Commit 402f3c6f authored by Maciej Suminski's avatar Maciej Suminski

Added brightened mode for selecting items using disambiguation menu.

parent cc5c0383
......@@ -25,14 +25,13 @@
*/
#include <painter.h>
#include <gal/graphics_abstraction_layer.h>
using namespace KiGfx;
RENDER_SETTINGS::RENDER_SETTINGS()
{
// Set the default initial values
m_selectionBorderColor = COLOR4D( 1.0, 1.0, 1.0, 1.0 );
m_highlightFactor = 0.5;
m_selectFactor = 0.5;
m_layerOpacity = 0.8;
......@@ -65,7 +64,7 @@ void RENDER_SETTINGS::update()
PAINTER::PAINTER( GAL* aGal ) :
m_gal( aGal ), m_settings( NULL )
m_gal( aGal ), m_settings( NULL ), m_brightenedColor( 0.0, 1.0, 0.0, 0.9 )
{
}
......@@ -80,3 +79,25 @@ void PAINTER::SetGAL( GAL* aGal )
{
m_gal = aGal;
}
void PAINTER::DrawBrightened( const VIEW_ITEM* aItem )
{
BOX2I box = aItem->ViewBBox();
RenderTarget oldTarget = m_gal->GetTarget();
m_gal->SetTarget( TARGET_OVERLAY );
m_gal->PushDepth();
m_gal->SetLayerDepth( -1.0 );
// Draw semitransparent box that marks items as brightened
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( 100000.0 );
m_gal->SetStrokeColor( m_brightenedColor );
m_gal->DrawRectangle( box.GetOrigin(), box.GetOrigin() + box.GetSize() );
m_gal->PopDepth();
m_gal->SetTarget( oldTarget );
}
......@@ -509,16 +509,21 @@ struct VIEW::drawItem
{
group = gal->BeginGroup();
aItem->setGroup( currentLayer->id, group );
if(!view->m_painter->Draw( aItem, currentLayer->id ))
aItem->ViewDraw(currentLayer->id, gal, BOX2I());
if( !view->m_painter->Draw( aItem, currentLayer->id ) )
aItem->ViewDraw( currentLayer->id, gal, BOX2I() ); // Alternative drawing method
gal->EndGroup();
}
}
else
{
// Immediate mode
if(!view->m_painter->Draw( aItem, currentLayer->id ))
aItem->ViewDraw(currentLayer->id, gal, BOX2I());
if( !view->m_painter->Draw( aItem, currentLayer->id ) )
aItem->ViewDraw( currentLayer->id, gal, BOX2I() ); // Alternative drawing method
}
if( static_cast<const EDA_ITEM*>( aItem )->IsBrightened() )
{
view->m_painter->DrawBrightened( aItem );
}
}
......
......@@ -472,13 +472,13 @@ public:
inline bool IsHighlighted() const { return m_Flags & HIGHLIGHTED; }
inline bool IsBrightened() const { return m_Flags & BRIGHTENED; }
inline void SetBrightened() { SetFlags( BRIGHTENED ); ViewUpdate( APPEARANCE ); }
inline void SetSelected() { SetFlags( SELECTED ); ViewUpdate( APPEARANCE ); }
inline void SetHighlighted() { SetFlags( HIGHLIGHTED ); ViewUpdate( APPEARANCE | GEOMETRY ); }
inline void SetHighlighted() { SetFlags( HIGHLIGHTED ); ViewUpdate( APPEARANCE ); }
inline void SetBrightened() { SetFlags( BRIGHTENED ); ViewUpdate( APPEARANCE ); }
inline void ClearSelected() { ClearFlags( SELECTED ); ViewUpdate( APPEARANCE ); }
inline void ClearHighlighted() { ClearFlags( HIGHLIGHTED ); ViewUpdate( APPEARANCE ); }
inline void ClearBrightened() { ClearFlags( BRIGHTENED ); ViewUpdate( APPEARANCE | GEOMETRY ); }
inline void ClearBrightened() { ClearFlags( BRIGHTENED ); ViewUpdate( APPEARANCE ); }
void SetModified();
......
......@@ -55,7 +55,6 @@ class VIEW_ITEM;
class RENDER_SETTINGS
{
public:
RENDER_SETTINGS();
virtual ~RENDER_SETTINGS();
......@@ -125,21 +124,19 @@ protected:
std::set<unsigned int> m_activeLayers; /// Stores active layers number
/// Parameters for display modes
bool m_hiContrastEnabled; /// High contrast display mode on/off
COLOR4D m_hiContrastColor; /// Color used for high contrast display mode
float m_hiContrastFactor; /// Factor used for computing high contrast color
bool m_highlightEnabled; /// Highlight display mode on/off
int m_highlightNetcode; /// Net number that is displayed in highlight
/// -1 means that there is no specific net, and whole active
/// layer is highlighted
float m_highlightFactor; /// Factor used for computing hightlight color
bool m_hiContrastEnabled; ///< High contrast display mode on/off
COLOR4D m_hiContrastColor; ///< Color used for high contrast display mode
float m_hiContrastFactor; ///< Factor used for computing high contrast color
COLOR4D m_selectionBorderColor; /// Color of selection box border
bool m_highlightEnabled; ///< Highlight display mode on/off
int m_highlightNetcode; ///< Net number that is displayed in highlight
///< -1 means that there is no specific net, and whole active
///< layer is highlighted
float m_highlightFactor; ///< Factor used for computing hightlight color
float m_selectFactor; /// Specifies how color of selected items is changed
float m_layerOpacity; /// Determines opacity of all layers
float m_outlineWidth; /// Line width used when drawing outlines
float m_selectFactor; ///< Specifies how color of selected items is changed
float m_layerOpacity; ///< Determines opacity of all layers
float m_outlineWidth; ///< Line width used when drawing outlines
/// Map of colors that were usually used for display
std::map<EDA_COLOR_T, COLOR4D> m_legacyColorMap;
......@@ -161,7 +158,6 @@ protected:
class PAINTER
{
public:
/*
* Constructor PAINTER( GAL* )
* initializes this object for painting on any of the polymorphic
......@@ -214,6 +210,13 @@ public:
*/
virtual bool Draw( const VIEW_ITEM* aItem, int aLayer ) = 0;
/**
* Function DrawBrightened
* Draws a special marking for the item.
* @param aItem is the item that is going to be marked.
*/
virtual void DrawBrightened( const VIEW_ITEM* aItem );
/**
* Function GetColor
* Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer
......@@ -231,6 +234,9 @@ protected:
/// Colors and display modes settings that are going to be used when drawing items.
RENDER_SETTINGS* m_settings;
/// Color of brightened item frame
COLOR4D m_brightenedColor;
};
} // namespace KiGfx
......
......@@ -89,10 +89,12 @@ void SELECTION_TOOL::toggleSelection( BOARD_ITEM* aItem, bool aAdditive )
{
aItem->ClearSelected();
m_selectedItems.erase( aItem );
} else
}
else
{
if( !aAdditive )
clearSelection();
aItem->SetSelected();
m_selectedItems.insert( aItem );
}
......@@ -237,19 +239,20 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR *aCollector )
if( evt->Action() == TA_ContextMenuUpdate )
{
if( current )
current->ClearSelected();
current->ClearBrightened();
int id = *evt->GetCommandId();
if( id >= 0 )
{
current = ( *aCollector )[id];
current->SetSelected();
} else
current->SetBrightened();
}
else
current = NULL;
} else if( evt->Action() == TA_ContextMenuChoice )
}
else if( evt->Action() == TA_ContextMenuChoice )
{
optional<int> id = evt->GetCommandId();
if( current )
......@@ -261,9 +264,9 @@ BOARD_ITEM* SELECTION_TOOL::disambiguationMenu( GENERAL_COLLECTOR *aCollector )
current->SetSelected();
return current;
}
return NULL;
}
}
return NULL;
......
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