Commit 39624641 authored by Maciej Suminski's avatar Maciej Suminski

Fixed linking errors for apps other than pcbnew.

parent b03f97b9
......@@ -143,6 +143,10 @@ void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
m_gal->SetBackgroundColor( KiGfx::COLOR4D( 0.0, 0.0, 0.0, 1.0 ) );
m_gal->ClearScreen();
m_view->PrepareTargets();
// Grid has to be redrawn only when the NONCACHED target is redrawn
if( m_view->IsTargetDirty( KiGfx::TARGET_NONCACHED ) )
m_gal->DrawGrid();
m_view->Redraw();
m_gal->EndDrawing();
......
......@@ -546,7 +546,7 @@ void VIEW::redrawRect( const BOX2I& aRect )
{
BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers )
{
if( l->enabled && isTargetDirty( l->target ) && areRequiredLayersEnabled( l->id ) )
if( l->enabled && IsTargetDirty( l->target ) && areRequiredLayersEnabled( l->id ) )
{
drawItem drawFunc( this, l );
......@@ -622,7 +622,7 @@ bool VIEW::IsDirty() const
{
for( int i = 0; i < TARGETS_NUMBER; ++i )
{
if( isTargetDirty( i ) )
if( IsTargetDirty( i ) )
return true;
}
......@@ -695,14 +695,9 @@ void VIEW::Clear()
}
void VIEW::Redraw()
void VIEW::PrepareTargets()
{
VECTOR2D screenSize = m_gal->GetScreenPixelSize();
BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ),
ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) );
rect.Normalize();
if( isTargetDirty( TARGET_CACHED ) || isTargetDirty( TARGET_NONCACHED ) )
if( IsTargetDirty( TARGET_CACHED ) || IsTargetDirty( TARGET_NONCACHED ) )
{
// TARGET_CACHED and TARGET_NONCACHED have to be redrawn together, as they contain
// layers that rely on each other (eg. netnames are noncached, but tracks - are cached)
......@@ -711,13 +706,21 @@ void VIEW::Redraw()
MarkTargetDirty( TARGET_NONCACHED );
MarkTargetDirty( TARGET_CACHED );
}
m_gal->DrawGrid();
if( IsTargetDirty( TARGET_OVERLAY ) )
{
m_gal->ClearTarget( TARGET_OVERLAY );
}
}
// Always refresh the overlay
MarkTargetDirty( TARGET_OVERLAY );
m_gal->ClearTarget( TARGET_OVERLAY );
void VIEW::Redraw()
{
VECTOR2D screenSize = m_gal->GetScreenPixelSize();
BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ),
ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) );
rect.Normalize();
redrawRect( rect );
......@@ -892,7 +895,7 @@ void VIEW::RecacheAllItems( bool aImmediately )
}
bool VIEW::isTargetDirty( int aTarget ) const
bool VIEW::IsTargetDirty( int aTarget ) const
{
wxASSERT( aTarget < TARGETS_NUMBER );
......
......@@ -362,6 +362,12 @@ public:
*/
void UpdateAllLayersOrder();
/**
* Function PrepareTargets()
* Clears targets that are marked as dirty.
*/
void PrepareTargets();
/**
* Function Redraw()
* Immediately redraws the whole view.
......@@ -397,6 +403,14 @@ public:
*/
bool IsDirty() const;
/**
* Function IsTargetDirty()
* Returns true if any of layers belonging to the target or the target itself should be
* redrawn.
* @return True if the above condition is fulfilled.
*/
bool IsTargetDirty( int aTarget ) const;
/**
* Function MarkTargetDirty()
* Sets or clears target 'dirty' flag.
......@@ -516,14 +530,6 @@ private:
return ( m_layers.at( aLayer ).target == TARGET_CACHED );
}
/**
* Function isTargetDirty()
* Returns true if any of layers belonging to the target or the target itself should be
* redrawn.
* @return True if the above condition is fulfilled.
*/
bool isTargetDirty( int aTarget ) const;
///* Whether to use rendering order modifier or not
bool m_enableOrderModifier;
......
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