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Elphel
kicad-source-mirror
Commits
408fb4f1
Commit
408fb4f1
authored
Jul 05, 2013
by
Maciej Suminski
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Plain Diff
Removed pointers where they were not necessary.
parent
e29a829a
Changes
2
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Showing
2 changed files
with
43 additions
and
35 deletions
+43
-35
opengl_gal.cpp
common/gal/opengl/opengl_gal.cpp
+18
-28
opengl_gal.h
include/gal/opengl/opengl_gal.h
+25
-7
No files found.
common/gal/opengl/opengl_gal.cpp
View file @
408fb4f1
...
@@ -27,7 +27,6 @@
...
@@ -27,7 +27,6 @@
*/
*/
#include <gal/opengl/opengl_gal.h>
#include <gal/opengl/opengl_gal.h>
#include <gal/opengl/vbo_container.h>
#include <gal/definitions.h>
#include <gal/definitions.h>
#include <wx/log.h>
#include <wx/log.h>
...
@@ -53,7 +52,8 @@ const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 1
...
@@ -53,7 +52,8 @@ const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 1
OPENGL_GAL
::
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
OPENGL_GAL
::
OPENGL_GAL
(
wxWindow
*
aParent
,
wxEvtHandler
*
aMouseListener
,
wxEvtHandler
*
aPaintListener
,
bool
isUseShaders
,
const
wxString
&
aName
)
:
wxEvtHandler
*
aPaintListener
,
bool
isUseShaders
,
const
wxString
&
aName
)
:
wxGLCanvas
(
aParent
,
wxID_ANY
,
(
int
*
)
glAttributes
,
wxDefaultPosition
,
wxDefaultSize
,
wxGLCanvas
(
aParent
,
wxID_ANY
,
(
int
*
)
glAttributes
,
wxDefaultPosition
,
wxDefaultSize
,
wxEXPAND
,
aName
)
wxEXPAND
,
aName
),
verticesCircle
(
&
precomputedContainer
)
{
{
// Create the OpenGL-Context
// Create the OpenGL-Context
glContext
=
new
wxGLContext
(
this
);
glContext
=
new
wxGLContext
(
this
);
...
@@ -106,8 +106,6 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
...
@@ -106,8 +106,6 @@ OPENGL_GAL::OPENGL_GAL( wxWindow* aParent, wxEvtHandler* aMouseListener,
Connect
(
wxEVT_ENTER_WINDOW
,
wxMouseEventHandler
(
OPENGL_GAL
::
skipMouseEvent
)
);
Connect
(
wxEVT_ENTER_WINDOW
,
wxMouseEventHandler
(
OPENGL_GAL
::
skipMouseEvent
)
);
#endif
#endif
vboContainer
=
new
VBO_CONTAINER
;
// Tesselator initialization
// Tesselator initialization
tesselator
=
gluNewTess
();
tesselator
=
gluNewTess
();
InitTesselatorCallbacks
(
tesselator
);
InitTesselatorCallbacks
(
tesselator
);
...
@@ -127,9 +125,6 @@ OPENGL_GAL::~OPENGL_GAL()
...
@@ -127,9 +125,6 @@ OPENGL_GAL::~OPENGL_GAL()
if
(
glIsList
(
displayListCircle
)
)
if
(
glIsList
(
displayListCircle
)
)
glDeleteLists
(
displayListCircle
,
1
);
glDeleteLists
(
displayListCircle
,
1
);
delete
verticesCircle
;
delete
precomputedContainer
;
// Delete the buffers
// Delete the buffers
if
(
isFrameBufferInitialized
)
if
(
isFrameBufferInitialized
)
{
{
...
@@ -143,7 +138,6 @@ OPENGL_GAL::~OPENGL_GAL()
...
@@ -143,7 +138,6 @@ OPENGL_GAL::~OPENGL_GAL()
{
{
ClearCache
();
ClearCache
();
deleteVertexBufferObjects
();
deleteVertexBufferObjects
();
delete
vboContainer
;
}
}
delete
glContext
;
delete
glContext
;
...
@@ -433,7 +427,7 @@ void OPENGL_GAL::BeginDrawing()
...
@@ -433,7 +427,7 @@ void OPENGL_GAL::BeginDrawing()
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
vboIndices
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
vboIndices
);
// Discard old buffer, so we can use it again
// Discard old buffer, so we can use it again
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
vboContainer
->
GetSize
()
*
VBO_ITEM
::
IndByteSize
,
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
vboContainer
.
GetSize
()
*
VBO_ITEM
::
IndByteSize
,
NULL
,
GL_STREAM_DRAW
);
NULL
,
GL_STREAM_DRAW
);
// Map the GPU memory, so we can store indices that are going to be drawn
// Map the GPU memory, so we can store indices that are going to be drawn
...
@@ -549,17 +543,17 @@ void OPENGL_GAL::rebuildVbo()
...
@@ -549,17 +543,17 @@ void OPENGL_GAL::rebuildVbo()
prof_start
(
&
totalTime
,
false
);
prof_start
(
&
totalTime
,
false
);
#endif
/* __WXDEBUG__ */
#endif
/* __WXDEBUG__ */
GLfloat
*
data
=
(
GLfloat
*
)
vboContainer
->
GetAllVertices
();
GLfloat
*
data
=
(
GLfloat
*
)
vboContainer
.
GetAllVertices
();
// Upload vertices coordinates and shader types to GPU memory
// Upload vertices coordinates and shader types to GPU memory
glBindBuffer
(
GL_ARRAY_BUFFER
,
vboVertices
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
vboVertices
);
glBufferData
(
GL_ARRAY_BUFFER
,
vboContainer
->
GetSize
()
*
VBO_ITEM
::
VertByteSize
,
glBufferData
(
GL_ARRAY_BUFFER
,
vboContainer
.
GetSize
()
*
VBO_ITEM
::
VertByteSize
,
data
,
GL_DYNAMIC_DRAW
);
data
,
GL_DYNAMIC_DRAW
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
// Allocate the biggest possible buffer for indices
// Allocate the biggest possible buffer for indices
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
vboIndices
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
vboIndices
);
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
vboContainer
->
GetSize
()
*
VBO_ITEM
::
IndByteSize
,
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
vboContainer
.
GetSize
()
*
VBO_ITEM
::
IndByteSize
,
NULL
,
GL_STREAM_DRAW
);
NULL
,
GL_STREAM_DRAW
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
0
);
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
0
);
...
@@ -569,7 +563,7 @@ void OPENGL_GAL::rebuildVbo()
...
@@ -569,7 +563,7 @@ void OPENGL_GAL::rebuildVbo()
prof_end
(
&
totalTime
);
prof_end
(
&
totalTime
);
wxLogDebug
(
wxT
(
"Rebuilding VBO::%d vertices / %.1f ms"
),
wxLogDebug
(
wxT
(
"Rebuilding VBO::%d vertices / %.1f ms"
),
vboContainer
->
GetSize
(),
(
double
)
totalTime
.
value
/
1000.0
);
vboContainer
.
GetSize
(),
(
double
)
totalTime
.
value
/
1000.0
);
#endif
/* __WXDEBUG__ */
#endif
/* __WXDEBUG__ */
}
}
...
@@ -852,7 +846,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
...
@@ -852,7 +846,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
if
(
innerScale
<
outerScale
)
if
(
innerScale
<
outerScale
)
{
{
// Draw the outline
// Draw the outline
VBO_VERTEX
*
circle
=
verticesCircle
->
GetVertices
();
VBO_VERTEX
*
circle
=
verticesCircle
.
GetVertices
();
int
next
;
int
next
;
color4
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
color4
(
strokeColor
.
r
,
strokeColor
.
g
,
strokeColor
.
b
,
strokeColor
.
a
);
...
@@ -910,7 +904,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
...
@@ -910,7 +904,7 @@ void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
if
(
isGrouping
)
if
(
isGrouping
)
{
{
currentGroup
->
PushVertices
(
verticesCircle
->
GetVertices
(),
CIRCLE_POINTS
*
3
);
currentGroup
->
PushVertices
(
verticesCircle
.
GetVertices
(),
CIRCLE_POINTS
*
3
);
}
}
else
else
{
{
...
@@ -975,7 +969,7 @@ void OPENGL_GAL::drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRad
...
@@ -975,7 +969,7 @@ void OPENGL_GAL::drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRad
if
(
isGrouping
)
if
(
isGrouping
)
{
{
// It is enough just to push just a half of the circle vertices to make a semicircle
// It is enough just to push just a half of the circle vertices to make a semicircle
currentGroup
->
PushVertices
(
verticesCircle
->
GetVertices
(),
CIRCLE_POINTS
/
2
*
3
);
currentGroup
->
PushVertices
(
verticesCircle
.
GetVertices
(),
CIRCLE_POINTS
/
2
*
3
);
}
}
else
else
{
{
...
@@ -1031,7 +1025,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
...
@@ -1031,7 +1025,7 @@ void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRa
Rotate
(
aAngle
);
Rotate
(
aAngle
);
// Draw the outline
// Draw the outline
VBO_VERTEX
*
circle
=
verticesCircle
->
GetVertices
();
VBO_VERTEX
*
circle
=
verticesCircle
.
GetVertices
();
int
next
;
int
next
;
begin
(
GL_TRIANGLES
);
begin
(
GL_TRIANGLES
);
...
@@ -1402,7 +1396,7 @@ void OPENGL_GAL::Save()
...
@@ -1402,7 +1396,7 @@ void OPENGL_GAL::Save()
if
(
isGrouping
)
if
(
isGrouping
)
{
{
transformStack
.
push
(
transform
);
transformStack
.
push
(
transform
);
vboContainer
->
SetTransformMatrix
(
&
transform
);
vboContainer
.
SetTransformMatrix
(
&
transform
);
}
}
else
else
{
{
...
@@ -1421,7 +1415,7 @@ void OPENGL_GAL::Restore()
...
@@ -1421,7 +1415,7 @@ void OPENGL_GAL::Restore()
if
(
transformStack
.
empty
()
)
if
(
transformStack
.
empty
()
)
{
{
// Disable transforming, as the selected matrix is identity
// Disable transforming, as the selected matrix is identity
vboContainer
->
SetTransformMatrix
(
NULL
);
vboContainer
.
SetTransformMatrix
(
NULL
);
}
}
}
}
else
else
...
@@ -1439,7 +1433,7 @@ int OPENGL_GAL::BeginGroup()
...
@@ -1439,7 +1433,7 @@ int OPENGL_GAL::BeginGroup()
vboNeedsUpdate
=
true
;
vboNeedsUpdate
=
true
;
// Save the pointer for caching the current item
// Save the pointer for caching the current item
currentGroup
=
new
VBO_ITEM
(
vboContainer
);
currentGroup
=
new
VBO_ITEM
(
&
vboContainer
);
int
groupNumber
=
getGroupNumber
();
int
groupNumber
=
getGroupNumber
();
groups
.
insert
(
std
::
make_pair
(
groupNumber
,
currentGroup
)
);
groups
.
insert
(
std
::
make_pair
(
groupNumber
,
currentGroup
)
);
...
@@ -1503,10 +1497,6 @@ void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
...
@@ -1503,10 +1497,6 @@ void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
void
OPENGL_GAL
::
computeCircleVbo
()
void
OPENGL_GAL
::
computeCircleVbo
()
{
{
// (3 vertices per triangle) * (number of points to draw a circle)
precomputedContainer
=
new
VBO_CONTAINER
(
3
*
CIRCLE_POINTS
);
verticesCircle
=
new
VBO_ITEM
(
precomputedContainer
);
// Compute the circle points for a given number of segments
// Compute the circle points for a given number of segments
// Insert in a display list and a vector
// Insert in a display list and a vector
const
VBO_VERTEX
v0
=
{
0.0
f
,
0.0
f
,
0.0
f
};
const
VBO_VERTEX
v0
=
{
0.0
f
,
0.0
f
,
0.0
f
};
...
@@ -1524,12 +1514,12 @@ void OPENGL_GAL::computeCircleVbo()
...
@@ -1524,12 +1514,12 @@ void OPENGL_GAL::computeCircleVbo()
0.0
f
// z
0.0
f
// z
};
};
verticesCircle
->
PushVertex
(
&
v0
);
verticesCircle
.
PushVertex
(
&
v0
);
verticesCircle
->
PushVertex
(
&
v1
);
verticesCircle
.
PushVertex
(
&
v1
);
verticesCircle
->
PushVertex
(
&
v2
);
verticesCircle
.
PushVertex
(
&
v2
);
}
}
verticesCircle
->
Finish
();
verticesCircle
.
Finish
();
}
}
...
...
include/gal/opengl/opengl_gal.h
View file @
408fb4f1
...
@@ -338,8 +338,8 @@ private:
...
@@ -338,8 +338,8 @@ private:
wxEvtHandler
*
paintListener
;
wxEvtHandler
*
paintListener
;
// VBO buffers & display lists (used in immediate mode)
// VBO buffers & display lists (used in immediate mode)
VBO_CONTAINER
*
precomputedContainer
;
///< Container for storing display lists
VBO_CONTAINER
precomputedContainer
;
///< Container for storing display lists
VBO_ITEM
*
verticesCircle
;
///< Buffer for circle & semicircle vertices
VBO_ITEM
verticesCircle
;
///< Buffer for circle & semicircle vertices
GLuint
displayListCircle
;
///< Circle display list
GLuint
displayListCircle
;
///< Circle display list
GLuint
displayListSemiCircle
;
///< Semi circle display list
GLuint
displayListSemiCircle
;
///< Semi circle display list
...
@@ -348,7 +348,7 @@ private:
...
@@ -348,7 +348,7 @@ private:
GroupsMap
groups
;
///< Stores informations about VBO objects (groups)
GroupsMap
groups
;
///< Stores informations about VBO objects (groups)
unsigned
int
groupCounter
;
///< Counter used for generating keys for groups
unsigned
int
groupCounter
;
///< Counter used for generating keys for groups
VBO_ITEM
*
currentGroup
;
///< Currently used VBO_ITEM (for grouping)
VBO_ITEM
*
currentGroup
;
///< Currently used VBO_ITEM (for grouping)
VBO_CONTAINER
*
vboContainer
;
///< Container for storing VBO_ITEMs
VBO_CONTAINER
vboContainer
;
///< Container for storing VBO_ITEMs
GLuint
vboVertices
;
///< Currently used vertices VBO handle
GLuint
vboVertices
;
///< Currently used vertices VBO handle
GLuint
vboIndices
;
///< Currently used indices VBO handle
GLuint
vboIndices
;
///< Currently used indices VBO handle
bool
vboNeedsUpdate
;
///< Flag indicating if VBO should be rebuilt
bool
vboNeedsUpdate
;
///< Flag indicating if VBO should be rebuilt
...
@@ -399,7 +399,8 @@ private:
...
@@ -399,7 +399,8 @@ private:
bool
isGrouping
;
///< Was a group started?
bool
isGrouping
;
///< Was a group started?
/**
/**
* @brief Draw a semi circle (used for line caps).
* @brief Draw a semi circle. Depending on settings (isStrokeEnabled & isFilledEnabled) it runs
* the proper function (drawStrokedSemiCircle or drawFilledSemiCircle).
*
*
* @param aCenterPoint is the center point.
* @param aCenterPoint is the center point.
* @param aRadius is the radius of the semi-circle.
* @param aRadius is the radius of the semi-circle.
...
@@ -408,7 +409,24 @@ private:
...
@@ -408,7 +409,24 @@ private:
*/
*/
void
drawSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
);
void
drawSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
);
/**
* @brief Draw a filled semi circle.
*
* @param aCenterPoint is the center point.
* @param aRadius is the radius of the semi-circle.
* @param aAngle is the angle of the semi-circle.
*
*/
void
drawFilledSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
);
void
drawFilledSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
);
/**
* @brief Draw a stroked semi circle.
*
* @param aCenterPoint is the center point.
* @param aRadius is the radius of the semi-circle.
* @param aAngle is the angle of the semi-circle.
*
*/
void
drawStrokedSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
);
void
drawStrokedSemiCircle
(
const
VECTOR2D
&
aCenterPoint
,
double
aRadius
,
double
aAngle
);
/// Compute the points of an unit circle & semicircle and store them in VBO.
/// Compute the points of an unit circle & semicircle and store them in VBO.
...
@@ -584,7 +602,7 @@ private:
...
@@ -584,7 +602,7 @@ private:
{
{
if
(
isGrouping
)
if
(
isGrouping
)
{
{
vboContainer
->
UseColor
(
aRed
,
aGreen
,
aBlue
,
aAlpha
);
vboContainer
.
UseColor
(
aRed
,
aGreen
,
aBlue
,
aAlpha
);
}
}
else
else
{
{
...
@@ -603,7 +621,7 @@ private:
...
@@ -603,7 +621,7 @@ private:
{
{
if
(
isGrouping
)
if
(
isGrouping
)
{
{
vboContainer
->
UseColor
(
aColor
);
vboContainer
.
UseColor
(
aColor
);
}
}
else
else
{
{
...
@@ -625,7 +643,7 @@ private:
...
@@ -625,7 +643,7 @@ private:
{
{
const
GLfloat
shader
[]
=
{
aShader
,
aParam1
,
aParam2
,
aParam3
};
const
GLfloat
shader
[]
=
{
aShader
,
aParam1
,
aParam2
,
aParam3
};
vboContainer
->
UseShader
(
shader
);
vboContainer
.
UseShader
(
shader
);
}
}
}
}
};
};
...
...
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