Commit 40b30d43 authored by unknown's avatar unknown Committed by jean-pierre charras

GLM (tool for opengl) update to 0.9.4.6

parent 9b1eb354
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -445,7 +445,14 @@ namespace detail
# define GLM_RESTRICT __declspec(restrict)
# define GLM_RESTRICT_VAR __restrict
# define GLM_CONSTEXPR
#elif((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) && (GLM_COMPILER >= GLM_COMPILER_GCC31))
#elif(GLM_COMPILER & GLM_COMPILER_INTEL)
# define GLM_DEPRECATED
# define GLM_ALIGN(x) __declspec(align(x))
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
# define GLM_RESTRICT
# define GLM_RESTRICT_VAR __restrict
# define GLM_CONSTEXPR
#elif(((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC)) && (GLM_COMPILER >= GLM_COMPILER_GCC31)) || (GLM_COMPILER & GLM_COMPILER_CLANG))
# define GLM_DEPRECATED __attribute__((__deprecated__))
# define GLM_ALIGN(x) __attribute__((aligned(x)))
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
This diff is collapsed.
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -36,7 +36,7 @@ namespace detail
template <typename genFIType>
struct Abs_<genFIType, true>
{
static genFIType get(genFIType const & x)
GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_float ||
......@@ -49,7 +49,7 @@ namespace detail
template <typename genFIType>
struct Abs_<genFIType, false>
{
static genFIType get(genFIType const & x)
GLM_FUNC_QUALIFIER static genFIType get(genFIType const & x)
{
GLM_STATIC_ASSERT(
detail::type<genFIType>::is_uint, "'abs' only accept floating-point and integer inputs");
......@@ -275,7 +275,7 @@ namespace detail
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
//// min(x,y)
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT 1)));
//CHAR_BIT - 1)));
//// max(x,y)
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
......@@ -420,93 +420,87 @@ namespace detail
}
// mix
template <typename genTypeT, typename genTypeU>
GLM_FUNC_QUALIFIER genTypeT mix
template <typename genType>
GLM_FUNC_QUALIFIER genType mix
(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a
genType const & x,
genType const & y,
genType const & a
)
{
// It could be a vector too
//GLM_STATIC_ASSERT(
// detail::type<genTypeT>::is_float &&
// detail::type<genTypeU>::is_float);
GLM_STATIC_ASSERT(detail::type<genType>::is_float , "'genType' is not floating-point type");
//return x + a * (y - x);
return genTypeT(genTypeU(x) + a * genTypeU(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> mix
(
detail::tvec2<valTypeA> const & x,
detail::tvec2<valTypeA> const & y,
valTypeB const & a
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
valType const & a
)
{
return detail::tvec2<valTypeA>(
detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
GLM_STATIC_ASSERT(detail::type<valType>::is_float , "'genType' is not floating-point type");
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> mix
(
detail::tvec3<valTypeA> const & x,
detail::tvec3<valTypeA> const & y,
valTypeB const & a
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
valType const & a
)
{
return detail::tvec3<valTypeA>(
detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> mix
(
detail::tvec4<valTypeA> const & x,
detail::tvec4<valTypeA> const & y,
valTypeB const & a
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
valType const & a
)
{
return detail::tvec4<valTypeA>(
detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> mix
(
detail::tvec2<valTypeA> const & x,
detail::tvec2<valTypeA> const & y,
detail::tvec2<valTypeB> const & a
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y,
detail::tvec2<valType> const & a
)
{
return detail::tvec2<valTypeA>(
detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> mix
(
detail::tvec3<valTypeA> const & x,
detail::tvec3<valTypeA> const & y,
detail::tvec3<valTypeB> const & a
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y,
detail::tvec3<valType> const & a
)
{
return detail::tvec3<valTypeA>(
detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
GLM_STATIC_ASSERT(detail::type<valType>::is_float , "'genType' is not floating-point type");
return x + a * (y - x);
}
template <typename valTypeA, typename valTypeB>
GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> mix
(
detail::tvec4<valTypeA> const & x,
detail::tvec4<valTypeA> const & y,
detail::tvec4<valTypeB> const & a
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y,
detail::tvec4<valType> const & a
)
{
return detail::tvec4<valTypeA>(
detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
return x + a * (y - x);
}
//template <typename genTypeT>
......@@ -525,15 +519,63 @@ namespace detail
// return x + a * (y - x);
//}
template <typename genType>
GLM_FUNC_QUALIFIER genType mix
template <>
GLM_FUNC_QUALIFIER float mix
(
genType const & x,
genType const & y,
float const & x,
float const & y,
bool const & a
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
template <>
GLM_FUNC_QUALIFIER double mix
(
double const & x,
double const & y,
bool const & a
)
{
return a ? y : x;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T> mix
(
detail::tvec2<T> const & x,
detail::tvec2<T> const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T> mix
(
detail::tvec3<T> const & x,
detail::tvec3<T> const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T> mix
(
detail::tvec4<T> const & x,
detail::tvec4<T> const & y,
bool a
)
{
GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
return a ? y : x;
}
......@@ -552,8 +594,7 @@ namespace detail
for
(
typename detail::tvec2<T>::size_type i = 0;
i < detail::tvec2<T>::value_size();
++i
i < x.length(); ++i
)
{
result[i] = a[i] ? y[i] : x[i];
......@@ -575,8 +616,7 @@ namespace detail
for
(
typename detail::tvec3<T>::size_type i = 0;
i < detail::tvec3<T>::value_size();
++i
i < x.length(); ++i
)
{
result[i] = a[i] ? y[i] : x[i];
......@@ -598,8 +638,7 @@ namespace detail
for
(
typename detail::tvec4<T>::size_type i = 0;
i < detail::tvec4<T>::value_size();
++i
i < x.length(); ++i
)
{
result[i] = a[i] ? y[i] : x[i];
......@@ -803,17 +842,19 @@ namespace detail
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isnan' only accept floating-point inputs");
# if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
# if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
return _isnan(x) != 0;
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isnan(x) != 0;
# else
return std::isnan(x);
# endif
# else
# elif(GLM_COMPILER & GLM_COMPILER_CUDA)
return isnan(x) != 0;
# else
return std::isnan(x);
# endif
# endif
}
template <typename T>
......@@ -858,32 +899,20 @@ namespace detail
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isinf' only accept floating-point inputs");
# if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
# if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isinf(x) != 0;
# else
return std::isinf(x);
# endif
# else
# elif(GLM_COMPILER & GLM_COMPILER_CUDA)
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
return isinf(double(x)) != 0;
# else
return std::isinf(x);
# endif
/*
# if(GLM_COMPILER & GLM_COMPILER_VC)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
return _isinf(x) != 0;
# else
return std::isinf(x);
# endif
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
return isinf(x) != 0;
# else
return std::isinf(x);
# endif
*/
# endif
}
template <typename T>
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -41,16 +41,16 @@ namespace glm
/// @addtogroup core_func_exponential
/// @{
/// Returns x raised to the y power.
/// Returns 'base' raised to the power 'exponent'.
///
/// @param x pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param y
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType pow(genType const & x, genType const & y);
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
......@@ -60,7 +60,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType exp(genType const & x);
GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
......@@ -72,7 +72,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType log(genType const & x);
GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the x power.
///
......@@ -82,7 +82,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType exp2(genType const & x);
GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
......@@ -93,7 +93,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType log2(genType const & x);
GLM_FUNC_DECL genType log2(genType const & x);
/// Returns the positive square root of x.
///
......@@ -103,7 +103,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType sqrt(genType const & x);
GLM_FUNC_DECL genType sqrt(genType const & x);
/// Returns the reciprocal of the positive square root of x.
///
......@@ -113,7 +113,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
genType inversesqrt(genType const & x);
GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -146,6 +146,7 @@ namespace _detail
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'inversesqrt' only accept floating-point input");
assert(x > genType(0));
return genType(1) / ::std::sqrt(x);
}
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -48,7 +48,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type length(
GLM_FUNC_DECL typename genType::value_type length(
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
......@@ -58,7 +58,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type distance(
GLM_FUNC_DECL typename genType::value_type distance(
genType const & p0,
genType const & p1);
......@@ -69,7 +69,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
typename genType::value_type dot(
GLM_FUNC_DECL typename genType::value_type dot(
genType const & x,
genType const & y);
......@@ -80,7 +80,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename valType>
detail::tvec3<valType> cross(
GLM_FUNC_DECL detail::tvec3<valType> cross(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y);
......@@ -89,7 +89,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType normalize(
GLM_FUNC_DECL genType normalize(
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
......@@ -99,7 +99,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType faceforward(
GLM_FUNC_DECL genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
......@@ -112,7 +112,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType reflect(
GLM_FUNC_DECL genType reflect(
genType const & I,
genType const & N);
......@@ -125,7 +125,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
genType refract(
GLM_FUNC_DECL genType refract(
genType const & I,
genType const & N,
typename genType::value_type const & eta);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -132,7 +132,6 @@ namespace glm
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'dot' only accept floating-point inputs");
......@@ -271,7 +270,7 @@ namespace glm
// reflect
template <typename genType>
genType reflect
GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -52,7 +52,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
genUType uaddCarry(
GLM_FUNC_DECL genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
......@@ -66,7 +66,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
genUType usubBorrow(
GLM_FUNC_DECL genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
......@@ -80,7 +80,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
void umulExtended(
GLM_FUNC_DECL void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
......@@ -95,7 +95,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIType>
void imulExtended(
GLM_FUNC_DECL void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
......@@ -105,7 +105,7 @@ namespace glm
/// returning them in the least significant bits of the result.
/// For unsigned data types, the most significant bits of the
/// result will be set to zero. For signed data types, the
/// most significant bits will be set to the value of bit offset + base – 1.
/// most significant bits will be set to the value of bit offset + base - 1.
///
/// If bits is zero, the result will be zero. The result will be
/// undefined if offset or bits is negative, or if the sum of
......@@ -117,7 +117,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
genIUType bitfieldExtract(
GLM_FUNC_DECL genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
......@@ -125,7 +125,7 @@ namespace glm
/// Returns the insertion the bits least-significant bits of insert into base.
///
/// The result will have bits [offset, offset + bits - 1] taken
/// from bits [0, bits – 1] of insert, and all other bits taken
/// from bits [0, bits - 1] of insert, and all other bits taken
/// directly from the corresponding bits of base. If bits is
/// zero, the result will simply be base. The result will be
/// undefined if offset or bits is negative, or if the sum of
......@@ -137,7 +137,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
genIUType bitfieldInsert(
GLM_FUNC_DECL genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
......@@ -152,7 +152,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
genIUType bitfieldReverse(genIUType const & Value);
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
/// Returns the number of bits set to 1 in the binary representation of value.
///
......@@ -163,7 +163,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
......@@ -176,7 +176,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
......@@ -190,7 +190,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -26,10 +26,12 @@
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_COMPILER & GLM_COMPILER_VC)
#include <intrin.h>
#pragma intrinsic(_BitScanReverse)
#endif
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_ARCH != GLM_ARCH_PURE)
namespace glm
{
......@@ -103,7 +105,7 @@ namespace glm
if(x > y)
return genUType(detail::highp_int_t(x) - detail::highp_int_t(y));
else
return genUType(detail::highp_int_t(1) << detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y));
return genUType((detail::highp_int_t(1) << detail::highp_int_t(32)) + detail::highp_int_t(x) - detail::highp_int_t(y));
}
template <typename T>
......@@ -521,7 +523,6 @@ namespace glm
}
// findMSB
/*
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
template <typename genIUType>
......@@ -538,7 +539,7 @@ namespace glm
_BitScanReverse(&Result, Value);
return int(Result);
}
/*
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
......@@ -560,8 +561,9 @@ namespace glm
//
return 31 - __builtin_clzl(Value);
}
#else
*/
#else
/* SSE implementation idea
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
......@@ -606,7 +608,7 @@ namespace glm
return MostSignificantBit;
}
}
//#endif//(GLM_COMPILER)
#endif//(GLM_COMPILER)
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<int> findMSB
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -53,7 +53,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename matType>
matType matrixCompMult(
GLM_FUNC_DECL matType matrixCompMult(
matType const & x,
matType const & y);
......@@ -68,7 +68,7 @@ namespace glm
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename vecType, typename matType>
matType outerProduct(
GLM_FUNC_DECL matType outerProduct(
vecType const & c,
vecType const & r);
......@@ -79,7 +79,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename matType>
typename matType::transpose_type transpose(
GLM_FUNC_DECL typename matType::transpose_type transpose(
matType const & x);
/// Return the determinant of a mat2 matrix.
......@@ -89,7 +89,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat2x2<valType>::value_type determinant(
GLM_FUNC_DECL typename detail::tmat2x2<valType>::value_type determinant(
detail::tmat2x2<valType> const & m);
/// Return the determinant of a mat3 matrix.
......@@ -99,7 +99,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat3x3<valType>::value_type determinant(
GLM_FUNC_DECL typename detail::tmat3x3<valType>::value_type determinant(
detail::tmat3x3<valType> const & m);
/// Return the determinant of a mat4 matrix.
......@@ -109,7 +109,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
typename detail::tmat4x4<valType>::value_type determinant(
GLM_FUNC_DECL typename detail::tmat4x4<valType>::value_type determinant(
detail::tmat4x4<valType> const & m);
/// Return the inverse of a mat2 matrix.
......@@ -119,7 +119,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat2x2<valType> inverse(
GLM_FUNC_DECL detail::tmat2x2<valType> inverse(
detail::tmat2x2<valType> const & m);
/// Return the inverse of a mat3 matrix.
......@@ -129,7 +129,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat3x3<valType> inverse(
GLM_FUNC_DECL detail::tmat3x3<valType> inverse(
detail::tmat3x3<valType> const & m);
/// Return the inverse of a mat4 matrix.
......@@ -139,7 +139,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename valType>
detail::tmat4x4<valType> inverse(
GLM_FUNC_DECL detail::tmat4x4<valType> inverse(
detail::tmat4x4<valType> const & m);
/// @}
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -50,7 +50,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
typename genType::value_type noise1(genType const & x);
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
......@@ -59,7 +59,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
detail::tvec2<typename genType::value_type> noise2(genType const & x);
GLM_FUNC_DECL detail::tvec2<typename genType::value_type> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
......@@ -68,7 +68,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
detail::tvec3<typename genType::value_type> noise3(genType const & x);
GLM_FUNC_DECL detail::tvec3<typename genType::value_type> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
......@@ -77,7 +77,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
detail::tvec4<typename genType::value_type> noise4(genType const & x);
GLM_FUNC_DECL detail::tvec4<typename genType::value_type> noise4(genType const & x);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -52,7 +52,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
......@@ -65,7 +65,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
......@@ -78,7 +78,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
......@@ -91,7 +91,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
GLM_FUNC_DECL detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -104,7 +104,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -117,7 +117,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -130,7 +130,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
......@@ -143,7 +143,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
GLM_FUNC_DECL detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
......@@ -153,7 +153,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
double packDouble2x32(detail::tvec2<detail::uint32> const & v);
GLM_FUNC_DECL double packDouble2x32(detail::tvec2<detail::uint32> const & v);
/// Returns a two-component unsigned integer vector representation of v.
/// The bit-level representation of v is preserved.
......@@ -162,7 +162,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
GLM_FUNC_DECL detail::tvec2<detail::uint32> unpackDouble2x32(double const & v);
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
......@@ -172,7 +172,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint packHalf2x16(vec2 const & v);
GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
......@@ -182,7 +182,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
vec2 unpackHalf2x16(uint const & v);
GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -136,12 +136,42 @@ namespace glm
GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
{
return *(double*)&v;
struct uint32_pair
{
detail::uint32 x;
detail::uint32 y;
};
union helper
{
uint32_pair input;
double output;
} Helper;
Helper.input.x = v.x;
Helper.input.y = v.y;
return Helper.output;
//return *(double*)&v;
}
GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v)
{
return *(detail::tvec2<uint>*)&v;
struct uint32_pair
{
detail::uint32 x;
detail::uint32 y;
};
union helper
{
double input;
uint32_pair output;
} Helper;
Helper.input = v;
return detail::tvec2<uint>(Helper.output.x, Helper.output.y);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v)
......@@ -157,7 +187,7 @@ namespace glm
Pack.orig.a = detail::toFloat16(v.x);
Pack.orig.b = detail::toFloat16(v.y);
return *(uint*)&Pack;
return Pack.other;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -52,7 +52,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType radians(genType const & degrees);
GLM_FUNC_DECL genType radians(genType const & degrees);
/// Converts radians to degrees and returns the result.
///
......@@ -61,7 +61,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType degrees(genType const & radians);
GLM_FUNC_DECL genType degrees(genType const & radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
......@@ -71,7 +71,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType sin(genType const & angle);
GLM_FUNC_DECL genType sin(genType const & angle);
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
......@@ -81,7 +81,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType cos(genType const & angle);
GLM_FUNC_DECL genType cos(genType const & angle);
/// The standard trigonometric tangent function.
///
......@@ -90,7 +90,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType tan(genType const & angle);
GLM_FUNC_DECL genType tan(genType const & angle);
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
......@@ -101,7 +101,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType asin(genType const & x);
GLM_FUNC_DECL genType asin(genType const & x);
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
......@@ -112,7 +112,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType acos(genType const & x);
GLM_FUNC_DECL genType acos(genType const & x);
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
......@@ -125,7 +125,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atan(genType const & y, genType const & x);
GLM_FUNC_DECL genType atan(genType const & y, genType const & x);
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
......@@ -135,7 +135,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atan(genType const & y_over_x);
GLM_FUNC_DECL genType atan(genType const & y_over_x);
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
......@@ -144,7 +144,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType sinh(genType const & angle);
GLM_FUNC_DECL genType sinh(genType const & angle);
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
......@@ -153,7 +153,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType cosh(genType const & angle);
GLM_FUNC_DECL genType cosh(genType const & angle);
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
......@@ -162,7 +162,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType tanh(genType const & angle);
GLM_FUNC_DECL genType tanh(genType const & angle);
/// Arc hyperbolic sine; returns the inverse of sinh.
///
......@@ -171,7 +171,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType asinh(genType const & x);
GLM_FUNC_DECL genType asinh(genType const & x);
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
......@@ -181,7 +181,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType acosh(genType const & x);
GLM_FUNC_DECL genType acosh(genType const & x);
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
......@@ -191,7 +191,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
genType atanh(genType const & x);
GLM_FUNC_DECL genType atanh(genType const & x);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -55,7 +55,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x <= y.
///
......@@ -64,7 +64,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x > y.
///
......@@ -73,7 +73,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x >= y.
///
......@@ -82,7 +82,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x == y.
///
......@@ -91,7 +91,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type equal(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type equal(vecType const & x, vecType const & y);
/// Returns the component-wise comparison of result x != y.
///
......@@ -100,7 +100,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename vecType>
typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
GLM_FUNC_DECL typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
/// Returns true if any component of x is true.
///
......@@ -109,7 +109,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <template <typename> class vecType>
bool any(vecType<bool> const & v);
GLM_FUNC_DECL bool any(vecType<bool> const & v);
/// Returns true if all components of x are true.
///
......@@ -118,7 +118,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <template <typename> class vecType>
bool all(vecType<bool> const & v);
GLM_FUNC_DECL bool all(vecType<bool> const & v);
/// Returns the component-wise logical complement of x.
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
......@@ -128,7 +128,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <template <typename> class vecType>
vecType<bool> not_(vecType<bool> const & v);
GLM_FUNC_DECL vecType<bool> not_(vecType<bool> const & v);
/// @}
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
This diff is collapsed.
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -36,8 +36,8 @@ namespace detail
{
typedef short hdata;
float toFloat32(hdata value);
hdata toFloat16(float const & value);
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const & value);
class half
{
......@@ -71,42 +71,42 @@ namespace detail
hdata data;
};
half operator+ (half const & s1, half const & s2);
GLM_FUNC_DECL half operator+ (half const & s1, half const & s2);
half operator- (half const & s1, half const & s2);
GLM_FUNC_DECL half operator- (half const & s1, half const & s2);
half operator* (half const & s1, half const & s2);
GLM_FUNC_DECL half operator* (half const & s1, half const & s2);
half operator/ (half const & s1, half const & s2);
GLM_FUNC_DECL half operator/ (half const & s1, half const & s2);
// Unary constant operators
half operator- (half const & s);
GLM_FUNC_DECL half operator- (half const & s);
half operator-- (half const & s, int);
GLM_FUNC_DECL half operator-- (half const & s, int);
half operator++ (half const & s, int);
GLM_FUNC_DECL half operator++ (half const & s, int);
bool operator==(
GLM_FUNC_DECL bool operator==(
detail::half const & x,
detail::half const & y);
bool operator!=(
GLM_FUNC_DECL bool operator!=(
detail::half const & x,
detail::half const & y);
bool operator<(
GLM_FUNC_DECL bool operator<(
detail::half const & x,
detail::half const & y);
bool operator<=(
GLM_FUNC_DECL bool operator<=(
detail::half const & x,
detail::half const & y);
bool operator>(
GLM_FUNC_DECL bool operator>(
detail::half const & x,
detail::half const & y);
bool operator>=(
GLM_FUNC_DECL bool operator>=(
detail::half const & x,
detail::half const & y);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
......@@ -135,9 +135,9 @@ namespace detail
// of float and half (127 versus 15).
//
register int s = (i >> 16) & 0x00008000;
register int e = ((i >> 23) & 0x000000ff) - (127 - 15);
register int m = i & 0x007fffff;
int s = (i >> 16) & 0x00008000;
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
int m = i & 0x007fffff;
//
// Now reassemble s, e and m into a half:
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -47,13 +47,19 @@ namespace detail
GLM_DETAIL_IS_INT(signed short);
GLM_DETAIL_IS_INT(signed int);
GLM_DETAIL_IS_INT(signed long);
GLM_DETAIL_IS_INT(highp_int_t);
GLM_DETAIL_IS_UINT(unsigned char);
GLM_DETAIL_IS_UINT(unsigned short);
GLM_DETAIL_IS_UINT(unsigned int);
GLM_DETAIL_IS_UINT(unsigned long);
#if(GLM_LANG >= GLM_LANG_CXX0X)
GLM_DETAIL_IS_INT(signed long long);
GLM_DETAIL_IS_UINT(unsigned long long);
#else
GLM_DETAIL_IS_INT(highp_int_t);
GLM_DETAIL_IS_UINT(highp_uint_t);
#endif
}//namespace detail
/// @addtogroup core_precision
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -34,40 +34,6 @@
namespace glm{
namespace detail
{
//template
//<
// typename T,
// template <typename> class C,
// template <typename> class R
//>
//struct matType
//{
// enum ctor{null};
// typedef T value_type;
// typedef std::size_t size_type;
// typedef C<T> col_type;
// typedef R<T> row_type;
// static size_type const col_size;
// static size_type const row_size;
//};
//template
//<
// typename T,
// template <typename> class C,
// template <typename> class R
//>
//typename matType<T, C, R>::size_type const
//matType<T, C, R>::col_size = matType<T, C, R>::col_type::value_size;
//template
//<
// typename T,
// template <typename> class C,
// template <typename> class R
//>
//typename matType<T, C, R>::size_type const
//matType<T, C, R>::row_size = matType<T, C, R>::row_type::value_size;
}//namespace detail
}//namespace glm
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -133,19 +133,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator+=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator+=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator-=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator-=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator*=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator*=(tmat2x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator/=(U const & s);
GLM_FUNC_DECL tmat2x2<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T> & operator/=(tmat2x2<U> const & m);
GLM_FUNC_DECL tmat2x2<T> & operator++();
......@@ -154,107 +154,107 @@ namespace detail
// Binary operators
template <typename T>
tmat2x2<T> operator+ (
GLM_FUNC_DECL tmat2x2<T> operator+ (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator+ (
GLM_FUNC_DECL tmat2x2<T> operator+ (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator+ (
GLM_FUNC_DECL tmat2x2<T> operator+ (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator- (
GLM_FUNC_DECL tmat2x2<T> operator- (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator- (
GLM_FUNC_DECL tmat2x2<T> operator- (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator- (
GLM_FUNC_DECL tmat2x2<T> operator- (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
typename tmat2x2<T>::col_type operator* (
GLM_FUNC_DECL typename tmat2x2<T>::col_type operator* (
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v);
template <typename T>
typename tmat2x2<T>::row_type operator* (
GLM_FUNC_DECL typename tmat2x2<T>::row_type operator* (
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat2x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat2x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat2x2<T> operator/ (
GLM_FUNC_DECL tmat2x2<T> operator/ (
tmat2x2<T> const & m,
typename tmat2x2<T>::value_type const & s);
template <typename T>
tmat2x2<T> operator/ (
GLM_FUNC_DECL tmat2x2<T> operator/ (
typename tmat2x2<T>::value_type const & s,
tmat2x2<T> const & m);
template <typename T>
typename tmat2x2<T>::col_type operator/ (
GLM_FUNC_DECL typename tmat2x2<T>::col_type operator/ (
tmat2x2<T> const & m,
typename tmat2x2<T>::row_type const & v);
template <typename T>
typename tmat2x2<T>::row_type operator/ (
GLM_FUNC_DECL typename tmat2x2<T>::row_type operator/ (
typename tmat2x2<T>::col_type const & v,
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> operator/ (
GLM_FUNC_DECL tmat2x2<T> operator/ (
tmat2x2<T> const & m1,
tmat2x2<T> const & m2);
// Unary constant operators
template <typename T>
tmat2x2<T> const operator- (
GLM_FUNC_DECL tmat2x2<T> const operator- (
tmat2x2<T> const & m);
template <typename T>
tmat2x2<T> const operator-- (
GLM_FUNC_DECL tmat2x2<T> const operator-- (
tmat2x2<T> const & m,
int);
template <typename T>
tmat2x2<T> const operator++ (
GLM_FUNC_DECL tmat2x2<T> const operator++ (
tmat2x2<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -306,10 +306,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -330,10 +327,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -354,10 +348,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -376,10 +367,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x2<T>& tmat2x2<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -115,27 +115,27 @@ namespace detail
GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat2x3<T> & operator= (tmat2x3<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator+= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator-= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator*= (tmat2x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat2x3<T> & operator/= (U s);
GLM_FUNC_DECL tmat2x3<T> & operator++ ();
GLM_FUNC_DECL tmat2x3<T> & operator-- ();
......@@ -143,82 +143,82 @@ namespace detail
// Binary operators
template <typename T>
tmat2x3<T> operator+ (
GLM_FUNC_DECL tmat2x3<T> operator+ (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator+ (
GLM_FUNC_DECL tmat2x3<T> operator+ (
tmat2x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat2x3<T> operator- (
GLM_FUNC_DECL tmat2x3<T> operator- (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator- (
GLM_FUNC_DECL tmat2x3<T> operator- (
tmat2x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m);
template <typename T>
typename tmat2x3<T>::col_type operator* (
GLM_FUNC_DECL typename tmat2x3<T>::col_type operator* (
tmat2x3<T> const & m,
typename tmat2x3<T>::row_type const & v);
template <typename T>
typename tmat2x3<T>::row_type operator* (
GLM_FUNC_DECL typename tmat2x3<T>::row_type operator* (
typename tmat2x3<T>::col_type const & v,
tmat2x3<T> const & m);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat2x3<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat2x3<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat2x3<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat2x3<T> operator/ (
GLM_FUNC_DECL tmat2x3<T> operator/ (
tmat2x3<T> const & m,
typename tmat2x3<T>::value_type const & s);
template <typename T>
tmat2x3<T> operator/ (
GLM_FUNC_DECL tmat2x3<T> operator/ (
typename tmat2x3<T>::value_type const & s,
tmat2x3<T> const & m);
// Unary constant operators
template <typename T>
tmat2x3<T> const operator- (
GLM_FUNC_DECL tmat2x3<T> const operator- (
tmat2x3<T> const & m);
template <typename T>
tmat2x3<T> const operator-- (
GLM_FUNC_DECL tmat2x3<T> const operator-- (
tmat2x3<T> const & m,
int);
template <typename T>
tmat2x3<T> const operator++ (
GLM_FUNC_DECL tmat2x3<T> const operator++ (
tmat2x3<T> const & m,
int);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -293,10 +293,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -317,10 +314,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -341,10 +335,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T>& tmat2x3<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -363,10 +354,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x3<T> & tmat2x3<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -125,19 +125,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator+= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator+= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator-= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator-= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator*= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator*= (tmat2x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T>& operator/= (U const & s);
GLM_FUNC_DECL tmat2x4<T>& operator/= (U s);
GLM_FUNC_DECL tmat2x4<T>& operator++ ();
GLM_FUNC_DECL tmat2x4<T>& operator-- ();
......@@ -145,82 +145,82 @@ namespace detail
// Binary operators
template <typename T>
tmat2x4<T> operator+ (
GLM_FUNC_DECL tmat2x4<T> operator+ (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator+ (
GLM_FUNC_DECL tmat2x4<T> operator+ (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator- (
GLM_FUNC_DECL tmat2x4<T> operator- (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator- (
GLM_FUNC_DECL tmat2x4<T> operator- (
tmat2x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m);
template <typename T>
typename tmat2x4<T>::col_type operator* (
GLM_FUNC_DECL typename tmat2x4<T>::col_type operator* (
tmat2x4<T> const & m,
typename tmat2x4<T>::row_type const & v);
template <typename T>
typename tmat2x4<T>::row_type operator* (
GLM_FUNC_DECL typename tmat2x4<T>::row_type operator* (
typename tmat2x4<T>::col_type const & v,
tmat2x4<T> const & m);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat2x4<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat2x4<T> const & m1,
tmat2x2<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat2x4<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat2x4<T> operator/ (
GLM_FUNC_DECL tmat2x4<T> operator/ (
tmat2x4<T> const & m,
typename tmat2x4<T>::value_type const & s);
template <typename T>
tmat2x4<T> operator/ (
GLM_FUNC_DECL tmat2x4<T> operator/ (
typename tmat2x4<T>::value_type const & s,
tmat2x4<T> const & m);
// Unary constant operators
template <typename T>
tmat2x4<T> const operator- (
GLM_FUNC_DECL tmat2x4<T> const operator- (
tmat2x4<T> const & m);
template <typename T>
tmat2x4<T> const operator-- (
GLM_FUNC_DECL tmat2x4<T> const operator-- (
tmat2x4<T> const & m,
int);
template <typename T>
tmat2x4<T> const operator++ (
GLM_FUNC_DECL tmat2x4<T> const operator++ (
tmat2x4<T> const & m,
int);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -109,7 +109,7 @@ namespace detail
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, Zero, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero, Zero);
}
template <typename T>
......@@ -296,10 +296,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -320,10 +317,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -344,10 +338,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T>& tmat2x4<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -366,10 +357,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T> & tmat2x4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat2x4<T> & tmat2x4<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -131,19 +131,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator+= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator-= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator*= (tmat3x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat3x2<T> & operator/= (U s);
GLM_FUNC_DECL tmat3x2<T> & operator++ ();
GLM_FUNC_DECL tmat3x2<T> & operator-- ();
......@@ -151,82 +151,82 @@ namespace detail
// Binary operators
template <typename T>
tmat3x2<T> operator+ (
GLM_FUNC_DECL tmat3x2<T> operator+ (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator+ (
GLM_FUNC_DECL tmat3x2<T> operator+ (
tmat3x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat3x2<T> operator- (
GLM_FUNC_DECL tmat3x2<T> operator- (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator- (
GLM_FUNC_DECL tmat3x2<T> operator- (
tmat3x2<T> const & m1,
tmat3x2<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m);
template <typename T>
typename tmat3x2<T>::col_type operator* (
GLM_FUNC_DECL typename tmat3x2<T>::col_type operator* (
tmat3x2<T> const & m,
typename tmat3x2<T>::row_type const & v);
template <typename T>
typename tmat3x2<T>::row_type operator* (
GLM_FUNC_DECL typename tmat3x2<T>::row_type operator* (
typename tmat3x2<T>::col_type const & v,
tmat3x2<T> const & m);
template <typename T>
tmat2x2<T> operator* (
GLM_FUNC_DECL tmat2x2<T> operator* (
tmat3x2<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat3x2<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat3x2<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat3x2<T> operator/ (
GLM_FUNC_DECL tmat3x2<T> operator/ (
tmat3x2<T> const & m,
typename tmat3x2<T>::value_type const & s);
template <typename T>
tmat3x2<T> operator/ (
GLM_FUNC_DECL tmat3x2<T> operator/ (
typename tmat3x2<T>::value_type const & s,
tmat3x2<T> const & m);
// Unary constant operators
template <typename T>
tmat3x2<T> const operator- (
GLM_FUNC_DECL tmat3x2<T> const operator- (
tmat3x2<T> const & m);
template <typename T>
tmat3x2<T> const operator-- (
GLM_FUNC_DECL tmat3x2<T> const operator-- (
tmat3x2<T> const & m,
int);
template <typename T>
tmat3x2<T> const operator++ (
GLM_FUNC_DECL tmat3x2<T> const operator++ (
tmat3x2<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -317,10 +317,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -343,10 +340,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -369,10 +363,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T>& tmat3x2<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -392,10 +383,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T> & tmat3x2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x2<T> & tmat3x2<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -137,19 +137,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator+= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator+= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator-= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator-= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator*= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator*= (tmat3x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator/= (U const & s);
GLM_FUNC_DECL tmat3x3<T>& operator/= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T>& operator/= (tmat3x3<U> const & m);
GLM_FUNC_DECL tmat3x3<T>& operator++ ();
......@@ -158,107 +158,107 @@ namespace detail
// Binary operators
template <typename T>
tmat3x3<T> operator+ (
GLM_FUNC_DECL tmat3x3<T> operator+ (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator+ (
GLM_FUNC_DECL tmat3x3<T> operator+ (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator+ (
GLM_FUNC_DECL tmat3x3<T> operator+ (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator- (
GLM_FUNC_DECL tmat3x3<T> operator- (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator- (
GLM_FUNC_DECL tmat3x3<T> operator- (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator- (
GLM_FUNC_DECL tmat3x3<T> operator- (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
typename tmat3x3<T>::col_type operator* (
GLM_FUNC_DECL typename tmat3x3<T>::col_type operator* (
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v);
template <typename T>
typename tmat3x3<T>::row_type operator* (
GLM_FUNC_DECL typename tmat3x3<T>::row_type operator* (
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat3x3<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat3x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat3x3<T> operator/ (
GLM_FUNC_DECL tmat3x3<T> operator/ (
tmat3x3<T> const & m,
typename tmat3x3<T>::value_type const & s);
template <typename T>
tmat3x3<T> operator/ (
GLM_FUNC_DECL tmat3x3<T> operator/ (
typename tmat3x3<T>::value_type const & s,
tmat3x3<T> const & m);
template <typename T>
typename tmat3x3<T>::col_type operator/ (
GLM_FUNC_DECL typename tmat3x3<T>::col_type operator/ (
tmat3x3<T> const & m,
typename tmat3x3<T>::row_type const & v);
template <typename T>
typename tmat3x3<T>::row_type operator/ (
GLM_FUNC_DECL typename tmat3x3<T>::row_type operator/ (
typename tmat3x3<T>::col_type const & v,
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> operator/ (
GLM_FUNC_DECL tmat3x3<T> operator/ (
tmat3x3<T> const & m1,
tmat3x3<T> const & m2);
// Unary constant operators
template <typename T>
tmat3x3<T> const operator- (
GLM_FUNC_DECL tmat3x3<T> const operator- (
tmat3x3<T> const & m);
template <typename T>
tmat3x3<T> const operator-- (
GLM_FUNC_DECL tmat3x3<T> const operator-- (
tmat3x3<T> const & m,
int);
template <typename T>
tmat3x3<T> const operator++ (
GLM_FUNC_DECL tmat3x3<T> const operator++ (
tmat3x3<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -320,10 +320,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -346,10 +343,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -372,10 +366,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -395,10 +386,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x3<T> & tmat3x3<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -123,27 +123,27 @@ namespace detail
GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat3x4<T> & operator= (tmat3x4<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator+= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator-= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator*= (tmat3x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat3x4<T> & operator/= (U s);
GLM_FUNC_DECL tmat3x4<T> & operator++ ();
GLM_FUNC_DECL tmat3x4<T> & operator-- ();
......@@ -151,82 +151,82 @@ namespace detail
// Binary operators
template <typename T>
tmat3x4<T> operator+ (
GLM_FUNC_DECL tmat3x4<T> operator+ (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator+ (
GLM_FUNC_DECL tmat3x4<T> operator+ (
tmat3x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat3x4<T> operator- (
GLM_FUNC_DECL tmat3x4<T> operator- (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator- (
GLM_FUNC_DECL tmat3x4<T> operator- (
tmat3x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m);
template <typename T>
typename tmat3x4<T>::col_type operator* (
GLM_FUNC_DECL typename tmat3x4<T>::col_type operator* (
tmat3x4<T> const & m,
typename tmat3x4<T>::row_type const & v);
template <typename T>
typename tmat3x4<T>::row_type operator* (
GLM_FUNC_DECL typename tmat3x4<T>::row_type operator* (
typename tmat3x4<T>::col_type const & v,
tmat3x4<T> const & m);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat3x4<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat3x4<T> const & m1,
tmat2x3<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat3x4<T> const & m1,
tmat3x3<T> const & m2);
template <typename T>
tmat3x4<T> operator/ (
GLM_FUNC_DECL tmat3x4<T> operator/ (
tmat3x4<T> const & m,
typename tmat3x4<T>::value_type const & s);
template <typename T>
tmat3x4<T> operator/ (
GLM_FUNC_DECL tmat3x4<T> operator/ (
typename tmat3x4<T>::value_type const & s,
tmat3x4<T> const & m);
// Unary constant operators
template <typename T>
tmat3x4<T> const operator- (
GLM_FUNC_DECL tmat3x4<T> const operator- (
tmat3x4<T> const & m);
template <typename T>
tmat3x4<T> const operator-- (
GLM_FUNC_DECL tmat3x4<T> const operator-- (
tmat3x4<T> const & m,
int);
template <typename T>
tmat3x4<T> const operator++ (
GLM_FUNC_DECL tmat3x4<T> const operator++ (
tmat3x4<T> const & m,
int);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -316,10 +316,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -342,10 +339,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -368,10 +362,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T>& tmat3x4<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -391,10 +382,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T> & tmat3x4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat3x4<T> & tmat3x4<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -136,19 +136,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator+= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator+= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator-= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator-= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator*= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator*= (tmat4x2<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T>& operator/= (U const & s);
GLM_FUNC_DECL tmat4x2<T>& operator/= (U s);
GLM_FUNC_DECL tmat4x2<T>& operator++ ();
GLM_FUNC_DECL tmat4x2<T>& operator-- ();
......@@ -156,82 +156,82 @@ namespace detail
// Binary operators
template <typename T>
tmat4x2<T> operator+ (
GLM_FUNC_DECL tmat4x2<T> operator+ (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator+ (
GLM_FUNC_DECL tmat4x2<T> operator+ (
tmat4x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat4x2<T> operator- (
GLM_FUNC_DECL tmat4x2<T> operator- (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator- (
GLM_FUNC_DECL tmat4x2<T> operator- (
tmat4x2<T> const & m1,
tmat4x2<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m);
template <typename T>
typename tmat4x2<T>::col_type operator* (
GLM_FUNC_DECL typename tmat4x2<T>::col_type operator* (
tmat4x2<T> const & m,
typename tmat4x2<T>::row_type const & v);
template <typename T>
typename tmat4x2<T>::row_type operator* (
GLM_FUNC_DECL typename tmat4x2<T>::row_type operator* (
typename tmat4x2<T>::col_type const & v,
tmat4x2<T> const & m);
template <typename T>
tmat3x2<T> operator* (
GLM_FUNC_DECL tmat3x2<T> operator* (
tmat4x2<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x2<T> operator* (
GLM_FUNC_DECL tmat4x2<T> operator* (
tmat4x2<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat4x3<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat4x2<T> operator/ (
GLM_FUNC_DECL tmat4x2<T> operator/ (
tmat4x2<T> const & m,
typename tmat4x2<T>::value_type const & s);
template <typename T>
tmat4x2<T> operator/ (
GLM_FUNC_DECL tmat4x2<T> operator/ (
typename tmat4x2<T>::value_type const & s,
tmat4x2<T> const & m);
// Unary constant operators
template <typename T>
tmat4x2<T> const operator- (
GLM_FUNC_DECL tmat4x2<T> const operator- (
tmat4x2<T> const & m);
template <typename T>
tmat4x2<T> const operator-- (
GLM_FUNC_DECL tmat4x2<T> const operator-- (
tmat4x2<T> const & m,
int);
template <typename T>
tmat4x2<T> const operator++ (
GLM_FUNC_DECL tmat4x2<T> const operator++ (
tmat4x2<T> const & m,
int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -342,10 +342,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -370,10 +367,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -398,10 +392,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -422,10 +413,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x2<T> & tmat4x2<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -126,27 +126,27 @@ namespace detail
GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T> const & x);
// Accesses
col_type & operator[](size_type i);
col_type const & operator[](size_type i) const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat4x3<T> & operator= (tmat4x3<T> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator+= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator-= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator*= (tmat4x3<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat4x3<T> & operator/= (U s);
GLM_FUNC_DECL tmat4x3<T> & operator++ ();
GLM_FUNC_DECL tmat4x3<T> & operator-- ();
......@@ -154,82 +154,82 @@ namespace detail
// Binary operators
template <typename T>
tmat4x3<T> operator+ (
GLM_FUNC_DECL tmat4x3<T> operator+ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator+ (
GLM_FUNC_DECL tmat4x3<T> operator+ (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat4x3<T> operator- (
GLM_FUNC_DECL tmat4x3<T> operator- (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator- (
GLM_FUNC_DECL tmat4x3<T> operator- (
tmat4x3<T> const & m1,
tmat4x3<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m);
template <typename T>
typename tmat4x3<T>::col_type operator* (
GLM_FUNC_DECL typename tmat4x3<T>::col_type operator* (
tmat4x3<T> const & m,
typename tmat4x3<T>::row_type const & v);
template <typename T>
typename tmat4x3<T>::row_type operator* (
GLM_FUNC_DECL typename tmat4x3<T>::row_type operator* (
typename tmat4x3<T>::col_type const & v,
tmat4x3<T> const & m);
template <typename T>
tmat2x3<T> operator* (
GLM_FUNC_DECL tmat2x3<T> operator* (
tmat4x3<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat3x3<T> operator* (
GLM_FUNC_DECL tmat3x3<T> operator* (
tmat4x3<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x3<T> operator* (
GLM_FUNC_DECL tmat4x3<T> operator* (
tmat4x3<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x3<T> operator/ (
GLM_FUNC_DECL tmat4x3<T> operator/ (
tmat4x3<T> const & m,
typename tmat4x3<T>::value_type const & s);
template <typename T>
tmat4x3<T> operator/ (
GLM_FUNC_DECL tmat4x3<T> operator/ (
typename tmat4x3<T>::value_type const & s,
tmat4x3<T> const & m);
// Unary constant operators
template <typename T>
tmat4x3<T> const operator- (
GLM_FUNC_DECL tmat4x3<T> const operator- (
tmat4x3<T> const & m);
template <typename T>
tmat4x3<T> const operator-- (
GLM_FUNC_DECL tmat4x3<T> const operator-- (
tmat4x3<T> const & m,
int);
template <typename T>
tmat4x3<T> const operator++ (
GLM_FUNC_DECL tmat4x3<T> const operator++ (
tmat4x3<T> const & m,
int);
}//namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -344,10 +344,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -372,10 +369,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -400,10 +394,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -424,10 +415,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x3<T> & tmat4x3<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -140,19 +140,19 @@ namespace detail
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator+= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator+= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator-= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator-= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator*= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator*= (tmat4x4<U> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator/= (U const & s);
GLM_FUNC_DECL tmat4x4<T> & operator/= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T> & operator/= (tmat4x4<U> const & m);
GLM_FUNC_DECL tmat4x4<T> & operator++ ();
......@@ -161,106 +161,106 @@ namespace detail
// Binary operators
template <typename T>
tmat4x4<T> operator+ (
GLM_FUNC_DECL tmat4x4<T> operator+ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator+ (
GLM_FUNC_DECL tmat4x4<T> operator+ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator+ (
GLM_FUNC_DECL tmat4x4<T> operator+ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator- (
GLM_FUNC_DECL tmat4x4<T> operator- (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator- (
GLM_FUNC_DECL tmat4x4<T> operator- (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator- (
GLM_FUNC_DECL tmat4x4<T> operator- (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::col_type operator* (
GLM_FUNC_DECL typename tmat4x4<T>::col_type operator* (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
typename tmat4x4<T>::row_type operator* (
GLM_FUNC_DECL typename tmat4x4<T>::row_type operator* (
typename tmat4x4<T>::col_type const & v,
tmat4x4<T> const & m);
template <typename T>
tmat2x4<T> operator* (
GLM_FUNC_DECL tmat2x4<T> operator* (
tmat4x4<T> const & m1,
tmat2x4<T> const & m2);
template <typename T>
tmat3x4<T> operator* (
GLM_FUNC_DECL tmat3x4<T> operator* (
tmat4x4<T> const & m1,
tmat3x4<T> const & m2);
template <typename T>
tmat4x4<T> operator* (
GLM_FUNC_DECL tmat4x4<T> operator* (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
template <typename T>
tmat4x4<T> operator/ (
GLM_FUNC_DECL tmat4x4<T> operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::value_type const & s);
template <typename T>
tmat4x4<T> operator/ (
GLM_FUNC_DECL tmat4x4<T> operator/ (
typename tmat4x4<T>::value_type const & s,
tmat4x4<T> const & m);
template <typename T>
typename tmat4x4<T>::col_type operator/ (
GLM_FUNC_DECL typename tmat4x4<T>::col_type operator/ (
tmat4x4<T> const & m,
typename tmat4x4<T>::row_type const & v);
template <typename T>
typename tmat4x4<T>::row_type operator/ (
GLM_FUNC_DECL typename tmat4x4<T>::row_type operator/ (
typename tmat4x4<T>::col_type & v,
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> operator/ (
GLM_FUNC_DECL tmat4x4<T> operator/ (
tmat4x4<T> const & m1,
tmat4x4<T> const & m2);
// Unary constant operators
template <typename T>
tmat4x4<T> const operator- (
GLM_FUNC_DECL tmat4x4<T> const operator- (
tmat4x4<T> const & m);
template <typename T>
tmat4x4<T> const operator-- (
GLM_FUNC_DECL tmat4x4<T> const operator-- (
tmat4x4<T> const & m, int);
template <typename T>
tmat4x4<T> const operator++ (
GLM_FUNC_DECL tmat4x4<T> const operator++ (
tmat4x4<T> const & m, int);
} //namespace detail
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -191,7 +191,7 @@ namespace detail
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
)
)
{
GLM_STATIC_ASSERT(detail::type<X1>::is_float || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(detail::type<Y1>::is_float || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
......@@ -374,10 +374,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T>& tmat4x4<T>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
......@@ -402,10 +399,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
......@@ -430,10 +424,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
......@@ -454,10 +445,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tmat4x4<T> & tmat4x4<T>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -62,6 +62,10 @@ namespace detail
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
struct{value_type x, y;};
struct{value_type r, g;};
struct{value_type s, t;};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y)
_GLM_SWIZZLE2_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g)
......@@ -73,10 +77,6 @@ namespace detail
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g)
_GLM_SWIZZLE2_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t)
# endif//(defined(GLM_SWIZZLE))
struct{value_type r, g;};
struct{value_type s, t;};
struct{value_type x, y;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
......@@ -123,7 +123,7 @@ namespace detail
//////////////////////////////////////
// Swizzle constructors
tvec2(tref2<T> const & r);
GLM_FUNC_DECL tvec2(tref2<T> const & r);
template <int E0, int E1>
GLM_FUNC_DECL tvec2(const glm::detail::swizzle<2,T,tvec2<T>,E0,E1,-1,-2>& that)
......@@ -165,19 +165,19 @@ namespace detail
GLM_FUNC_DECL tvec2<T> & operator= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator+=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator+=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator-=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator-=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator*=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator*=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator/=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator/=(tvec2<U> const & v);
GLM_FUNC_DECL tvec2<T> & operator++();
......@@ -187,27 +187,27 @@ namespace detail
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator%= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator%= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator%= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator&= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator&= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator&= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator|= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator|= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator|= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator^= (U const & s);
GLM_FUNC_DECL tvec2<T> & operator^= (U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator^= (tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator<<=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator<<=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator<<=(tvec2<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator>>=(U const & s);
GLM_FUNC_DECL tvec2<T> & operator>>=(U s);
template <typename U>
GLM_FUNC_DECL tvec2<T> & operator>>=(tvec2<U> const & v);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -204,10 +204,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator+=(U s)
{
this->x += T(s);
this->y += T(s);
......@@ -228,10 +225,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator-=(U s)
{
this->x -= T(s);
this->y -= T(s);
......@@ -252,10 +246,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator*=(U s)
{
this->x *= T(s);
this->y *= T(s);
......@@ -276,10 +267,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator/=(U s)
{
this->x /= T(s);
this->y /= T(s);
......@@ -342,10 +330,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator%=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator%=(U s)
{
this->x %= T(s);
this->y %= T(s);
......@@ -366,10 +351,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator&=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator&=(U s)
{
this->x &= T(s);
this->y &= T(s);
......@@ -390,10 +372,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator|=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator|=(U s)
{
this->x |= T(s);
this->y |= T(s);
......@@ -414,10 +393,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator^=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator^=(U s)
{
this->x ^= T(s);
this->y ^= T(s);
......@@ -438,10 +414,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator<<=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator<<=(U s)
{
this->x <<= T(s);
this->y <<= T(s);
......@@ -462,10 +435,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator>>=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec2<T> & tvec2<T>::operator>>=(U s)
{
this->x >>= T(s);
this->y >>= T(s);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -62,6 +62,10 @@ namespace detail
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
struct{value_type x, y, z;};
struct{value_type r, g, b;};
struct{value_type s, t, p;};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z)
_GLM_SWIZZLE3_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b)
......@@ -73,10 +77,6 @@ namespace detail
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b)
_GLM_SWIZZLE3_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p)
# endif//(defined(GLM_SWIZZLE))
struct{value_type r, g, b;};
struct{value_type s, t, p;};
struct{value_type x, y, z;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
......@@ -189,19 +189,19 @@ namespace detail
GLM_FUNC_DECL tvec3<T> & operator= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator+=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator+=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator-=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator-=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator*=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator*=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator/=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator/=(tvec3<U> const & v);
GLM_FUNC_DECL tvec3<T> & operator++();
......@@ -211,27 +211,27 @@ namespace detail
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator%= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator%= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator%= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator&= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator&= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator&= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator|= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator|= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator|= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator^= (U const & s);
GLM_FUNC_DECL tvec3<T> & operator^= (U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator^= (tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator<<=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator<<=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator<<=(tvec3<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator>>=(U const & s);
GLM_FUNC_DECL tvec3<T> & operator>>=(U s);
template <typename U>
GLM_FUNC_DECL tvec3<T> & operator>>=(tvec3<U> const & v);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -255,10 +255,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator+=(U s)
{
this->x += T(s);
this->y += T(s);
......@@ -281,10 +278,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator-=(U s)
{
this->x -= T(s);
this->y -= T(s);
......@@ -307,10 +301,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator*=(U s)
{
this->x *= T(s);
this->y *= T(s);
......@@ -333,10 +324,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator/=(U s)
{
this->x /= T(s);
this->y /= T(s);
......@@ -403,10 +391,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator%=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator%=(U s)
{
this->x %= s;
this->y %= s;
......@@ -429,10 +414,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator&=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator&=(U s)
{
this->x &= s;
this->y &= s;
......@@ -455,10 +437,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator|=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator|=(U s)
{
this->x |= s;
this->y |= s;
......@@ -481,10 +460,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator^=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator^=(U s)
{
this->x ^= s;
this->y ^= s;
......@@ -507,10 +483,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator<<=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator<<=(U s)
{
this->x <<= s;
this->y <<= s;
......@@ -533,10 +506,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator>>=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec3<T> & tvec3<T>::operator>>=(U s)
{
this->x >>= T(s);
this->y >>= T(s);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -62,6 +62,10 @@ namespace detail
# if(GLM_COMPONENT == GLM_COMPONENT_CXX11)
union
{
struct{value_type x, y, z, w;};
struct{value_type r, g, b, a;};
struct{value_type s, t, p, q;};
# if(defined(GLM_SWIZZLE))
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, x, y, z, w)
_GLM_SWIZZLE4_2_MEMBERS(value_type, glm::detail::tvec2<value_type>, r, g, b, a)
......@@ -73,10 +77,6 @@ namespace detail
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, r, g, b, a)
_GLM_SWIZZLE4_4_MEMBERS(value_type, glm::detail::tvec4<value_type>, s, t, p, q)
# endif//(defined(GLM_SWIZZLE))
struct{value_type r, g, b, a;};
struct{value_type s, t, p, q;};
struct{value_type x, y, z, w;};
};
# elif(GLM_COMPONENT == GLM_COMPONENT_CXX98)
union {value_type x, r, s;};
......@@ -244,19 +244,19 @@ namespace detail
GLM_FUNC_DECL tvec4<T> & operator= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator+=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator+=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator-=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator-=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator*=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator*=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator/=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator/=(tvec4<U> const & v);
GLM_FUNC_DECL tvec4<T> & operator++();
......@@ -266,27 +266,27 @@ namespace detail
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator%= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator%= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator%= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator&= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator&= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator&= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator|= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator|= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator|= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator^= (U const & s);
GLM_FUNC_DECL tvec4<T> & operator^= (U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator^= (tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator<<=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator<<=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator<<=(tvec4<U> const & v);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator>>=(U const & s);
GLM_FUNC_DECL tvec4<T> & operator>>=(U s);
template <typename U>
GLM_FUNC_DECL tvec4<T> & operator>>=(tvec4<U> const & v);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -396,10 +396,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator+=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator+= (U s)
{
this->x += T(s);
this->y += T(s);
......@@ -424,10 +421,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator-=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator-= (U s)
{
this->x -= T(s);
this->y -= T(s);
......@@ -452,10 +446,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator*=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator*= (U s)
{
this->x *= T(s);
this->y *= T(s);
......@@ -480,10 +471,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator/=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator/= (U s)
{
this->x /= T(s);
this->y /= T(s);
......@@ -531,10 +519,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator%=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator%= (U s)
{
this->x %= T(s);
this->y %= T(s);
......@@ -559,10 +544,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator&=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator&= (U s)
{
this->x &= T(s);
this->y &= T(s);
......@@ -587,10 +569,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator|=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator|= (U s)
{
this->x |= T(s);
this->y |= T(s);
......@@ -615,10 +594,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator^=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator^= (U s)
{
this->x ^= T(s);
this->y ^= T(s);
......@@ -643,10 +619,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator<<=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator<<= (U s)
{
this->x <<= T(s);
this->y <<= T(s);
......@@ -671,10 +644,7 @@ namespace detail
template <typename T>
template <typename U>
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator>>=
(
U const & s
)
GLM_FUNC_QUALIFIER tvec4<T> & tvec4<T>::operator>>= (U s)
{
this->x >>= T(s);
this->y >>= T(s);
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
This diff is collapsed.
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
This diff is collapsed.
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......@@ -1036,4 +1036,15 @@ namespace detail
float(v.w) >= float(0) ? v.w : -v.w);
}
template <>
GLM_FUNC_QUALIFIER glm::half mix
(
glm::half const & x,
glm::half const & y,
bool const & a
)
{
return a ? y : x;
}
}//namespace glm
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
......
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