
{
//template
//<
// typename T,
// template <typename> class C,
// template <typename> class R
//>
//struct matType
//{
// enum ctor{null};
// typedef T value_type;
// typedef std::size_t size_type;
// typedef C<T> col_type;
// typedef R<T> row_type;
// static size_type const col_size;
// static size_type const row_size;
//};
//template
//<
// typename T,
// template <typename> class C,
// template <typename> class R
//>
//typename matType<T, C, R>::size_type const
//matType<T, C, R>::col_size = matType<T, C, R>::col_type::value_size;
//template
//<
// typename T,
// template <typename> class C,
// template <typename> class R
//>
//typename matType<T, C, R>::size_type const
//matType<T, C, R>::row_size = matType<T, C, R>::row_type::value_size;
}//namespace detail
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -133,19 +133,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator+=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator+=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator-=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator-=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator*=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator*=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator/=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator/=(tmat2x2<U> const & m);
GLM_FUNC_DECL tmat2x2<T> & operator++();
......@@ -154,107 +154,107 @@ namespace detail
// Binary operators
template <typename T>
tmat2x2<T> operator+ (
GLM_FUNC_DECL tmat2x2<T> operator+ (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator+ (
GLM_FUNC_DECL tmat2x2<T> operator+ (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator+ (
GLM_FUNC_DECL tmat2x2<T> operator+ (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator- (
GLM_FUNC_DECL tmat2x2<T> operator- (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator- (
GLM_FUNC_DECL tmat2x2<T> operator- (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator- (
GLM_FUNC_DECL tmat2x2<T> operator- (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
typename tmat2x2<T>::col_type operator* (
GLM_FUNC_DECL typename tmat2x2<T>::col_type operator* (
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v);
template <typename T>
typename tmat2x2<T>::row_type operator* (
GLM_FUNC_DECL typename tmat2x2<T>::row_type operator* (
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat2x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat2x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat2x2<T> operator/ (
GLM_FUNC_DECL tmat2x2<T> operator/ (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator/ (
GLM_FUNC_DECL tmat2x2<T> operator/ (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
typename tmat2x2<T>::col_type operator/ (
GLM_FUNC_DECL typename tmat2x2<T>::col_type operator/ (
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v);
template <typename T>
typename tmat2x2<T>::row_type operator/ (
GLM_FUNC_DECL typename tmat2x2<T>::row_type operator/ (
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator/ (
GLM_FUNC_DECL tmat2x2<T> operator/ (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
// Unary constant operators
template <typename T>
tmat2x2<T> const operator- (
GLM_FUNC_DECL tmat2x2<T> const operator- (
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> const operator-- (
GLM_FUNC_DECL tmat2x2<T> const operator-- (
tmat2x2<T> const & m,
int);
template <typename T>
tmat2x2<T> const operator++ (
GLM_FUNC_DECL tmat2x2<T> const operator++ (
tmat2x2<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -306,10 +306,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -330,10 +327,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -354,10 +348,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -376,10 +367,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -115,27 +115,27 @@ namespace detail
GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat2x3<T> & operator= (tmat2x3<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator+= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator-= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator*= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator/= (U s);
GLM_FUNC_DECL tmat2x3<T> & operator++ ();
GLM_FUNC_DECL tmat2x3<T> & operator-- ();
......@@ -143,82 +143,82 @@ namespace detail
// Binary operators
template <typename T>
tmat2x3<T> operator+ (
GLM_FUNC_DECL tmat2x3<T> operator+ (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator+ (
GLM_FUNC_DECL tmat2x3<T> operator+ (
tmat2x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat2x3<T> operator- (
GLM_FUNC_DECL tmat2x3<T> operator- (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator- (
GLM_FUNC_DECL tmat2x3<T> operator- (
tmat2x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m);
template <typename T>
typename tmat2x3<T>::col_type operator* (
GLM_FUNC_DECL typename tmat2x3<T>::col_type operator* (
tmat2x3<T> const & m,
typename tmat2x3<T>::row_type const & v);
template <typename T>
typename tmat2x3<T>::row_type operator* (
GLM_FUNC_DECL typename tmat2x3<T>::row_type operator* (
typename tmat2x3<T>::col_type const & v,
tmat2x3<T> const & m);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat2x3<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat2x3<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat2x3<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat2x3<T> operator/ (
GLM_FUNC_DECL tmat2x3<T> operator/ (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator/ (
GLM_FUNC_DECL tmat2x3<T> operator/ (
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m);
// Unary constant operators
template <typename T>
tmat2x3<T> const operator- (
GLM_FUNC_DECL tmat2x3<T> const operator- (
tmat2x3<T> const & m);
template <typename T>
tmat2x3<T> const operator-- (
GLM_FUNC_DECL tmat2x3<T> const operator-- (
tmat2x3<T> const & m,
int);
template <typename T>
tmat2x3<T> const operator++ (
GLM_FUNC_DECL tmat2x3<T> const operator++ (
tmat2x3<T> const & m,
int);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -293,10 +293,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -317,10 +314,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -341,10 +335,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -363,10 +354,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -125,19 +125,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator+= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator+= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator-= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator-= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator*= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator*= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator/= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator/= (U s);
GLM_FUNC_DECL tmat2x4<T>& operator++ ();
GLM_FUNC_DECL tmat2x4<T>& operator-- ();
......@@ -145,82 +145,82 @@ namespace detail
// Binary operators
template <typename T>
tmat2x4<T> operator+ (
GLM_FUNC_DECL tmat2x4<T> operator+ (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator+ (
GLM_FUNC_DECL tmat2x4<T> operator+ (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator- (
GLM_FUNC_DECL tmat2x4<T> operator- (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator- (
GLM_FUNC_DECL tmat2x4<T> operator- (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m);
template <typename T>
typename tmat2x4<T>::col_type operator* (
GLM_FUNC_DECL typename tmat2x4<T>::col_type operator* (
tmat2x4<T> const & m,
typename tmat2x4<T>::row_type const & v);
template <typename T>
typename tmat2x4<T>::row_type operator* (
GLM_FUNC_DECL typename tmat2x4<T>::row_type operator* (
typename tmat2x4<T>::col_type const & v,
tmat2x4<T> const & m);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat2x4<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat2x4<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat2x4<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat2x4<T> operator/ (
GLM_FUNC_DECL tmat2x4<T> operator/ (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator/ (
GLM_FUNC_DECL tmat2x4<T> operator/ (
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m);
// Unary constant operators
template <typename T>
tmat2x4<T> const operator- (
GLM_FUNC_DECL tmat2x4<T> const operator- (
tmat2x4<T> const & m);
template <typename T>
tmat2x4<T> const operator-- (
GLM_FUNC_DECL tmat2x4<T> const operator-- (
tmat2x4<T> const & m,
int);
template <typename T>
tmat2x4<T> const operator++ (
GLM_FUNC_DECL tmat2x4<T> const operator++ (
tmat2x4<T> const & m,
int);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -109,7 +109,7 @@ namespace detail
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, Zero, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero, Zero);
}
template <typename T>
......@@ -296,10 +296,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -320,10 +317,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -344,10 +338,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -366,10 +357,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T> & tmat2x4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T> & tmat2x4<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -131,19 +131,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator+= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator-= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator*= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator/= (U s);
GLM_FUNC_DECL tmat3x2<T> & operator++ ();
GLM_FUNC_DECL tmat3x2<T> & operator-- ();
......@@ -151,82 +151,82 @@ namespace detail
// Binary operators
template <typename T>
tmat3x2<T> operator+ (
GLM_FUNC_DECL tmat3x2<T> operator+ (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator+ (
GLM_FUNC_DECL tmat3x2<T> operator+ (
tmat3x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat3x2<T> operator- (
GLM_FUNC_DECL tmat3x2<T> operator- (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator- (
GLM_FUNC_DECL tmat3x2<T> operator- (
tmat3x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m);
template <typename T>
typename tmat3x2<T>::col_type operator* (
GLM_FUNC_DECL typename tmat3x2<T>::col_type operator* (
tmat3x2<T> const & m,
typename tmat3x2<T>::row_type const & v);
template <typename T>
typename tmat3x2<T>::row_type operator* (
GLM_FUNC_DECL typename tmat3x2<T>::row_type operator* (
typename tmat3x2<T>::col_type const & v,
tmat3x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
tmat3x2<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat3x2<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat3x2<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat3x2<T> operator/ (
GLM_FUNC_DECL tmat3x2<T> operator/ (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator/ (
GLM_FUNC_DECL tmat3x2<T> operator/ (
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m);
// Unary constant operators
template <typename T>
tmat3x2<T> const operator- (
GLM_FUNC_DECL tmat3x2<T> const operator- (
tmat3x2<T> const & m);
template <typename T>
tmat3x2<T> const operator-- (
GLM_FUNC_DECL tmat3x2<T> const operator-- (
tmat3x2<T> const & m,
int);
template <typename T>
tmat3x2<T> const operator++ (
GLM_FUNC_DECL tmat3x2<T> const operator++ (
tmat3x2<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -317,10 +317,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -343,10 +340,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -369,10 +363,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -392,10 +383,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T> & tmat3x2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T> & tmat3x2<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -137,19 +137,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator+= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator+= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator-= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator-= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator*= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator*= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator/= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator/= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator/= (tmat3x3<U> const & m);
GLM_FUNC_DECL tmat3x3<T>& operator++ ();
......@@ -158,107 +158,107 @@ namespace detail
// Binary operators
template <typename T>
tmat3x3<T> operator+ (
GLM_FUNC_DECL tmat3x3<T> operator+ (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator+ (
GLM_FUNC_DECL tmat3x3<T> operator+ (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator+ (
GLM_FUNC_DECL tmat3x3<T> operator+ (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator- (
GLM_FUNC_DECL tmat3x3<T> operator- (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator- (
GLM_FUNC_DECL tmat3x3<T> operator- (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator- (
GLM_FUNC_DECL tmat3x3<T> operator- (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
typename tmat3x3<T>::col_type operator* (
GLM_FUNC_DECL typename tmat3x3<T>::col_type operator* (
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v);
template <typename T>
typename tmat3x3<T>::row_type operator* (
GLM_FUNC_DECL typename tmat3x3<T>::row_type operator* (
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat3x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat3x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat3x3<T> operator/ (
GLM_FUNC_DECL tmat3x3<T> operator/ (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator/ (
GLM_FUNC_DECL tmat3x3<T> operator/ (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
typename tmat3x3<T>::col_type operator/ (
GLM_FUNC_DECL typename tmat3x3<T>::col_type operator/ (
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v);
template <typename T>
typename tmat3x3<T>::row_type operator/ (
GLM_FUNC_DECL typename tmat3x3<T>::row_type operator/ (
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator/ (
GLM_FUNC_DECL tmat3x3<T> operator/ (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
// Unary constant operators
template <typename T>
tmat3x3<T> const operator- (
GLM_FUNC_DECL tmat3x3<T> const operator- (
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> const operator-- (
GLM_FUNC_DECL tmat3x3<T> const operator-- (
tmat3x3<T> const & m,
int);
template <typename T>
tmat3x3<T> const operator++ (
GLM_FUNC_DECL tmat3x3<T> const operator++ (
tmat3x3<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -320,10 +320,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -346,10 +343,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -372,10 +366,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -395,10 +386,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -123,27 +123,27 @@ namespace detail
GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat3x4<T> & operator= (tmat3x4<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator+= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator-= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator*= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator/= (U s);
GLM_FUNC_DECL tmat3x4<T> & operator++ ();
GLM_FUNC_DECL tmat3x4<T> & operator-- ();
......@@ -151,82 +151,82 @@ namespace detail
// Binary operators
template <typename T>
tmat3x4<T> operator+ (
GLM_FUNC_DECL tmat3x4<T> operator+ (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator+ (
GLM_FUNC_DECL tmat3x4<T> operator+ (
tmat3x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat3x4<T> operator- (
GLM_FUNC_DECL tmat3x4<T> operator- (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator- (
GLM_FUNC_DECL tmat3x4<T> operator- (
tmat3x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m);
template <typename T>
typename tmat3x4<T>::col_type operator* (
GLM_FUNC_DECL typename tmat3x4<T>::col_type operator* (
tmat3x4<T> const & m,
typename tmat3x4<T>::row_type const & v);
template <typename T>
typename tmat3x4<T>::row_type operator* (
GLM_FUNC_DECL typename tmat3x4<T>::row_type operator* (
typename tmat3x4<T>::col_type const & v,
tmat3x4<T> const & m);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat3x4<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat3x4<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat3x4<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x4<T> operator/ (
GLM_FUNC_DECL tmat3x4<T> operator/ (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator/ (
GLM_FUNC_DECL tmat3x4<T> operator/ (
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m);
// Unary constant operators
template <typename T>
tmat3x4<T> const operator- (
GLM_FUNC_DECL tmat3x4<T> const operator- (
tmat3x4<T> const & m);
template <typename T>
tmat3x4<T> const operator-- (
GLM_FUNC_DECL tmat3x4<T> const operator-- (
tmat3x4<T> const & m,
int);
template <typename T>
tmat3x4<T> const operator++ (
GLM_FUNC_DECL tmat3x4<T> const operator++ (
tmat3x4<T> const & m,
int);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -316,10 +316,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -342,10 +339,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -368,10 +362,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -391,10 +382,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T> & tmat3x4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T> & tmat3x4<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -136,19 +136,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator+= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator+= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator-= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator-= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator*= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator*= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator/= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator/= (U s);
GLM_FUNC_DECL tmat4x2<T>& operator++ ();
GLM_FUNC_DECL tmat4x2<T>& operator-- ();
......@@ -156,82 +156,82 @@ namespace detail
// Binary operators
template <typename T>
tmat4x2<T> operator+ (
GLM_FUNC_DECL tmat4x2<T> operator+ (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator+ (
GLM_FUNC_DECL tmat4x2<T> operator+ (
tmat4x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat4x2<T> operator- (
GLM_FUNC_DECL tmat4x2<T> operator- (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator- (
GLM_FUNC_DECL tmat4x2<T> operator- (
tmat4x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m);
template <typename T>
typename tmat4x2<T>::col_type operator* (
GLM_FUNC_DECL typename tmat4x2<T>::col_type operator* (
tmat4x2<T> const & m,
typename tmat4x2<T>::row_type const & v);
template <typename T>
typename tmat4x2<T>::row_type operator* (
GLM_FUNC_DECL typename tmat4x2<T>::row_type operator* (
typename tmat4x2<T>::col_type const & v,
tmat4x2<T> const & m);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat4x2<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat4x2<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat4x3<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat4x2<T> operator/ (
GLM_FUNC_DECL tmat4x2<T> operator/ (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator/ (
GLM_FUNC_DECL tmat4x2<T> operator/ (
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m);
// Unary constant operators
template <typename T>
tmat4x2<T> const operator- (
GLM_FUNC_DECL tmat4x2<T> const operator- (
tmat4x2<T> const & m);
template <typename T>
tmat4x2<T> const operator-- (
GLM_FUNC_DECL tmat4x2<T> const operator-- (
tmat4x2<T> const & m,
int);
template <typename T>
tmat4x2<T> const operator++ (
GLM_FUNC_DECL tmat4x2<T> const operator++ (
tmat4x2<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -342,10 +342,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -370,10 +367,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -398,10 +392,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -422,10 +413,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -126,27 +126,27 @@ namespace detail
GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat4x3<T> & operator= (tmat4x3<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator+= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator-= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator*= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator/= (U s);
GLM_FUNC_DECL tmat4x3<T> & operator++ ();
GLM_FUNC_DECL tmat4x3<T> & operator-- ();
......@@ -154,82 +154,82 @@ namespace detail
// Binary operators
template <typename T>
tmat4x3<T> operator+ (
GLM_FUNC_DECL tmat4x3<T> operator+ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator+ (
GLM_FUNC_DECL tmat4x3<T> operator+ (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat4x3<T> operator- (
GLM_FUNC_DECL tmat4x3<T> operator- (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator- (
GLM_FUNC_DECL tmat4x3<T> operator- (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m);
template <typename T>
typename tmat4x3<T>::col_type operator* (
GLM_FUNC_DECL typename tmat4x3<T>::col_type operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::row_type const & v);
template <typename T>
typename tmat4x3<T>::row_type operator* (
GLM_FUNC_DECL typename tmat4x3<T>::row_type operator* (
typename tmat4x3<T>::col_type const & v,
tmat4x3<T> const & m);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat4x3<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat4x3<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat4x3<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x3<T> operator/ (
GLM_FUNC_DECL tmat4x3<T> operator/ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator/ (
GLM_FUNC_DECL tmat4x3<T> operator/ (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m);
// Unary constant operators
template <typename T>
tmat4x3<T> const operator- (
GLM_FUNC_DECL tmat4x3<T> const operator- (
tmat4x3<T> const & m);
template <typename T>
tmat4x3<T> const operator-- (
GLM_FUNC_DECL tmat4x3<T> const operator-- (
tmat4x3<T> const & m,
int);
template <typename T>
tmat4x3<T> const operator++ (
GLM_FUNC_DECL tmat4x3<T> const operator++ (
tmat4x3<T> const & m,
int);
}//namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -344,10 +344,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -372,10 +369,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -400,10 +394,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -424,10 +415,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -140,19 +140,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator+= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator-= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator*= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator/= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator/= (tmat4x4<U> const & m);
GLM_FUNC_DECL tmat4x4<T> & operator++ ();
......@@ -161,106 +161,106 @@ namespace detail
// Binary operators
template <typename T>
tmat4x4<T> operator+ (
GLM_FUNC_DECL tmat4x4<T> operator+ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator+ (
GLM_FUNC_DECL tmat4x4<T> operator+ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator+ (
GLM_FUNC_DECL tmat4x4<T> operator+ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator- (
GLM_FUNC_DECL tmat4x4<T> operator- (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator- (
GLM_FUNC_DECL tmat4x4<T> operator- (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator- (
GLM_FUNC_DECL tmat4x4<T> operator- (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::col_type operator* (
GLM_FUNC_DECL typename tmat4x4<T>::col_type operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
typename tmat4x4<T>::row_type operator* (
GLM_FUNC_DECL typename tmat4x4<T>::row_type operator* (
typename tmat4x4<T>::col_type const & v,
tmat4x4<T> const & m);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat4x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat4x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator/ (
GLM_FUNC_DECL tmat4x4<T> operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator/ (
GLM_FUNC_DECL tmat4x4<T> operator/ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::col_type operator/ (
GLM_FUNC_DECL typename tmat4x4<T>::col_type operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
typename tmat4x4<T>::row_type operator/ (
GLM_FUNC_DECL typename tmat4x4<T>::row_type operator/ (
typename tmat4x4<T>::col_type & v,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator/ (
GLM_FUNC_DECL tmat4x4<T> operator/ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
// Unary constant operators
template <typename T>
tmat4x4<T> const operator- (
GLM_FUNC_DECL tmat4x4<T> const operator- (
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> const operator-- (
GLM_FUNC_DECL tmat4x4<T> const operator-- (
tmat4x4<T> const & m, int);
template <typename T>
tmat4x4<T> const operator++ (
GLM_FUNC_DECL tmat4x4<T> const operator++ (
tmat4x4<T> const & m, int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -374,10 +374,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -402,10 +399,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -430,10 +424,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -454,10 +445,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -62,6 +62,10 @@ namespace detail
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
struct{value_type x, y;};
struct{value_type r, g;};
struct{value_type s, t;};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y)
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g)
......@@ -73,10 +77,6 @@ namespace detail
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g)
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t)
# endif//(defined(GLM_SWIZZLE))
struct{value_type r, g;};
struct{value_type s, t;};
struct{value_type x, y;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
......@@ -123,7 +123,7 @@ namespace detail
//////////////////////////////////////
// Swizzle constructors
tvec2(tref2<T> const & r);
GLM_FUNC_DECL tvec2(tref2<T> const & r);
template <int E0, int E1>
GLM_FUNC_DECL tvec2(const glm::detail::swizzle<2,T,tvec2<T>,E0,E1,-1,-2>& that)
......@@ -165,19 +165,19 @@ namespace detail
GLM_FUNC_DECL tvec2<T> & operator= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator+=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator+=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator-=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator-=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator*=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator*=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator/=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator/=(tvec2<U> const & v);
GLM_FUNC_DECL tvec2<T> & operator++();
......@@ -187,27 +187,27 @@ namespace detail
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator%= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator%= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator%= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator&= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator&= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator&= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator|= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator|= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator|= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator^= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator^= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator^= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator<<=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator<<=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator<<=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator>>=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator>>=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator>>=(tvec2<U> const & v);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -204,10 +204,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator+=(U s)
{
this->x += T(s);
this->y += T(s);
......@@ -228,10 +225,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator-=(U s)
{
this->x -= T(s);
this->y -= T(s);
......@@ -252,10 +246,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator*=(U s)
{
this->x *= T(s);
this->y *= T(s);
......@@ -276,10 +267,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator/=(U s)
{
this->x /= T(s);
this->y /= T(s);
......@@ -342,10 +330,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator%=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator%=(U s)
{
this->x %= T(s);
this->y %= T(s);
......@@ -366,10 +351,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator&=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator&=(U s)
{
this->x &= T(s);
this->y &= T(s);
......@@ -390,10 +372,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator|=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator|=(U s)
{
this->x |= T(s);
this->y |= T(s);
......@@ -414,10 +393,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator^=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator^=(U s)
{
this->x ^= T(s);
this->y ^= T(s);
......@@ -438,10 +414,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator<<=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator<<=(U s)
{
this->x <<= T(s);
this->y <<= T(s);
......@@ -462,10 +435,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator>>=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator>>=(U s)
{
this->x >>= T(s);
this->y >>= T(s);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -62,6 +62,10 @@ namespace detail
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
struct{value_type x, y, z;};
struct{value_type r, g, b;};
struct{value_type s, t, p;};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z)
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b)
......@@ -73,10 +77,6 @@ namespace detail
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b)
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p)
# endif//(defined(GLM_SWIZZLE))
struct{value_type r, g, b;};
struct{value_type s, t, p;};
struct{value_type x, y, z;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
......@@ -189,19 +189,19 @@ namespace detail
GLM_FUNC_DECL tvec3<T> & operator= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator+=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator+=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator-=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator-=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator*=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator*=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator/=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator/=(tvec3<U> const & v);
GLM_FUNC_DECL tvec3<T> & operator++();
......@@ -211,27 +211,27 @@ namespace detail
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator%= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator%= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator%= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator&= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator&= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator&= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator|= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator|= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator|= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator^= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator^= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator^= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator<<=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator<<=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator<<=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator>>=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator>>=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator>>=(tvec3<U> const & v);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -255,10 +255,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator+=(U s)
{
this->x += T(s);
this->y += T(s);
......@@ -281,10 +278,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator-=(U s)
{
this->x -= T(s);
this->y -= T(s);
......@@ -307,10 +301,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator*=(U s)
{
this->x *= T(s);
this->y *= T(s);
......@@ -333,10 +324,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator/=(U s)
{
this->x /= T(s);
this->y /= T(s);
......@@ -403,10 +391,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator%=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator%=(U s)
{
this->x %= s;
this->y %= s;
......@@ -429,10 +414,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator&=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator&=(U s)
{
this->x &= s;
this->y &= s;
......@@ -455,10 +437,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator|=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator|=(U s)
{
this->x |= s;
this->y |= s;
......@@ -481,10 +460,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator^=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator^=(U s)
{
this->x ^= s;
this->y ^= s;
......@@ -507,10 +483,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator<<=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator<<=(U s)
{
this->x <<= s;
this->y <<= s;
......@@ -533,10 +506,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator>>=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator>>=(U s)
{
this->x >>= T(s);
this->y >>= T(s);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -62,6 +62,10 @@ namespace detail
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
struct{value_type x, y, z, w;};
struct{value_type r, g, b, a;};
struct{value_type s, t, p, q;};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z, w)
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b, a)
......@@ -73,10 +77,6 @@ namespace detail
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b, a)
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p, q)
# endif//(defined(GLM_SWIZZLE))
struct{value_type r, g, b, a;};
struct{value_type s, t, p, q;};
struct{value_type x, y, z, w;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
......@@ -244,19 +244,19 @@ namespace detail
GLM_FUNC_DECL tvec4<T> & operator= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator+=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator+=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator-=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator-=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator*=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator*=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator/=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator/=(tvec4<U> const & v);
GLM_FUNC_DECL tvec4<T> & operator++();
......@@ -266,27 +266,27 @@ namespace detail
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator%= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator%= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator%= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator&= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator&= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator&= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator|= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator|= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator|= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator^= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator^= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator^= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator<<=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator<<=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator<<=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator>>=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator>>=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator>>=(tvec4<U> const & v);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -396,10 +396,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator+= (U s)
{
this->x += T(s);
this->y += T(s);
......@@ -424,10 +421,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator-= (U s)
{
this->x -= T(s);
this->y -= T(s);
......@@ -452,10 +446,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator*= (U s)
{
this->x *= T(s);
this->y *= T(s);
......@@ -480,10 +471,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator/= (U s)
{
this->x /= T(s);
this->y /= T(s);
......@@ -531,10 +519,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator%=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator%= (U s)
{
this->x %= T(s);
this->y %= T(s);
......@@ -559,10 +544,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator&=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator&= (U s)
{
this->x &= T(s);
this->y &= T(s);
......@@ -587,10 +569,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator|=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator|= (U s)
{
this->x |= T(s);
this->y |= T(s);
......@@ -615,10 +594,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator^=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator^= (U s)
{
this->x ^= T(s);
this->y ^= T(s);
......@@ -643,10 +619,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator<<=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator<<= (U s)
{
this->x <<= T(s);
this->y <<= T(s);
......@@ -671,10 +644,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator>>=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator>>= (U s)
{
this->x >>= T(s);
this->y >>= T(s);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -56,127 +56,127 @@ namespace glm
/// @todo Implement epsilon for half-precision floating point type.
/// @see gtc_constants
template <typename genType>
genType epsilon();
GLM_FUNC_DECL genType epsilon();
/// Return 0.
/// @see gtc_constants
template <typename genType>
genType zero();
GLM_FUNC_DECL genType zero();
/// Return 1.
/// @see gtc_constants
template <typename genType>
genType one();
GLM_FUNC_DECL genType one();
/// Return the pi constant.
/// @see gtc_constants
template <typename genType>
genType pi();
GLM_FUNC_DECL genType pi();
/// Return square root of pi.
/// @see gtc_constants
template <typename genType>
genType root_pi();
GLM_FUNC_DECL genType root_pi();
/// Return pi / 2.
/// @see gtc_constants
template <typename genType>
genType half_pi();
GLM_FUNC_DECL genType half_pi();
/// Return pi / 4.
/// @see gtc_constants
template <typename genType>
genType quarter_pi();
GLM_FUNC_DECL genType quarter_pi();
/// Return 1 / pi.
/// @see gtc_constants
template <typename genType>
genType one_over_pi();
GLM_FUNC_DECL genType one_over_pi();
/// Return 2 / pi.
/// @see gtc_constants
template <typename genType>
genType two_over_pi();
GLM_FUNC_DECL genType two_over_pi();
/// Return 2 / sqrt(pi).
/// @see gtc_constants
template <typename genType>
genType two_over_root_pi();
GLM_FUNC_DECL genType two_over_root_pi();
/// Return 1 / sqrt(2).
/// @see gtc_constants
template <typename genType>
genType one_over_root_two();
GLM_FUNC_DECL genType one_over_root_two();
/// Return sqrt(pi / 2).
/// @see gtc_constants
template <typename genType>
genType root_half_pi();
GLM_FUNC_DECL genType root_half_pi();
/// Return sqrt(2 * pi).
/// @see gtc_constants
template <typename genType>
genType root_two_pi();
GLM_FUNC_DECL genType root_two_pi();
/// Return sqrt(ln(4)).
/// @see gtc_constants
template <typename genType>
genType root_ln_four();
GLM_FUNC_DECL genType root_ln_four();
/// Return e constant.
/// @see gtc_constants
template <typename genType>
genType e();
GLM_FUNC_DECL genType e();
/// Return Euler's constant.
/// @see gtc_constants
template <typename genType>
genType euler();
GLM_FUNC_DECL genType euler();
/// Return sqrt(2).
/// @see gtc_constants
template <typename genType>
genType root_two();
GLM_FUNC_DECL genType root_two();
/// Return sqrt(3).
/// @see gtc_constants
template <typename genType>
genType root_three();
GLM_FUNC_DECL genType root_three();
/// Return sqrt(5).
/// @see gtc_constants
template <typename genType>
genType root_five();
GLM_FUNC_DECL genType root_five();
/// Return ln(2).
/// @see gtc_constants
template <typename genType>
genType ln_two();
GLM_FUNC_DECL genType ln_two();
/// Return ln(10).
/// @see gtc_constants
template <typename genType>
genType ln_ten();
GLM_FUNC_DECL genType ln_ten();
/// Return ln(ln(2)).
/// @see gtc_constants
template <typename genType>
genType ln_ln_two();
GLM_FUNC_DECL genType ln_ln_two();
/// Return 1 / 3.
/// @see gtc_constants
template <typename genType>
genType third();
GLM_FUNC_DECL genType third();
/// Return 2 / 3.
/// @see gtc_constants
template <typename genType>
genType two_thirds();
GLM_FUNC_DECL genType two_thirds();
/// Return the golden ratio constant.
/// @see gtc_constants
template <typename genType>
genType golden_ratio();
GLM_FUNC_DECL genType golden_ratio();
/// @}
} //namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -69,77 +69,77 @@ namespace detail
//////////////////////////////////////
// Accesses
half & operator[](size_type i);
half const & operator[](size_type i) const;
GLM_FUNC_DECL half & operator[](size_type i);
GLM_FUNC_DECL half const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec2();
tvec2(tvec2<half> const & v);
GLM_FUNC_DECL tvec2();
GLM_FUNC_DECL tvec2(tvec2<half> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec2(ctor);
explicit tvec2(
GLM_FUNC_DECL explicit tvec2(ctor);
GLM_FUNC_DECL explicit tvec2(
half const & s);
explicit tvec2(
GLM_FUNC_DECL explicit tvec2(
half const & s1,
half const & s2);
//////////////////////////////////////
// Swizzle constructors
tvec2(tref2<half> const & r);
GLM_FUNC_DECL tvec2(tref2<half> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(U const & x);
GLM_FUNC_DECL explicit tvec2(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
explicit tvec2(U const & x, V const & y);
GLM_FUNC_DECL explicit tvec2(U const & x, V const & y);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec2<U> const & v);
GLM_FUNC_DECL explicit tvec2(tvec2<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec3<U> const & v);
GLM_FUNC_DECL explicit tvec2(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec2(tvec4<U> const & v);
GLM_FUNC_DECL explicit tvec2(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec2<half>& operator= (tvec2<half> const & v);
GLM_FUNC_DECL tvec2<half>& operator= (tvec2<half> const & v);
tvec2<half>& operator+=(half const & s);
tvec2<half>& operator+=(tvec2<half> const & v);
tvec2<half>& operator-=(half const & s);
tvec2<half>& operator-=(tvec2<half> const & v);
tvec2<half>& operator*=(half const & s);
tvec2<half>& operator*=(tvec2<half> const & v);
tvec2<half>& operator/=(half const & s);
tvec2<half>& operator/=(tvec2<half> const & v);
tvec2<half>& operator++();
tvec2<half>& operator--();
GLM_FUNC_DECL tvec2<half>& operator+=(half const & s);
GLM_FUNC_DECL tvec2<half>& operator+=(tvec2<half> const & v);
GLM_FUNC_DECL tvec2<half>& operator-=(half const & s);
GLM_FUNC_DECL tvec2<half>& operator-=(tvec2<half> const & v);
GLM_FUNC_DECL tvec2<half>& operator*=(half const & s);
GLM_FUNC_DECL tvec2<half>& operator*=(tvec2<half> const & v);
GLM_FUNC_DECL tvec2<half>& operator/=(half const & s);
GLM_FUNC_DECL tvec2<half>& operator/=(tvec2<half> const & v);
GLM_FUNC_DECL tvec2<half>& operator++();
GLM_FUNC_DECL tvec2<half>& operator--();
//////////////////////////////////////
// Swizzle operators
half swizzle(comp X) const;
tvec2<half> swizzle(comp X, comp Y) const;
tvec3<half> swizzle(comp X, comp Y, comp Z) const;
tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
tref2<half> swizzle(comp X, comp Y);
GLM_FUNC_DECL half swizzle(comp X) const;
GLM_FUNC_DECL tvec2<half> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<half> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref2<half> swizzle(comp X, comp Y);
};
template <>
......@@ -162,22 +162,22 @@ namespace detail
//////////////////////////////////////
// Accesses
half & operator[](size_type i);
half const & operator[](size_type i) const;
GLM_FUNC_DECL half & operator[](size_type i);
GLM_FUNC_DECL half const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec3();
tvec3(tvec3<half> const & v);
GLM_FUNC_DECL tvec3();
GLM_FUNC_DECL tvec3(tvec3<half> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec3(ctor);
explicit tvec3(
GLM_FUNC_DECL explicit tvec3(ctor);
GLM_FUNC_DECL explicit tvec3(
half const & s);
explicit tvec3(
GLM_FUNC_DECL explicit tvec3(
half const & s1,
half const & s2,
half const & s3);
......@@ -185,58 +185,58 @@ namespace detail
//////////////////////////////////////
// Swizzle constructors
tvec3(tref3<half> const & r);
GLM_FUNC_DECL tvec3(tref3<half> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(U const & x);
GLM_FUNC_DECL explicit tvec3(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V, typename W>
explicit tvec3(U const & x, V const & y, W const & z);
GLM_FUNC_DECL explicit tvec3(U const & x, V const & y, W const & z);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec3(tvec2<A> const & v, B const & s);
GLM_FUNC_DECL explicit tvec3(tvec2<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec3(A const & s, tvec2<B> const & v);
GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(tvec3<U> const & v);
GLM_FUNC_DECL explicit tvec3(tvec3<U> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec3(tvec4<U> const & v);
GLM_FUNC_DECL explicit tvec3(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec3<half>& operator= (tvec3<half> const & v);
GLM_FUNC_DECL tvec3<half>& operator= (tvec3<half> const & v);
tvec3<half>& operator+=(half const & s);
tvec3<half>& operator+=(tvec3<half> const & v);
tvec3<half>& operator-=(half const & s);
tvec3<half>& operator-=(tvec3<half> const & v);
tvec3<half>& operator*=(half const & s);
tvec3<half>& operator*=(tvec3<half> const & v);
tvec3<half>& operator/=(half const & s);
tvec3<half>& operator/=(tvec3<half> const & v);
tvec3<half>& operator++();
tvec3<half>& operator--();
GLM_FUNC_DECL tvec3<half>& operator+=(half const & s);
GLM_FUNC_DECL tvec3<half>& operator+=(tvec3<half> const & v);
GLM_FUNC_DECL tvec3<half>& operator-=(half const & s);
GLM_FUNC_DECL tvec3<half>& operator-=(tvec3<half> const & v);
GLM_FUNC_DECL tvec3<half>& operator*=(half const & s);
GLM_FUNC_DECL tvec3<half>& operator*=(tvec3<half> const & v);
GLM_FUNC_DECL tvec3<half>& operator/=(half const & s);
GLM_FUNC_DECL tvec3<half>& operator/=(tvec3<half> const & v);
GLM_FUNC_DECL tvec3<half>& operator++();
GLM_FUNC_DECL tvec3<half>& operator--();
//////////////////////////////////////
// Swizzle operators
half swizzle(comp X) const;
tvec2<half> swizzle(comp X, comp Y) const;
tvec3<half> swizzle(comp X, comp Y, comp Z) const;
tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
tref3<half> swizzle(comp X, comp Y, comp Z);
GLM_FUNC_DECL half swizzle(comp X) const;
GLM_FUNC_DECL tvec2<half> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<half> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref3<half> swizzle(comp X, comp Y, comp Z);
};
template <>
......@@ -259,22 +259,22 @@ namespace detail
//////////////////////////////////////
// Accesses
half & operator[](size_type i);
half const & operator[](size_type i) const;
GLM_FUNC_DECL half & operator[](size_type i);
GLM_FUNC_DECL half const & operator[](size_type i) const;
//////////////////////////////////////
// Implicit basic constructors
tvec4();
tvec4(tvec4<half> const & v);
GLM_FUNC_DECL tvec4();
GLM_FUNC_DECL tvec4(tvec4<half> const & v);
//////////////////////////////////////
// Explicit basic constructors
explicit tvec4(ctor);
explicit tvec4(
GLM_FUNC_DECL explicit tvec4(ctor);
GLM_FUNC_DECL explicit tvec4(
half const & s);
explicit tvec4(
GLM_FUNC_DECL explicit tvec4(
half const & s0,
half const & s1,
half const & s2,
......@@ -283,67 +283,67 @@ namespace detail
//////////////////////////////////////
// Swizzle constructors
tvec4(tref4<half> const & r);
GLM_FUNC_DECL tvec4(tref4<half> const & r);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec4(U const & x);
GLM_FUNC_DECL explicit tvec4(U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
explicit tvec4(A const & x, B const & y, C const & z, D const & w);
GLM_FUNC_DECL explicit tvec4(A const & x, B const & y, C const & z, D const & w);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(tvec3<A> const & v, B const & s);
GLM_FUNC_DECL explicit tvec4(tvec3<A> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(A const & s, tvec3<B> const & v);
GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
GLM_FUNC_DECL explicit tvec4(tvec2<A> const & v1, tvec2<B> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
explicit tvec4(tvec4<U> const & v);
GLM_FUNC_DECL explicit tvec4(tvec4<U> const & v);
//////////////////////////////////////
// Unary arithmetic operators
tvec4<half>& operator= (tvec4<half> const & v);
GLM_FUNC_DECL tvec4<half>& operator= (tvec4<half> const & v);
tvec4<half>& operator+=(half const & s);
tvec4<half>& operator+=(tvec4<half> const & v);
tvec4<half>& operator-=(half const & s);
tvec4<half>& operator-=(tvec4<half> const & v);
tvec4<half>& operator*=(half const & s);
tvec4<half>& operator*=(tvec4<half> const & v);
tvec4<half>& operator/=(half const & s);
tvec4<half>& operator/=(tvec4<half> const & v);
tvec4<half>& operator++();
tvec4<half>& operator--();
GLM_FUNC_DECL tvec4<half>& operator+=(half const & s);
GLM_FUNC_DECL tvec4<half>& operator+=(tvec4<half> const & v);
GLM_FUNC_DECL tvec4<half>& operator-=(half const & s);
GLM_FUNC_DECL tvec4<half>& operator-=(tvec4<half> const & v);
GLM_FUNC_DECL tvec4<half>& operator*=(half const & s);
GLM_FUNC_DECL tvec4<half>& operator*=(tvec4<half> const & v);
GLM_FUNC_DECL tvec4<half>& operator/=(half const & s);
GLM_FUNC_DECL tvec4<half>& operator/=(tvec4<half> const & v);
GLM_FUNC_DECL tvec4<half>& operator++();
GLM_FUNC_DECL tvec4<half>& operator--();
//////////////////////////////////////
// Swizzle operators
half swizzle(comp X) const;
tvec2<half> swizzle(comp X, comp Y) const;
tvec3<half> swizzle(comp X, comp Y, comp Z) const;
tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
tref4<half> swizzle(comp X, comp Y, comp Z, comp W);
GLM_FUNC_DECL half swizzle(comp X) const;
GLM_FUNC_DECL tvec2<half> swizzle(comp X, comp Y) const;
GLM_FUNC_DECL tvec3<half> swizzle(comp X, comp Y, comp Z) const;
GLM_FUNC_DECL tvec4<half> swizzle(comp X, comp Y, comp Z, comp W) const;
GLM_FUNC_DECL tref4<half> swizzle(comp X, comp Y, comp Z, comp W);
};
#endif//(GLM_COMPONENT == GLM_COMPONENT_CXX98)
}
......@@ -418,19 +418,33 @@ namespace detail
/// Returns the absolute value of a half-precision floating-point value
/// @see gtc_half_float
half abs(half const & x);
GLM_FUNC_DECL half abs(half const & x);
/// Returns the absolute value of a half-precision floating-point two dimensional vector
/// @see gtc_half_float
hvec2 abs(hvec2 const & x);
GLM_FUNC_DECL hvec2 abs(hvec2 const & x);
/// Returns the absolute value of a half-precision floating-point three dimensional vector
/// @see gtc_half_float
hvec3 abs(hvec3 const & x);
GLM_FUNC_DECL hvec3 abs(hvec3 const & x);
/// Returns the absolute value of a half-precision floating-point four dimensional vector
/// @see gtc_half_float
hvec4 abs(hvec4 const & x);
GLM_FUNC_DECL hvec4 abs(hvec4 const & x);
/// Selects which vector each returned component comes
/// from. For a component of <a> that is false, the
/// corresponding component of x is returned. For a
/// component of a that is true, the corresponding
/// component of y is returned. Components of x and y that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see gtc_half_float
GLM_FUNC_DECL half mix(half const & x, half const & y, bool const & a);
/// @}
}// namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -1036,4 +1036,15 @@ namespace detail
float(v.w) >= float(0) ? v.w : -v.w);
}
template <>
GLM_FUNC_QUALIFIER glm::half mix
(
glm::half const & x,
glm::half const & y,
bool const & a
)
{
return a ? y : x;
}
}//namespace glm
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -236,15 +236,19 @@ namespace glm
valType const & zFar
)
{
valType range = tan(radians(fovy / valType(2))) * zNear;
valType left = -range * aspect;
valType right = range * aspect;
valType bottom = -range;
valType top = range;
assert(aspect != valType(0));
assert(zFar != zNear);
#ifdef GLM_FORCE_RADIANS
valType const rad = fovy;
#else
valType const rad = glm::radians(fovy);
#endif
valType tanHalfFovy = tan(rad / valType(2));
detail::tmat4x4<valType> Result(valType(0));
Result[0][0] = (valType(2) * zNear) / (right - left);
Result[1][1] = (valType(2) * zNear) / (top - bottom);
Result[0][0] = valType(1) / (aspect * tanHalfFovy);
Result[1][1] = valType(1) / (tanHalfFovy);
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
Result[2][3] = - valType(1);
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -480,6 +480,10 @@ namespace detail
T const & a
)
{
// Lerp is only defined in [0, 1]
assert(a >= T(0));
assert(a <= T(1));
return x * (T(1) - a) + (y * a);
}
......@@ -508,10 +512,10 @@ namespace detail
{
// Linear interpolation
return detail::tquat<T>(
mix(x.w, y.w, a),
mix(x.x, y.x, a),
mix(x.y, y.y, a),
mix(x.z, y.z, a));
mix(x.w, z.w, a),
mix(x.x, z.x, a),
mix(x.y, z.y, a),
mix(x.z, z.z, a));
}
else
{
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -284,6 +284,14 @@ namespace glm
return &(mat[0].x);
}
//! Get the address of the matrix content.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr(detail::tmat4x3<T> & mat)
{
return &(mat[0].x);
}
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
......@@ -295,12 +303,15 @@ namespace glm
return &(q[0]);
}
//! Get the address of the matrix content.
//! Return the constant address to the data of the input parameter.
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_QUALIFIER T * value_ptr(detail::tmat4x3<T> & mat)
GLM_FUNC_QUALIFIER T * value_ptr
(
detail::tquat<T> & q
)
{
return &(mat[0].x);
return &(q[0]);
}
//! Build a vector from a pointer.
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -36,8 +36,10 @@
#include <cmath>
#include <cfloat>
#pragma warning(push)
#pragma warning(disable : 4127)
#if(GLM_COMPILER & GLM_COMPILER_VC)
# pragma warning(push)
# pragma warning(disable : 4127)
#endif
typedef union
{
......@@ -186,7 +188,9 @@ namespace detail
}//namespace detail
}//namespace glm
#pragma warning(pop)
#if(GLM_COMPILER & GLM_COMPILER_VC)
# pragma warning(pop)
#endif
#if((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward))
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-03-10
// Updated : 2008-03-15
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-14
// Updated : 2008-11-14
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-30
// Updated : 2008-10-05
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-06-21
// Updated : 2007-08-03
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2007-02-22
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-28
// Updated : 2008-10-28
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-16
// Updated : 2008-10-24
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-05-21
// Updated : 2010-02-12
......@@ -12,7 +12,7 @@ namespace glm
template <typename genType>
GLM_FUNC_QUALIFIER typename genType::value_type compAdd(genType const & v)
{
typename genType::size_type result = typename genType::value_type(0);
typename genType::value_type result = typename genType::value_type(0);
for(typename genType::size_type i = 0; i < v.length(); ++i)
result += v[i];
return result;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2007-08-14
......@@ -35,9 +35,9 @@ namespace glm
valType sinY = glm::sin(angleY);
return detail::tmat4x4<valType>(
cosY, valType(0), sinY, valType(0),
cosY, valType(0),-sinY, valType(0),
valType(0), valType(1), valType(0), valType(0),
-sinY, valType(0), cosY, valType(0),
sinY, valType(0), cosY, valType(0),
valType(0), valType(0), valType(0), valType(1));
}
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-07
// Updated : 2008-10-05
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-14
// Updated : 2010-02-19
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-09
// Updated : 2006-01-09
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-04
// Updated : 2011-10-14
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-08
// Updated : 2011-10-14
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-03-06
// Updated : 2009-03-09
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-02-19
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-21
// Updated : 2006-12-06
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-07-07
// Updated : 2010-07-07
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-24
// Updated : 2011-10-13
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-04-03
// Updated : 2009-01-20
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-10-24
// Updated : 2008-10-24
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2005-12-21
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-03-05
// Updated : 2011-03-05
......@@ -117,11 +117,12 @@ namespace glm
T const delta
)
{
detail::tmat4x4<T> dltRotation = m2 * transpose(m1);
detail::tmat4x4<T> m1rot = extractMatrixRotation(m1);
detail::tmat4x4<T> dltRotation = m2 * transpose(m1rot);
detail::tvec3<T> dltAxis;
T dltAngle;
axisAngle(dltRotation, dltAxis, dltAngle);
detail::tmat4x4<T> out = axisAngleMatrix(dltAxis, dltAngle * delta) * extractMatrixRotation(m1);
detail::tmat4x4<T> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-19
// Updated : 2009-02-19
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-08-29
// Updated : 2009-08-29
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-05
// Updated : 2007-03-05
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-04-03
// Updated : 2008-09-17
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-10-26
// Updated : 2011-06-07
......@@ -22,8 +22,13 @@ namespace glm
genType const & Multiple
)
{
genType Tmp = Source % Multiple;
return Tmp ? Source + Multiple - Tmp : Source;
if (Source > 0)
{
genType Tmp = Source - 1;
return Tmp + (Multiple - (Tmp % Multiple));
}
else
return Source + (-Source % Multiple);
}
template <>
......@@ -74,8 +79,13 @@ namespace glm
genType const & Multiple
)
{
genType Tmp = Source % Multiple;
return Tmp ? Source - Tmp : Source;
if (Source >= 0)
return Source - Source % Multiple;
else
{
genType Tmp = Source + 1;
return Tmp - Tmp % Multiple - Multiple;
}
}
template <>
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2008-07-24
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2011-06-07
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
//////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
//////////////////////////////////////////////////////////////////////////////////
// Created : 2007-09-28
// Updated : 2008-10-07
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-05-10
// Updated : 2007-05-10
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_ocl_type
/// @file glm/gtx/ocl_type.inl
/// @date 2013-03-16 / 2013-03-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2005-12-27
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2005-12-21
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-03-06
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -50,17 +50,19 @@ namespace glm
/// @addtogroup gtx_polar_coordinates
/// @{
//! Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
//! From GLM_GTX_polar_coordinates extension.
/// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
///
/// @see gtx_polar_coordinates
template <typename T>
detail::tvec3<T> polar(
detail::tvec3<T> const & euclidean);
//! Convert Polar to Euclidean coordinates.
//! From GLM_GTX_polar_coordinates extension.
/// Convert Polar to Euclidean coordinates.
///
/// @see gtx_polar_coordinates
template <typename T>
detail::tvec3<T> euclidean(
detail::tvec3<T> const & polar);
detail::tvec2<T> const & polar);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-06
// Updated : 2009-05-01
......@@ -35,7 +35,7 @@ namespace glm
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> euclidean
(
detail::tvec3<T> const & polar
detail::tvec2<T> const & polar
)
{
#ifdef GLM_FORCE_RADIANS
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-03-06
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -94,8 +94,7 @@ namespace glm
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> exp(
detail::tquat<valType> const & q,
valType const & exponent);
detail::tquat<valType> const & q);
//! Returns a log of a quaternion.
///
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2008-11-27
......@@ -40,7 +40,7 @@ namespace glm
detail::tquat<T> const & s2,
T const & h)
{
return mix(mix(q1, q2, h), mix(s1, s2, h), T(2) * h (T(1) - h));
return mix(mix(q1, q2, h), mix(s1, s2, h), T(2) * (T(1) - h) * h);
}
template <typename T>
......@@ -52,20 +52,19 @@ namespace glm
)
{
detail::tquat<T> invQuat = inverse(curr);
return ext((log(next + invQuat) + log(prev + invQuat)) / T(-4)) * curr;
return exp((log(next + invQuat) + log(prev + invQuat)) / T(-4)) * curr;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tquat<T> exp
(
detail::tquat<T> const & q,
T const & exponent
detail::tquat<T> const & q
)
{
detail::tvec3<T> u(q.x, q.y, q.z);
float a = glm::length(u);
detail::tvec3<T> v(u / a);
return detail::tquat<T>(cos(a), sin(a) * v);
float Angle = glm::length(u);
detail::tvec3<T> v(u / Angle);
return detail::tquat<T>(cos(Angle), sin(Angle) * v);
}
template <typename T>
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-11-19
// Updated : 2008-11-19
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-11-02
// Updated : 2009-02-19
......@@ -205,7 +205,11 @@ namespace glm
return detail::tmat4x4<T>(T(1));
detail::tvec3<T> RotationAxis = cross(Up, Normal);
# ifdef GLM_FORCE_RADIANS
T Angle = acos(dot(Normal, Up));
# else
T Angle = degrees(acos(dot(Normal, Up)));
# endif
return rotate(Angle, RotationAxis);
}
}//namespace glm
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-19
// Updated : 2009-05-19
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -305,8 +305,8 @@ namespace detail
//! you would want a threshold function with a smooth
//! transition. This is equivalent to:
//! genType t;
//! t = clamp ((x edge0) / (edge1 edge0), 0, 1);
//! return t * t * (3 2 * t);
//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
//! return t * t * (3 - 2 * t);
//! Results are undefined if edge0 >= edge1.
//! (From GLM_GTX_simd_vec4 extension, common function)
detail::fvec4SIMD smoothstep(
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-05-07
// Updated : 2009-05-07
......@@ -452,7 +452,7 @@ GLM_FUNC_QUALIFIER detail::fvec4SIMD mix
{
__m128 Sub0 = _mm_sub_ps(y.Data, x.Data);
__m128 Mul0 = _mm_mul_ps(a.Data, Sub0);
return _mm_mul_ps(x.Data, Mul0);
return _mm_add_ps(x.Data, Mul0);
}
GLM_FUNC_QUALIFIER detail::fvec4SIMD step
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-01-25
// Updated : 2009-02-19
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-06-08
// Updated : 2008-06-08
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-04-29
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-02-28
// Updated : 2005-04-23
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-24
// Updated : 2008-10-07
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_vec1
/// @file glm/gtx/vec1.inl
/// @date 2013-03-16 / 2013-03-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-01-16
// Updated : 2008-10-07
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-30
// Updated : 2008-09-29
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-05
// Updated : 2010-02-16
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2006-04-20
// Updated : 2008-09-29
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2009-11-25
// Updated : 2010-02-13
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
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