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Elphel
kicad-source-mirror
Commits
3ecae4fa
Commit
3ecae4fa
authored
Feb 14, 2014
by
Maciej Suminski
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Plain Diff
GAL::GetGridPoint() returns point in world coordinates.
parent
a7cb90de
Changes
3
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3 changed files
with
8 additions
and
8 deletions
+8
-8
graphics_abstraction_layer.cpp
common/gal/graphics_abstraction_layer.cpp
+4
-4
wx_view_controls.cpp
common/view/wx_view_controls.cpp
+1
-1
graphics_abstraction_layer.h
include/gal/graphics_abstraction_layer.h
+3
-3
No files found.
common/gal/graphics_abstraction_layer.cpp
View file @
3ecae4fa
...
...
@@ -237,10 +237,10 @@ void GAL::DrawGrid()
VECTOR2D
GAL
::
GetGridPoint
(
const
VECTOR2D
&
aPoint
)
const
{
VECTOR2D
pointWorld
=
ToWorld
(
aPoint
)
;
VECTOR2D
gridPoint
;
pointWorld
.
x
=
round
(
pointWorld
.
x
/
gridSize
.
x
)
*
gridSize
.
x
;
pointWorld
.
y
=
round
(
pointWorld
.
y
/
gridSize
.
y
)
*
gridSize
.
y
;
gridPoint
.
x
=
round
(
aPoint
.
x
/
gridSize
.
x
)
*
gridSize
.
x
;
gridPoint
.
y
=
round
(
aPoint
.
y
/
gridSize
.
y
)
*
gridSize
.
y
;
return
ToScreen
(
pointWorld
)
;
return
gridPoint
;
}
common/view/wx_view_controls.cpp
View file @
3ecae4fa
...
...
@@ -247,7 +247,7 @@ VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
VECTOR2D
mousePosition
=
GetMousePosition
();
if
(
m_snappingEnabled
)
return
m_view
->
ToWorld
(
m_view
->
GetGAL
()
->
GetGridPoint
(
mousePosition
)
);
return
m_view
->
GetGAL
()
->
GetGridPoint
(
m_view
->
ToWorld
(
mousePosition
)
);
else
return
m_view
->
ToWorld
(
mousePosition
);
}
...
...
include/gal/graphics_abstraction_layer.h
View file @
3ecae4fa
...
...
@@ -717,15 +717,15 @@ public:
gridLineWidth
=
aGridLineWidth
;
}
/// @brief Draw the grid
///
>
@brief Draw the grid
void
DrawGrid
();
/**
* Function GetGridPoint()
* For a given point it returns the nearest point belonging to the grid in
screen
coordinates.
* For a given point it returns the nearest point belonging to the grid in
world
coordinates.
*
* @param aPoint is the point for which the grid point is searched.
* @return The nearest grid point in
screen
coordinates.
* @return The nearest grid point in
world
coordinates.
*/
VECTOR2D
GetGridPoint
(
const
VECTOR2D
&
aPoint
)
const
;
...
...
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