Commit 30e1aaec authored by Maciej Suminski's avatar Maciej Suminski

Replacement of classes BOX2 and VECTOR2 with their extended versions

include/vector2d.h: Removed old version
include/math/math_util.h: rescale() for VECTOR2
include/math/vector2d.h: New version of VECTOR2
include/math/box2.h: New version of BOX2
common/drawframe.cpp: Refactorization of code, so it is compatible with new classes
include/plot_common.h, pcbnew/basepcbframe.cpp: Changed header inclusion path
CMakeLists.txt: Added definition to turn on WX_COMPATIBILITY for replacement classes
parent 2b929702
......@@ -248,6 +248,9 @@ include(Functions)
#================================================
include(CheckFindPackageResult)
# Turn on wxWidgets compatibility mode for some classes
add_definitions(-DWX_COMPATIBILITY)
#######################
# Find OpenGL library #
#######################
......
......@@ -42,7 +42,7 @@
#include <kicad_device_context.h>
#include <dialog_helpers.h>
#include <base_units.h>
#include <vector2d.h>
#include <math/box2.h>
#include <wx/fontdlg.h>
......@@ -753,7 +753,7 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
DSIZE clientSizeIU( clientSizeDU.x / scale, clientSizeDU.y / scale );
// Full drawing or "page" rectangle in internal units
DBOX pageRectIU( 0, 0, GetPageSizeIU().x, GetPageSizeIU().y );
DBOX pageRectIU( wxPoint( 0, 0 ), wxSize( GetPageSizeIU().x, GetPageSizeIU().y ) );
// The upper left corner of the client rectangle in internal units.
double xIU = aCenterPositionIU.x - clientSizeIU.x / 2.0;
......@@ -763,11 +763,11 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
if( screen->m_Center )
{
// half page offset.
xIU += pageRectIU.width / 2.0;
yIU += pageRectIU.height / 2.0;
xIU += pageRectIU.GetWidth() / 2.0;
yIU += pageRectIU.GetHeight() / 2.0;
}
DBOX clientRectIU( xIU, yIU, clientSizeIU.x, clientSizeIU.y );
DBOX clientRectIU( wxPoint( xIU, yIU ), wxSize( clientSizeIU.x, clientSizeIU.y ) );
wxPoint centerPositionIU;
#if 1 || defined( USE_PCBNEW_NANOMETRES )
......@@ -782,13 +782,13 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
clientRectIU.MoveBottomTo( VIRT_MAX );
#endif
centerPositionIU.x = KiROUND( clientRectIU.x + clientRectIU.width/2 );
centerPositionIU.y = KiROUND( clientRectIU.y + clientRectIU.height/2 );
centerPositionIU.x = KiROUND( clientRectIU.GetX() + clientRectIU.GetWidth() / 2 );
centerPositionIU.y = KiROUND( clientRectIU.GetY() + clientRectIU.GetHeight() / 2 );
if( screen->m_Center )
{
centerPositionIU.x -= KiROUND( pageRectIU.width / 2.0 );
centerPositionIU.y -= KiROUND( pageRectIU.height / 2.0 );
centerPositionIU.x -= KiROUND( pageRectIU.GetWidth() / 2.0 );
centerPositionIU.y -= KiROUND( pageRectIU.GetHeight() / 2.0 );
}
DSIZE virtualSizeIU;
......@@ -799,26 +799,26 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
}
else
{
double pageCenterX = pageRectIU.x + ( pageRectIU.width / 2 );
double clientCenterX = clientRectIU.x + ( clientRectIU.width / 2 );
double pageCenterX = pageRectIU.GetX() + ( pageRectIU.GetWidth() / 2 );
double clientCenterX = clientRectIU.GetX() + ( clientRectIU.GetWidth() / 2 );
if( clientRectIU.width > pageRectIU.width )
if( clientRectIU.GetWidth() > pageRectIU.GetWidth() )
{
if( pageCenterX > clientCenterX )
virtualSizeIU.x = ( pageCenterX - clientRectIU.GetLeft() ) * 2;
else if( pageCenterX < clientCenterX )
virtualSizeIU.x = ( clientRectIU.GetRight() - pageCenterX ) * 2;
else
virtualSizeIU.x = clientRectIU.width;
virtualSizeIU.x = clientRectIU.GetWidth();
}
else
{
if( pageCenterX > clientCenterX )
virtualSizeIU.x = pageRectIU.width + ( (pageRectIU.GetLeft() - clientRectIU.GetLeft() ) * 2 );
virtualSizeIU.x = pageRectIU.GetWidth() + ( (pageRectIU.GetLeft() - clientRectIU.GetLeft() ) * 2 );
else if( pageCenterX < clientCenterX )
virtualSizeIU.x = pageRectIU.width + ( (clientRectIU.GetRight() - pageRectIU.GetRight() ) * 2 );
virtualSizeIU.x = pageRectIU.GetWidth() + ( (clientRectIU.GetRight() - pageRectIU.GetRight() ) * 2 );
else
virtualSizeIU.x = pageRectIU.width;
virtualSizeIU.x = pageRectIU.GetWidth();
}
}
......@@ -828,28 +828,28 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
}
else
{
double pageCenterY = pageRectIU.y + ( pageRectIU.height / 2 );
double clientCenterY = clientRectIU.y + ( clientRectIU.height / 2 );
double pageCenterY = pageRectIU.GetY() + ( pageRectIU.GetHeight() / 2 );
double clientCenterY = clientRectIU.GetY() + ( clientRectIU.GetHeight() / 2 );
if( clientRectIU.height > pageRectIU.height )
if( clientRectIU.GetHeight() > pageRectIU.GetHeight() )
{
if( pageCenterY > clientCenterY )
virtualSizeIU.y = ( pageCenterY - clientRectIU.GetTop() ) * 2;
else if( pageCenterY < clientCenterY )
virtualSizeIU.y = ( clientRectIU.GetBottom() - pageCenterY ) * 2;
else
virtualSizeIU.y = clientRectIU.height;
virtualSizeIU.y = clientRectIU.GetHeight();
}
else
{
if( pageCenterY > clientCenterY )
virtualSizeIU.y = pageRectIU.height +
virtualSizeIU.y = pageRectIU.GetHeight() +
( ( pageRectIU.GetTop() - clientRectIU.GetTop() ) * 2 );
else if( pageCenterY < clientCenterY )
virtualSizeIU.y = pageRectIU.height +
virtualSizeIU.y = pageRectIU.GetHeight() +
( ( clientRectIU.GetBottom() - pageRectIU.GetBottom() ) * 2 );
else
virtualSizeIU.y = pageRectIU.height;
virtualSizeIU.y = pageRectIU.GetHeight();
}
}
......@@ -866,8 +866,8 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
}
else
{
screen->m_DrawOrg.x = -KiROUND( ( virtualSizeIU.x - pageRectIU.width ) / 2.0 );
screen->m_DrawOrg.y = -KiROUND( ( virtualSizeIU.y - pageRectIU.height ) / 2.0 );
screen->m_DrawOrg.x = -KiROUND( ( virtualSizeIU.x - pageRectIU.GetWidth() ) / 2.0 );
screen->m_DrawOrg.y = -KiROUND( ( virtualSizeIU.y - pageRectIU.GetHeight() ) / 2.0 );
}
/* Always set scrollbar pixels per unit to 1 unless you want the zoom
......@@ -886,8 +886,8 @@ void EDA_DRAW_FRAME::AdjustScrollBars( const wxPoint& aCenterPositionIU )
// center position at the center of client rectangle.
screen->SetScrollCenterPosition( centerPositionIU );
double posX = centerPositionIU.x - clientRectIU.width /2.0 - screen->m_DrawOrg.x;
double posY = centerPositionIU.y - clientRectIU.height/2.0 - screen->m_DrawOrg.y;
double posX = centerPositionIU.x - clientRectIU.GetWidth() / 2.0 - screen->m_DrawOrg.x;
double posY = centerPositionIU.y - clientRectIU.GetHeight() / 2.0 - screen->m_DrawOrg.y;
// Convert scroll bar position to device units.
posX = KiROUND( posX * scale );
......
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
* Copyright (C) 2013 CERN
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __BOX2_H
#define __BOX2_H
#include <math/vector2d.h>
template <class Vec>
class BOX2_TRAITS
{
};
template <>
class BOX2_TRAITS<VECTOR2I>
{
public:
enum {
c_max_size = INT_MAX - 1,
c_min_coord_value = INT_MIN / 2 + 1
};
};
/**
* Class BOX2
* handles a 2-D bounding box, built on top of an origin point
* and size vector, both of templated class Vec
*/
template <class Vec>
class BOX2
{
private:
Vec m_Pos; // Rectangle Origin
Vec m_Size; // Rectangle Size
public:
typedef typename Vec::coord_type coord_type;
typedef typename Vec::extended_type ecoord_type;
BOX2() { };
BOX2( const Vec& aPos, const Vec& aSize ) :
m_Pos( aPos ),
m_Size( aSize )
{ }
void SetMaximum()
{
m_Pos.x = m_Pos.y = BOX2_TRAITS<Vec>().c_min_coord_value;
m_Size.x = m_Size.y = BOX2_TRAITS<Vec>().c_max_size;
}
Vec Centre() const
{
return Vec( m_Pos.x + ( m_Size.x / 2 ),
m_Pos.y + ( m_Size.y / 2 ) );
}
/**
* @brief Compute the bounding box from a given list of points.
*
* @param aPointList is the list points of the object.
*/
template <class Container>
void Compute( const Container& aPointList )
{
Vec vmin, vmax;
typename Container::const_iterator i;
if( !aPointList.size() )
return;
vmin = vmax = aPointList[0];
for( i = aPointList.begin(); i != aPointList.end(); ++i )
{
Vec p( *i );
vmin.x = std::min( vmin.x, p.x );
vmin.y = std::min( vmin.y, p.y );
vmax.x = std::max( vmax.x, p.x );
vmax.y = std::max( vmax.y, p.y );
}
SetOrigin( vmin );
SetSize( vmax - vmin );
}
/**
* Function Move
* moves the rectangle by the \a aMoveVector.
* @param aMoveVector A point that is the value to move this rectangle
*/
void Move( const Vec& aMoveVector )
{
m_Pos += aMoveVector;
}
/**
* Function Normalize
* ensures that the height ant width are positive.
*/
BOX2<Vec>& Normalize()
{
if( m_Size.y < 0 )
{
m_Size.y = -m_Size.y;
m_Pos.y -= m_Size.y;
}
if( m_Size.x < 0 )
{
m_Size.x = -m_Size.x;
m_Pos.x -= m_Size.x;
}
return *this;
}
/**
* Function Contains
* @param aPoint = the point to test
* @return true if aPoint is inside the boundary box. A point on a edge is seen as inside
*/
bool Contains( const Vec& aPoint ) const
{
Vec rel_pos = aPoint - m_Pos;
Vec size = m_Size;
if( size.x < 0 )
{
size.x = -size.x;
rel_pos.x += size.x;
}
if( size.y < 0 )
{
size.y = -size.y;
rel_pos.y += size.y;
}
return (rel_pos.x >= 0) && (rel_pos.y >= 0) && ( rel_pos.y <= size.y) && ( rel_pos.x <= size.x);
}
/**
* Function Contains
* @param x = the x coordinate of the point to test
* @param y = the x coordinate of the point to test
* @return true if point is inside the boundary box. A point on a edge is seen as inside
*/
bool Contains( coord_type x, coord_type y ) const { return Contains( Vec( x, y ) ); }
/**
* Function Contains
* @param aRect = the BOX2 to test
* @return true if aRect is Contained. A common edge is seen as contained
*/
bool Contains( const BOX2<Vec>& aRect ) const
{
return Contains( aRect.GetOrigin() ) && Contains( aRect.GetEnd() );
}
const Vec& GetSize() const { return m_Size; }
coord_type GetX() const { return m_Pos.x; }
coord_type GetY() const { return m_Pos.y; }
const Vec& GetOrigin() const { return m_Pos; }
const Vec& GetPosition() const { return m_Pos; }
const Vec GetEnd() const { return Vec( GetRight(), GetBottom() ); }
coord_type GetWidth() const { return m_Size.x; }
coord_type GetHeight() const { return m_Size.y; }
coord_type GetRight() const { return m_Pos.x + m_Size.x; }
coord_type GetBottom() const { return m_Pos.y + m_Size.y; }
// Compatibility aliases
coord_type GetLeft() const { return GetX(); }
coord_type GetTop() const { return GetY(); }
void MoveTopTo( coord_type aTop ) { m_Pos.y = aTop; }
void MoveBottomTo( coord_type aBottom ) { m_Size.y = aBottom - m_Pos.y; }
void MoveLeftTo( coord_type aLeft ) { m_Pos.x = aLeft; }
void MoveRightTo( coord_type aRight ) { m_Size.x = aRight - m_Pos.x; }
void SetOrigin( const Vec& pos ) { m_Pos = pos; }
void SetOrigin( coord_type x, coord_type y ) { m_Pos.x = x; m_Pos.y = y; }
void SetSize( const Vec& size ) { m_Size = size; }
void SetSize( coord_type w, coord_type h ) { m_Size.x = w; m_Size.y = h; }
void Offset( coord_type dx, coord_type dy ) { m_Pos.x += dx; m_Pos.y += dy; }
void Offset( const Vec& offset )
{
m_Pos.x += offset.x; m_Pos.y +=
offset.y;
}
void SetX( coord_type val ) { m_Pos.x = val; }
void SetY( coord_type val ) { m_Pos.y = val; }
void SetWidth( coord_type val ) { m_Size.x = val; }
void SetHeight( coord_type val ) { m_Size.y = val; }
void SetEnd( coord_type x, coord_type y ) { SetEnd( Vec( x, y ) ); }
void SetEnd( const Vec& pos )
{
m_Size.x = pos.x - m_Pos.x; m_Size.y = pos.y - m_Pos.y;
}
/**
* Function Intersects
* @return bool - true if the argument rectangle intersects this rectangle.
* (i.e. if the 2 rectangles have at least a common point)
*/
bool Intersects( const BOX2<Vec>& aRect ) const
{
// this logic taken from wxWidgets' geometry.cpp file:
bool rc;
BOX2<Vec> me( *this );
BOX2<Vec> rect( aRect );
me.Normalize(); // ensure size is >= 0
rect.Normalize(); // ensure size is >= 0
// calculate the left common area coordinate:
int left = std::max( me.m_Pos.x, rect.m_Pos.x );
// calculate the right common area coordinate:
int right = std::min( me.m_Pos.x + me.m_Size.x, rect.m_Pos.x + rect.m_Size.x );
// calculate the upper common area coordinate:
int top = std::max( me.m_Pos.y, aRect.m_Pos.y );
// calculate the lower common area coordinate:
int bottom = std::min( me.m_Pos.y + me.m_Size.y, rect.m_Pos.y + rect.m_Size.y );
// if a common area exists, it must have a positive (null accepted) size
if( left <= right && top <= bottom )
rc = true;
else
rc = false;
return rc;
}
const std::string Format() const
{
std::stringstream ss;
ss << "( box corner " << m_Pos.Format() << " w " << m_Size.x << " h " << m_Size.y << " )";
return ss.str();
}
/**
* Function Inflate
* inflates the rectangle horizontally by \a dx and vertically by \a dy. If \a dx
* and/or \a dy is negative the rectangle is deflated.
*/
BOX2<Vec>& Inflate( coord_type dx, coord_type dy )
{
if( m_Size.x >= 0 )
{
if( m_Size.x < -2 * dx )
{
// Don't allow deflate to eat more width than we have,
m_Pos.x += m_Size.x / 2;
m_Size.x = 0;
}
else
{
// The inflate is valid.
m_Pos.x -= dx;
m_Size.x += 2 * dx;
}
}
else // size.x < 0:
{
if( m_Size.x > -2 * dx )
{
// Don't allow deflate to eat more width than we have,
m_Pos.x -= m_Size.x / 2;
m_Size.x = 0;
}
else
{
// The inflate is valid.
m_Pos.x += dx;
m_Size.x -= 2 * dx; // m_Size.x <0: inflate when dx > 0
}
}
if( m_Size.y >= 0 )
{
if( m_Size.y < -2 * dy )
{
// Don't allow deflate to eat more height than we have,
m_Pos.y += m_Size.y / 2;
m_Size.y = 0;
}
else
{
// The inflate is valid.
m_Pos.y -= dy;
m_Size.y += 2 * dy;
}
}
else // size.y < 0:
{
if( m_Size.y > 2 * dy )
{
// Don't allow deflate to eat more height than we have,
m_Pos.y -= m_Size.y / 2;
m_Size.y = 0;
}
else
{
// The inflate is valid.
m_Pos.y += dy;
m_Size.y -= 2 * dy; // m_Size.y <0: inflate when dy > 0
}
}
return *this;
}
/**
* Function Inflate
* inflates the rectangle horizontally and vertically by \a aDelta. If \a aDelta
* is negative the rectangle is deflated.
*/
BOX2<Vec>& Inflate( int aDelta )
{
Inflate( aDelta, aDelta );
return *this;
}
/**
* Function Merge
* modifies the position and size of the rectangle in order to contain \a aRect. It is
* mainly used to calculate bounding boxes.
* @param aRect The rectangle to merge with this rectangle.
*/
BOX2<Vec>& Merge( const BOX2<Vec>& aRect )
{
Normalize(); // ensure width and height >= 0
BOX2<Vec> rect = aRect;
rect.Normalize(); // ensure width and height >= 0
Vec end = GetEnd();
Vec rect_end = rect.GetEnd();
// Change origin and size in order to contain the given rect
m_Pos.x = std::min( m_Pos.x, rect.m_Pos.x );
m_Pos.y = std::min( m_Pos.y, rect.m_Pos.y );
end.x = std::max( end.x, rect_end.x );
end.y = std::max( end.y, rect_end.y );
SetEnd( end );
return *this;
}
/**
* Function Merge
* modifies the position and size of the rectangle in order to contain the given point.
* @param aPoint The point to merge with the rectangle.
*/
BOX2<Vec>& Merge( const Vec& aPoint )
{
Normalize(); // ensure width and height >= 0
Vec end = GetEnd();
// Change origin and size in order to contain the given rect
m_Pos.x = std::min( m_Pos.x, aPoint.x );
m_Pos.y = std::min( m_Pos.y, aPoint.y );
end.x = std::max( end.x, aPoint.x );
end.y = std::max( end.y, aPoint.y );
SetEnd( end );
return *this;
}
/**
* Function GetArea
* returns the area of the rectangle.
* @return The area of the rectangle.
*/
ecoord_type GetArea() const
{
return (ecoord_type) GetWidth() * (ecoord_type) GetHeight();
}
/**
* Function GetArea
* returns the length of the diagonal of the rectangle.
* @return The area of the diagonal.
*/
ecoord_type Diagonal() const
{
return m_Size.EuclideanNorm();
}
ecoord_type SquaredDistance( const Vec& aP ) const
{
ecoord_type x2 = m_Pos.x + m_Size.x;
ecoord_type y2 = m_Pos.y + m_Size.y;
ecoord_type xdiff = std::max( aP.x < m_Pos.x ? m_Pos.x - aP.x : m_Pos.x - x2, 0 );
ecoord_type ydiff = std::max( aP.y < m_Pos.y ? m_Pos.y - aP.y : m_Pos.y - y2, 0 );
return xdiff * xdiff + ydiff * ydiff;
}
ecoord_type Distance( const Vec& aP ) const
{
return sqrt( SquaredDistance( aP ) );
}
/**
* Function SquaredDistance
* returns the square of the minimum distance between self and box aBox
* @param aBox: the other box
* @return The distance, squared
*/
ecoord_type SquaredDistance( const BOX2<Vec>& aBox ) const
{
ecoord_type s = 0;
if( aBox.m_Pos.x + aBox.m_Size.x < m_Pos.x )
{
ecoord_type d = aBox.m_Pos.x + aBox.m_Size.x - m_Pos.x;
s += d * d;
}
else if( aBox.m_Pos.x > m_Pos.x + m_Size.x )
{
ecoord_type d = aBox.m_Pos.x - m_Size.x - m_Pos.x;
s += d * d;
}
if( aBox.m_Pos.y + aBox.m_Size.y < m_Pos.y )
{
ecoord_type d = aBox.m_Pos.y + aBox.m_Size.y - m_Pos.y;
s += d * d;
}
else if( aBox.m_Pos.y > m_Pos.y + m_Size.y )
{
ecoord_type d = aBox.m_Pos.y - m_Size.y - m_Pos.y;
s += d * d;
}
return s;
}
/**
* Function Distance
* returns the minimum distance between self and box aBox
* @param aBox: the other box
* @return The distance
*/
ecoord_type Distance( const BOX2<Vec>& aBox ) const
{
return sqrt( SquaredDistance( aBox ) );
}
};
/* Default specializations */
typedef BOX2<VECTOR2I> BOX2I;
typedef BOX2<VECTOR2D> BOX2D;
// FIXME should be removed to avoid multiple typedefs for the same type
typedef BOX2D DBOX;
#endif
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (c) 2005 Michael Niedermayer <michaelni@gmx.at>
* Copyright (C) 2013 Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __MATH_UTIL_H
#define __MATH_UTIL_H
#include <cmath>
#include <cstdlib>
#include <stdint.h>
/**
* Function rescale()
*
* Scales a number (value) by rational (numerator/denominator). Numerator must be <= denominator.
*/
template<typename T> static T rescale( T numerator, T value, T denominator )
{
return numerator * value / denominator;
}
// explicit specializations for integer types, taking care of overflow.
template<> int rescale( int numerator, int value, int denominator )
{
return (int) ( (int64_t) numerator * (int64_t) value / (int64_t) denominator );
}
template<> int64_t rescale( int64_t numerator, int64_t value, int64_t denominator )
{
uint64_t r = 0;
int64_t sign = ( ( numerator < 0) ? -1 : 1 ) * ( denominator < 0 ? - 1: 1 ) * (value < 0 ? - 1 : 1);
uint64_t a = abs( numerator );
uint64_t b = abs( value );
uint64_t c = abs( denominator );
r = c / 2;
if( b <= INT_MAX && c <= INT_MAX )
{
if( a <= INT_MAX )
return sign * ( (a * b + r ) / c );
else
return sign * (a / c * b + (a % c * b + r) / c);
} else {
uint64_t a0 = a & 0xFFFFFFFF;
uint64_t a1 = a >> 32;
uint64_t b0 = b & 0xFFFFFFFF;
uint64_t b1 = b >> 32;
uint64_t t1 = a0 * b1 + a1 * b0;
uint64_t t1a = t1 << 32;
int i;
a0 = a0 * b0 + t1a;
a1 = a1 * b1 + (t1 >> 32) + (a0 < t1a);
a0 += r;
a1 += a0 < r;
for( i = 63; i >= 0; i-- )
{
a1 += a1 + ( (a0 >> i) & 1 );
t1 += t1;
if( c <= a1 )
{
a1 -= c;
t1++;
}
}
return t1 * sign;
}
};
#endif // __MATH_UTIL_H
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2010 Virtenio GmbH, Torsten Hueter, torsten.hueter <at> virtenio.de
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
* Copyright (C) 2013 Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef VECTOR2D_H_
#define VECTOR2D_H_
#include <climits>
#include <iostream>
#include <sstream>
#include <math/math_util.h>
#ifdef WX_COMPATIBILITY
#include <wx/gdicmn.h>
#endif
/**
* Class VECTOR2_TRAITS
* traits class for VECTOR2.
*/
template <class T>
struct VECTOR2_TRAITS
{
///> extended range/precision types used by operations involving multiple
///> multiplications to prevent overflow.
typedef T extended_type;
};
template <>
struct VECTOR2_TRAITS<int>
{
typedef int64_t extended_type;
};
// Forward declarations for template friends
template <class T>
class VECTOR2;
template <class T>
std::ostream& operator<<( std::ostream& stream, const VECTOR2<T>& vector );
/**
* Class VECTOR2
* defines a general 2D-vector/point.
*
* This class uses templates to be universal. Several operators are provided to help easy implementing
* of linear algebra equations.
*
*/
template <class T = int>
class VECTOR2 : public VECTOR2_TRAITS<T>
{
public:
typedef typename VECTOR2_TRAITS<T>::extended_type extended_type;
typedef T coord_type;
T x, y;
// Constructors
/// Construct a 2D-vector with x, y = 0
VECTOR2();
#ifdef WX_COMPATIBILITY
/// Constructor with a wxPoint as argument
VECTOR2( const wxPoint& aPoint );
/// Constructor with a wxSize as argument
VECTOR2( const wxSize& aSize );
#endif
/// Construct a vector with given components x, y
VECTOR2( T x, T y );
/// Initializes a vector from another specialization. Beware of rouding
/// issues.
template <typename CastingType>
VECTOR2( const VECTOR2<CastingType>& aVec )
{
x = (T) aVec.x;
y = (T) aVec.y;
}
/// Casts a vector to another specialized subclass. Beware of rouding
/// issues.
template <typename CastedType>
VECTOR2<CastedType> operator()() const
{
return VECTOR2<CastedType>( (CastedType) x, (CastedType) y );
}
/// Destructor
// virtual ~VECTOR2();
/**
* Function Euclidean Norm
* computes the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
* It is used to calculate the length of the vector.
* @return Scalar, the euclidean norm
*/
T EuclideanNorm() const;
/**
* Function Perpendicular
* computes the perpendicular vector
* @return Perpendicular vector
*/
VECTOR2<T> Perpendicular() const;
/**
* Function LineProjection
* computes the perpendicular projection point of self on a line
* going through aA and aB points.
* @return Projected point
*/
VECTOR2<T> LineProjection( const VECTOR2<T>& aA, const VECTOR2<T>& aB ) const;
/**
* Function LineSide
* determines on which side of directed line passing via points aEnd
* and a start aStart we are.
* @return: < 0: left, 0 : on the line, > 0 : right
*/
int LineSide( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd ) const;
/**
* Function LineDistance
* returns the closest Euclidean distance to a line defined by points
* aStart and aEnd.
* @param aDetermineSide: when true, the sign of the returned value indicates
* the side of the line at which we are (negative = left)
* @return the distance
*/
T LineDistance( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd, bool aDetermineSide = false ) const;
/**
* Function ClosestSegmentPoint
* returns the closest point on a line segment defined by aStart and aEnd.
* @return: our point
*/
VECTOR2<T> ClosestSegmentPoint( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd ) const;
/**
* Function Resize
* returns a vector of the same direction, but length specified in aNewLength
* @param aNewLength: length of the rescaled vector
* @return rescaled vector
*/
VECTOR2<T> Resize( T aNewLength ) const;
/**
* Function Angle
* computes the angle of the vector
* @return vector angle, in radians
*/
double Angle() const;
/**
* Function Rotate
* rotates the vector by a given angle
* @param aAngle rotation angle in radians
* @return rotated vector
*/
VECTOR2<T> Rotate( double aAngle ) const;
/**
* Function Format
* returns the vector formatted as a string
* @return the formatted string
*/
const std::string Format() const;
/**
* Function Cross()
* computes cross product of self with aVector
*/
extended_type Cross( const VECTOR2<T>& aVector ) const;
/**
* Function Dot()
* computes dot product of self with aVector
*/
extended_type Dot( const VECTOR2<T>& aVector ) const;
// Operators
/// Assignment operator
VECTOR2<T>& operator=( const VECTOR2<T>& aVector );
/// Vector addition operator
VECTOR2<T> operator+( const VECTOR2<T>& aVector ) const;
/// Compound assignment operator
VECTOR2<T>& operator+=( const VECTOR2<T>& aVector );
/// Vector subtraction operator
VECTOR2<T> operator-( const VECTOR2<T>& aVector ) const;
/// Compound assignment operator
VECTOR2<T>& operator-=( const VECTOR2<T>& aVector );
/// Negate Vector operator
VECTOR2<T> operator-();
/// Scalar product operator
extended_type operator*( const VECTOR2<T>& aVector ) const;
/// Multiplication with a factor
VECTOR2<T> operator*( const T& aFactor ) const;
/// Division with a factor
VECTOR2<T> operator/( const T& aFactor ) const;
/// Equality operator
const bool operator==( const VECTOR2<T>& aVector ) const;
/// Not equality operator
const bool operator!=( const VECTOR2<T>& aVector ) const;
/// Smaller than operator
bool operator<( const VECTOR2<T>& aVector ) const;
bool operator<=( const VECTOR2<T>& aVector ) const;
/// Greater than operator
bool operator>( const VECTOR2<T>& aVector ) const;
bool operator>=( const VECTOR2<T>& aVector ) const;
friend std::ostream & operator<< <T> ( std::ostream & stream, const VECTOR2<T> &vector );
};
// ----------------------
// --- Implementation ---
// ----------------------
template <class T>
VECTOR2<T>::VECTOR2()
{
x = y = 0.0;
}
#ifdef WX_COMPATIBILITY
template <class T>
VECTOR2<T>::VECTOR2( wxPoint const& aPoint )
{
x = T( aPoint.x );
y = T( aPoint.y );
}
template <class T>
VECTOR2<T>::VECTOR2( wxSize const& aSize )
{
x = T( aSize.x );
y = T( aSize.y );
}
#endif
template <class T>
VECTOR2<T>::VECTOR2( T aX, T aY )
{
x = aX;
y = aY;
}
template <class T>
T VECTOR2<T>::EuclideanNorm() const
{
return sqrt( (extended_type) x * x + (extended_type) y * y );
}
template <class T>
double VECTOR2<T>::Angle() const
{
return atan2( y, x );
}
template <class T>
VECTOR2<T> VECTOR2<T>::Perpendicular() const
{
VECTOR2<T> perpendicular( -y, x );
return perpendicular;
}
template <class T>
VECTOR2<T>& VECTOR2<T>::operator=( const VECTOR2<T>& aVector )
{
x = aVector.x;
y = aVector.y;
return *this;
}
template <class T>
VECTOR2<T>& VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
{
x += aVector.x;
y += aVector.y;
return *this;
}
template <class T>
VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
{
x -= aVector.x;
y -= aVector.y;
return *this;
}
template <class T>
int VECTOR2<T>::LineSide( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd ) const
{
VECTOR2<T> d = aEnd - aStart;
VECTOR2<T> ap = *this - aStart;
extended_type det = (extended_type) d.x * (extended_type) ap.y
- (extended_type) d.y * (extended_type) ap.x;
return det < 0 ? -1 : (det > 0 ? 1 : 0);
}
template <class T>
VECTOR2<T> VECTOR2<T>::LineProjection( const VECTOR2<T>& aA, const VECTOR2<T>& aB ) const
{
const VECTOR2<T> d = aB - aA;
extended_type det = (extended_type) d.x * d.x + d.y * (extended_type) d.y;
extended_type dxdy = (extended_type) d.x * d.y;
extended_type qx =
( (extended_type) aA.x * d.y * d.y + (extended_type) d.x * d.x * x - dxdy *
(aA.y - y) ) / det;
extended_type qy =
( (extended_type) aA.y * d.x * d.x + (extended_type) d.y * d.y * y - dxdy *
(aA.x - x) ) / det;
return VECTOR2<T> ( (T) qx, (T) qy );
}
template <class T>
T VECTOR2<T>::LineDistance( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd, bool aDetermineSide ) const
{
extended_type a = aStart.y - aEnd.y;
extended_type b = aEnd.x - aStart.x;
extended_type c = -a * aStart.x - b * aStart.y;
T dist = ( a * x + b * y + c ) / sqrt( a * a + b * b );
return aDetermineSide ? dist : abs(dist);
}
template <class T>
VECTOR2<T> VECTOR2<T>::ClosestSegmentPoint( const VECTOR2<T>& aStart, const VECTOR2<T>& aEnd ) const
{
VECTOR2<T> d = (aEnd - aStart);
extended_type l_squared = (extended_type) d.x * d.x + (extended_type) d.y * d.y;
if( l_squared == 0 )
{
return aStart;
}
extended_type t =
(extended_type) (x - aStart.x) * (extended_type) d.x +
(extended_type) (y - aStart.y) * (extended_type) d.y;
if( t < 0 )
{
return aStart;
}
else if( t > l_squared )
{
return aEnd;
}
double xp = (double) t * (double) d.x / (double) l_squared;
double yp = (double) t * (double) d.y / (double) l_squared;
/*VECTOR2<T> proj = aStart + VECTOR2<T> ( ( t * (extended_type) d.x / l_squared ),
( t * ( extended_type) d.y / l_squared ) );*/
VECTOR2<T> proj = aStart + VECTOR2<T> ( (T)xp, (T) yp );
return proj;
}
template <class T>
VECTOR2<T> VECTOR2<T>::Rotate( double aAngle ) const
{
double sa = sin( aAngle );
double ca = cos( aAngle );
return VECTOR2<T> ( T( (double) x * ca - (double) y * sa ),
T( (double) x * sa + (double) y * ca ) );
}
template <class T>
VECTOR2<T> VECTOR2<T>::Resize( T aNewLength ) const
{
if( x == 0 && y == 0 )
return VECTOR2<T> ( 0, 0 );
T l = this->EuclideanNorm();
return VECTOR2<T> (
rescale( aNewLength, x, l ),
rescale( aNewLength, y, l ) );
}
template <class T>
const std::string VECTOR2<T>::Format() const
{
std::stringstream ss;
ss << "( xy " << x << " " << y << " )";
return ss.str();
}
template <class T>
VECTOR2<T> VECTOR2<T>::operator+( const VECTOR2<T>& aVector ) const
{
return VECTOR2<T> ( x + aVector.x, y + aVector.y );
}
template <class T>
VECTOR2<T> VECTOR2<T>::operator-( const VECTOR2<T>& aVector ) const
{
return VECTOR2<T> ( x - aVector.x, y - aVector.y );
}
template <class T>
VECTOR2<T> VECTOR2<T>::operator-()
{
return VECTOR2<T> ( -x, -y );
}
template <class T>
typename VECTOR2<T>::extended_type VECTOR2<T>::operator*( const VECTOR2<T>& aVector ) const
{
return aVector.x * x + aVector.y * y;
}
template <class T>
VECTOR2<T> VECTOR2<T>::operator*( const T& aFactor ) const
{
VECTOR2<T> vector( x * aFactor, y * aFactor );
return vector;
}
template <class T>
VECTOR2<T> VECTOR2<T>::operator/( const T& aFactor ) const
{
VECTOR2<T> vector( x / aFactor, y / aFactor );
return vector;
}
template <class T>
VECTOR2<T> operator*( const T& aFactor, const VECTOR2<T>& aVector )
{
VECTOR2<T> vector( aVector.x * aFactor, aVector.y * aFactor );
return vector;
}
template <class T>
typename VECTOR2<T>::extended_type VECTOR2<T>::Cross( const VECTOR2<T>& aVector ) const
{
return (extended_type) x * (extended_type) aVector.y -
(extended_type) y * (extended_type) aVector.x;
}
template <class T>
typename VECTOR2<T>::extended_type VECTOR2<T>::Dot( const VECTOR2<T>& aVector ) const
{
return (extended_type) x * (extended_type) aVector.x +
(extended_type) y * (extended_type) aVector.y;
}
template <class T>
bool VECTOR2<T>::operator<( const VECTOR2<T>& aVector ) const
{
return ( *this * *this ) < ( aVector * aVector );
}
template <class T>
bool VECTOR2<T>::operator<=( const VECTOR2<T>& aVector ) const
{
return ( *this * *this ) <= ( aVector * aVector );
}
template <class T>
bool VECTOR2<T>::operator>( const VECTOR2<T>& aVector ) const
{
return ( *this * *this ) > ( aVector * aVector );
}
template <class T>
bool VECTOR2<T>::operator>=( const VECTOR2<T>& aVector ) const
{
return ( *this * *this ) >= ( aVector * aVector );
}
template <class T>
bool const VECTOR2<T>::operator==( VECTOR2<T> const& aVector ) const
{
return ( aVector.x == x ) && ( aVector.y == y );
}
template <class T>
bool const VECTOR2<T>::operator!=( VECTOR2<T> const& aVector ) const
{
return ( aVector.x != x ) || ( aVector.y != y );
}
template <class T>
const VECTOR2<T> LexicographicalMax( const VECTOR2<T>& aA, const VECTOR2<T>& aB )
{
if( aA.x > aB.x )
return aA;
else if( aA.x == aB.x && aA.y > aB.y )
return aA;
return aB;
}
template <class T>
const VECTOR2<T> LexicographicalMin( const VECTOR2<T>& aA, const VECTOR2<T>& aB )
{
if( aA.x < aB.x )
return aA;
else if( aA.x == aB.x && aA.y < aB.y )
return aA;
return aB;
}
template <class T>
const int LexicographicalCompare( const VECTOR2<T>& aA, const VECTOR2<T>& aB )
{
if( aA.x < aB.x )
return -1;
else if( aA.x > aB.x )
return 1;
else // aA.x == aB.x
{
if( aA.y < aB.y )
return -1;
else if( aA.y > aB.y )
return 1;
else
return 0;
}
}
template <class T>
std::ostream& operator<<( std::ostream& aStream, const VECTOR2<T>& aVector )
{
aStream << "[ " << aVector.x << " | " << aVector.y << " ]";
return aStream;
}
/* Default specializations */
typedef VECTOR2<double> VECTOR2D;
typedef VECTOR2<int> VECTOR2I;
/* Compatibility typedefs */
// FIXME should be removed to avoid multiple typedefs for the same type
typedef VECTOR2<double> DPOINT;
typedef DPOINT DSIZE;
#endif // VECTOR2D_H_
......@@ -9,7 +9,7 @@
#define PLOT_COMMON_H_
#include <vector>
#include <vector2d.h>
#include <math/box2.h>
#include <drawtxt.h>
#include <common.h> // PAGE_INFO
#include <eda_text.h> // FILL_T
......
/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2010 Virtenio GmbH, Torsten Hueter, torsten.hueter <at> virtenio.de
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef VECTOR2D_H_
#define VECTOR2D_H_
#include <cmath>
#include <wx/gdicmn.h>
/// Forward declaration for template friends
//template<class T> class VECTOR2;
/**
* Class VECTOR2
* defines a general 2D-vector.
*
* This class uses templates to be universal. Several operators are provided to help easy implementing
* of linear algebra equations.
*
*/
template<class T> class VECTOR2
{
public:
T x, y;
// Constructors
/// Construct a 2D-vector with x, y = 0
VECTOR2();
/// Constructor with a wxPoint as argument
VECTOR2( const wxPoint& aPoint );
/// Constructor with a wxSize as argument
VECTOR2( const wxSize& aSize );
/// Construct a vector with given components x, y
VECTOR2( T x, T y );
/// Destructor
// virtual ~VECTOR2();
/**
* Function Euclidean Norm
* computes the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
* It is used to calculate the length of the vector.
* @return Scalar, the euclidean norm
*/
T EuclideanNorm();
/**
* Function Perpendicular
* computes the perpendicular vector
* @return Perpendicular vector
*/
VECTOR2<T> Perpendicular();
/**
* Function Angle
* computes the angle of the vector
* @return vector angle
*/
T Angle();
// Operators
/// Assignment operator
VECTOR2<T>& operator=( const VECTOR2<T>& aVector );
/// Vector addition operator
VECTOR2<T> operator+( const VECTOR2<T>& aVector );
/// Compound assignment operator
VECTOR2<T>& operator+=( const VECTOR2<T>& aVector );
/// Vector subtraction operator
VECTOR2<T> operator-( const VECTOR2<T>& aVector );
/// Compound assignment operator
VECTOR2<T>& operator-=( const VECTOR2<T>& aVector );
/// Negate Vector operator
VECTOR2<T> operator-();
/// Scalar product operator
T operator*( const VECTOR2<T>& aVector );
/// Multiplication with a factor
VECTOR2<T> operator*( const T& aFactor );
/// Cross product operator
T operator^( const VECTOR2<T>& aVector );
/// Equality operator
const bool operator==( const VECTOR2<T>& aVector );
/// Not equality operator
const bool operator!=( const VECTOR2<T>& aVector );
/// Smaller than operator
bool operator<( const VECTOR2<T>& aVector );
bool operator<=( const VECTOR2<T>& aVector );
/// Greater than operator
bool operator>( const VECTOR2<T>& aVector );
bool operator>=( const VECTOR2<T>& aVector );
/// Casting to int vector
// operator VECTOR2<int>();
/// Type casting operator for the class wxPoint
//operator wxPoint();
// friend ostream& operator<< <T> ( ostream &stream, const VECTOR2<T>& vector );
};
// ----------------------
// --- Implementation ---
// ----------------------
template<class T> VECTOR2<T>::VECTOR2()
{
x = y = 0.0;
}
template<class T> VECTOR2<T>::VECTOR2( wxPoint const& aPoint )
{
x = T( aPoint.x );
y = T( aPoint.y );
}
template<class T> VECTOR2<T>::VECTOR2( wxSize const& aSize )
{
x = T( aSize.x );
y = T( aSize.y );
}
template<class T> VECTOR2<T>::VECTOR2( T aX, T aY )
{
x = aX;
y = aY;
}
// Not required at the moment for this class
//template<class T> VECTOR2<T>::~VECTOR2()
//{
// // TODO Auto-generated destructor stub
//}
template<class T> T VECTOR2<T>::EuclideanNorm()
{
return sqrt( ( *this ) * ( *this ) );
}
template<class T> T VECTOR2<T>::Angle()
{
return atan2(y, x);
}
template<class T> VECTOR2<T> VECTOR2<T>::Perpendicular()
{
VECTOR2<T> perpendicular(-y, x);
return perpendicular;
}
/*
template<class T> ostream &operator<<( ostream &aStream, const VECTOR2<T>& aVector )
{
aStream << "[ " << aVector.x << " | " << aVector.y << " ]";
return aStream;
}
*/
template<class T> VECTOR2<T> &VECTOR2<T>::operator=( const VECTOR2<T>& aVector )
{
x = aVector.x;
y = aVector.y;
return *this;
}
template<class T> VECTOR2<T> &VECTOR2<T>::operator+=( const VECTOR2<T>& aVector )
{
x += aVector.x;
y += aVector.y;
return *this;
}
template<class T> VECTOR2<T>& VECTOR2<T>::operator-=( const VECTOR2<T>& aVector )
{
x -= aVector.x;
y -= aVector.y;
return *this;
}
//template<class T> VECTOR2<T>::operator wxPoint()
//{
// wxPoint point;
// point.x = (int) x;
// point.y = (int) y;
// return point;
//}
//
//// Use correct rounding for casting to wxPoint
//template<> VECTOR2<double>::operator wxPoint()
//{
// wxPoint point;
// point.x = point.x >= 0 ? (int) ( x + 0.5 ) : (int) ( x - 0.5 );
// point.y = point.y >= 0 ? (int) ( y + 0.5 ) : (int) ( y - 0.5 );
// return point;
//}
// Use correct rounding for casting double->int
//template<> VECTOR2<double>::operator VECTOR2<int>()
//{
// VECTOR2<int> vector;
// vector.x = vector.x >= 0 ? (int) ( x + 0.5 ) : (int) ( x - 0.5 );
// vector.y = vector.y >= 0 ? (int) ( y + 0.5 ) : (int) ( y - 0.5 );
// return vector;
//}
template<class T> VECTOR2<T> VECTOR2<T>::operator+( const VECTOR2<T>& aVector )
{
return VECTOR2<T> ( x + aVector.x, y + aVector.y );
}
template<class T> VECTOR2<T> VECTOR2<T>::operator-( const VECTOR2<T>& aVector )
{
return VECTOR2<T> ( x - aVector.x, y - aVector.y );
}
template<class T> VECTOR2<T> VECTOR2<T>::operator-()
{
return VECTOR2<T> ( -x, -y );
}
template<class T> T VECTOR2<T>::operator*( const VECTOR2<T>& aVector )
{
return aVector.x * x + aVector.y * y;
}
template<class T> VECTOR2<T> VECTOR2<T>::operator*( const T& aFactor )
{
VECTOR2<T> vector( x * aFactor, y * aFactor );
return vector;
}
template<class T> VECTOR2<T> operator*( const T& aFactor, const VECTOR2<T>& aVector){
VECTOR2<T> vector( aVector.x * aFactor, aVector.y * aFactor );
return vector;
}
template<class T> T VECTOR2<T>::operator^( const VECTOR2<T>& aVector )
{
return x * aVector.y - y * aVector.x;
}
template<class T> bool VECTOR2<T>::operator<( const VECTOR2<T>& aVector )
{
// VECTOR2<T> vector( aVector );
// need a specialization for T = int because of overflow:
// return (double( x ) * x + double( y ) * y) < (double( o.x ) * o.x + double( o.y ) * y);
return ( *this * *this ) < ( aVector * aVector );
}
template<class T> bool VECTOR2<T>::operator<=( const VECTOR2<T>& aVector )
{
return ( *this * *this ) <= ( aVector * aVector );
}
template<class T> bool VECTOR2<T>::operator>( const VECTOR2<T>& aVector )
{
return ( *this * *this ) > ( aVector * aVector );
}
template<class T> bool VECTOR2<T>::operator>=( const VECTOR2<T>& aVector )
{
return ( *this * *this ) >= ( aVector * aVector );
}
template<class T> bool const VECTOR2<T>::operator==( VECTOR2<T> const& aVector )
{
return ( aVector.x == x ) && ( aVector.y == y );
}
template<class T> bool const VECTOR2<T>::operator!=( VECTOR2<T> const& aVector )
{
return ( aVector.x != x ) || ( aVector.y != y );
}
/**
* Class BOX2
* is a description of a rectangle in a cartesion coordinate system.
*/
template<class T> class BOX2
{
public:
BOX2() : x(0), y(0), width(0), height(0) {}
BOX2( T aX, T aY, T aWidth, T aHeight ):
x( aX ), y( aY ), width( aWidth ), height( aHeight )
{}
BOX2( const VECTOR2<T>& aPos, const VECTOR2<T>& aSize ) :
x( aPos.x ), y( aPos.y ), width( aSize.x ), height( aSize.y )
{}
BOX2( const wxPoint& aPos, const wxSize& aSize ) :
x( aPos.x ), y( aPos.y ), width( aSize.x ), height( aSize.y )
{}
/*
BOX2( const EDA_RECT& aRect ):
x( aRect.x ), y( aRect.y ), width( aRect.width ), height( aRect.height )
{}
*/
/// Constructor with a wxPoint as argument?
VECTOR2<T> GetSize() const { return VECTOR2<T> ( width, height ); }
VECTOR2<T> GetPosition() const { return VECTOR2<T> ( x, y ); }
T GetLeft() const { return x; }
void SetLeft( T n ) { width += x - n; x = n; }
void MoveLeftTo( T n ) { x = n; }
T GetTop() const { return y; }
void SetTop( T n ) { height += y - n; y = n; }
void MoveTopTo( T n ) { y = n; }
T GetBottom() const { return y + height; }
void SetBottom( T n ) { height += n - ( y + height ); }
void MoveBottomTo( T n ) { y = n - height; }
T GetRight() const { return x + width; }
void SetRight( T n ) { width += n - ( x + width ); }
void MoveRightTo( T n ) { x = n - width; }
VECTOR2<T> GetLeftTop() const { return VECTOR2<T>( x , y ); }
void SetLeftTop( const VECTOR2<T>& pt ) { width += x - pt.x; height += y - pt.y; x = pt.x; y = pt.y; }
void MoveLeftTopTo( const VECTOR2<T> &pt ) { x = pt.x; y = pt.y; }
VECTOR2<T> GetLeftBottom() const { return VECTOR2<T>( x, y + height ); }
void SetLeftBottom( const VECTOR2<T>& pt ) { width += x - pt.x; height += pt.y - (y + height); x = pt.x; }
void MoveLeftBottomTo( const VECTOR2<T>& pt ) { x = pt.x; y = pt.y - height; }
VECTOR2<T> GetRightTop() const { return VECTOR2<T>( x + width, y ); }
void SetRightTop( const VECTOR2<T>& pt ) { width += pt.x - ( x + width ); height += y - pt.y; y = pt.y; }
void MoveRightTopTo( const VECTOR2<T>& pt ) { x = pt.x - width; y = pt.y; }
VECTOR2<T> GetRightBottom() const { return VECTOR2<T>( x + width, y + height ); }
void SetRightBottom( const VECTOR2<T>& pt ) { width += pt.x - ( x + width ); height += pt.y - ( y + height); }
void MoveRightBottomTo( const VECTOR2<T>& pt ) { x = pt.x - width; y = pt.y - height; }
VECTOR2<T> GetCentre() const { return VECTOR2<T>( x + width/2, y + height/2 ); }
void SetCentre( const VECTOR2<T>& pt ) { MoveCentreTo( pt ); }
void MoveCentreTo( const VECTOR2<T>& pt ) { x += pt.x - (x + width/2), y += pt.y - (y + height/2); }
/**
* Function Normalize
* ensures that the height ant width are positive.
*/
void Normalize()
{
if( height < 0 )
{
height = -height;
y -= height;
}
if( width < 0 )
{
width = -width;
x -= width;
}
}
T x, y, width, height;
};
typedef VECTOR2<double> DPOINT;
typedef DPOINT DSIZE;
typedef BOX2<double> DBOX;
#endif // VECTOR2D_H_
......@@ -45,7 +45,7 @@
#include <collectors.h>
#include <class_drawpanel.h>
#include <vector2d.h>
#include <math/vector2d.h>
// Configuration entry names.
......
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