Commit 3ecae4fa authored by Maciej Suminski's avatar Maciej Suminski

GAL::GetGridPoint() returns point in world coordinates.

parent a7cb90de
......@@ -237,10 +237,10 @@ void GAL::DrawGrid()
VECTOR2D GAL::GetGridPoint( const VECTOR2D& aPoint ) const
{
VECTOR2D pointWorld = ToWorld( aPoint );
VECTOR2D gridPoint;
pointWorld.x = round( pointWorld.x / gridSize.x ) * gridSize.x;
pointWorld.y = round( pointWorld.y / gridSize.y ) * gridSize.y;
gridPoint.x = round( aPoint.x / gridSize.x ) * gridSize.x;
gridPoint.y = round( aPoint.y / gridSize.y ) * gridSize.y;
return ToScreen( pointWorld );
return gridPoint;
}
......@@ -247,7 +247,7 @@ VECTOR2D WX_VIEW_CONTROLS::GetCursorPosition() const
VECTOR2D mousePosition = GetMousePosition();
if( m_snappingEnabled )
return m_view->ToWorld( m_view->GetGAL()->GetGridPoint( mousePosition ) );
return m_view->GetGAL()->GetGridPoint( m_view->ToWorld( mousePosition ) );
else
return m_view->ToWorld( mousePosition );
}
......
......@@ -717,15 +717,15 @@ public:
gridLineWidth = aGridLineWidth;
}
/// @brief Draw the grid
///> @brief Draw the grid
void DrawGrid();
/**
* Function GetGridPoint()
* For a given point it returns the nearest point belonging to the grid in screen coordinates.
* For a given point it returns the nearest point belonging to the grid in world coordinates.
*
* @param aPoint is the point for which the grid point is searched.
* @return The nearest grid point in screen coordinates.
* @return The nearest grid point in world coordinates.
*/
VECTOR2D GetGridPoint( const VECTOR2D& aPoint ) const;
......
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